Identify some SPRITE_ANIM_FRAME_IDX_* constants

This commit is contained in:
Remy Oukaour
2017-12-12 01:34:46 -05:00
parent 065de03646
commit 48e40a7f09
11 changed files with 461 additions and 467 deletions

View File

@@ -212,18 +212,104 @@ SPRITEMOVEDATA_FIELDS EQU 6
const SPRITEANIMSTRUCT_0E ; e const SPRITEANIMSTRUCT_0E ; e
const SPRITEANIMSTRUCT_0F ; f const SPRITEANIMSTRUCT_0F ; f
; SpriteAnimSeqData indexes (see data/sprite_anim_seqs.asm)
const_def
const SPRITE_ANIM_INDEX_PARTY_MON
const SPRITE_ANIM_INDEX_GS_TITLE_TRAIL
const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
const SPRITE_ANIM_INDEX_GS_INTRO_STAR
const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE
const SPRITE_ANIM_INDEX_SLOTS_GOLEM
const SPRITE_ANIM_INDEX_SLOTS_CHANSEY
const SPRITE_ANIM_INDEX_SLOTS_EGG
const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
const SPRITE_ANIM_INDEX_RED_WALK
const SPRITE_ANIM_INDEX_0B
const SPRITE_ANIM_INDEX_DUMMY_GAME
const SPRITE_ANIM_INDEX_POKEGEAR_ARROW
const SPRITE_ANIM_INDEX_TRADE_POKE_BALL
const SPRITE_ANIM_INDEX_TRADE_POOF
const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
const SPRITE_ANIM_INDEX_TRADEMON_ICON
const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB
const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
const SPRITE_ANIM_INDEX_LEAF
const SPRITE_ANIM_INDEX_CUT_TREE
const SPRITE_ANIM_INDEX_FLY_LEAF
const SPRITE_ANIM_INDEX_EGG_CRACK
const SPRITE_ANIM_INDEX_1A
const SPRITE_ANIM_INDEX_HEADBUTT
const SPRITE_ANIM_INDEX_EGG_HATCH
const SPRITE_ANIM_INDEX_1D
const SPRITE_ANIM_INDEX_BLUE_WALK
const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
const SPRITE_ANIM_INDEX_20
const SPRITE_ANIM_INDEX_21
const SPRITE_ANIM_INDEX_22
const SPRITE_ANIM_INDEX_23
const SPRITE_ANIM_INDEX_24
const SPRITE_ANIM_INDEX_25
const SPRITE_ANIM_INDEX_INTRO_SUICUNE
const SPRITE_ANIM_INDEX_INTRO_PICHU
const SPRITE_ANIM_INDEX_INTRO_WOOPER
const SPRITE_ANIM_INDEX_INTRO_UNOWN
const SPRITE_ANIM_INDEX_INTRO_UNOWN_F
const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
const SPRITE_ANIM_INDEX_CELEBI
; DoAnimFrame.Jumptable indexes (see engine/sprite_anims.asm)
const_def
const SPRITE_ANIM_SEQ_NULL
const SPRITE_ANIM_SEQ_PARTY_MON
const SPRITE_ANIM_SEQ_PARTY_MON_SWITCH
const SPRITE_ANIM_SEQ_PARTY_MON_SELECTED
const SPRITE_ANIM_SEQ_GS_TITLE_TRAIL
const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR
const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO
const SPRITE_ANIM_SEQ_GS_INTRO_STAR
const SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE
const SPRITE_ANIM_SEQ_SLOTS_GOLEM
const SPRITE_ANIM_SEQ_SLOTS_CHANSEY
const SPRITE_ANIM_SEQ_SLOTS_EGG
const SPRITE_ANIM_SEQ_MAIL_CURSOR
const SPRITE_ANIM_SEQ_0D
const SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR
const SPRITE_ANIM_SEQ_POKEGEAR_ARROW
const SPRITE_ANIM_SEQ_TRADE_POKE_BALL
const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE
const SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE
const SPRITE_ANIM_SEQ_REVEAL_NEW_MON
const SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB
const SPRITE_ANIM_SEQ_CUT_LEAVES
const SPRITE_ANIM_SEQ_FLY_FROM
const SPRITE_ANIM_SEQ_FLY_LEAF
const SPRITE_ANIM_SEQ_FLY_TO
const SPRITE_ANIM_SEQ_19
const SPRITE_ANIM_SEQ_1A
const SPRITE_ANIM_SEQ_1B
const SPRITE_ANIM_SEQ_1C
const SPRITE_ANIM_SEQ_INTRO_SUICUNE
const SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER
const SPRITE_ANIM_SEQ_CELEBI
const SPRITE_ANIM_SEQ_INTRO_UNOWN
const SPRITE_ANIM_SEQ_INTRO_UNOWN_F
const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY
; SpriteAnimFrameData indexes (see data/sprite_anim_frames.asm) ; SpriteAnimFrameData indexes (see data/sprite_anim_frames.asm)
const_def const_def
const SPRITE_ANIM_FRAMESET_00 const SPRITE_ANIM_FRAMESET_00
const SPRITE_ANIM_FRAMESET_PARTY_MON const SPRITE_ANIM_FRAMESET_PARTY_MON
const SPRITE_ANIM_FRAMESET_02 ; unused? const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL
const SPRITE_ANIM_FRAMESET_03 ; unused? const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM
const SPRITE_ANIM_FRAMESET_04 ; unused? const SPRITE_ANIM_FRAMESET_PARTY_MON_FAST
const SPRITE_ANIM_FRAMESET_05 ; unused? const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL_FAST
const SPRITE_ANIM_FRAMESET_06 ; unused? const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM_FAST
const SPRITE_ANIM_FRAMESET_07 const SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL
const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR
const SPRITE_ANIM_FRAMESET_09 ; unused? const SPRITE_ANIM_FRAMESET_09
const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO
const SPRITE_ANIM_FRAMESET_GS_INTRO_STAR const SPRITE_ANIM_FRAMESET_GS_INTRO_STAR
const SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE const SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE
@@ -281,96 +367,10 @@ SPRITEMOVEDATA_FIELDS EQU 6
const SPRITE_ANIM_FRAMESET_CELEBI_LEFT const SPRITE_ANIM_FRAMESET_CELEBI_LEFT
const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT
; DoAnimFrame.Jumptable indexes (see engine/sprite_anims.asm)
const_def
const SPRITE_ANIM_SEQ_NULL
const SPRITE_ANIM_SEQ_PARTY_MON
const SPRITE_ANIM_SEQ_PARTY_MON_SWITCH
const SPRITE_ANIM_SEQ_PARTY_MON_SELECTED
const SPRITE_ANIM_SEQ_04
const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR
const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO
const SPRITE_ANIM_SEQ_GS_INTRO_STAR
const SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE
const SPRITE_ANIM_SEQ_SLOTS_GOLEM
const SPRITE_ANIM_SEQ_SLOTS_CHANSEY
const SPRITE_ANIM_SEQ_SLOTS_EGG
const SPRITE_ANIM_SEQ_MAIL_CURSOR
const SPRITE_ANIM_SEQ_0D
const SPRITE_ANIM_SEQ_0E
const SPRITE_ANIM_SEQ_0F
const SPRITE_ANIM_SEQ_TRADE_POKE_BALL
const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE
const SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE
const SPRITE_ANIM_SEQ_REVEAL_NEW_MON
const SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB
const SPRITE_ANIM_SEQ_CUT_LEAVES
const SPRITE_ANIM_SEQ_FLY_FROM
const SPRITE_ANIM_SEQ_FLY_LEAF
const SPRITE_ANIM_SEQ_FLY_TO
const SPRITE_ANIM_SEQ_19
const SPRITE_ANIM_SEQ_1A
const SPRITE_ANIM_SEQ_1B
const SPRITE_ANIM_SEQ_1C
const SPRITE_ANIM_SEQ_INTRO_SUICUNE
const SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER
const SPRITE_ANIM_SEQ_CELEBI
const SPRITE_ANIM_SEQ_INTRO_UNOWN
const SPRITE_ANIM_SEQ_INTRO_UNOWN_F
const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY
; SpriteAnimSeqData indexes (see data/sprite_anim_seqs.asm)
const_def
const SPRITE_ANIM_INDEX_PARTY_MON
const SPRITE_ANIM_INDEX_01
const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
const SPRITE_ANIM_INDEX_GS_INTRO_STAR
const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE
const SPRITE_ANIM_INDEX_SLOTS_GOLEM
const SPRITE_ANIM_INDEX_SLOTS_CHANSEY
const SPRITE_ANIM_INDEX_SLOTS_EGG
const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
const SPRITE_ANIM_INDEX_RED_WALK
const SPRITE_ANIM_INDEX_0B
const SPRITE_ANIM_INDEX_DUMMY_GAME
const SPRITE_ANIM_INDEX_0D
const SPRITE_ANIM_INDEX_TRADE_POKE_BALL
const SPRITE_ANIM_INDEX_TRADE_POOF
const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
const SPRITE_ANIM_INDEX_TRADEMON_ICON
const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB
const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
const SPRITE_ANIM_INDEX_LEAF
const SPRITE_ANIM_INDEX_CUT_TREE
const SPRITE_ANIM_INDEX_FLY_LEAF
const SPRITE_ANIM_INDEX_EGG_CRACK
const SPRITE_ANIM_INDEX_1A
const SPRITE_ANIM_INDEX_HEADBUTT
const SPRITE_ANIM_INDEX_EGG_HATCH
const SPRITE_ANIM_INDEX_1D
const SPRITE_ANIM_INDEX_BLUE_WALK
const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
const SPRITE_ANIM_INDEX_20
const SPRITE_ANIM_INDEX_21
const SPRITE_ANIM_INDEX_22
const SPRITE_ANIM_INDEX_23
const SPRITE_ANIM_INDEX_24
const SPRITE_ANIM_INDEX_25
const SPRITE_ANIM_INDEX_INTRO_SUICUNE
const SPRITE_ANIM_INDEX_INTRO_PICHU
const SPRITE_ANIM_INDEX_INTRO_WOOPER
const SPRITE_ANIM_INDEX_INTRO_UNOWN
const SPRITE_ANIM_INDEX_INTRO_UNOWN_F
const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
const SPRITE_ANIM_INDEX_CELEBI
; SpriteAnimOAMData indexes (see data/sprite_anim_oam.asm) ; SpriteAnimOAMData indexes (see data/sprite_anim_oam.asm)
const_def const_def
const SPRITE_ANIM_FRAME_IDX_00 const SPRITE_ANIM_FRAME_IDX_RED_WALK_1 ; 00
const SPRITE_ANIM_FRAME_IDX_01 const SPRITE_ANIM_FRAME_IDX_RED_WALK_2 ; 01
const SPRITE_ANIM_FRAME_IDX_02 const SPRITE_ANIM_FRAME_IDX_02
const SPRITE_ANIM_FRAME_IDX_03 const SPRITE_ANIM_FRAME_IDX_03
const SPRITE_ANIM_FRAME_IDX_04 const SPRITE_ANIM_FRAME_IDX_04
@@ -399,10 +399,10 @@ SPRITEMOVEDATA_FIELDS EQU 6
const SPRITE_ANIM_FRAME_IDX_1B const SPRITE_ANIM_FRAME_IDX_1B
const SPRITE_ANIM_FRAME_IDX_1C const SPRITE_ANIM_FRAME_IDX_1C
const SPRITE_ANIM_FRAME_IDX_1D const SPRITE_ANIM_FRAME_IDX_1D
const SPRITE_ANIM_FRAME_IDX_1E const SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_1 ; 1e
const SPRITE_ANIM_FRAME_IDX_1F const SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_2 ; 1f
const SPRITE_ANIM_FRAME_IDX_20 const SPRITE_ANIM_FRAME_IDX_20
const SPRITE_ANIM_FRAME_IDX_21 const SPRITE_ANIM_FRAME_IDX_FOR_FRAMESET_09 ; 21
const SPRITE_ANIM_FRAME_IDX_22 const SPRITE_ANIM_FRAME_IDX_22
const SPRITE_ANIM_FRAME_IDX_23 const SPRITE_ANIM_FRAME_IDX_23
const SPRITE_ANIM_FRAME_IDX_24 const SPRITE_ANIM_FRAME_IDX_24
@@ -416,7 +416,7 @@ SPRITEMOVEDATA_FIELDS EQU 6
const SPRITE_ANIM_FRAME_IDX_2C const SPRITE_ANIM_FRAME_IDX_2C
const SPRITE_ANIM_FRAME_IDX_2D const SPRITE_ANIM_FRAME_IDX_2D
const SPRITE_ANIM_FRAME_IDX_2E const SPRITE_ANIM_FRAME_IDX_2E
const SPRITE_ANIM_FRAME_IDX_2F const SPRITE_ANIM_FRAME_IDX_STILL_CURSOR ; 2f
const SPRITE_ANIM_FRAME_IDX_30 const SPRITE_ANIM_FRAME_IDX_30
const SPRITE_ANIM_FRAME_IDX_31 const SPRITE_ANIM_FRAME_IDX_31
const SPRITE_ANIM_FRAME_IDX_32 const SPRITE_ANIM_FRAME_IDX_32
@@ -424,16 +424,16 @@ SPRITEMOVEDATA_FIELDS EQU 6
const SPRITE_ANIM_FRAME_IDX_34 const SPRITE_ANIM_FRAME_IDX_34
const SPRITE_ANIM_FRAME_IDX_35 const SPRITE_ANIM_FRAME_IDX_35
const SPRITE_ANIM_FRAME_IDX_36 const SPRITE_ANIM_FRAME_IDX_36
const SPRITE_ANIM_FRAME_IDX_37 const SPRITE_ANIM_FRAME_IDX_TRADEMON_ICON_1 ; 37
const SPRITE_ANIM_FRAME_IDX_38 const SPRITE_ANIM_FRAME_IDX_TRADEMON_ICON_2 ; 38
const SPRITE_ANIM_FRAME_IDX_39 const SPRITE_ANIM_FRAME_IDX_39
const SPRITE_ANIM_FRAME_IDX_3A const SPRITE_ANIM_FRAME_IDX_3A
const SPRITE_ANIM_FRAME_IDX_3B const SPRITE_ANIM_FRAME_IDX_3B
const SPRITE_ANIM_FRAME_IDX_3C const SPRITE_ANIM_FRAME_IDX_RADIO_TUNING_KNOB ; 3c
const SPRITE_ANIM_FRAME_IDX_3D const SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_1 ; 3d
const SPRITE_ANIM_FRAME_IDX_3E const SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_2 ; 3e
const SPRITE_ANIM_FRAME_IDX_3F const SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_1 ; 3f
const SPRITE_ANIM_FRAME_IDX_40 const SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_2 ; 40
const SPRITE_ANIM_FRAME_IDX_41 const SPRITE_ANIM_FRAME_IDX_41
const SPRITE_ANIM_FRAME_IDX_42 const SPRITE_ANIM_FRAME_IDX_42
const SPRITE_ANIM_FRAME_IDX_43 const SPRITE_ANIM_FRAME_IDX_43
@@ -448,19 +448,19 @@ SPRITEMOVEDATA_FIELDS EQU 6
const SPRITE_ANIM_FRAME_IDX_4C const SPRITE_ANIM_FRAME_IDX_4C
const SPRITE_ANIM_FRAME_IDX_4D const SPRITE_ANIM_FRAME_IDX_4D
const SPRITE_ANIM_FRAME_IDX_4E const SPRITE_ANIM_FRAME_IDX_4E
const SPRITE_ANIM_FRAME_IDX_4F const SPRITE_ANIM_FRAME_IDX_LEAF ; 4f
const SPRITE_ANIM_FRAME_IDX_50 const SPRITE_ANIM_FRAME_IDX_TREE_1 ; 50
const SPRITE_ANIM_FRAME_IDX_51 const SPRITE_ANIM_FRAME_IDX_CUT_TREE_2 ; 51
const SPRITE_ANIM_FRAME_IDX_52 const SPRITE_ANIM_FRAME_IDX_CUT_TREE_3 ; 52
const SPRITE_ANIM_FRAME_IDX_53 const SPRITE_ANIM_FRAME_IDX_CUT_TREE_4 ; 53
const SPRITE_ANIM_FRAME_IDX_54 const SPRITE_ANIM_FRAME_IDX_EGG_CRACK ; 54
const SPRITE_ANIM_FRAME_IDX_55 const SPRITE_ANIM_FRAME_IDX_55
const SPRITE_ANIM_FRAME_IDX_56 const SPRITE_ANIM_FRAME_IDX_56
const SPRITE_ANIM_FRAME_IDX_57 const SPRITE_ANIM_FRAME_IDX_57
const SPRITE_ANIM_FRAME_IDX_58 const SPRITE_ANIM_FRAME_IDX_58
const SPRITE_ANIM_FRAME_IDX_59 const SPRITE_ANIM_FRAME_IDX_59
const SPRITE_ANIM_FRAME_IDX_5A const SPRITE_ANIM_FRAME_IDX_5A
const SPRITE_ANIM_FRAME_IDX_5B const SPRITE_ANIM_FRAME_IDX_HEADBUTT_TREE_2 ; 5b
const SPRITE_ANIM_FRAME_IDX_5C const SPRITE_ANIM_FRAME_IDX_5C
const SPRITE_ANIM_FRAME_IDX_5D const SPRITE_ANIM_FRAME_IDX_5D
const SPRITE_ANIM_FRAME_IDX_5E const SPRITE_ANIM_FRAME_IDX_5E
@@ -468,8 +468,8 @@ SPRITEMOVEDATA_FIELDS EQU 6
const SPRITE_ANIM_FRAME_IDX_60 const SPRITE_ANIM_FRAME_IDX_60
const SPRITE_ANIM_FRAME_IDX_61 const SPRITE_ANIM_FRAME_IDX_61
const SPRITE_ANIM_FRAME_IDX_62 const SPRITE_ANIM_FRAME_IDX_62
const SPRITE_ANIM_FRAME_IDX_63 const SPRITE_ANIM_FRAME_IDX_BLUE_WALK_1 ; 63
const SPRITE_ANIM_FRAME_IDX_64 const SPRITE_ANIM_FRAME_IDX_BLUE_WALK_2 ; 64
const SPRITE_ANIM_FRAME_IDX_65 const SPRITE_ANIM_FRAME_IDX_65
const SPRITE_ANIM_FRAME_IDX_66 const SPRITE_ANIM_FRAME_IDX_66
const SPRITE_ANIM_FRAME_IDX_67 const SPRITE_ANIM_FRAME_IDX_67
@@ -495,9 +495,9 @@ SPRITEMOVEDATA_FIELDS EQU 6
const SPRITE_ANIM_FRAME_IDX_7B const SPRITE_ANIM_FRAME_IDX_7B
const SPRITE_ANIM_FRAME_IDX_7C const SPRITE_ANIM_FRAME_IDX_7C
const SPRITE_ANIM_FRAME_IDX_7D const SPRITE_ANIM_FRAME_IDX_7D
const SPRITE_ANIM_FRAME_IDX_7E const SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_AWAY ; 7e
const SPRITE_ANIM_FRAME_IDX_7F const SPRITE_ANIM_FRAME_IDX_CELEBI_1 ; 7f
const SPRITE_ANIM_FRAME_IDX_80 const SPRITE_ANIM_FRAME_IDX_CELEBI_2 ; 80
const SPRITE_ANIM_FRAME_IDX_81 const SPRITE_ANIM_FRAME_IDX_81
const SPRITE_ANIM_FRAME_IDX_82 const SPRITE_ANIM_FRAME_IDX_82
const SPRITE_ANIM_FRAME_IDX_83 const SPRITE_ANIM_FRAME_IDX_83

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@@ -2,12 +2,12 @@ SpriteAnimFrameData: ; 8d6e6
; entries correspond to SPRITE_ANIM_FRAMESET_* constants ; entries correspond to SPRITE_ANIM_FRAMESET_* constants
dw .Frameset_00 dw .Frameset_00
dw .Frameset_PartyMon dw .Frameset_PartyMon
dw .Frameset_02 dw .Frameset_PartyMonWithMail
dw .Frameset_03 dw .Frameset_PartyMonWithItem
dw .Frameset_04 dw .Frameset_PartyMonFast
dw .Frameset_05 dw .Frameset_PartyMonWithMailFast
dw .Frameset_06 dw .Frameset_PartyMonWithItemFast
dw .Frameset_07 dw .Frameset_GSTitleTrail
dw .Frameset_TextEntryCursor dw .Frameset_TextEntryCursor
dw .Frameset_09 dw .Frameset_09
dw .Frameset_GameFreakLogo dw .Frameset_GameFreakLogo
@@ -69,51 +69,51 @@ SpriteAnimFrameData: ; 8d6e6
; 8d76a ; 8d76a
.Frameset_00: .Frameset_00:
frame SPRITE_ANIM_FRAME_IDX_00, 32 frame SPRITE_ANIM_FRAME_IDX_RED_WALK_1, 32
endanim endanim
.Frameset_PartyMon: .Frameset_PartyMon:
frame SPRITE_ANIM_FRAME_IDX_00, 8 frame SPRITE_ANIM_FRAME_IDX_RED_WALK_1, 8
frame SPRITE_ANIM_FRAME_IDX_01, 8 frame SPRITE_ANIM_FRAME_IDX_RED_WALK_2, 8
dorestart dorestart
.Frameset_02: .Frameset_PartyMonWithMail:
frame SPRITE_ANIM_FRAME_IDX_3D, 8 frame SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_1, 8
frame SPRITE_ANIM_FRAME_IDX_3E, 8 frame SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_2, 8
dorestart dorestart
.Frameset_03: .Frameset_PartyMonWithItem:
frame SPRITE_ANIM_FRAME_IDX_3F, 8 frame SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_1, 8
frame SPRITE_ANIM_FRAME_IDX_40, 8 frame SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_2, 8
dorestart dorestart
.Frameset_04: .Frameset_PartyMonFast:
frame SPRITE_ANIM_FRAME_IDX_00, 4 frame SPRITE_ANIM_FRAME_IDX_RED_WALK_1, 4
frame SPRITE_ANIM_FRAME_IDX_01, 4 frame SPRITE_ANIM_FRAME_IDX_RED_WALK_2, 4
dorestart dorestart
.Frameset_05: .Frameset_PartyMonWithMailFast:
frame SPRITE_ANIM_FRAME_IDX_3D, 4 frame SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_1, 4
frame SPRITE_ANIM_FRAME_IDX_3E, 4 frame SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_2, 4
dorestart dorestart
.Frameset_06: .Frameset_PartyMonWithItemFast:
frame SPRITE_ANIM_FRAME_IDX_3F, 4 frame SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_1, 4
frame SPRITE_ANIM_FRAME_IDX_40, 4 frame SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_2, 4
dorestart dorestart
.Frameset_RedWalk: .Frameset_RedWalk:
frame SPRITE_ANIM_FRAME_IDX_00, 8 frame SPRITE_ANIM_FRAME_IDX_RED_WALK_1, 8
frame SPRITE_ANIM_FRAME_IDX_01, 8 frame SPRITE_ANIM_FRAME_IDX_RED_WALK_2, 8
frame SPRITE_ANIM_FRAME_IDX_00, 8 frame SPRITE_ANIM_FRAME_IDX_RED_WALK_1, 8
frame SPRITE_ANIM_FRAME_IDX_01, 8, OAM_X_FLIP frame SPRITE_ANIM_FRAME_IDX_RED_WALK_2, 8, OAM_X_FLIP
dorestart dorestart
.Frameset_BlueWalk: .Frameset_BlueWalk:
frame SPRITE_ANIM_FRAME_IDX_63, 8 frame SPRITE_ANIM_FRAME_IDX_BLUE_WALK_1, 8
frame SPRITE_ANIM_FRAME_IDX_64, 8 frame SPRITE_ANIM_FRAME_IDX_BLUE_WALK_2, 8
frame SPRITE_ANIM_FRAME_IDX_63, 8 frame SPRITE_ANIM_FRAME_IDX_BLUE_WALK_1, 8
frame SPRITE_ANIM_FRAME_IDX_64, 8, OAM_X_FLIP frame SPRITE_ANIM_FRAME_IDX_BLUE_WALK_2, 8, OAM_X_FLIP
dorestart dorestart
.Frameset_MagnetTrainBlue: .Frameset_MagnetTrainBlue:
@@ -123,9 +123,9 @@ SpriteAnimFrameData: ; 8d6e6
frame SPRITE_ANIM_FRAME_IDX_66, 8, OAM_X_FLIP frame SPRITE_ANIM_FRAME_IDX_66, 8, OAM_X_FLIP
dorestart dorestart
.Frameset_07: .Frameset_GSTitleTrail:
frame SPRITE_ANIM_FRAME_IDX_1E, 1 frame SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_1, 1
frame SPRITE_ANIM_FRAME_IDX_1F, 1 frame SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_2, 1
dorestart dorestart
.Frameset_TextEntryCursor: .Frameset_TextEntryCursor:
@@ -134,7 +134,7 @@ SpriteAnimFrameData: ; 8d6e6
dorestart dorestart
.Frameset_09: .Frameset_09:
frame SPRITE_ANIM_FRAME_IDX_21, 1 frame SPRITE_ANIM_FRAME_IDX_FOR_FRAMESET_09, 1
dorepeat 1 dorepeat 1
dorestart dorestart
@@ -195,7 +195,7 @@ SpriteAnimFrameData: ; 8d6e6
endanim endanim
.Frameset_StillCursor: .Frameset_StillCursor:
frame SPRITE_ANIM_FRAME_IDX_2F, 32 frame SPRITE_ANIM_FRAME_IDX_STILL_CURSOR, 32
endanim endanim
.Frameset_TradePokeBall: .Frameset_TradePokeBall:
@@ -221,8 +221,8 @@ SpriteAnimFrameData: ; 8d6e6
dorestart dorestart
.Frameset_TrademonIcon: .Frameset_TrademonIcon:
frame SPRITE_ANIM_FRAME_IDX_37, 7 frame SPRITE_ANIM_FRAME_IDX_TRADEMON_ICON_1, 7
frame SPRITE_ANIM_FRAME_IDX_38, 7 frame SPRITE_ANIM_FRAME_IDX_TRADEMON_ICON_2, 7
dorestart dorestart
.Frameset_TrademonBubble: .Frameset_TrademonBubble:
@@ -236,7 +236,7 @@ SpriteAnimFrameData: ; 8d6e6
endanim endanim
.Frameset_RadioTuningKnob: .Frameset_RadioTuningKnob:
frame SPRITE_ANIM_FRAME_IDX_3C, 32 frame SPRITE_ANIM_FRAME_IDX_RADIO_TUNING_KNOB, 32
endanim endanim
.Frameset_MagnetTrainRed: .Frameset_MagnetTrainRed:
@@ -294,20 +294,20 @@ SpriteAnimFrameData: ; 8d6e6
endanim endanim
.Frameset_Leaf: .Frameset_Leaf:
frame SPRITE_ANIM_FRAME_IDX_4F, 32 frame SPRITE_ANIM_FRAME_IDX_LEAF, 32
endanim endanim
.Frameset_CutTree: .Frameset_CutTree:
frame SPRITE_ANIM_FRAME_IDX_50, 2 frame SPRITE_ANIM_FRAME_IDX_TREE_1, 2
frame SPRITE_ANIM_FRAME_IDX_51, 16 frame SPRITE_ANIM_FRAME_IDX_CUT_TREE_2, 16
dorepeat 1 dorepeat 1
frame SPRITE_ANIM_FRAME_IDX_52, 1 frame SPRITE_ANIM_FRAME_IDX_CUT_TREE_3, 1
dorepeat 1 dorepeat 1
frame SPRITE_ANIM_FRAME_IDX_53, 1 frame SPRITE_ANIM_FRAME_IDX_CUT_TREE_4, 1
delanim delanim
.Frameset_EggCrack: .Frameset_EggCrack:
frame SPRITE_ANIM_FRAME_IDX_54, 32 frame SPRITE_ANIM_FRAME_IDX_EGG_CRACK, 32
endanim endanim
.Frameset_EggHatch: .Frameset_EggHatch:
@@ -336,10 +336,10 @@ SpriteAnimFrameData: ; 8d6e6
dorestart dorestart
.Frameset_HeadbuttTree: .Frameset_HeadbuttTree:
frame SPRITE_ANIM_FRAME_IDX_50, 2 frame SPRITE_ANIM_FRAME_IDX_TREE_1, 2
frame SPRITE_ANIM_FRAME_IDX_5B, 2 frame SPRITE_ANIM_FRAME_IDX_HEADBUTT_TREE_2, 2
frame SPRITE_ANIM_FRAME_IDX_50, 2 frame SPRITE_ANIM_FRAME_IDX_TREE_1, 2
frame SPRITE_ANIM_FRAME_IDX_5B, 2, OAM_X_FLIP frame SPRITE_ANIM_FRAME_IDX_HEADBUTT_TREE_2, 2, OAM_X_FLIP
dorestart dorestart
.Frameset_26: .Frameset_26:
@@ -480,7 +480,7 @@ SpriteAnimFrameData: ; 8d6e6
endanim endanim
.Frameset_IntroSuicuneAway: .Frameset_IntroSuicuneAway:
frame SPRITE_ANIM_FRAME_IDX_7E, 3 frame SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_AWAY, 3
endanim endanim
.Frameset_IntroUnownF: .Frameset_IntroUnownF:
@@ -488,12 +488,12 @@ SpriteAnimFrameData: ; 8d6e6
endanim endanim
.Frameset_CelebiLeft: .Frameset_CelebiLeft:
frame SPRITE_ANIM_FRAME_IDX_7F, 8 frame SPRITE_ANIM_FRAME_IDX_CELEBI_1, 8
frame SPRITE_ANIM_FRAME_IDX_80, 8 frame SPRITE_ANIM_FRAME_IDX_CELEBI_2, 8
endanim endanim
.Frameset_CelebiRight: .Frameset_CelebiRight:
frame SPRITE_ANIM_FRAME_IDX_7F, 8, OAM_X_FLIP frame SPRITE_ANIM_FRAME_IDX_CELEBI_1, 8, OAM_X_FLIP
frame SPRITE_ANIM_FRAME_IDX_80, 8, OAM_X_FLIP frame SPRITE_ANIM_FRAME_IDX_CELEBI_2, 8, OAM_X_FLIP
endanim endanim
; 8d94d ; 8d94d

File diff suppressed because it is too large Load Diff

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@@ -3,8 +3,8 @@ SpriteAnimSeqData: ; 8d1c4
; frameset sequence, tile ; frameset sequence, tile
; SPRITE_ANIM_INDEX_PARTY_MON ; SPRITE_ANIM_INDEX_PARTY_MON
db SPRITE_ANIM_FRAMESET_PARTY_MON, SPRITE_ANIM_SEQ_PARTY_MON, $00 db SPRITE_ANIM_FRAMESET_PARTY_MON, SPRITE_ANIM_SEQ_PARTY_MON, $00
; SPRITE_ANIM_INDEX_01 ; SPRITE_ANIM_INDEX_GS_TITLE_TRAIL
db SPRITE_ANIM_FRAMESET_07, SPRITE_ANIM_SEQ_04, $00 db SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL, SPRITE_ANIM_SEQ_GS_TITLE_TRAIL, $00
; SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR ; SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR, $05 db SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR, SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR, $05
; SPRITE_ANIM_INDEX_GAMEFREAK_LOGO ; SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
@@ -26,9 +26,9 @@ SpriteAnimSeqData: ; 8d1c4
; SPRITE_ANIM_INDEX_0B ; SPRITE_ANIM_INDEX_0B
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_0D, $08 db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_0D, $08
; SPRITE_ANIM_INDEX_DUMMY_GAME ; SPRITE_ANIM_INDEX_DUMMY_GAME
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_0E, $08 db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR, $08
; SPRITE_ANIM_INDEX_0D ; SPRITE_ANIM_INDEX_POKEGEAR_ARROW
db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_0F, $08 db SPRITE_ANIM_FRAMESET_STILL_CURSOR, SPRITE_ANIM_SEQ_POKEGEAR_ARROW, $08
; SPRITE_ANIM_INDEX_TRADE_POKE_BALL ; SPRITE_ANIM_INDEX_TRADE_POKE_BALL
db SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL, SPRITE_ANIM_SEQ_TRADE_POKE_BALL, $00 db SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL, SPRITE_ANIM_SEQ_TRADE_POKE_BALL, $00
; SPRITE_ANIM_INDEX_TRADE_POOF ; SPRITE_ANIM_INDEX_TRADE_POOF

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@@ -1341,7 +1341,7 @@ Function639b: ; unreferenced
ld h, 0 ld h, 0
add hl, hl add hl, hl
add hl, hl add hl, hl
ld de, Data63ca ld de, .Data63ca
add hl, de add hl, de
; If bit 2 of [wTitleScreenTimer] is set, get the second dw; else, get the first dw ; If bit 2 of [wTitleScreenTimer] is set, get the second dw; else, get the first dw
ld a, [wTitleScreenTimer] ld a, [wTitleScreenTimer]
@@ -1357,12 +1357,12 @@ Function639b: ; unreferenced
ret z ret z
ld e, a ld e, a
ld d, [hl] ld d, [hl]
ld a, SPRITE_ANIM_INDEX_01 ld a, SPRITE_ANIM_INDEX_GS_TITLE_TRAIL
call _InitSpriteAnimStruct call _InitSpriteAnimStruct
ret ret
; 63ca ; 63ca
Data63ca: ; 63ca .Data63ca: ; 63ca
; frame 0 y, x; frame 1 y, x ; frame 0 y, x; frame 1 y, x
db 11 * 8 + 4, 10 * 8, 0 * 8, 0 * 8 db 11 * 8 + 4, 10 * 8, 0 * 8, 0 * 8
db 11 * 8 + 4, 13 * 8, 11 * 8 + 4, 11 * 8 db 11 * 8 + 4, 13 * 8, 11 * 8 + 4, 11 * 8

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@@ -144,11 +144,11 @@ PartyMenu_InitAnimatedMonIcon: ; 8e8d5 (23:68d5)
pop bc pop bc
pop hl pop hl
jr c, .mail jr c, .mail
ld a, SPRITE_ANIM_FRAMESET_03 ld a, SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM
jr .okay jr .okay
.mail .mail
ld a, SPRITE_ANIM_FRAMESET_02 ld a, SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL
.okay .okay
ld hl, SPRITEANIMSTRUCT_FRAMESET_ID ld hl, SPRITEANIMSTRUCT_FRAMESET_ID
add hl, bc add hl, bc
@@ -297,7 +297,7 @@ GetMemIconGFX: ; 8e9db (23:69db)
ld a, [wCurIconTile] ld a, [wCurIconTile]
GetIconGFX: ; 8e9de GetIconGFX: ; 8e9de
call GetIcon_a call GetIcon_a
ld de, $80 ; 8 tiles ld de, 8 tiles
add hl, de add hl, de
ld de, HeldItemIcons ld de, HeldItemIcons
lb bc, BANK(HeldItemIcons), 2 lb bc, BANK(HeldItemIcons), 2
@@ -468,9 +468,6 @@ ReadMonMenuIcon: ; 8eab3
INCLUDE "data/mon_menu_icons.asm" INCLUDE "data/mon_menu_icons.asm"
INCLUDE "gfx/icon_pointers.asm" INCLUDE "gfx/icon_pointers.asm"
Icons:
INCLUDE "gfx/icons.asm" INCLUDE "gfx/icons.asm"

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@@ -193,7 +193,7 @@ CopyMapObjectToObjectStruct: ; 8116
and $f0 and $f0
jr z, .skip_color_override jr z, .skip_color_override
swap a swap a
and $7 ; OAM_PALETTE and PALETTE_MASK
ld [wTempObjectCopyPalette], a ld [wTempObjectCopyPalette], a
.skip_color_override .skip_color_override

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@@ -141,7 +141,7 @@ INCBIN "gfx/pokegear/fast_ship.2bpp"
InitPokegearModeIndicatorArrow: ; 90d32 (24:4d32) InitPokegearModeIndicatorArrow: ; 90d32 (24:4d32)
depixel 4, 2, 4, 0 depixel 4, 2, 4, 0
ld a, SPRITE_ANIM_INDEX_0D ld a, SPRITE_ANIM_INDEX_POKEGEAR_ARROW
call _InitSpriteAnimStruct call _InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_TILE_ID ld hl, SPRITEANIMSTRUCT_TILE_ID
add hl, bc add hl, bc
@@ -685,7 +685,7 @@ PokegearMap_InitPlayerIcon: ; 9106a
PokegearMap_InitCursor: ; 91098 PokegearMap_InitCursor: ; 91098
push af push af
depixel 0, 0 depixel 0, 0
ld a, SPRITE_ANIM_INDEX_0D ld a, SPRITE_ANIM_INDEX_POKEGEAR_ARROW
call _InitSpriteAnimStruct call _InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_TILE_ID ld hl, SPRITEANIMSTRUCT_TILE_ID
add hl, bc add hl, bc

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@@ -18,8 +18,8 @@ DoAnimFrame: ; 8d24b
dw .PartyMon dw .PartyMon
dw .PartyMonSwitch dw .PartyMonSwitch
dw .PartyMonSelected dw .PartyMonSelected
dw .sprite_anim_seq_04 dw .GSTitleTrail
dw .namingscreencursor dw .NamingScreenCursor
dw .GameFreakLogo dw .GameFreakLogo
dw .GSIntroStar dw .GSIntroStar
dw .GSIntroSparkle dw .GSIntroSparkle
@@ -28,8 +28,8 @@ DoAnimFrame: ; 8d24b
dw .SlotsChanseyEgg dw .SlotsChanseyEgg
dw .MailCursor dw .MailCursor
dw .sprite_anim_seq_0D dw .sprite_anim_seq_0D
dw .sprite_anim_seq_0E dw .DummyGameCursor
dw .sprite_anim_seq_0F dw .PokegearArrow
dw .TradePokeBall dw .TradePokeBall
dw .TradeTubeBulge dw .TradeTubeBulge
dw .TrademonInTube dw .TrademonInTube
@@ -132,7 +132,7 @@ DoAnimFrame: ; 8d24b
ld [hl], 8 * 3 ld [hl], 8 * 3
ret ret
.sprite_anim_seq_04 ; 8d302 (23:5302) .GSTitleTrail ; 8d302 (23:5302)
call .AnonymousJumptable call .AnonymousJumptable
jp hl jp hl
; 8d306 (23:5306) ; 8d306 (23:5306)
@@ -217,7 +217,7 @@ DoAnimFrame: ; 8d24b
ld [hl], a ld [hl], a
ret ret
.namingscreencursor ; 8d36c (23:536c) .NamingScreenCursor ; 8d36c (23:536c)
callab NamingScreen_AnimateCursor callab NamingScreen_AnimateCursor
ret ret
@@ -408,11 +408,11 @@ DoAnimFrame: ; 8d24b
callab ret_e00ed callab ret_e00ed
ret ret
.sprite_anim_seq_0F ; 8d475 (23:5475) .PokegearArrow ; 8d475 (23:5475)
callab AnimatePokegearModeIndicatorArrow callab AnimatePokegearModeIndicatorArrow
ret ret
.sprite_anim_seq_0E ; 8d47c (23:547c) .DummyGameCursor ; 8d47c (23:547c)
callab DummyGame_InterpretJoypad_AnimateCursor callab DummyGame_InterpretJoypad_AnimateCursor
ret ret

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@@ -29,14 +29,15 @@ SERIAL EQU 3
JOYPAD EQU 4 JOYPAD EQU 4
; OAM attribute flags ; OAM attribute flags
OAM_PALETTE EQU %111
OAM_TILE_BANK EQU 3 OAM_TILE_BANK EQU 3
OAM_OBP_NUM EQU 4 ; Non CGB Mode Only OAM_OBP_NUM EQU 4 ; non CGB Mode Only
OAM_X_FLIP EQU 5 OAM_X_FLIP EQU 5
OAM_Y_FLIP EQU 6 OAM_Y_FLIP EQU 6
OAM_PRIORITY EQU 7 ; 0: OBJ above BG, 1: OBJ behind BG (colors 1-3) OAM_PRIORITY EQU 7 ; 0: OBJ above BG, 1: OBJ behind BG (colors 1-3)
PALETTE_MASK EQU %111
VRAM_BANK_1 EQU 1 << OAM_TILE_BANK VRAM_BANK_1 EQU 1 << OAM_TILE_BANK
OBP_NUM EQU 1 << OAM_OBP_NUM
X_FLIP EQU 1 << OAM_X_FLIP X_FLIP EQU 1 << OAM_X_FLIP
Y_FLIP EQU 1 << OAM_Y_FLIP Y_FLIP EQU 1 << OAM_Y_FLIP
BEHIND_BG EQU 1 << OAM_PRIORITY BEHIND_BG EQU 1 << OAM_PRIORITY

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@@ -1,3 +1,4 @@
Icons:
NullIcon: NullIcon:
PoliwagIcon: INCBIN "gfx/icon/poliwag.2bpp" ; 0x8ec0d PoliwagIcon: INCBIN "gfx/icon/poliwag.2bpp" ; 0x8ec0d
JigglypuffIcon: INCBIN "gfx/icon/jigglypuff.2bpp" ; 0x8ec8d JigglypuffIcon: INCBIN "gfx/icon/jigglypuff.2bpp" ; 0x8ec8d