Adding labels to placeholders (UnknownText, MovementData) in the maps folder (#618)

Adding labels to placeholders (UnknownText, MovementData) in the maps folder

* KurtsHouse.asm
* RadioTower[1/2/3]F.asm
* Route[35/36]NationalParkGate.asm
This commit is contained in:
DeeDeeG 2019-04-13 11:49:42 -04:00 committed by Rangi
parent 9c0ef59cb0
commit 31dc62ec5d
6 changed files with 237 additions and 237 deletions

View File

@ -39,7 +39,7 @@ Kurt1:
iftrue .GotLureBall iftrue .GotLureBall
checkevent EVENT_CLEARED_SLOWPOKE_WELL checkevent EVENT_CLEARED_SLOWPOKE_WELL
iftrue .ClearedSlowpokeWell iftrue .ClearedSlowpokeWell
writetext UnknownText_0x18e473 writetext KurtsHouseKurtMakingBallsMustWaitText
waitbutton waitbutton
closetext closetext
special FadeOutMusic special FadeOutMusic
@ -48,7 +48,7 @@ Kurt1:
ifequal UP, .RunAround ifequal UP, .RunAround
turnobject PLAYER, DOWN turnobject PLAYER, DOWN
playsound SFX_FLY playsound SFX_FLY
applymovement KURTSHOUSE_KURT1, MovementData_0x18e466 applymovement KURTSHOUSE_KURT1, KurtsHouseKurtExitHouseMovement
playsound SFX_EXIT_BUILDING playsound SFX_EXIT_BUILDING
disappear KURTSHOUSE_KURT1 disappear KURTSHOUSE_KURT1
waitsfx waitsfx
@ -58,7 +58,7 @@ Kurt1:
.RunAround: .RunAround:
turnobject PLAYER, DOWN turnobject PLAYER, DOWN
playsound SFX_FLY playsound SFX_FLY
applymovement KURTSHOUSE_KURT1, MovementData_0x18e46c applymovement KURTSHOUSE_KURT1, KurtsHouseKurtGoAroundPlayerThenExitHouseMovement
playsound SFX_EXIT_BUILDING playsound SFX_EXIT_BUILDING
disappear KURTSHOUSE_KURT1 disappear KURTSHOUSE_KURT1
waitsfx waitsfx
@ -66,7 +66,7 @@ Kurt1:
end end
.ClearedSlowpokeWell: .ClearedSlowpokeWell:
writetext UnknownText_0x18e615 writetext KurtsHouseKurtHonoredToMakeBallsText
buttonsound buttonsound
verbosegiveitem LURE_BALL verbosegiveitem LURE_BALL
iffalse .NoRoomForBall iffalse .NoRoomForBall
@ -95,7 +95,7 @@ Kurt1:
iftrue .CheckApricorns iftrue .CheckApricorns
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_3 checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_3
iftrue .CheckApricorns iftrue .CheckApricorns
writetext UnknownText_0x18e6c9 writetext KurtsHouseKurtBallsFromApricornsText
waitbutton waitbutton
.CheckApricorns: .CheckApricorns:
checkitem RED_APRICORN checkitem RED_APRICORN
@ -120,13 +120,13 @@ Kurt1:
end end
.IMakeBallsFromApricorns: .IMakeBallsFromApricorns:
writetext UnknownText_0x18e6c9 writetext KurtsHouseKurtBallsFromApricornsText
waitbutton waitbutton
closetext closetext
end end
.AskApricorn: .AskApricorn:
writetext UnknownText_0x18e736 writetext KurtsHouseKurtAskYouHaveAnApricornText
buttonsound buttonsound
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_3 setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_3
special SelectApricornForKurt special SelectApricornForKurt
@ -169,13 +169,13 @@ Kurt1:
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
setflag ENGINE_KURT_MAKING_BALLS setflag ENGINE_KURT_MAKING_BALLS
.WaitForApricorns: .WaitForApricorns:
writetext UnknownText_0x18e779 writetext KurtsHouseKurtItWillTakeADayText
waitbutton waitbutton
closetext closetext
end end
.Cancel: .Cancel:
writetext UnknownText_0x18e7bc writetext KurtsHouseKurtThatsALetdownText
waitbutton waitbutton
closetext closetext
end end
@ -183,7 +183,7 @@ Kurt1:
._ThatTurnedOutGreat: ._ThatTurnedOutGreat:
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2 setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
.ThatTurnedOutGreat: .ThatTurnedOutGreat:
writetext UnknownText_0x18e82a writetext KurtsHouseKurtTurnedOutGreatText
waitbutton waitbutton
.NoRoomForBall: .NoRoomForBall:
closetext closetext
@ -192,7 +192,7 @@ Kurt1:
.GiveLevelBall: .GiveLevelBall:
checkflag ENGINE_KURT_MAKING_BALLS checkflag ENGINE_KURT_MAKING_BALLS
iftrue KurtMakingBallsScript iftrue KurtMakingBallsScript
writetext UnknownText_0x18e7fb writetext KurtsHouseKurtJustFinishedYourBallText
buttonsound buttonsound
verbosegiveitemvar LEVEL_BALL, VAR_KURT_APRICORNS verbosegiveitemvar LEVEL_BALL, VAR_KURT_APRICORNS
iffalse .NoRoomForBall iffalse .NoRoomForBall
@ -202,7 +202,7 @@ Kurt1:
.GiveLureBall: .GiveLureBall:
checkflag ENGINE_KURT_MAKING_BALLS checkflag ENGINE_KURT_MAKING_BALLS
iftrue KurtMakingBallsScript iftrue KurtMakingBallsScript
writetext UnknownText_0x18e7fb writetext KurtsHouseKurtJustFinishedYourBallText
buttonsound buttonsound
verbosegiveitemvar LURE_BALL, VAR_KURT_APRICORNS verbosegiveitemvar LURE_BALL, VAR_KURT_APRICORNS
iffalse .NoRoomForBall iffalse .NoRoomForBall
@ -212,7 +212,7 @@ Kurt1:
.GiveMoonBall: .GiveMoonBall:
checkflag ENGINE_KURT_MAKING_BALLS checkflag ENGINE_KURT_MAKING_BALLS
iftrue KurtMakingBallsScript iftrue KurtMakingBallsScript
writetext UnknownText_0x18e7fb writetext KurtsHouseKurtJustFinishedYourBallText
buttonsound buttonsound
verbosegiveitemvar MOON_BALL, VAR_KURT_APRICORNS verbosegiveitemvar MOON_BALL, VAR_KURT_APRICORNS
iffalse .NoRoomForBall iffalse .NoRoomForBall
@ -222,7 +222,7 @@ Kurt1:
.GiveFriendBall: .GiveFriendBall:
checkflag ENGINE_KURT_MAKING_BALLS checkflag ENGINE_KURT_MAKING_BALLS
iftrue KurtMakingBallsScript iftrue KurtMakingBallsScript
writetext UnknownText_0x18e7fb writetext KurtsHouseKurtJustFinishedYourBallText
buttonsound buttonsound
verbosegiveitemvar FRIEND_BALL, VAR_KURT_APRICORNS verbosegiveitemvar FRIEND_BALL, VAR_KURT_APRICORNS
iffalse .NoRoomForBall iffalse .NoRoomForBall
@ -232,7 +232,7 @@ Kurt1:
.GiveFastBall: .GiveFastBall:
checkflag ENGINE_KURT_MAKING_BALLS checkflag ENGINE_KURT_MAKING_BALLS
iftrue KurtMakingBallsScript iftrue KurtMakingBallsScript
writetext UnknownText_0x18e7fb writetext KurtsHouseKurtJustFinishedYourBallText
buttonsound buttonsound
verbosegiveitemvar FAST_BALL, VAR_KURT_APRICORNS verbosegiveitemvar FAST_BALL, VAR_KURT_APRICORNS
iffalse .NoRoomForBall iffalse .NoRoomForBall
@ -242,7 +242,7 @@ Kurt1:
.GiveHeavyBall: .GiveHeavyBall:
checkflag ENGINE_KURT_MAKING_BALLS checkflag ENGINE_KURT_MAKING_BALLS
iftrue KurtMakingBallsScript iftrue KurtMakingBallsScript
writetext UnknownText_0x18e7fb writetext KurtsHouseKurtJustFinishedYourBallText
buttonsound buttonsound
verbosegiveitemvar HEAVY_BALL, VAR_KURT_APRICORNS verbosegiveitemvar HEAVY_BALL, VAR_KURT_APRICORNS
iffalse .NoRoomForBall iffalse .NoRoomForBall
@ -252,7 +252,7 @@ Kurt1:
.GiveLoveBall: .GiveLoveBall:
checkflag ENGINE_KURT_MAKING_BALLS checkflag ENGINE_KURT_MAKING_BALLS
iftrue KurtMakingBallsScript iftrue KurtMakingBallsScript
writetext UnknownText_0x18e7fb writetext KurtsHouseKurtJustFinishedYourBallText
buttonsound buttonsound
verbosegiveitemvar LOVE_BALL, VAR_KURT_APRICORNS verbosegiveitemvar LOVE_BALL, VAR_KURT_APRICORNS
iffalse .NoRoomForBall iffalse .NoRoomForBall
@ -264,7 +264,7 @@ Kurt1:
iftrue .GaveGSBallToKurt iftrue .GaveGSBallToKurt
checkitem GS_BALL checkitem GS_BALL
iffalse .NoGSBall iffalse .NoGSBall
writetext UnknownText_0x18e8ab writetext KurtsHouseKurtWhatIsThatText
waitbutton waitbutton
closetext closetext
setevent EVENT_GAVE_GS_BALL_TO_KURT setevent EVENT_GAVE_GS_BALL_TO_KURT
@ -275,15 +275,15 @@ Kurt1:
.GaveGSBallToKurt: .GaveGSBallToKurt:
checkflag ENGINE_KURT_MAKING_BALLS checkflag ENGINE_KURT_MAKING_BALLS
iffalse .NotMakingBalls iffalse .NotMakingBalls
writetext UnknownText_0x18e934 writetext KurtsHouseKurtImCheckingItNowText
waitbutton waitbutton
writetext UnknownText_0x18e949 writetext KurtsHouseKurtAhHaISeeText
waitbutton waitbutton
closetext closetext
end end
.NotMakingBalls: .NotMakingBalls:
writetext UnknownText_0x18e95c writetext KurtsHouseKurtThisBallStartedToShakeText
waitbutton waitbutton
closetext closetext
setevent EVENT_FOREST_IS_RESTLESS setevent EVENT_FOREST_IS_RESTLESS
@ -296,13 +296,13 @@ Kurt1:
ifequal UP, .GSBallRunAround ifequal UP, .GSBallRunAround
turnobject PLAYER, DOWN turnobject PLAYER, DOWN
playsound SFX_FLY playsound SFX_FLY
applymovement KURTSHOUSE_KURT1, MovementData_0x18e466 applymovement KURTSHOUSE_KURT1, KurtsHouseKurtExitHouseMovement
sjump .KurtHasLeftTheBuilding sjump .KurtHasLeftTheBuilding
.GSBallRunAround: .GSBallRunAround:
turnobject PLAYER, DOWN turnobject PLAYER, DOWN
playsound SFX_FLY playsound SFX_FLY
applymovement KURTSHOUSE_KURT1, MovementData_0x18e46c applymovement KURTSHOUSE_KURT1, KurtsHouseKurtGoAroundPlayerThenExitHouseMovement
.KurtHasLeftTheBuilding: .KurtHasLeftTheBuilding:
playsound SFX_EXIT_BUILDING playsound SFX_EXIT_BUILDING
disappear KURTSHOUSE_KURT1 disappear KURTSHOUSE_KURT1
@ -320,14 +320,14 @@ Kurt2:
KurtMakingBallsScript: KurtMakingBallsScript:
checkevent EVENT_BUGGING_KURT_TOO_MUCH checkevent EVENT_BUGGING_KURT_TOO_MUCH
iffalse Script_FirstTimeBuggingKurt iffalse Script_FirstTimeBuggingKurt
writetext UnknownText_0x18e7d8 writetext KurtsHouseKurtDontBotherMeText
waitbutton waitbutton
closetext closetext
turnobject KURTSHOUSE_KURT2, UP turnobject KURTSHOUSE_KURT2, UP
end end
Script_FirstTimeBuggingKurt: Script_FirstTimeBuggingKurt:
writetext UnknownText_0x18e863 writetext KurtsHouseKurtGranddaughterHelpingWorkFasterText
waitbutton waitbutton
closetext closetext
turnobject KURTSHOUSE_KURT2, UP turnobject KURTSHOUSE_KURT2, UP
@ -335,10 +335,10 @@ Script_FirstTimeBuggingKurt:
end end
KurtScript_ImCheckingItNow: KurtScript_ImCheckingItNow:
writetext UnknownText_0x18e934 writetext KurtsHouseKurtImCheckingItNowText
waitbutton waitbutton
turnobject KURTSHOUSE_KURT2, UP turnobject KURTSHOUSE_KURT2, UP
writetext UnknownText_0x18e949 writetext KurtsHouseKurtAhHaISeeText
waitbutton waitbutton
closetext closetext
end end
@ -431,7 +431,7 @@ KurtsHouseBookshelf:
KurtsHouseRadio: KurtsHouseRadio:
jumpstd radio2 jumpstd radio2
MovementData_0x18e466: KurtsHouseKurtExitHouseMovement:
big_step DOWN big_step DOWN
big_step DOWN big_step DOWN
big_step DOWN big_step DOWN
@ -439,7 +439,7 @@ MovementData_0x18e466:
big_step DOWN big_step DOWN
step_end step_end
MovementData_0x18e46c: KurtsHouseKurtGoAroundPlayerThenExitHouseMovement:
big_step RIGHT big_step RIGHT
big_step DOWN big_step DOWN
big_step DOWN big_step DOWN
@ -448,7 +448,7 @@ MovementData_0x18e46c:
big_step DOWN big_step DOWN
step_end step_end
UnknownText_0x18e473: KurtsHouseKurtMakingBallsMustWaitText:
text "Hm? Who are you?" text "Hm? Who are you?"
para "<PLAYER>, eh? You" para "<PLAYER>, eh? You"
@ -489,7 +489,7 @@ UnknownText_0x18e473:
cont "way!" cont "way!"
done done
UnknownText_0x18e615: KurtsHouseKurtHonoredToMakeBallsText:
text "KURT: Hi, <PLAYER>!" text "KURT: Hi, <PLAYER>!"
para "You handled your-" para "You handled your-"
@ -508,7 +508,7 @@ UnknownText_0x18e615:
line "now, but take it." line "now, but take it."
done done
UnknownText_0x18e6c9: KurtsHouseKurtBallsFromApricornsText:
text "KURT: I make BALLS" text "KURT: I make BALLS"
line "from APRICORNS." line "from APRICORNS."
@ -520,7 +520,7 @@ UnknownText_0x18e6c9:
line "out of them." line "out of them."
done done
UnknownText_0x18e736: KurtsHouseKurtAskYouHaveAnApricornText:
text "KURT: You have an" text "KURT: You have an"
line "APRICORN for me?" line "APRICORN for me?"
@ -528,7 +528,7 @@ UnknownText_0x18e736:
line "into a BALL." line "into a BALL."
done done
UnknownText_0x18e779: KurtsHouseKurtItWillTakeADayText:
text "KURT: It'll take a" text "KURT: It'll take a"
line "day to make you a" line "day to make you a"
@ -536,23 +536,23 @@ UnknownText_0x18e779:
line "for it later." line "for it later."
done done
UnknownText_0x18e7bc: KurtsHouseKurtThatsALetdownText:
text "KURT: Oh…" text "KURT: Oh…"
line "That's a letdown." line "That's a letdown."
done done
UnknownText_0x18e7d8: KurtsHouseKurtDontBotherMeText:
text "KURT: I'm working!" text "KURT: I'm working!"
line "Don't bother me!" line "Don't bother me!"
done done
UnknownText_0x18e7fb: KurtsHouseKurtJustFinishedYourBallText:
text "KURT: Ah, <PLAYER>!" text "KURT: Ah, <PLAYER>!"
line "I just finished" line "I just finished"
cont "your BALL. Here!" cont "your BALL. Here!"
done done
UnknownText_0x18e82a: KurtsHouseKurtTurnedOutGreatText:
text "KURT: That turned" text "KURT: That turned"
line "out great." line "out great."
@ -560,7 +560,7 @@ UnknownText_0x18e82a:
line "#MON with it." line "#MON with it."
done done
UnknownText_0x18e863: KurtsHouseKurtGranddaughterHelpingWorkFasterText:
text "KURT: Now that my" text "KURT: Now that my"
line "granddaughter is" line "granddaughter is"
@ -568,7 +568,7 @@ UnknownText_0x18e863:
line "work much faster." line "work much faster."
done done
UnknownText_0x18e8ab: KurtsHouseKurtWhatIsThatText:
text "Wh-what is that?" text "Wh-what is that?"
para "I've never seen" para "I've never seen"
@ -584,17 +584,17 @@ UnknownText_0x18e8ab:
line "for you." line "for you."
done done
UnknownText_0x18e934: KurtsHouseKurtImCheckingItNowText:
text "I'm checking it" text "I'm checking it"
line "now." line "now."
done done
UnknownText_0x18e949: KurtsHouseKurtAhHaISeeText:
text "Ah-ha! I see!" text "Ah-ha! I see!"
line "So…" line "So…"
done done
UnknownText_0x18e95c: KurtsHouseKurtThisBallStartedToShakeText:
text "<PLAYER>!" text "<PLAYER>!"
para "This BALL started" para "This BALL started"

View File

@ -3,8 +3,8 @@
const RADIOTOWER1F_LASS const RADIOTOWER1F_LASS
const RADIOTOWER1F_YOUNGSTER const RADIOTOWER1F_YOUNGSTER
const RADIOTOWER1F_ROCKET const RADIOTOWER1F_ROCKET
const RADIOTOWER1F_GENTLEMAN const RADIOTOWER1F_LUCKYNUMBERMAN
const RADIOTOWER1F_COOLTRAINER_F const RADIOTOWER1F_CARD_WOMAN
RadioTower1F_MapScripts: RadioTower1F_MapScripts:
db 0 ; scene scripts db 0 ; scene scripts
@ -16,13 +16,13 @@ RadioTower1FReceptionistScript:
opentext opentext
checkflag ENGINE_ROCKETS_IN_RADIO_TOWER checkflag ENGINE_ROCKETS_IN_RADIO_TOWER
iftrue .Rockets iftrue .Rockets
writetext UnknownText_0x5ce77 writetext RadioTower1FReceptionistWelcomeText
waitbutton waitbutton
closetext closetext
end end
.Rockets: .Rockets:
writetext UnknownText_0x5ce81 writetext RadioTower1FReceptionistNoToursText
waitbutton waitbutton
closetext closetext
end end
@ -30,7 +30,7 @@ RadioTower1FReceptionistScript:
RadioTower1FLuckyNumberManScript: RadioTower1FLuckyNumberManScript:
faceplayer faceplayer
opentext opentext
writetext UnknownText_0x5ceba writetext RadioTower1FLuckyNumberManAskToPlayText
buttonsound buttonsound
special CheckLuckyNumberShowFlag special CheckLuckyNumberShowFlag
iffalse .skip iffalse .skip
@ -39,21 +39,21 @@ RadioTower1FLuckyNumberManScript:
special PrintTodaysLuckyNumber special PrintTodaysLuckyNumber
checkflag ENGINE_LUCKY_NUMBER_SHOW checkflag ENGINE_LUCKY_NUMBER_SHOW
iftrue .GameOver iftrue .GameOver
writetext UnknownText_0x5cf3a writetext RadioTower1FLuckyNumberManThisWeeksIdIsText
buttonsound buttonsound
closetext closetext
applymovement RADIOTOWER1F_GENTLEMAN, MovementData_0x5ce71 applymovement RADIOTOWER1F_LUCKYNUMBERMAN, RadioTower1FLuckyNumberManGoToPCMovement
opentext opentext
writetext UnknownText_0x5cf5a writetext RadioTower1FLuckyNumberManCheckIfMatchText
buttonsound buttonsound
waitsfx waitsfx
writetext UnknownText_0x5cf79 writetext RadioTower1FLuckyNumberManDotDotDotText
playsound SFX_DEX_FANFARE_20_49 playsound SFX_DEX_FANFARE_20_49
waitsfx waitsfx
buttonsound buttonsound
special CheckForLuckyNumberWinners special CheckForLuckyNumberWinners
closetext closetext
applymovement RADIOTOWER1F_GENTLEMAN, MovementData_0x5ce74 applymovement RADIOTOWER1F_LUCKYNUMBERMAN, RadioTower1FLuckyNumberManReturnToPlayerMovement
opentext opentext
ifequal 1, .FirstPlace ifequal 1, .FirstPlace
ifequal 2, .SecondPlace ifequal 2, .SecondPlace
@ -61,13 +61,13 @@ RadioTower1FLuckyNumberManScript:
sjump .NoPrize sjump .NoPrize
.GameOver: .GameOver:
writetext UnknownText_0x5cf7e writetext RadioTower1FLuckyNumberManComeAgainText
waitbutton waitbutton
closetext closetext
end end
.FirstPlace: .FirstPlace:
writetext UnknownText_0x5cfb5 writetext RadioTower1FLuckyNumberManPerfectMatchText
playsound SFX_1ST_PLACE playsound SFX_1ST_PLACE
waitsfx waitsfx
buttonsound buttonsound
@ -78,7 +78,7 @@ RadioTower1FLuckyNumberManScript:
sjump .GameOver sjump .GameOver
.SecondPlace: .SecondPlace:
writetext UnknownText_0x5d023 writetext RadioTower1FLuckyNumberManOkayMatchText
playsound SFX_2ND_PLACE playsound SFX_2ND_PLACE
waitsfx waitsfx
buttonsound buttonsound
@ -89,7 +89,7 @@ RadioTower1FLuckyNumberManScript:
sjump .GameOver sjump .GameOver
.ThirdPlace: .ThirdPlace:
writetext UnknownText_0x5d076 writetext RadioTower1FLuckyNumberManWeakMatchText
playsound SFX_3RD_PLACE playsound SFX_3RD_PLACE
waitsfx waitsfx
buttonsound buttonsound
@ -100,13 +100,13 @@ RadioTower1FLuckyNumberManScript:
sjump .GameOver sjump .GameOver
.NoPrize: .NoPrize:
writetext UnknownText_0x5d0c0 writetext RadioTower1FLuckyNumberManNoneOfYourIDNumbersMatchText
waitbutton waitbutton
closetext closetext
end end
.BagFull: .BagFull:
writetext UnknownText_0x5d0e6 writetext RadioTower1FLuckyNumberManNoRoomForYourPrizeText
waitbutton waitbutton
closetext closetext
end end
@ -116,43 +116,43 @@ RadioTower1FRadioCardWomanScript:
opentext opentext
checkflag ENGINE_RADIO_CARD checkflag ENGINE_RADIO_CARD
iftrue .GotCard iftrue .GotCard
writetext UnknownText_0x5d12d writetext RadioTower1FRadioCardWomanOfferQuizText
yesorno yesorno
iffalse .NoQuiz iffalse .NoQuiz
writetext UnknownText_0x5d1f2 writetext RadioTower1FRadioCardWomanQuestion1Text
yesorno yesorno
iffalse .WrongAnswer iffalse .WrongAnswer
playsound SFX_ELEVATOR_END playsound SFX_ELEVATOR_END
waitsfx waitsfx
writetext UnknownText_0x5d231 writetext RadioTower1FRadioCardWomanQuestion2Text
yesorno yesorno
iffalse .WrongAnswer iffalse .WrongAnswer
playsound SFX_ELEVATOR_END playsound SFX_ELEVATOR_END
waitsfx waitsfx
writetext UnknownText_0x5d282 writetext RadioTower1FRadioCardWomanQuestion3Text
yesorno yesorno
iftrue .WrongAnswer iftrue .WrongAnswer
playsound SFX_ELEVATOR_END playsound SFX_ELEVATOR_END
waitsfx waitsfx
writetext UnknownText_0x5d2bc writetext RadioTower1FRadioCardWomanQuestion4Text
yesorno yesorno
iffalse .WrongAnswer iffalse .WrongAnswer
playsound SFX_ELEVATOR_END playsound SFX_ELEVATOR_END
waitsfx waitsfx
writetext UnknownText_0x5d30e writetext RadioTower1FRadioCardWomanQuestion5Text
yesorno yesorno
iftrue .WrongAnswer iftrue .WrongAnswer
playsound SFX_ELEVATOR_END playsound SFX_ELEVATOR_END
waitsfx waitsfx
writetext UnknownText_0x5d37b writetext RadioTower1FRadioCardWomanYouWinText
buttonsound buttonsound
getstring STRING_BUFFER_4, .RadioCardText getstring STRING_BUFFER_4, .RadioCardText
scall .ReceiveItem scall .ReceiveItem
writetext UnknownText_0x5d3c0 writetext RadioTower1FPokegearIsARadioText
buttonsound buttonsound
setflag ENGINE_RADIO_CARD setflag ENGINE_RADIO_CARD
.GotCard: .GotCard:
writetext UnknownText_0x5d3e5 writetext RadioTower1FRadioCardWomanTuneInText
waitbutton waitbutton
closetext closetext
end end
@ -166,13 +166,13 @@ RadioTower1FRadioCardWomanScript:
.WrongAnswer: .WrongAnswer:
playsound SFX_WRONG playsound SFX_WRONG
writetext UnknownText_0x5d409 writetext RadioTower1FRadioCardWomanWrongAnswerText
waitbutton waitbutton
closetext closetext
end end
.NoQuiz: .NoQuiz:
writetext UnknownText_0x5d443 writetext RadioTower1FRadioCardWomanNotTakingQuizText
waitbutton waitbutton
closetext closetext
end end
@ -200,28 +200,28 @@ RadioTower1FDirectory:
RadioTower1FLuckyChannelSign: RadioTower1FLuckyChannelSign:
jumptext RadioTower1FLuckyChannelSignText jumptext RadioTower1FLuckyChannelSignText
MovementData_0x5ce71: RadioTower1FLuckyNumberManGoToPCMovement:
step RIGHT step RIGHT
turn_head UP turn_head UP
step_end step_end
MovementData_0x5ce74: RadioTower1FLuckyNumberManReturnToPlayerMovement:
step LEFT step LEFT
turn_head UP turn_head UP
step_end step_end
UnknownText_0x5ce77: RadioTower1FReceptionistWelcomeText:
text "Welcome!" text "Welcome!"
done done
UnknownText_0x5ce81: RadioTower1FReceptionistNoToursText:
text "Hello. I'm sorry," text "Hello. I'm sorry,"
line "but we're not" line "but we're not"
cont "offering any tours" cont "offering any tours"
cont "today." cont "today."
done done
UnknownText_0x5ceba: RadioTower1FLuckyNumberManAskToPlayText:
text "Hi, are you here" text "Hi, are you here"
line "for the LUCKY NUM-" line "for the LUCKY NUM-"
cont "BER SHOW?" cont "BER SHOW?"
@ -234,30 +234,30 @@ UnknownText_0x5ceba:
line "you win a prize." line "you win a prize."
done done
UnknownText_0x5cf3a: RadioTower1FLuckyNumberManThisWeeksIdIsText:
text "This week's ID" text "This week's ID"
line "number is @" line "number is @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text "." text "."
done done
UnknownText_0x5cf5a: RadioTower1FLuckyNumberManCheckIfMatchText:
text "Let's see if you" text "Let's see if you"
line "have a match." line "have a match."
done done
UnknownText_0x5cf79: RadioTower1FLuckyNumberManDotDotDotText:
text "<……>" text "<……>"
line "<……>" line "<……>"
done done
UnknownText_0x5cf7e: RadioTower1FLuckyNumberManComeAgainText:
text "Please come back" text "Please come back"
line "next week for the" line "next week for the"
cont "next LUCKY NUMBER." cont "next LUCKY NUMBER."
done done
UnknownText_0x5cfb5: RadioTower1FLuckyNumberManPerfectMatchText:
text "Wow! You have a" text "Wow! You have a"
line "perfect match of" line "perfect match of"
cont "all five numbers!" cont "all five numbers!"
@ -269,7 +269,7 @@ UnknownText_0x5cfb5:
line "MASTER BALL!" line "MASTER BALL!"
done done
UnknownText_0x5d023: RadioTower1FLuckyNumberManOkayMatchText:
text "Hey! You've" text "Hey! You've"
line "matched the last" line "matched the last"
cont "three numbers!" cont "three numbers!"
@ -279,7 +279,7 @@ UnknownText_0x5d023:
cont "SHARE!" cont "SHARE!"
done done
UnknownText_0x5d076: RadioTower1FLuckyNumberManWeakMatchText:
text "Ooh, you've" text "Ooh, you've"
line "matched the last" line "matched the last"
cont "two numbers." cont "two numbers."
@ -288,12 +288,12 @@ UnknownText_0x5d076:
line "prize, a PP UP." line "prize, a PP UP."
done done
UnknownText_0x5d0c0: RadioTower1FLuckyNumberManNoneOfYourIDNumbersMatchText:
text "Nope, none of your" text "Nope, none of your"
line "ID numbers match." line "ID numbers match."
done done
UnknownText_0x5d0e6: RadioTower1FLuckyNumberManNoRoomForYourPrizeText:
text "You've got no room" text "You've got no room"
line "for your prize." line "for your prize."
@ -301,7 +301,7 @@ UnknownText_0x5d0e6:
line "back right away." line "back right away."
done done
UnknownText_0x5d12d: RadioTower1FRadioCardWomanOfferQuizText:
text "We have a special" text "We have a special"
line "quiz campaign on" line "quiz campaign on"
cont "right now." cont "right now."
@ -320,7 +320,7 @@ UnknownText_0x5d12d:
line "take the quiz?" line "take the quiz?"
done done
UnknownText_0x5d1f2: RadioTower1FRadioCardWomanQuestion1Text:
text "Question 1:" text "Question 1:"
para "Is there a #MON" para "Is there a #MON"
@ -328,7 +328,7 @@ UnknownText_0x5d1f2:
cont "in the morning?" cont "in the morning?"
done done
UnknownText_0x5d231: RadioTower1FRadioCardWomanQuestion2Text:
text "Correct!" text "Correct!"
line "Question 2:" line "Question 2:"
@ -339,7 +339,7 @@ UnknownText_0x5d231:
line "BERRY at a MART." line "BERRY at a MART."
done done
UnknownText_0x5d282: RadioTower1FRadioCardWomanQuestion3Text:
text "Bull's-eye!" text "Bull's-eye!"
line "Question 3:" line "Question 3:"
@ -347,7 +347,7 @@ UnknownText_0x5d282:
line "the move FLASH?" line "the move FLASH?"
done done
UnknownText_0x5d2bc: RadioTower1FRadioCardWomanQuestion4Text:
text "So far so good!" text "So far so good!"
line "Question 4:" line "Question 4:"
@ -358,7 +358,7 @@ UnknownText_0x5d2bc:
line "#MON?" line "#MON?"
done done
UnknownText_0x5d30e: RadioTower1FRadioCardWomanQuestion5Text:
text "Wow! Right again!" text "Wow! Right again!"
line "Here's the final" line "Here's the final"
cont "question:" cont "question:"
@ -370,7 +370,7 @@ UnknownText_0x5d30e:
line "on their reels?" line "on their reels?"
done done
UnknownText_0x5d37b: RadioTower1FRadioCardWomanYouWinText:
text "Bingo! You got it!" text "Bingo! You got it!"
line "Congratulations!" line "Congratulations!"
@ -378,18 +378,18 @@ UnknownText_0x5d37b:
line "a RADIO CARD!" line "a RADIO CARD!"
done done
UnknownText_0x5d3c0: RadioTower1FPokegearIsARadioText:
text "<PLAYER>'s #GEAR" text "<PLAYER>'s #GEAR"
line "can now double as" line "can now double as"
cont "a radio!" cont "a radio!"
done done
UnknownText_0x5d3e5: RadioTower1FRadioCardWomanTuneInText:
text "Please tune in to" text "Please tune in to"
line "our radio shows." line "our radio shows."
done done
UnknownText_0x5d409: RadioTower1FRadioCardWomanWrongAnswerText:
text "Oh, dear." text "Oh, dear."
line "Sorry, but you" line "Sorry, but you"
@ -397,7 +397,7 @@ UnknownText_0x5d409:
line "Please try again!" line "Please try again!"
done done
UnknownText_0x5d443: RadioTower1FRadioCardWomanNotTakingQuizText:
text "Oh. I see. Please" text "Oh. I see. Please"
line "see me if you" line "see me if you"
cont "change your mind." cont "change your mind."

View File

@ -115,20 +115,20 @@ Buena:
readvar VAR_BLUECARDBALANCE readvar VAR_BLUECARDBALANCE
ifequal 30, .BlueCardCapped0 ifequal 30, .BlueCardCapped0
playmusic MUSIC_BUENAS_PASSWORD playmusic MUSIC_BUENAS_PASSWORD
writetext UnknownText_0x5de35 writetext RadioTower2FBuenaDoYouKnowPasswordText
special AskRememberPassword special AskRememberPassword
iffalse .ForgotPassword iffalse .ForgotPassword
writetext UnknownText_0x5de84 writetext RadioTower2FBuenaJoinTheShowText
waitbutton waitbutton
closetext closetext
turnobject RADIOTOWER2F_BUENA, RIGHT turnobject RADIOTOWER2F_BUENA, RIGHT
readvar VAR_FACING readvar VAR_FACING
ifnotequal RIGHT, .DontNeedToMove ifnotequal RIGHT, .DontNeedToMove
applymovement PLAYER, MovementData_0x5d921 applymovement PLAYER, RadioTower2FPlayerWalksToMicrophoneMovement
.DontNeedToMove: .DontNeedToMove:
turnobject PLAYER, RIGHT turnobject PLAYER, RIGHT
opentext opentext
writetext UnknownText_0x5dedd writetext RadioTower2FBuenaEveryoneSayPasswordText
waitbutton waitbutton
closetext closetext
turnobject RADIOTOWER2F_BUENA, DOWN turnobject RADIOTOWER2F_BUENA, DOWN
@ -137,7 +137,7 @@ Buena:
closetext closetext
iffalse .WrongAnswer iffalse .WrongAnswer
opentext opentext
writetext UnknownText_0x5dfc1 writetext RadioTower2FBuenaCorrectAnswerText
waitbutton waitbutton
closetext closetext
readvar VAR_BLUECARDBALANCE readvar VAR_BLUECARDBALANCE
@ -149,7 +149,7 @@ Buena:
pause 20 pause 20
turnobject RADIOTOWER2F_BUENA, RIGHT turnobject RADIOTOWER2F_BUENA, RIGHT
opentext opentext
writetext UnknownText_0x5e054 writetext RadioTower2FBuenaThanksForComingText
waitbutton waitbutton
closetext closetext
special FadeOutMusic special FadeOutMusic
@ -160,12 +160,12 @@ Buena:
end end
.Introduction: .Introduction:
writetext UnknownText_0x5dcf4 writetext RadioTower2FBuenaShowIntroductionText
buttonsound buttonsound
setevent EVENT_MET_BUENA setevent EVENT_MET_BUENA
verbosegiveitem BLUE_CARD verbosegiveitem BLUE_CARD
.TuneIn: .TuneIn:
writetext UnknownText_0x5de10 writetext RadioTower2FBuenaTuneInToMyShowText
waitbutton waitbutton
closetext closetext
checkcellnum PHONE_BUENA checkcellnum PHONE_BUENA
@ -177,7 +177,7 @@ Buena:
end end
.ForgotPassword: .ForgotPassword:
writetext UnknownText_0x5df29 writetext RadioTower2FBuenaComeBackAfterListeningText
waitbutton waitbutton
closetext closetext
turnobject RADIOTOWER2F_BUENA, RIGHT turnobject RADIOTOWER2F_BUENA, RIGHT
@ -187,7 +187,7 @@ Buena:
end end
.PlayedAlready: .PlayedAlready:
writetext UnknownText_0x5df6c writetext RadioTower2FBuenaAlreadyPlayedText
waitbutton waitbutton
closetext closetext
checkcellnum PHONE_BUENA checkcellnum PHONE_BUENA
@ -202,13 +202,13 @@ Buena:
.WrongAnswer: .WrongAnswer:
setflag ENGINE_BUENAS_PASSWORD_2 setflag ENGINE_BUENAS_PASSWORD_2
opentext opentext
writetext UnknownText_0x5e01c writetext RadioTower2FBuenaDidYouForgetText
waitbutton waitbutton
closetext closetext
turnobject RADIOTOWER2F_BUENA, RIGHT turnobject RADIOTOWER2F_BUENA, RIGHT
pause 20 pause 20
opentext opentext
writetext UnknownText_0x5e054 writetext RadioTower2FBuenaThanksForComingText
waitbutton waitbutton
closetext closetext
turnobject RADIOTOWER2F_BUENA, RIGHT turnobject RADIOTOWER2F_BUENA, RIGHT
@ -218,13 +218,13 @@ Buena:
end end
.MidRocketTakeover: .MidRocketTakeover:
writetext UnknownText_0x5e0c2 writetext RadioTower2FBuenaPasswordIsHelpText
waitbutton waitbutton
closetext closetext
end end
.NoBlueCard: .NoBlueCard:
writetext UnknownText_0x5e192 writetext RadioTower2FBuenaNoBlueCardText
waitbutton waitbutton
closetext closetext
checkcellnum PHONE_BUENA checkcellnum PHONE_BUENA
@ -236,7 +236,7 @@ Buena:
end end
.BlueCardCapped0: .BlueCardCapped0:
writetext UnknownText_0x5e0f1 writetext RadioTower2FBuenaCardIsFullText
waitbutton waitbutton
closetext closetext
checkcellnum PHONE_BUENA checkcellnum PHONE_BUENA
@ -248,7 +248,7 @@ Buena:
end end
.TooEarly: .TooEarly:
writetext UnknownText_0x5e131 writetext RadioTower2FBuenaTuneInAfterSixText
waitbutton waitbutton
closetext closetext
checkcellnum PHONE_BUENA checkcellnum PHONE_BUENA
@ -272,21 +272,21 @@ Buena:
setevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER_NO_BLUE_CARD setevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER_NO_BLUE_CARD
setevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER setevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER
opentext opentext
writetext UnknownText_0x5e1ee writetext RadioTower2FBuenaOfferPhoneNumberText
sjump .AskForNumber sjump .AskForNumber
.OfferedNumberBefore: .OfferedNumberBefore:
opentext opentext
writetext UnknownText_0x5e2bf writetext RadioTower2FBuenaOfferNumberAgainText
.AskForNumber: .AskForNumber:
askforphonenumber PHONE_BUENA askforphonenumber PHONE_BUENA
ifequal PHONE_CONTACTS_FULL, .PhoneFull ifequal PHONE_CONTACTS_FULL, .PhoneFull
ifequal PHONE_CONTACT_REFUSED, .NumberDeclined ifequal PHONE_CONTACT_REFUSED, .NumberDeclined
writetext UnknownText_0x5e2f3 writetext RadioTower2FRegisteredBuenasNumberText
playsound SFX_REGISTER_PHONE_NUMBER playsound SFX_REGISTER_PHONE_NUMBER
waitsfx waitsfx
buttonsound buttonsound
writetext UnknownText_0x5e310 writetext RadioTower2FBuenaCallMeText
waitbutton waitbutton
closetext closetext
turnobject RADIOTOWER2F_BUENA, RIGHT turnobject RADIOTOWER2F_BUENA, RIGHT
@ -294,14 +294,14 @@ Buena:
end end
.NumberDeclined: .NumberDeclined:
writetext UnknownText_0x5e33c writetext RadioTower2FBuenaSadRejectedText
waitbutton waitbutton
closetext closetext
turnobject RADIOTOWER2F_BUENA, RIGHT turnobject RADIOTOWER2F_BUENA, RIGHT
end end
.PhoneFull: .PhoneFull:
writetext UnknownText_0x5e35e writetext RadioTower2FBuenaYourPhoneIsFullText
waitbutton waitbutton
closetext closetext
turnobject RADIOTOWER2F_BUENA, RIGHT turnobject RADIOTOWER2F_BUENA, RIGHT
@ -313,14 +313,14 @@ RadioTowerBuenaPrizeReceptionist:
opentext opentext
checkitem BLUE_CARD checkitem BLUE_CARD
iffalse .NoCard iffalse .NoCard
writetext UnknownText_0x5e392 writetext RadioTower2FBuenaReceptionistPointsForPrizesText
buttonsound buttonsound
special BuenaPrize special BuenaPrize
closetext closetext
end end
.NoCard: .NoCard:
writetext UnknownText_0x5e3d8 writetext RadioTower2FBuenaReceptionistNoCardText
buttonsound buttonsound
closetext closetext
end end
@ -337,7 +337,7 @@ RadioTower2FPokemonRadioSign:
RadioTower2FBookshelf: RadioTower2FBookshelf:
jumpstd magazinebookshelf jumpstd magazinebookshelf
MovementData_0x5d921: RadioTower2FPlayerWalksToMicrophoneMovement:
slow_step DOWN slow_step DOWN
slow_step RIGHT slow_step RIGHT
step_end step_end
@ -468,7 +468,7 @@ GruntF2AfterBattleText:
line "I won't forget it!" line "I won't forget it!"
done done
UnknownText_0x5dcf4: RadioTower2FBuenaShowIntroductionText:
text "BUENA: Hi! I'm" text "BUENA: Hi! I'm"
line "BUENA!" line "BUENA!"
@ -497,12 +497,12 @@ UnknownText_0x5dcf4:
line "point card!" line "point card!"
done done
UnknownText_0x5de10: RadioTower2FBuenaTuneInToMyShowText:
text "BUENA: Tune in to" text "BUENA: Tune in to"
line "my PASSWORD SHOW!" line "my PASSWORD SHOW!"
done done
UnknownText_0x5de35: RadioTower2FBuenaDoYouKnowPasswordText:
text "BUENA: Hi!" text "BUENA: Hi!"
line "Did you tune in to" line "Did you tune in to"
cont "my radio show?" cont "my radio show?"
@ -511,7 +511,7 @@ UnknownText_0x5de35:
line "today's password?" line "today's password?"
done done
UnknownText_0x5de84: RadioTower2FBuenaJoinTheShowText:
text "BUENA: Oh, wow!" text "BUENA: Oh, wow!"
line "Thank you!" line "Thank you!"
@ -524,7 +524,7 @@ UnknownText_0x5de84:
line "Join the show." line "Join the show."
done done
UnknownText_0x5dedd: RadioTower2FBuenaEveryoneSayPasswordText:
text "BUENA: Everyone" text "BUENA: Everyone"
line "ready?" line "ready?"
@ -535,7 +535,7 @@ UnknownText_0x5dedd:
line "<PLAY_G>!" line "<PLAY_G>!"
done done
UnknownText_0x5df29: RadioTower2FBuenaComeBackAfterListeningText:
text "BUENA: Come back" text "BUENA: Come back"
line "after you listen" line "after you listen"
@ -543,7 +543,7 @@ UnknownText_0x5df29:
line "Catch ya later!" line "Catch ya later!"
done done
UnknownText_0x5df6c: RadioTower2FBuenaAlreadyPlayedText:
text "BUENA: Sorry…" text "BUENA: Sorry…"
para "You get just one" para "You get just one"
@ -553,7 +553,7 @@ UnknownText_0x5df6c:
line "for another try!" line "for another try!"
done done
UnknownText_0x5dfc1: RadioTower2FBuenaCorrectAnswerText:
text "BUENA: YIPPEE!" text "BUENA: YIPPEE!"
line "That's right!" line "That's right!"
@ -564,7 +564,7 @@ UnknownText_0x5dfc1:
line "point! Congrats!" line "point! Congrats!"
done done
UnknownText_0x5e01c: RadioTower2FBuenaDidYouForgetText:
text "BUENA: Aww…" text "BUENA: Aww…"
line "That's not it…" line "That's not it…"
@ -572,7 +572,7 @@ UnknownText_0x5e01c:
line "password?" line "password?"
done done
UnknownText_0x5e054: RadioTower2FBuenaThanksForComingText:
text "BUENA: Yup! Our" text "BUENA: Yup! Our"
line "contestant was" line "contestant was"
@ -586,14 +586,14 @@ UnknownText_0x5e054:
line "I'll be waiting!" line "I'll be waiting!"
done done
UnknownText_0x5e0c2: RadioTower2FBuenaPasswordIsHelpText:
text "BUENA: Huh?" text "BUENA: Huh?"
line "Today's password?" line "Today's password?"
para "HELP, of course!" para "HELP, of course!"
done done
UnknownText_0x5e0f1: RadioTower2FBuenaCardIsFullText:
text "BUENA: Your BLUE" text "BUENA: Your BLUE"
line "CARD's full." line "CARD's full."
@ -601,7 +601,7 @@ UnknownText_0x5e0f1:
line "fabulous prize!" line "fabulous prize!"
done done
UnknownText_0x5e131: RadioTower2FBuenaTuneInAfterSixText:
text "BUENA: Tune in to" text "BUENA: Tune in to"
line "PASSWORD every" line "PASSWORD every"
@ -612,7 +612,7 @@ UnknownText_0x5e131:
line "in for a visit!" line "in for a visit!"
done done
UnknownText_0x5e192: RadioTower2FBuenaNoBlueCardText:
text "BUENA: Oh? You" text "BUENA: Oh? You"
line "forgot to bring" line "forgot to bring"
cont "your BLUE CARD?" cont "your BLUE CARD?"
@ -622,7 +622,7 @@ UnknownText_0x5e192:
cont "don't have it." cont "don't have it."
done done
UnknownText_0x5e1ee: RadioTower2FBuenaOfferPhoneNumberText:
text "BUENA: Oh! Your" text "BUENA: Oh! Your"
line "BLUE CARD reached" line "BLUE CARD reached"
@ -643,7 +643,7 @@ UnknownText_0x5e1ee:
line "my phone number?" line "my phone number?"
done done
UnknownText_0x5e2bf: RadioTower2FBuenaOfferNumberAgainText:
text "BUENA: <PLAY_G>," text "BUENA: <PLAY_G>,"
line "do you want to" line "do you want to"
@ -651,23 +651,23 @@ UnknownText_0x5e2bf:
line "number?" line "number?"
done done
UnknownText_0x5e2f3: RadioTower2FRegisteredBuenasNumberText:
text "<PLAYER> registered" text "<PLAYER> registered"
line "BUENA's number." line "BUENA's number."
done done
UnknownText_0x5e310: RadioTower2FBuenaCallMeText:
text "BUENA: I look" text "BUENA: I look"
line "forward to hearing" line "forward to hearing"
cont "from you!" cont "from you!"
done done
UnknownText_0x5e33c: RadioTower2FBuenaSadRejectedText:
text "BUENA: Aww… It's a" text "BUENA: Aww… It's a"
line "special prize…" line "special prize…"
done done
UnknownText_0x5e35e: RadioTower2FBuenaYourPhoneIsFullText:
text "BUENA: <PLAY_G>," text "BUENA: <PLAY_G>,"
line "your phone list" line "your phone list"
@ -675,7 +675,7 @@ UnknownText_0x5e35e:
line "for me…" line "for me…"
done done
UnknownText_0x5e392: RadioTower2FBuenaReceptionistPointsForPrizesText:
text "You can cash in" text "You can cash in"
line "your saved points" line "your saved points"
@ -683,7 +683,7 @@ UnknownText_0x5e392:
line "of your choice!" line "of your choice!"
done done
UnknownText_0x5e3d8: RadioTower2FBuenaReceptionistNoCardText:
text "You can't trade in" text "You can't trade in"
line "points without" line "points without"
cont "your BLUE CARD." cont "your BLUE CARD."

View File

@ -51,30 +51,30 @@ RadioTower3FCooltrainerFScript:
iftrue .NoRockets iftrue .NoRockets
checkevent EVENT_USED_THE_CARD_KEY_IN_THE_RADIO_TOWER checkevent EVENT_USED_THE_CARD_KEY_IN_THE_RADIO_TOWER
iftrue .UsedCardKey iftrue .UsedCardKey
writetext UnknownText_0x5e754 writetext RadioTower3FCooltrainerFPleaseSaveDirectorText
waitbutton waitbutton
closetext closetext
end end
.UsedCardKey: .UsedCardKey:
writetext UnknownText_0x5e7cb writetext RadioTower3FCooltrainerFIsDirectorSafeText
waitbutton waitbutton
closetext closetext
end end
.NoRockets: .NoRockets:
writetext UnknownText_0x5e7e2 writetext RadioTower3FCooltrainerFYoureMyHeroText
buttonsound buttonsound
verbosegiveitem TM_SUNNY_DAY verbosegiveitem TM_SUNNY_DAY
iffalse .NoRoom iffalse .NoRoom
writetext UnknownText_0x5e821 writetext RadioTower3FCooltrainerFItsSunnyDayText
waitbutton waitbutton
closetext closetext
setevent EVENT_GOT_SUNNY_DAY_FROM_RADIO_TOWER setevent EVENT_GOT_SUNNY_DAY_FROM_RADIO_TOWER
end end
.GotSunnyDay: .GotSunnyDay:
writetext UnknownText_0x5e85c writetext RadioTower3FCooltrainerFYouWereMarvelousText
waitbutton waitbutton
.NoRoom: .NoRoom:
closetext closetext
@ -189,7 +189,7 @@ RadioTower3FGymGuyText:
cont "clock too!" cont "clock too!"
done done
UnknownText_0x5e754: RadioTower3FCooltrainerFPleaseSaveDirectorText:
text "The TEAM ROCKET" text "The TEAM ROCKET"
line "boss has locked" line "boss has locked"
cont "himself in." cont "himself in."
@ -203,12 +203,12 @@ UnknownText_0x5e754:
para "Please save him!" para "Please save him!"
done done
UnknownText_0x5e7cb: RadioTower3FCooltrainerFIsDirectorSafeText:
text "Is the DIRECTOR" text "Is the DIRECTOR"
line "safe?" line "safe?"
done done
UnknownText_0x5e7e2: RadioTower3FCooltrainerFYoureMyHeroText:
text "Thank you!" text "Thank you!"
line "You're my hero!" line "You're my hero!"
@ -216,14 +216,14 @@ UnknownText_0x5e7e2:
line "my appreciation." line "my appreciation."
done done
UnknownText_0x5e821: RadioTower3FCooltrainerFItsSunnyDayText:
text "It's SUNNY DAY." text "It's SUNNY DAY."
line "It powers up fire-" line "It powers up fire-"
cont "type moves for a" cont "type moves for a"
cont "while." cont "while."
done done
UnknownText_0x5e85c: RadioTower3FCooltrainerFYouWereMarvelousText:
text "You were simply" text "You were simply"
line "marvelous!" line "marvelous!"
done done

View File

@ -52,22 +52,22 @@ Route35NationalParkGate_MapScripts:
return return
.LeavingContestEarly: .LeavingContestEarly:
applymovement PLAYER, MovementData_0x6a2e2 applymovement PLAYER, Route35NationalParkGatePlayerApproachOfficer1Movement
turnobject ROUTE35NATIONALPARKGATE_OFFICER1, RIGHT turnobject ROUTE35NATIONALPARKGATE_OFFICER1, RIGHT
opentext opentext
readvar VAR_CONTESTMINUTES readvar VAR_CONTESTMINUTES
addval 1 addval 1
getnum STRING_BUFFER_3 getnum STRING_BUFFER_3
writetext UnknownText_0x6a79a writetext Route35NationalParkGateOfficer1WantToFinishText
yesorno yesorno
iffalse .GoBackToContest iffalse .GoBackToContest
writetext UnknownText_0x6a7db writetext Route35NationalParkGateOfficer1WaitAtNorthGateText
waitbutton waitbutton
closetext closetext
jumpstd bugcontestresultswarp jumpstd bugcontestresultswarp
.GoBackToContest: .GoBackToContest:
writetext UnknownText_0x6a823 writetext Route35NationalParkGateOfficer1OkGoFinishText
waitbutton waitbutton
closetext closetext
scall Route35NationalParkGate_EnterContest scall Route35NationalParkGate_EnterContest
@ -88,7 +88,7 @@ Route35OfficerScriptContest:
checkflag ENGINE_DAILY_BUG_CONTEST checkflag ENGINE_DAILY_BUG_CONTEST
iftrue Route35NationalParkGate_ContestIsOver iftrue Route35NationalParkGate_ContestIsOver
scall Route35NationalParkGate_GetDayOfWeek scall Route35NationalParkGate_GetDayOfWeek
writetext UnknownText_0x6a2eb writetext Route35NationalParkGateOfficer1AskToParticipateText
yesorno yesorno
iffalse Route35NationalParkGate_DeclinedToParticipate iffalse Route35NationalParkGate_DeclinedToParticipate
readvar VAR_PARTYCOUNT readvar VAR_PARTYCOUNT
@ -98,12 +98,12 @@ Route35OfficerScriptContest:
Route35NationalParkGate_OkayToProceed: Route35NationalParkGate_OkayToProceed:
setflag ENGINE_BUG_CONTEST_TIMER setflag ENGINE_BUG_CONTEST_TIMER
special PlayMapMusic special PlayMapMusic
writetext UnknownText_0x6a39d writetext Route35NationalParkGateOfficer1GiveParkBallsText
buttonsound buttonsound
writetext UnknownText_0x6a3c7 writetext Route35NationalParkGatePlayerReceivedParkBallsText
playsound SFX_ITEM playsound SFX_ITEM
waitsfx waitsfx
writetext UnknownText_0x6a3e2 writetext Route35NationalParkGateOfficer1ExplainsRulesText
waitbutton waitbutton
closetext closetext
special GiveParkBalls special GiveParkBalls
@ -118,11 +118,11 @@ Route35NationalParkGate_OkayToProceed:
Route35NationalParkGate_EnterContest: Route35NationalParkGate_EnterContest:
readvar VAR_FACING readvar VAR_FACING
ifequal LEFT, Route35NationalParkGate_FacingLeft ifequal LEFT, Route35NationalParkGate_FacingLeft
applymovement PLAYER, MovementData_0x6a2e5 applymovement PLAYER, Route35NationalParkGatePlayerGoAroundOfficerAndEnterParkMovement
end end
Route35NationalParkGate_FacingLeft: Route35NationalParkGate_FacingLeft:
applymovement PLAYER, MovementData_0x6a2e9 applymovement PLAYER, Route35NationalParkGatePlayerEnterParkMovement
end end
Route35NationalParkGate_LeaveTheRestBehind: Route35NationalParkGate_LeaveTheRestBehind:
@ -134,65 +134,65 @@ Route35NationalParkGate_LeaveTheRestBehind:
Route35NationalParkGate_LessThanFullParty: Route35NationalParkGate_LessThanFullParty:
special CheckFirstMonIsEgg special CheckFirstMonIsEgg
ifequal TRUE, Route35NationalParkGate_FirstMonIsEgg ifequal TRUE, Route35NationalParkGate_FirstMonIsEgg
writetext UnknownText_0x6a4c6 writetext Route35NationalParkGateOfficer1AskToUseFirstMonText
yesorno yesorno
iffalse Route35NationalParkGate_DeclinedToLeaveMonsBehind iffalse Route35NationalParkGate_DeclinedToLeaveMonsBehind
special ContestDropOffMons special ContestDropOffMons
iftrue Route35NationalParkGate_FirstMonIsFainted iftrue Route35NationalParkGate_FirstMonIsFainted
setevent EVENT_LEFT_MONS_WITH_CONTEST_OFFICER setevent EVENT_LEFT_MONS_WITH_CONTEST_OFFICER
writetext UnknownText_0x6a537 writetext Route35NationalParkGateOfficer1WellHoldYourMonText
buttonsound buttonsound
writetext UnknownText_0x6a56b writetext Route35NationalParkGatePlayersMonLeftWithHelperText
playsound SFX_GOT_SAFARI_BALLS playsound SFX_GOT_SAFARI_BALLS
waitsfx waitsfx
buttonsound buttonsound
sjump Route35NationalParkGate_OkayToProceed sjump Route35NationalParkGate_OkayToProceed
Route35NationalParkGate_DeclinedToParticipate: Route35NationalParkGate_DeclinedToParticipate:
writetext UnknownText_0x6a5dc writetext Route35NationalParkGateOfficer1TakePartInFutureText
waitbutton waitbutton
closetext closetext
end end
Route35NationalParkGate_DeclinedToLeaveMonsBehind: Route35NationalParkGate_DeclinedToLeaveMonsBehind:
writetext UnknownText_0x6a597 writetext Route35NationalParkGateOfficer1ChooseMonAndComeBackText
waitbutton waitbutton
closetext closetext
end end
Route35NationalParkGate_FirstMonIsFainted: Route35NationalParkGate_FirstMonIsFainted:
writetext UnknownText_0x6a608 writetext Route35NationalParkGateOfficer1FirstMonCantBattleText
waitbutton waitbutton
closetext closetext
end end
Route35NationalParkGate_NoRoomInBox: Route35NationalParkGate_NoRoomInBox:
writetext UnknownText_0x6a67c writetext Route35NationalParkGateOfficer1MakeRoomText
waitbutton waitbutton
closetext closetext
end end
Route35NationalParkGate_FirstMonIsEgg: Route35NationalParkGate_FirstMonIsEgg:
writetext UnknownText_0x6a71f writetext Route35NationalParkGateOfficer1EggAsFirstMonText
waitbutton waitbutton
closetext closetext
end end
Route35NationalParkGate_ContestIsOver: Route35NationalParkGate_ContestIsOver:
writetext UnknownText_0x6a84f writetext Route35NationalParkGateOfficer1ContestIsOverText
waitbutton waitbutton
closetext closetext
end end
Route35NationalParkGate_NoContestToday: Route35NationalParkGate_NoContestToday:
jumptextfaceplayer UnknownText_0x6a894 jumptextfaceplayer Route35NationalParkGateOfficer1WeHoldContestsText
Route35NationalParkGateOfficerScript: Route35NationalParkGateOfficerScript:
faceplayer faceplayer
opentext opentext
checkflag ENGINE_DAILY_BUG_CONTEST checkflag ENGINE_DAILY_BUG_CONTEST
iftrue Route35NationalParkGate_ContestIsOver iftrue Route35NationalParkGate_ContestIsOver
writetext UnknownText_0x6a894 writetext Route35NationalParkGateOfficer1WeHoldContestsText
waitbutton waitbutton
closetext closetext
end end
@ -207,22 +207,22 @@ Route35NationalParkGate_GetDayOfWeek:
jumpstd daytotext jumpstd daytotext
end end
MovementData_0x6a2e2: Route35NationalParkGatePlayerApproachOfficer1Movement:
step DOWN step DOWN
turn_head LEFT turn_head LEFT
step_end step_end
MovementData_0x6a2e5: Route35NationalParkGatePlayerGoAroundOfficerAndEnterParkMovement:
step RIGHT step RIGHT
step UP step UP
step UP step UP
step_end step_end
MovementData_0x6a2e9: Route35NationalParkGatePlayerEnterParkMovement:
step UP step UP
step_end step_end
UnknownText_0x6a2eb: Route35NationalParkGateOfficer1AskToParticipateText:
text "Today's @" text "Today's @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text "." text "."
@ -244,18 +244,18 @@ UnknownText_0x6a2eb:
line "give it a try?" line "give it a try?"
done done
UnknownText_0x6a39d: Route35NationalParkGateOfficer1GiveParkBallsText:
text "Here are the PARK" text "Here are the PARK"
line "BALLS for the" line "BALLS for the"
cont "Contest." cont "Contest."
done done
UnknownText_0x6a3c7: Route35NationalParkGatePlayerReceivedParkBallsText:
text "<PLAYER> received" text "<PLAYER> received"
line "20 PARK BALLS." line "20 PARK BALLS."
done done
UnknownText_0x6a3e2: Route35NationalParkGateOfficer1ExplainsRulesText:
text "The person who" text "The person who"
line "gets the strong-" line "gets the strong-"
cont "est bug #MON" cont "est bug #MON"
@ -279,7 +279,7 @@ UnknownText_0x6a3e2:
line "find!" line "find!"
done done
UnknownText_0x6a4c6: Route35NationalParkGateOfficer1AskToUseFirstMonText:
text "Uh-oh…" text "Uh-oh…"
para "You have more than" para "You have more than"
@ -297,19 +297,19 @@ UnknownText_0x6a4c6:
line "you?" line "you?"
done done
UnknownText_0x6a537: Route35NationalParkGateOfficer1WellHoldYourMonText:
text "Fine, we'll hold" text "Fine, we'll hold"
line "your other #MON" line "your other #MON"
cont "while you compete." cont "while you compete."
done done
UnknownText_0x6a56b: Route35NationalParkGatePlayersMonLeftWithHelperText:
text "<PLAYER>'s #MON" text "<PLAYER>'s #MON"
line "were left with the" line "were left with the"
cont "CONTEST HELPER." cont "CONTEST HELPER."
done done
UnknownText_0x6a597: Route35NationalParkGateOfficer1ChooseMonAndComeBackText:
text "Please choose the" text "Please choose the"
line "#MON to be used" line "#MON to be used"
@ -317,13 +317,13 @@ UnknownText_0x6a597:
line "then come see me." line "then come see me."
done done
UnknownText_0x6a5dc: Route35NationalParkGateOfficer1TakePartInFutureText:
text "OK. We hope you'll" text "OK. We hope you'll"
line "take part in the" line "take part in the"
cont "future." cont "future."
done done
UnknownText_0x6a608: Route35NationalParkGateOfficer1FirstMonCantBattleText:
text "Uh-oh…" text "Uh-oh…"
line "The first #MON" line "The first #MON"
@ -337,7 +337,7 @@ UnknownText_0x6a608:
line "then come see me." line "then come see me."
done done
UnknownText_0x6a67c: Route35NationalParkGateOfficer1MakeRoomText:
text "Uh-oh…" text "Uh-oh…"
line "Both your party" line "Both your party"
@ -355,7 +355,7 @@ UnknownText_0x6a67c:
line "come see me." line "come see me."
done done
UnknownText_0x6a71f: Route35NationalParkGateOfficer1EggAsFirstMonText:
text "Uh-oh…" text "Uh-oh…"
line "You have an EGG as" line "You have an EGG as"
@ -369,7 +369,7 @@ UnknownText_0x6a71f:
line "then come see me." line "then come see me."
done done
UnknownText_0x6a79a: Route35NationalParkGateOfficer1WantToFinishText:
text "You still have @" text "You still have @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text_start text_start
@ -379,7 +379,7 @@ UnknownText_0x6a79a:
line "finish now?" line "finish now?"
done done
UnknownText_0x6a7db: Route35NationalParkGateOfficer1WaitAtNorthGateText:
text "OK. Please wait at" text "OK. Please wait at"
line "the North Gate for" line "the North Gate for"
@ -387,13 +387,13 @@ UnknownText_0x6a7db:
line "of the winners." line "of the winners."
done done
UnknownText_0x6a823: Route35NationalParkGateOfficer1OkGoFinishText:
text "OK. Please get" text "OK. Please get"
line "back outside and" line "back outside and"
cont "finish up." cont "finish up."
done done
UnknownText_0x6a84f: Route35NationalParkGateOfficer1ContestIsOverText:
text "Today's Contest is" text "Today's Contest is"
line "over. We hope you" line "over. We hope you"
@ -401,7 +401,7 @@ UnknownText_0x6a84f:
line "in the future." line "in the future."
done done
UnknownText_0x6a894: Route35NationalParkGateOfficer1WeHoldContestsText:
text "We hold Contests" text "We hold Contests"
line "regularly in the" line "regularly in the"

View File

@ -67,10 +67,10 @@ Route36NationalParkGate_MapScripts:
readvar VAR_CONTESTMINUTES readvar VAR_CONTESTMINUTES
addval 1 addval 1
getnum STRING_BUFFER_3 getnum STRING_BUFFER_3
writetext UnknownText_0x6b284 writetext Route36NationalParkGateOfficer1WantToFinishText
yesorno yesorno
iffalse .GoBackToContest iffalse .GoBackToContest
writetext UnknownText_0x6b2c5 writetext Route36NationalParkGateOfficer1WaitHereForAnnouncementText
waitbutton waitbutton
closetext closetext
special FadeBlackQuickly special FadeBlackQuickly
@ -78,13 +78,13 @@ Route36NationalParkGate_MapScripts:
scall .CopyContestants scall .CopyContestants
disappear ROUTE36NATIONALPARKGATE_OFFICER1 disappear ROUTE36NATIONALPARKGATE_OFFICER1
appear ROUTE36NATIONALPARKGATE_OFFICER2 appear ROUTE36NATIONALPARKGATE_OFFICER2
applymovement PLAYER, MovementData_0x6add1 applymovement PLAYER, Route36NationalParkGatePlayerWaitWithContestantsMovement
pause 15 pause 15
special FadeInQuickly special FadeInQuickly
jumpstd bugcontestresults jumpstd bugcontestresults
.GoBackToContest: .GoBackToContest:
writetext UnknownText_0x6b300 writetext Route36NationalParkGateOfficer1OkGoFinishText
waitbutton waitbutton
closetext closetext
turnobject PLAYER, LEFT turnobject PLAYER, LEFT
@ -149,7 +149,7 @@ Route36OfficerScriptContest:
checkflag ENGINE_DAILY_BUG_CONTEST checkflag ENGINE_DAILY_BUG_CONTEST
iftrue Route36Officer_ContestHasConcluded iftrue Route36Officer_ContestHasConcluded
scall Route36ParkGate_DayToText scall Route36ParkGate_DayToText
writetext UnknownText_0x6add5 writetext Route36NationalParkGateOfficer1AskToParticipateText
yesorno yesorno
iffalse .DecidedNotToJoinContest iffalse .DecidedNotToJoinContest
readvar VAR_PARTYCOUNT readvar VAR_PARTYCOUNT
@ -159,13 +159,13 @@ Route36OfficerScriptContest:
.ResumeStartingContest: .ResumeStartingContest:
setflag ENGINE_BUG_CONTEST_TIMER setflag ENGINE_BUG_CONTEST_TIMER
special PlayMapMusic special PlayMapMusic
writetext UnknownText_0x6ae87 writetext Route36NationalParkGateOfficer1GiveParkBallsText
buttonsound buttonsound
waitsfx waitsfx
writetext UnknownText_0x6aeb1 writetext Route36NationalParkGatePlayerReceivedParkBallsText
playsound SFX_ITEM playsound SFX_ITEM
waitsfx waitsfx
writetext UnknownText_0x6aecc writetext Route36NationalParkGateOfficer1ExplainsRulesText
waitbutton waitbutton
closetext closetext
setflag ENGINE_BUG_CONTEST_TIMER setflag ENGINE_BUG_CONTEST_TIMER
@ -186,46 +186,46 @@ Route36OfficerScriptContest:
.ContinueLeavingMons: .ContinueLeavingMons:
special CheckFirstMonIsEgg special CheckFirstMonIsEgg
ifequal TRUE, .FirstMonIsEgg ifequal TRUE, .FirstMonIsEgg
writetext UnknownText_0x6afb0 writetext Route36NationalParkGateOfficer1AskToUseFirstMonText
yesorno yesorno
iffalse .RefusedToLeaveMons iffalse .RefusedToLeaveMons
special ContestDropOffMons special ContestDropOffMons
iftrue .FirstMonIsFainted iftrue .FirstMonIsFainted
setevent EVENT_LEFT_MONS_WITH_CONTEST_OFFICER setevent EVENT_LEFT_MONS_WITH_CONTEST_OFFICER
writetext UnknownText_0x6b021 writetext Route36NationalParkGateOfficer1WellHoldYourMonText
buttonsound buttonsound
writetext UnknownText_0x6b055 writetext Route36NationalParkGatePlayersMonLeftWithHelperText
playsound SFX_GOT_SAFARI_BALLS playsound SFX_GOT_SAFARI_BALLS
waitsfx waitsfx
buttonsound buttonsound
sjump .ResumeStartingContest sjump .ResumeStartingContest
.DecidedNotToJoinContest: .DecidedNotToJoinContest:
writetext UnknownText_0x6b0c6 writetext Route36NationalParkGateOfficer1TakePartInFutureText
waitbutton waitbutton
closetext closetext
end end
.RefusedToLeaveMons: .RefusedToLeaveMons:
writetext UnknownText_0x6b081 writetext Route36NationalParkGateOfficer1ChooseMonAndComeBackText
waitbutton waitbutton
closetext closetext
end end
.FirstMonIsFainted: .FirstMonIsFainted:
writetext UnknownText_0x6b0f2 writetext Route36NationalParkGateOfficer1FirstMonCantBattleText
waitbutton waitbutton
closetext closetext
end end
.BoxFull: .BoxFull:
writetext UnknownText_0x6b166 writetext Route36NationalParkGateOfficer1MakeRoomText
waitbutton waitbutton
closetext closetext
end end
.FirstMonIsEgg: .FirstMonIsEgg:
writetext UnknownText_0x6b209 writetext Route36NationalParkGateOfficer1EggAsFirstMonText
waitbutton waitbutton
closetext closetext
end end
@ -239,13 +239,13 @@ Route36Officer_ContestHasConcluded:
iftrue .GoldBerry iftrue .GoldBerry
checkevent EVENT_CONTEST_OFFICER_HAS_BERRY checkevent EVENT_CONTEST_OFFICER_HAS_BERRY
iftrue .Berry iftrue .Berry
writetext UnknownText_0x6b32b writetext Route36NationalParkGateOfficer1ContestIsOverText
waitbutton waitbutton
closetext closetext
end end
.Sunstone: .Sunstone:
writetext UnknownText_0x6b97f writetext Route36NationalParkGateOfficer1HeresThePrizeText
buttonsound buttonsound
verbosegiveitem SUN_STONE verbosegiveitem SUN_STONE
iffalse .BagFull iffalse .BagFull
@ -254,7 +254,7 @@ Route36Officer_ContestHasConcluded:
end end
.Everstone: .Everstone:
writetext UnknownText_0x6b97f writetext Route36NationalParkGateOfficer1HeresThePrizeText
buttonsound buttonsound
verbosegiveitem EVERSTONE verbosegiveitem EVERSTONE
iffalse .BagFull iffalse .BagFull
@ -263,7 +263,7 @@ Route36Officer_ContestHasConcluded:
end end
.GoldBerry: .GoldBerry:
writetext UnknownText_0x6b97f writetext Route36NationalParkGateOfficer1HeresThePrizeText
buttonsound buttonsound
verbosegiveitem GOLD_BERRY verbosegiveitem GOLD_BERRY
iffalse .BagFull iffalse .BagFull
@ -272,7 +272,7 @@ Route36Officer_ContestHasConcluded:
end end
.Berry: .Berry:
writetext UnknownText_0x6b97f writetext Route36NationalParkGateOfficer1HeresThePrizeText
buttonsound buttonsound
verbosegiveitem BERRY verbosegiveitem BERRY
iffalse .BagFull iffalse .BagFull
@ -281,20 +281,20 @@ Route36Officer_ContestHasConcluded:
end end
.BagFull: .BagFull:
writetext UnknownText_0x6b910 writetext Route36NationalParkGateOfficer1WellHoldPrizeText
waitbutton waitbutton
closetext closetext
end end
_ContestNotOn: _ContestNotOn:
jumptextfaceplayer UnknownText_0x6b370 jumptextfaceplayer Route36NationalParkGateOfficer1SomeMonOnlySeenInParkText
Route36NationalParkGateOfficerScript: Route36NationalParkGateOfficerScript:
faceplayer faceplayer
opentext opentext
checkflag ENGINE_DAILY_BUG_CONTEST checkflag ENGINE_DAILY_BUG_CONTEST
iftrue Route36Officer_ContestHasConcluded iftrue Route36Officer_ContestHasConcluded
writetext UnknownText_0x6b370 writetext Route36NationalParkGateOfficer1SomeMonOnlySeenInParkText
waitbutton waitbutton
closetext closetext
end end
@ -467,13 +467,13 @@ UnusedBugCatchingContestExplanationSign:
; duplicate of BugCatchingContestExplanationSign in Route35NationalParkGate.asm ; duplicate of BugCatchingContestExplanationSign in Route35NationalParkGate.asm
jumptext UnusedBugCatchingContestExplanationText jumptext UnusedBugCatchingContestExplanationText
MovementData_0x6add1: Route36NationalParkGatePlayerWaitWithContestantsMovement:
big_step DOWN big_step DOWN
big_step RIGHT big_step RIGHT
turn_head UP turn_head UP
step_end step_end
UnknownText_0x6add5: Route36NationalParkGateOfficer1AskToParticipateText:
text "Today's @" text "Today's @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text "." text "."
@ -495,18 +495,18 @@ UnknownText_0x6add5:
line "give it a try?" line "give it a try?"
done done
UnknownText_0x6ae87: Route36NationalParkGateOfficer1GiveParkBallsText:
text "Here are the PARK" text "Here are the PARK"
line "BALLS for the" line "BALLS for the"
cont "Contest." cont "Contest."
done done
UnknownText_0x6aeb1: Route36NationalParkGatePlayerReceivedParkBallsText:
text "<PLAYER> received" text "<PLAYER> received"
line "20 PARK BALLS." line "20 PARK BALLS."
done done
UnknownText_0x6aecc: Route36NationalParkGateOfficer1ExplainsRulesText:
text "The person who" text "The person who"
line "gets the strong-" line "gets the strong-"
cont "est bug #MON" cont "est bug #MON"
@ -530,7 +530,7 @@ UnknownText_0x6aecc:
line "find!" line "find!"
done done
UnknownText_0x6afb0: Route36NationalParkGateOfficer1AskToUseFirstMonText:
text "Uh-oh…" text "Uh-oh…"
para "You have more than" para "You have more than"
@ -548,19 +548,19 @@ UnknownText_0x6afb0:
line "you?" line "you?"
done done
UnknownText_0x6b021: Route36NationalParkGateOfficer1WellHoldYourMonText:
text "Fine, we'll hold" text "Fine, we'll hold"
line "your other #MON" line "your other #MON"
cont "while you compete." cont "while you compete."
done done
UnknownText_0x6b055: Route36NationalParkGatePlayersMonLeftWithHelperText:
text "<PLAYER>'s #MON" text "<PLAYER>'s #MON"
line "were left with the" line "were left with the"
cont "CONTEST HELPER." cont "CONTEST HELPER."
done done
UnknownText_0x6b081: Route36NationalParkGateOfficer1ChooseMonAndComeBackText:
text "Please choose the" text "Please choose the"
line "#MON to be used" line "#MON to be used"
@ -568,13 +568,13 @@ UnknownText_0x6b081:
line "then come see me." line "then come see me."
done done
UnknownText_0x6b0c6: Route36NationalParkGateOfficer1TakePartInFutureText:
text "OK. We hope you'll" text "OK. We hope you'll"
line "take part in the" line "take part in the"
cont "future." cont "future."
done done
UnknownText_0x6b0f2: Route36NationalParkGateOfficer1FirstMonCantBattleText:
text "Uh-oh…" text "Uh-oh…"
line "The first #MON" line "The first #MON"
@ -588,7 +588,7 @@ UnknownText_0x6b0f2:
line "then come see me." line "then come see me."
done done
UnknownText_0x6b166: Route36NationalParkGateOfficer1MakeRoomText:
text "Uh-oh…" text "Uh-oh…"
line "Both your party" line "Both your party"
@ -606,7 +606,7 @@ UnknownText_0x6b166:
line "come see me." line "come see me."
done done
UnknownText_0x6b209: Route36NationalParkGateOfficer1EggAsFirstMonText:
text "Uh-oh…" text "Uh-oh…"
line "You have an EGG as" line "You have an EGG as"
@ -620,7 +620,7 @@ UnknownText_0x6b209:
line "then come see me." line "then come see me."
done done
UnknownText_0x6b284: Route36NationalParkGateOfficer1WantToFinishText:
text "You still have @" text "You still have @"
text_ram wStringBuffer3 text_ram wStringBuffer3
text_start text_start
@ -630,7 +630,7 @@ UnknownText_0x6b284:
line "finish now?" line "finish now?"
done done
UnknownText_0x6b2c5: Route36NationalParkGateOfficer1WaitHereForAnnouncementText:
text "OK. Please wait" text "OK. Please wait"
line "here for the" line "here for the"
@ -638,13 +638,13 @@ UnknownText_0x6b2c5:
line "the winners." line "the winners."
done done
UnknownText_0x6b300: Route36NationalParkGateOfficer1OkGoFinishText:
text "OK. Please go back" text "OK. Please go back"
line "outside and finish" line "outside and finish"
cont "up." cont "up."
done done
UnknownText_0x6b32b: Route36NationalParkGateOfficer1ContestIsOverText:
text "Today's Contest is" text "Today's Contest is"
line "over. We hope you" line "over. We hope you"
@ -652,7 +652,7 @@ UnknownText_0x6b32b:
line "in the future." line "in the future."
done done
UnknownText_0x6b370: Route36NationalParkGateOfficer1SomeMonOnlySeenInParkText:
text "Some #MON can" text "Some #MON can"
line "only be seen in" line "only be seen in"
cont "the PARK." cont "the PARK."
@ -829,7 +829,7 @@ UnusedBugCatchingContestExplanationText:
line "the contest." line "the contest."
done done
UnknownText_0x6b910: Route36NationalParkGateOfficer1WellHoldPrizeText:
text "Uh-oh… Your PACK" text "Uh-oh… Your PACK"
line "is full." line "is full."
@ -841,7 +841,7 @@ UnknownText_0x6b910:
line "then come see me." line "then come see me."
done done
UnknownText_0x6b97f: Route36NationalParkGateOfficer1HeresThePrizeText:
text "<PLAYER>?" text "<PLAYER>?"
para "Here's the prize" para "Here's the prize"