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512 lines
17 KiB
NASM
512 lines
17 KiB
NASM
; sprite_header struct members (see gfx/sprite_headers.asm)
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const_def
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const SPRITEHEADER_ADDR_LO
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const SPRITEHEADER_ADDR_HI
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const SPRITEHEADER_SIZE
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const SPRITEHEADER_BANK
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const SPRITEHEADER_TYPE
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const SPRITEHEADER_PALETTE
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NUM_SPRITEHEADER_FIELDS EQU const_value
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; sprite types
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const_value SET 1
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const WALKING_SPRITE
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const STANDING_SPRITE
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const STILL_SPRITE
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; sprite palettes
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const_def
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const PAL_OW_RED ; 0
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const PAL_OW_BLUE ; 1
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const PAL_OW_GREEN ; 2
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const PAL_OW_BROWN ; 3
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const PAL_OW_PINK ; 4
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const PAL_OW_SILVER ; 5
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const PAL_OW_TREE ; 6
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const PAL_OW_ROCK ; 7
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; person_events set bit 3 so as not to use the sprite's default palette
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const_value set (1 << 3)
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const PAL_NPC_RED ; 8
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const PAL_NPC_BLUE ; 9
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const PAL_NPC_GREEN ; a
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const PAL_NPC_BROWN ; b
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const PAL_NPC_PINK ; c
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const PAL_NPC_SILVER ; d
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const PAL_NPC_TREE ; e
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const PAL_NPC_ROCK ; f
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; SpriteMovementData indexes (see data/map_objects.asm)
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const_def
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const SPRITEMOVEDATA_00 ; 00
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const SPRITEMOVEDATA_ITEM_TREE ; 01
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const SPRITEMOVEDATA_WANDER ; 02
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const SPRITEMOVEDATA_SPINRANDOM_SLOW ; 03
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const SPRITEMOVEDATA_WALK_UP_DOWN ; 04
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const SPRITEMOVEDATA_WALK_LEFT_RIGHT ; 05
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const SPRITEMOVEDATA_STANDING_DOWN ; 06
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const SPRITEMOVEDATA_STANDING_UP ; 07
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const SPRITEMOVEDATA_STANDING_LEFT ; 08
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const SPRITEMOVEDATA_STANDING_RIGHT ; 09
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const SPRITEMOVEDATA_SPINRANDOM_FAST ; 0a
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const SPRITEMOVEDATA_PLAYER ; 0b
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const SPRITEMOVEDATA_0C ; 0c
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const SPRITEMOVEDATA_0D ; 0d
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const SPRITEMOVEDATA_0E ; 0e
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const SPRITEMOVEDATA_0F ; 0f
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const SPRITEMOVEDATA_10 ; 10
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const SPRITEMOVEDATA_11 ; 11
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const SPRITEMOVEDATA_12 ; 12
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const SPRITEMOVEDATA_FOLLOWING ; 13
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const SPRITEMOVEDATA_SCRIPTED ; 14
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const SPRITEMOVEDATA_SNORLAX ; 15
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const SPRITEMOVEDATA_POKEMON ; 16
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const SPRITEMOVEDATA_SUDOWOODO ; 17
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const SPRITEMOVEDATA_SMASHABLE_ROCK ; 18
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const SPRITEMOVEDATA_STRENGTH_BOULDER ; 19
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const SPRITEMOVEDATA_FOLLOWNOTEXACT ; 1a
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const SPRITEMOVEDATA_SHADOW ; 1b
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const SPRITEMOVEDATA_EMOTE ; 1c
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const SPRITEMOVEDATA_SCREENSHAKE ; 1d
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const SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE ; 1e
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const SPRITEMOVEDATA_SPINCLOCKWISE ; 1f
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const SPRITEMOVEDATA_20 ; 20
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const SPRITEMOVEDATA_BIGDOLL ; 21
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const SPRITEMOVEDATA_BOULDERDUST ; 22
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const SPRITEMOVEDATA_GRASS ; 23
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const SPRITEMOVEDATA_LAPRAS ; 24
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NUM_SPRITEMOVEDATA EQU const_value
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SPRITEMOVEDATA_FIELDS EQU 6
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; MapObjectMovementPattern.Pointers indexes (see engine/map_objects.asm)
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const_def
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const SPRITEMOVEFN_00
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const SPRITEMOVEFN_RANDOM_WALK_Y
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const SPRITEMOVEFN_RANDOM_WALK_X
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const SPRITEMOVEFN_RANDOM_WALK_XY
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const SPRITEMOVEFN_SLOW_RANDOM_SPIN
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const SPRITEMOVEFN_FAST_RANDOM_SPIN
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const SPRITEMOVEFN_STANDING
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const SPRITEMOVEFN_OBEY_DPAD
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const SPRITEMOVEFN_08
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const SPRITEMOVEFN_09
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const SPRITEMOVEFN_0A
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const SPRITEMOVEFN_0B
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const SPRITEMOVEFN_0C
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const SPRITEMOVEFN_0D
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const SPRITEMOVEFN_0E
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const SPRITEMOVEFN_FOLLOW
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const SPRITEMOVEFN_SCRIPTED
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const SPRITEMOVEFN_STRENGTH
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const SPRITEMOVEFN_FOLLOWNOTEXACT
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const SPRITEMOVEFN_SHADOW
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const SPRITEMOVEFN_EMOTE
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const SPRITEMOVEFN_BIG_SNORLAX
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const SPRITEMOVEFN_BOUNCE
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const SPRITEMOVEFN_SCREENSHAKE
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const SPRITEMOVEFN_SPIN_CLOCKWISE
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const SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE
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const SPRITEMOVEFN_BOULDERDUST
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const SPRITEMOVEFN_GRASS
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; StepTypesJumptable indexes (see engine/map_objects.asm)
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const_def
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const STEP_TYPE_00
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const STEP_TYPE_SLEEP
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const STEP_TYPE_NPC_WALK
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const STEP_TYPE_03
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const STEP_TYPE_04
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const STEP_TYPE_05
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const STEP_TYPE_PLAYER_WALK
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const STEP_TYPE_07
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const STEP_TYPE_NPC_JUMP
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const STEP_TYPE_PLAYER_JUMP
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const STEP_TYPE_HALF_STEP
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const STEP_TYPE_BUMP
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const STEP_TYPE_TELEPORT_FROM
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const STEP_TYPE_TELEPORT_TO
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const STEP_TYPE_SKYFALL
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const STEP_TYPE_0F
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const STEP_TYPE_GOT_BITE
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const STEP_TYPE_ROCK_SMASH
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const STEP_TYPE_RETURN_DIG
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const STEP_TYPE_TRACKING_OBJECT
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const STEP_TYPE_14
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const STEP_TYPE_15
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const STEP_TYPE_16
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const STEP_TYPE_17
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const STEP_TYPE_18
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const STEP_TYPE_SKYFALL_TOP
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; PersonActionPairPointers indexes (see engine/map_object_action.asm)
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const_def
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const PERSON_ACTION_00
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const PERSON_ACTION_STAND
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const PERSON_ACTION_STEP
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const PERSON_ACTION_BUMP
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const PERSON_ACTION_SPIN
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const PERSON_ACTION_SPIN_FLICKER
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const PERSON_ACTION_FISHING
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const PERSON_ACTION_SHADOW
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const PERSON_ACTION_EMOTE
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const PERSON_ACTION_BIG_SNORLAX
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const PERSON_ACTION_BOUNCE
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const PERSON_ACTION_WEIRD_TREE
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const PERSON_ACTION_BIG_LAPRAS
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const PERSON_ACTION_BIG_DOLL
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const PERSON_ACTION_BOULDER_DUST
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const PERSON_ACTION_GRASS_SHAKE
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const PERSON_ACTION_SKYFALL
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; Facings indexes (see data/facings.asm)
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const_def
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const FACING_STEP_DOWN_0
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const FACING_STEP_DOWN_1
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const FACING_STEP_DOWN_2
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const FACING_STEP_DOWN_3
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const FACING_STEP_UP_0
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const FACING_STEP_UP_1
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const FACING_STEP_UP_2
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const FACING_STEP_UP_3
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const FACING_STEP_LEFT_0
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const FACING_STEP_LEFT_1
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const FACING_STEP_LEFT_2
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const FACING_STEP_LEFT_3
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const FACING_STEP_RIGHT_0
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const FACING_STEP_RIGHT_1
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const FACING_STEP_RIGHT_2
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const FACING_STEP_RIGHT_3
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const FACING_FISH_DOWN
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const FACING_FISH_UP
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const FACING_FISH_LEFT
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const FACING_FISH_RIGHT
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const FACING_EMOTE
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const FACING_SHADOW
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const FACING_BIG_DOLL_ASYM
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const FACING_BIG_DOLL_SYM
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const FACING_WEIRD_TREE_0
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const FACING_WEIRD_TREE_1
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const FACING_WEIRD_TREE_2
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const FACING_WEIRD_TREE_3
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const FACING_BOULDER_DUST_1
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const FACING_BOULDER_DUST_2
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const FACING_GRASS_1
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const FACING_GRASS_2
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; sprite_anim_struct members (see macros/wram.asm)
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const_def
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const SPRITEANIMSTRUCT_INDEX ; 0
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const SPRITEANIMSTRUCT_FRAMESET_ID ; 1
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const SPRITEANIMSTRUCT_ANIM_SEQ_ID ; 2
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const SPRITEANIMSTRUCT_TILE_ID ; 3
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const SPRITEANIMSTRUCT_XCOORD ; 4
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const SPRITEANIMSTRUCT_YCOORD ; 5
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const SPRITEANIMSTRUCT_XOFFSET ; 6
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const SPRITEANIMSTRUCT_YOFFSET ; 7
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const SPRITEANIMSTRUCT_DURATION ; 8
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const SPRITEANIMSTRUCT_DURATIONOFFSET ; 9
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const SPRITEANIMSTRUCT_FRAME ; a
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const SPRITEANIMSTRUCT_JUMPTABLE_INDEX ; b
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const SPRITEANIMSTRUCT_0C ; c
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const SPRITEANIMSTRUCT_0D ; d
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const SPRITEANIMSTRUCT_0E ; e
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const SPRITEANIMSTRUCT_0F ; f
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; SpriteAnimSeqData indexes (see data/sprite_anim_seqs.asm)
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const_def
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const SPRITE_ANIM_INDEX_PARTY_MON
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const SPRITE_ANIM_INDEX_GS_TITLE_TRAIL
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const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
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const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
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const SPRITE_ANIM_INDEX_GS_INTRO_STAR
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const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE
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const SPRITE_ANIM_INDEX_SLOTS_GOLEM
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const SPRITE_ANIM_INDEX_SLOTS_CHANSEY
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const SPRITE_ANIM_INDEX_SLOTS_EGG
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const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
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const SPRITE_ANIM_INDEX_RED_WALK
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const SPRITE_ANIM_INDEX_0B
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const SPRITE_ANIM_INDEX_DUMMY_GAME
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const SPRITE_ANIM_INDEX_POKEGEAR_ARROW
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const SPRITE_ANIM_INDEX_TRADE_POKE_BALL
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const SPRITE_ANIM_INDEX_TRADE_POOF
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const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
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const SPRITE_ANIM_INDEX_TRADEMON_ICON
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const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
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const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
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const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB
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const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
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const SPRITE_ANIM_INDEX_LEAF
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const SPRITE_ANIM_INDEX_CUT_TREE
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const SPRITE_ANIM_INDEX_FLY_LEAF
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const SPRITE_ANIM_INDEX_EGG_CRACK
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const SPRITE_ANIM_INDEX_1A
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const SPRITE_ANIM_INDEX_HEADBUTT
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const SPRITE_ANIM_INDEX_EGG_HATCH
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const SPRITE_ANIM_INDEX_1D
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const SPRITE_ANIM_INDEX_BLUE_WALK
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const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
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const SPRITE_ANIM_INDEX_20
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const SPRITE_ANIM_INDEX_21
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const SPRITE_ANIM_INDEX_22
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const SPRITE_ANIM_INDEX_23
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const SPRITE_ANIM_INDEX_24
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const SPRITE_ANIM_INDEX_25
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const SPRITE_ANIM_INDEX_INTRO_SUICUNE
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const SPRITE_ANIM_INDEX_INTRO_PICHU
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const SPRITE_ANIM_INDEX_INTRO_WOOPER
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const SPRITE_ANIM_INDEX_INTRO_UNOWN
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const SPRITE_ANIM_INDEX_INTRO_UNOWN_F
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const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
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const SPRITE_ANIM_INDEX_CELEBI
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; DoAnimFrame.Jumptable indexes (see engine/sprite_anims.asm)
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const_def
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const SPRITE_ANIM_SEQ_NULL
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const SPRITE_ANIM_SEQ_PARTY_MON
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const SPRITE_ANIM_SEQ_PARTY_MON_SWITCH
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const SPRITE_ANIM_SEQ_PARTY_MON_SELECTED
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const SPRITE_ANIM_SEQ_GS_TITLE_TRAIL
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const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR
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const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO
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const SPRITE_ANIM_SEQ_GS_INTRO_STAR
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const SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE
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const SPRITE_ANIM_SEQ_SLOTS_GOLEM
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const SPRITE_ANIM_SEQ_SLOTS_CHANSEY
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const SPRITE_ANIM_SEQ_SLOTS_EGG
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const SPRITE_ANIM_SEQ_MAIL_CURSOR
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const SPRITE_ANIM_SEQ_0D
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const SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR
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const SPRITE_ANIM_SEQ_POKEGEAR_ARROW
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const SPRITE_ANIM_SEQ_TRADE_POKE_BALL
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const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE
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const SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE
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const SPRITE_ANIM_SEQ_REVEAL_NEW_MON
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const SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB
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const SPRITE_ANIM_SEQ_CUT_LEAVES
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const SPRITE_ANIM_SEQ_FLY_FROM
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const SPRITE_ANIM_SEQ_FLY_LEAF
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const SPRITE_ANIM_SEQ_FLY_TO
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const SPRITE_ANIM_SEQ_19
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const SPRITE_ANIM_SEQ_1A
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const SPRITE_ANIM_SEQ_1B
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const SPRITE_ANIM_SEQ_1C
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const SPRITE_ANIM_SEQ_INTRO_SUICUNE
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const SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER
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const SPRITE_ANIM_SEQ_CELEBI
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const SPRITE_ANIM_SEQ_INTRO_UNOWN
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const SPRITE_ANIM_SEQ_INTRO_UNOWN_F
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const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY
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; SpriteAnimFrameData indexes (see data/sprite_anim_frames.asm)
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const_def
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const SPRITE_ANIM_FRAMESET_00
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const SPRITE_ANIM_FRAMESET_PARTY_MON
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const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL
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const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM
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const SPRITE_ANIM_FRAMESET_PARTY_MON_FAST
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const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL_FAST
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const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM_FAST
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const SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL
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const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR
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const SPRITE_ANIM_FRAMESET_09
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const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO
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const SPRITE_ANIM_FRAMESET_GS_INTRO_STAR
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const SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE
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const SPRITE_ANIM_FRAMESET_SLOTS_GOLEM
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const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY
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const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY_2
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const SPRITE_ANIM_FRAMESET_SLOTS_EGG
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const SPRITE_ANIM_FRAMESET_RED_WALK
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const SPRITE_ANIM_FRAMESET_STILL_CURSOR
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const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL
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const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_0
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const SPRITE_ANIM_FRAMESET_TRADE_POOF
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const SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE
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const SPRITE_ANIM_FRAMESET_TRADEMON_ICON
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const SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE
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const SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT
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const SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB
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const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED
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const SPRITE_ANIM_FRAMESET_1C ; unused?
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const SPRITE_ANIM_FRAMESET_LEAF
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const SPRITE_ANIM_FRAMESET_CUT_TREE
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const SPRITE_ANIM_FRAMESET_EGG_CRACK
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const SPRITE_ANIM_FRAMESET_EGG_HATCH
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const SPRITE_ANIM_FRAMESET_21 ; unused?
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const SPRITE_ANIM_FRAMESET_22 ; unused?
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const SPRITE_ANIM_FRAMESET_23 ; unused?
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const SPRITE_ANIM_FRAMESET_24
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const SPRITE_ANIM_FRAMESET_HEADBUTT
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const SPRITE_ANIM_FRAMESET_26
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const SPRITE_ANIM_FRAMESET_27 ; unused?
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const SPRITE_ANIM_FRAMESET_28 ; unused?
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const SPRITE_ANIM_FRAMESET_29 ; unused?
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const SPRITE_ANIM_FRAMESET_2A ; unused?
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const SPRITE_ANIM_FRAMESET_2B ; unused?
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const SPRITE_ANIM_FRAMESET_2C ; unused?
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const SPRITE_ANIM_FRAMESET_BLUE_WALK
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const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE
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const SPRITE_ANIM_FRAMESET_2F
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const SPRITE_ANIM_FRAMESET_30
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const SPRITE_ANIM_FRAMESET_31
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const SPRITE_ANIM_FRAMESET_32
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const SPRITE_ANIM_FRAMESET_33
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const SPRITE_ANIM_FRAMESET_34
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const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE
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const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_2
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const SPRITE_ANIM_FRAMESET_INTRO_PICHU
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const SPRITE_ANIM_FRAMESET_INTRO_WOOPER
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F_2
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const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F
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const SPRITE_ANIM_FRAMESET_CELEBI_LEFT
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const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT
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; SpriteAnimOAMData indexes (see data/sprite_anim_oam.asm)
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const_def
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const SPRITE_ANIM_FRAME_IDX_RED_WALK_1 ; 00
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const SPRITE_ANIM_FRAME_IDX_RED_WALK_2 ; 01
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const SPRITE_ANIM_FRAME_IDX_02
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const SPRITE_ANIM_FRAME_IDX_03
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const SPRITE_ANIM_FRAME_IDX_04
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const SPRITE_ANIM_FRAME_IDX_05
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const SPRITE_ANIM_FRAME_IDX_06
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const SPRITE_ANIM_FRAME_IDX_07
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const SPRITE_ANIM_FRAME_IDX_08
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const SPRITE_ANIM_FRAME_IDX_09
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const SPRITE_ANIM_FRAME_IDX_0A
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const SPRITE_ANIM_FRAME_IDX_0B
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const SPRITE_ANIM_FRAME_IDX_0C
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const SPRITE_ANIM_FRAME_IDX_0D
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const SPRITE_ANIM_FRAME_IDX_0E
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const SPRITE_ANIM_FRAME_IDX_0F
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const SPRITE_ANIM_FRAME_IDX_10
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const SPRITE_ANIM_FRAME_IDX_11
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const SPRITE_ANIM_FRAME_IDX_12
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const SPRITE_ANIM_FRAME_IDX_13
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const SPRITE_ANIM_FRAME_IDX_14
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const SPRITE_ANIM_FRAME_IDX_15
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const SPRITE_ANIM_FRAME_IDX_16
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const SPRITE_ANIM_FRAME_IDX_17
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const SPRITE_ANIM_FRAME_IDX_18
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const SPRITE_ANIM_FRAME_IDX_19
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const SPRITE_ANIM_FRAME_IDX_1A
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const SPRITE_ANIM_FRAME_IDX_1B
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const SPRITE_ANIM_FRAME_IDX_1C
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const SPRITE_ANIM_FRAME_IDX_1D
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const SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_1 ; 1e
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const SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_2 ; 1f
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const SPRITE_ANIM_FRAME_IDX_20
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const SPRITE_ANIM_FRAME_IDX_FOR_FRAMESET_09 ; 21
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const SPRITE_ANIM_FRAME_IDX_22
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const SPRITE_ANIM_FRAME_IDX_23
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const SPRITE_ANIM_FRAME_IDX_24
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const SPRITE_ANIM_FRAME_IDX_25
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const SPRITE_ANIM_FRAME_IDX_26
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const SPRITE_ANIM_FRAME_IDX_27
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const SPRITE_ANIM_FRAME_IDX_28
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const SPRITE_ANIM_FRAME_IDX_29
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const SPRITE_ANIM_FRAME_IDX_2A
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const SPRITE_ANIM_FRAME_IDX_2B
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const SPRITE_ANIM_FRAME_IDX_2C
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const SPRITE_ANIM_FRAME_IDX_2D
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const SPRITE_ANIM_FRAME_IDX_2E
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const SPRITE_ANIM_FRAME_IDX_STILL_CURSOR ; 2f
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const SPRITE_ANIM_FRAME_IDX_30
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const SPRITE_ANIM_FRAME_IDX_31
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const SPRITE_ANIM_FRAME_IDX_32
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const SPRITE_ANIM_FRAME_IDX_33
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const SPRITE_ANIM_FRAME_IDX_34
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const SPRITE_ANIM_FRAME_IDX_35
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const SPRITE_ANIM_FRAME_IDX_36
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const SPRITE_ANIM_FRAME_IDX_TRADEMON_ICON_1 ; 37
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const SPRITE_ANIM_FRAME_IDX_TRADEMON_ICON_2 ; 38
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const SPRITE_ANIM_FRAME_IDX_39
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const SPRITE_ANIM_FRAME_IDX_3A
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const SPRITE_ANIM_FRAME_IDX_3B
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const SPRITE_ANIM_FRAME_IDX_RADIO_TUNING_KNOB ; 3c
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const SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_1 ; 3d
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const SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_2 ; 3e
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const SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_1 ; 3f
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const SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_2 ; 40
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const SPRITE_ANIM_FRAME_IDX_41
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const SPRITE_ANIM_FRAME_IDX_42
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const SPRITE_ANIM_FRAME_IDX_43
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const SPRITE_ANIM_FRAME_IDX_44
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const SPRITE_ANIM_FRAME_IDX_45
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const SPRITE_ANIM_FRAME_IDX_46
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const SPRITE_ANIM_FRAME_IDX_47
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const SPRITE_ANIM_FRAME_IDX_48
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const SPRITE_ANIM_FRAME_IDX_49
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const SPRITE_ANIM_FRAME_IDX_4A
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const SPRITE_ANIM_FRAME_IDX_4B
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const SPRITE_ANIM_FRAME_IDX_4C
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const SPRITE_ANIM_FRAME_IDX_4D
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const SPRITE_ANIM_FRAME_IDX_4E
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const SPRITE_ANIM_FRAME_IDX_LEAF ; 4f
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const SPRITE_ANIM_FRAME_IDX_TREE_1 ; 50
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const SPRITE_ANIM_FRAME_IDX_CUT_TREE_2 ; 51
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const SPRITE_ANIM_FRAME_IDX_CUT_TREE_3 ; 52
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const SPRITE_ANIM_FRAME_IDX_CUT_TREE_4 ; 53
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const SPRITE_ANIM_FRAME_IDX_EGG_CRACK ; 54
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const SPRITE_ANIM_FRAME_IDX_55
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const SPRITE_ANIM_FRAME_IDX_56
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const SPRITE_ANIM_FRAME_IDX_57
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const SPRITE_ANIM_FRAME_IDX_58
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const SPRITE_ANIM_FRAME_IDX_59
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const SPRITE_ANIM_FRAME_IDX_5A
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const SPRITE_ANIM_FRAME_IDX_HEADBUTT_TREE_2 ; 5b
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const SPRITE_ANIM_FRAME_IDX_5C
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const SPRITE_ANIM_FRAME_IDX_5D
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const SPRITE_ANIM_FRAME_IDX_5E
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const SPRITE_ANIM_FRAME_IDX_5F
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const SPRITE_ANIM_FRAME_IDX_60
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const SPRITE_ANIM_FRAME_IDX_61
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const SPRITE_ANIM_FRAME_IDX_62
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const SPRITE_ANIM_FRAME_IDX_BLUE_WALK_1 ; 63
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const SPRITE_ANIM_FRAME_IDX_BLUE_WALK_2 ; 64
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const SPRITE_ANIM_FRAME_IDX_65
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const SPRITE_ANIM_FRAME_IDX_66
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const SPRITE_ANIM_FRAME_IDX_67
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const SPRITE_ANIM_FRAME_IDX_68
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const SPRITE_ANIM_FRAME_IDX_69
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const SPRITE_ANIM_FRAME_IDX_6A
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const SPRITE_ANIM_FRAME_IDX_6B
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const SPRITE_ANIM_FRAME_IDX_6C
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const SPRITE_ANIM_FRAME_IDX_6D
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const SPRITE_ANIM_FRAME_IDX_6E
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const SPRITE_ANIM_FRAME_IDX_6F
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const SPRITE_ANIM_FRAME_IDX_70
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const SPRITE_ANIM_FRAME_IDX_71
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const SPRITE_ANIM_FRAME_IDX_72
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const SPRITE_ANIM_FRAME_IDX_73
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const SPRITE_ANIM_FRAME_IDX_74
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const SPRITE_ANIM_FRAME_IDX_75
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const SPRITE_ANIM_FRAME_IDX_76
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const SPRITE_ANIM_FRAME_IDX_77
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const SPRITE_ANIM_FRAME_IDX_78
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const SPRITE_ANIM_FRAME_IDX_79
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const SPRITE_ANIM_FRAME_IDX_7A
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const SPRITE_ANIM_FRAME_IDX_7B
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const SPRITE_ANIM_FRAME_IDX_7C
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const SPRITE_ANIM_FRAME_IDX_7D
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const SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_AWAY ; 7e
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const SPRITE_ANIM_FRAME_IDX_CELEBI_1 ; 7f
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const SPRITE_ANIM_FRAME_IDX_CELEBI_2 ; 80
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const SPRITE_ANIM_FRAME_IDX_81
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const SPRITE_ANIM_FRAME_IDX_82
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const SPRITE_ANIM_FRAME_IDX_83
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const SPRITE_ANIM_FRAME_IDX_84
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const SPRITE_ANIM_FRAME_IDX_85
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const SPRITE_ANIM_FRAME_IDX_86
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const SPRITE_ANIM_FRAME_IDX_87
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const SPRITE_ANIM_FRAME_IDX_88
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const SPRITE_ANIM_FRAME_IDX_89
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const SPRITE_ANIM_FRAME_IDX_8A
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const SPRITE_ANIM_FRAME_IDX_8B
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