Adding labels to placeholders (UnknownText, MovementData) in the maps folder (#618)

Adding labels to placeholders (UnknownText, MovementData) in the maps folder

* KurtsHouse.asm
* RadioTower[1/2/3]F.asm
* Route[35/36]NationalParkGate.asm
This commit is contained in:
DeeDeeG 2019-04-13 11:49:42 -04:00 committed by Rangi
parent 9c0ef59cb0
commit 31dc62ec5d
6 changed files with 237 additions and 237 deletions

View File

@ -39,7 +39,7 @@ Kurt1:
iftrue .GotLureBall
checkevent EVENT_CLEARED_SLOWPOKE_WELL
iftrue .ClearedSlowpokeWell
writetext UnknownText_0x18e473
writetext KurtsHouseKurtMakingBallsMustWaitText
waitbutton
closetext
special FadeOutMusic
@ -48,7 +48,7 @@ Kurt1:
ifequal UP, .RunAround
turnobject PLAYER, DOWN
playsound SFX_FLY
applymovement KURTSHOUSE_KURT1, MovementData_0x18e466
applymovement KURTSHOUSE_KURT1, KurtsHouseKurtExitHouseMovement
playsound SFX_EXIT_BUILDING
disappear KURTSHOUSE_KURT1
waitsfx
@ -58,7 +58,7 @@ Kurt1:
.RunAround:
turnobject PLAYER, DOWN
playsound SFX_FLY
applymovement KURTSHOUSE_KURT1, MovementData_0x18e46c
applymovement KURTSHOUSE_KURT1, KurtsHouseKurtGoAroundPlayerThenExitHouseMovement
playsound SFX_EXIT_BUILDING
disappear KURTSHOUSE_KURT1
waitsfx
@ -66,7 +66,7 @@ Kurt1:
end
.ClearedSlowpokeWell:
writetext UnknownText_0x18e615
writetext KurtsHouseKurtHonoredToMakeBallsText
buttonsound
verbosegiveitem LURE_BALL
iffalse .NoRoomForBall
@ -95,7 +95,7 @@ Kurt1:
iftrue .CheckApricorns
checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_3
iftrue .CheckApricorns
writetext UnknownText_0x18e6c9
writetext KurtsHouseKurtBallsFromApricornsText
waitbutton
.CheckApricorns:
checkitem RED_APRICORN
@ -120,13 +120,13 @@ Kurt1:
end
.IMakeBallsFromApricorns:
writetext UnknownText_0x18e6c9
writetext KurtsHouseKurtBallsFromApricornsText
waitbutton
closetext
end
.AskApricorn:
writetext UnknownText_0x18e736
writetext KurtsHouseKurtAskYouHaveAnApricornText
buttonsound
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_3
special SelectApricornForKurt
@ -169,13 +169,13 @@ Kurt1:
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
setflag ENGINE_KURT_MAKING_BALLS
.WaitForApricorns:
writetext UnknownText_0x18e779
writetext KurtsHouseKurtItWillTakeADayText
waitbutton
closetext
end
.Cancel:
writetext UnknownText_0x18e7bc
writetext KurtsHouseKurtThatsALetdownText
waitbutton
closetext
end
@ -183,7 +183,7 @@ Kurt1:
._ThatTurnedOutGreat:
setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
.ThatTurnedOutGreat:
writetext UnknownText_0x18e82a
writetext KurtsHouseKurtTurnedOutGreatText
waitbutton
.NoRoomForBall:
closetext
@ -192,7 +192,7 @@ Kurt1:
.GiveLevelBall:
checkflag ENGINE_KURT_MAKING_BALLS
iftrue KurtMakingBallsScript
writetext UnknownText_0x18e7fb
writetext KurtsHouseKurtJustFinishedYourBallText
buttonsound
verbosegiveitemvar LEVEL_BALL, VAR_KURT_APRICORNS
iffalse .NoRoomForBall
@ -202,7 +202,7 @@ Kurt1:
.GiveLureBall:
checkflag ENGINE_KURT_MAKING_BALLS
iftrue KurtMakingBallsScript
writetext UnknownText_0x18e7fb
writetext KurtsHouseKurtJustFinishedYourBallText
buttonsound
verbosegiveitemvar LURE_BALL, VAR_KURT_APRICORNS
iffalse .NoRoomForBall
@ -212,7 +212,7 @@ Kurt1:
.GiveMoonBall:
checkflag ENGINE_KURT_MAKING_BALLS
iftrue KurtMakingBallsScript
writetext UnknownText_0x18e7fb
writetext KurtsHouseKurtJustFinishedYourBallText
buttonsound
verbosegiveitemvar MOON_BALL, VAR_KURT_APRICORNS
iffalse .NoRoomForBall
@ -222,7 +222,7 @@ Kurt1:
.GiveFriendBall:
checkflag ENGINE_KURT_MAKING_BALLS
iftrue KurtMakingBallsScript
writetext UnknownText_0x18e7fb
writetext KurtsHouseKurtJustFinishedYourBallText
buttonsound
verbosegiveitemvar FRIEND_BALL, VAR_KURT_APRICORNS
iffalse .NoRoomForBall
@ -232,7 +232,7 @@ Kurt1:
.GiveFastBall:
checkflag ENGINE_KURT_MAKING_BALLS
iftrue KurtMakingBallsScript
writetext UnknownText_0x18e7fb
writetext KurtsHouseKurtJustFinishedYourBallText
buttonsound
verbosegiveitemvar FAST_BALL, VAR_KURT_APRICORNS
iffalse .NoRoomForBall
@ -242,7 +242,7 @@ Kurt1:
.GiveHeavyBall:
checkflag ENGINE_KURT_MAKING_BALLS
iftrue KurtMakingBallsScript
writetext UnknownText_0x18e7fb
writetext KurtsHouseKurtJustFinishedYourBallText
buttonsound
verbosegiveitemvar HEAVY_BALL, VAR_KURT_APRICORNS
iffalse .NoRoomForBall
@ -252,7 +252,7 @@ Kurt1:
.GiveLoveBall:
checkflag ENGINE_KURT_MAKING_BALLS
iftrue KurtMakingBallsScript
writetext UnknownText_0x18e7fb
writetext KurtsHouseKurtJustFinishedYourBallText
buttonsound
verbosegiveitemvar LOVE_BALL, VAR_KURT_APRICORNS
iffalse .NoRoomForBall
@ -264,7 +264,7 @@ Kurt1:
iftrue .GaveGSBallToKurt
checkitem GS_BALL
iffalse .NoGSBall
writetext UnknownText_0x18e8ab
writetext KurtsHouseKurtWhatIsThatText
waitbutton
closetext
setevent EVENT_GAVE_GS_BALL_TO_KURT
@ -275,15 +275,15 @@ Kurt1:
.GaveGSBallToKurt:
checkflag ENGINE_KURT_MAKING_BALLS
iffalse .NotMakingBalls
writetext UnknownText_0x18e934
writetext KurtsHouseKurtImCheckingItNowText
waitbutton
writetext UnknownText_0x18e949
writetext KurtsHouseKurtAhHaISeeText
waitbutton
closetext
end
.NotMakingBalls:
writetext UnknownText_0x18e95c
writetext KurtsHouseKurtThisBallStartedToShakeText
waitbutton
closetext
setevent EVENT_FOREST_IS_RESTLESS
@ -296,13 +296,13 @@ Kurt1:
ifequal UP, .GSBallRunAround
turnobject PLAYER, DOWN
playsound SFX_FLY
applymovement KURTSHOUSE_KURT1, MovementData_0x18e466
applymovement KURTSHOUSE_KURT1, KurtsHouseKurtExitHouseMovement
sjump .KurtHasLeftTheBuilding
.GSBallRunAround:
turnobject PLAYER, DOWN
playsound SFX_FLY
applymovement KURTSHOUSE_KURT1, MovementData_0x18e46c
applymovement KURTSHOUSE_KURT1, KurtsHouseKurtGoAroundPlayerThenExitHouseMovement
.KurtHasLeftTheBuilding:
playsound SFX_EXIT_BUILDING
disappear KURTSHOUSE_KURT1
@ -320,14 +320,14 @@ Kurt2:
KurtMakingBallsScript:
checkevent EVENT_BUGGING_KURT_TOO_MUCH
iffalse Script_FirstTimeBuggingKurt
writetext UnknownText_0x18e7d8
writetext KurtsHouseKurtDontBotherMeText
waitbutton
closetext
turnobject KURTSHOUSE_KURT2, UP
end
Script_FirstTimeBuggingKurt:
writetext UnknownText_0x18e863
writetext KurtsHouseKurtGranddaughterHelpingWorkFasterText
waitbutton
closetext
turnobject KURTSHOUSE_KURT2, UP
@ -335,10 +335,10 @@ Script_FirstTimeBuggingKurt:
end
KurtScript_ImCheckingItNow:
writetext UnknownText_0x18e934
writetext KurtsHouseKurtImCheckingItNowText
waitbutton
turnobject KURTSHOUSE_KURT2, UP
writetext UnknownText_0x18e949
writetext KurtsHouseKurtAhHaISeeText
waitbutton
closetext
end
@ -431,7 +431,7 @@ KurtsHouseBookshelf:
KurtsHouseRadio:
jumpstd radio2
MovementData_0x18e466:
KurtsHouseKurtExitHouseMovement:
big_step DOWN
big_step DOWN
big_step DOWN
@ -439,7 +439,7 @@ MovementData_0x18e466:
big_step DOWN
step_end
MovementData_0x18e46c:
KurtsHouseKurtGoAroundPlayerThenExitHouseMovement:
big_step RIGHT
big_step DOWN
big_step DOWN
@ -448,7 +448,7 @@ MovementData_0x18e46c:
big_step DOWN
step_end
UnknownText_0x18e473:
KurtsHouseKurtMakingBallsMustWaitText:
text "Hm? Who are you?"
para "<PLAYER>, eh? You"
@ -489,7 +489,7 @@ UnknownText_0x18e473:
cont "way!"
done
UnknownText_0x18e615:
KurtsHouseKurtHonoredToMakeBallsText:
text "KURT: Hi, <PLAYER>!"
para "You handled your-"
@ -508,7 +508,7 @@ UnknownText_0x18e615:
line "now, but take it."
done
UnknownText_0x18e6c9:
KurtsHouseKurtBallsFromApricornsText:
text "KURT: I make BALLS"
line "from APRICORNS."
@ -520,7 +520,7 @@ UnknownText_0x18e6c9:
line "out of them."
done
UnknownText_0x18e736:
KurtsHouseKurtAskYouHaveAnApricornText:
text "KURT: You have an"
line "APRICORN for me?"
@ -528,7 +528,7 @@ UnknownText_0x18e736:
line "into a BALL."
done
UnknownText_0x18e779:
KurtsHouseKurtItWillTakeADayText:
text "KURT: It'll take a"
line "day to make you a"
@ -536,23 +536,23 @@ UnknownText_0x18e779:
line "for it later."
done
UnknownText_0x18e7bc:
KurtsHouseKurtThatsALetdownText:
text "KURT: Oh…"
line "That's a letdown."
done
UnknownText_0x18e7d8:
KurtsHouseKurtDontBotherMeText:
text "KURT: I'm working!"
line "Don't bother me!"
done
UnknownText_0x18e7fb:
KurtsHouseKurtJustFinishedYourBallText:
text "KURT: Ah, <PLAYER>!"
line "I just finished"
cont "your BALL. Here!"
done
UnknownText_0x18e82a:
KurtsHouseKurtTurnedOutGreatText:
text "KURT: That turned"
line "out great."
@ -560,7 +560,7 @@ UnknownText_0x18e82a:
line "#MON with it."
done
UnknownText_0x18e863:
KurtsHouseKurtGranddaughterHelpingWorkFasterText:
text "KURT: Now that my"
line "granddaughter is"
@ -568,7 +568,7 @@ UnknownText_0x18e863:
line "work much faster."
done
UnknownText_0x18e8ab:
KurtsHouseKurtWhatIsThatText:
text "Wh-what is that?"
para "I've never seen"
@ -584,17 +584,17 @@ UnknownText_0x18e8ab:
line "for you."
done
UnknownText_0x18e934:
KurtsHouseKurtImCheckingItNowText:
text "I'm checking it"
line "now."
done
UnknownText_0x18e949:
KurtsHouseKurtAhHaISeeText:
text "Ah-ha! I see!"
line "So…"
done
UnknownText_0x18e95c:
KurtsHouseKurtThisBallStartedToShakeText:
text "<PLAYER>!"
para "This BALL started"

View File

@ -3,8 +3,8 @@
const RADIOTOWER1F_LASS
const RADIOTOWER1F_YOUNGSTER
const RADIOTOWER1F_ROCKET
const RADIOTOWER1F_GENTLEMAN
const RADIOTOWER1F_COOLTRAINER_F
const RADIOTOWER1F_LUCKYNUMBERMAN
const RADIOTOWER1F_CARD_WOMAN
RadioTower1F_MapScripts:
db 0 ; scene scripts
@ -16,13 +16,13 @@ RadioTower1FReceptionistScript:
opentext
checkflag ENGINE_ROCKETS_IN_RADIO_TOWER
iftrue .Rockets
writetext UnknownText_0x5ce77
writetext RadioTower1FReceptionistWelcomeText
waitbutton
closetext
end
.Rockets:
writetext UnknownText_0x5ce81
writetext RadioTower1FReceptionistNoToursText
waitbutton
closetext
end
@ -30,7 +30,7 @@ RadioTower1FReceptionistScript:
RadioTower1FLuckyNumberManScript:
faceplayer
opentext
writetext UnknownText_0x5ceba
writetext RadioTower1FLuckyNumberManAskToPlayText
buttonsound
special CheckLuckyNumberShowFlag
iffalse .skip
@ -39,21 +39,21 @@ RadioTower1FLuckyNumberManScript:
special PrintTodaysLuckyNumber
checkflag ENGINE_LUCKY_NUMBER_SHOW
iftrue .GameOver
writetext UnknownText_0x5cf3a
writetext RadioTower1FLuckyNumberManThisWeeksIdIsText
buttonsound
closetext
applymovement RADIOTOWER1F_GENTLEMAN, MovementData_0x5ce71
applymovement RADIOTOWER1F_LUCKYNUMBERMAN, RadioTower1FLuckyNumberManGoToPCMovement
opentext
writetext UnknownText_0x5cf5a
writetext RadioTower1FLuckyNumberManCheckIfMatchText
buttonsound
waitsfx
writetext UnknownText_0x5cf79
writetext RadioTower1FLuckyNumberManDotDotDotText
playsound SFX_DEX_FANFARE_20_49
waitsfx
buttonsound
special CheckForLuckyNumberWinners
closetext
applymovement RADIOTOWER1F_GENTLEMAN, MovementData_0x5ce74
applymovement RADIOTOWER1F_LUCKYNUMBERMAN, RadioTower1FLuckyNumberManReturnToPlayerMovement
opentext
ifequal 1, .FirstPlace
ifequal 2, .SecondPlace
@ -61,13 +61,13 @@ RadioTower1FLuckyNumberManScript:
sjump .NoPrize
.GameOver:
writetext UnknownText_0x5cf7e
writetext RadioTower1FLuckyNumberManComeAgainText
waitbutton
closetext
end
.FirstPlace:
writetext UnknownText_0x5cfb5
writetext RadioTower1FLuckyNumberManPerfectMatchText
playsound SFX_1ST_PLACE
waitsfx
buttonsound
@ -78,7 +78,7 @@ RadioTower1FLuckyNumberManScript:
sjump .GameOver
.SecondPlace:
writetext UnknownText_0x5d023
writetext RadioTower1FLuckyNumberManOkayMatchText
playsound SFX_2ND_PLACE
waitsfx
buttonsound
@ -89,7 +89,7 @@ RadioTower1FLuckyNumberManScript:
sjump .GameOver
.ThirdPlace:
writetext UnknownText_0x5d076
writetext RadioTower1FLuckyNumberManWeakMatchText
playsound SFX_3RD_PLACE
waitsfx
buttonsound
@ -100,13 +100,13 @@ RadioTower1FLuckyNumberManScript:
sjump .GameOver
.NoPrize:
writetext UnknownText_0x5d0c0
writetext RadioTower1FLuckyNumberManNoneOfYourIDNumbersMatchText
waitbutton
closetext
end
.BagFull:
writetext UnknownText_0x5d0e6
writetext RadioTower1FLuckyNumberManNoRoomForYourPrizeText
waitbutton
closetext
end
@ -116,43 +116,43 @@ RadioTower1FRadioCardWomanScript:
opentext
checkflag ENGINE_RADIO_CARD
iftrue .GotCard
writetext UnknownText_0x5d12d
writetext RadioTower1FRadioCardWomanOfferQuizText
yesorno
iffalse .NoQuiz
writetext UnknownText_0x5d1f2
writetext RadioTower1FRadioCardWomanQuestion1Text
yesorno
iffalse .WrongAnswer
playsound SFX_ELEVATOR_END
waitsfx
writetext UnknownText_0x5d231
writetext RadioTower1FRadioCardWomanQuestion2Text
yesorno
iffalse .WrongAnswer
playsound SFX_ELEVATOR_END
waitsfx
writetext UnknownText_0x5d282
writetext RadioTower1FRadioCardWomanQuestion3Text
yesorno
iftrue .WrongAnswer
playsound SFX_ELEVATOR_END
waitsfx
writetext UnknownText_0x5d2bc
writetext RadioTower1FRadioCardWomanQuestion4Text
yesorno
iffalse .WrongAnswer
playsound SFX_ELEVATOR_END
waitsfx
writetext UnknownText_0x5d30e
writetext RadioTower1FRadioCardWomanQuestion5Text
yesorno
iftrue .WrongAnswer
playsound SFX_ELEVATOR_END
waitsfx
writetext UnknownText_0x5d37b
writetext RadioTower1FRadioCardWomanYouWinText
buttonsound
getstring STRING_BUFFER_4, .RadioCardText
scall .ReceiveItem
writetext UnknownText_0x5d3c0
writetext RadioTower1FPokegearIsARadioText
buttonsound
setflag ENGINE_RADIO_CARD
.GotCard:
writetext UnknownText_0x5d3e5
writetext RadioTower1FRadioCardWomanTuneInText
waitbutton
closetext
end
@ -166,13 +166,13 @@ RadioTower1FRadioCardWomanScript:
.WrongAnswer:
playsound SFX_WRONG
writetext UnknownText_0x5d409
writetext RadioTower1FRadioCardWomanWrongAnswerText
waitbutton
closetext
end
.NoQuiz:
writetext UnknownText_0x5d443
writetext RadioTower1FRadioCardWomanNotTakingQuizText
waitbutton
closetext
end
@ -200,28 +200,28 @@ RadioTower1FDirectory:
RadioTower1FLuckyChannelSign:
jumptext RadioTower1FLuckyChannelSignText
MovementData_0x5ce71:
RadioTower1FLuckyNumberManGoToPCMovement:
step RIGHT
turn_head UP
step_end
MovementData_0x5ce74:
RadioTower1FLuckyNumberManReturnToPlayerMovement:
step LEFT
turn_head UP
step_end
UnknownText_0x5ce77:
RadioTower1FReceptionistWelcomeText:
text "Welcome!"
done
UnknownText_0x5ce81:
RadioTower1FReceptionistNoToursText:
text "Hello. I'm sorry,"
line "but we're not"
cont "offering any tours"
cont "today."
done
UnknownText_0x5ceba:
RadioTower1FLuckyNumberManAskToPlayText:
text "Hi, are you here"
line "for the LUCKY NUM-"
cont "BER SHOW?"
@ -234,30 +234,30 @@ UnknownText_0x5ceba:
line "you win a prize."
done
UnknownText_0x5cf3a:
RadioTower1FLuckyNumberManThisWeeksIdIsText:
text "This week's ID"
line "number is @"
text_ram wStringBuffer3
text "."
done
UnknownText_0x5cf5a:
RadioTower1FLuckyNumberManCheckIfMatchText:
text "Let's see if you"
line "have a match."
done
UnknownText_0x5cf79:
RadioTower1FLuckyNumberManDotDotDotText:
text "<……>"
line "<……>"
done
UnknownText_0x5cf7e:
RadioTower1FLuckyNumberManComeAgainText:
text "Please come back"
line "next week for the"
cont "next LUCKY NUMBER."
done
UnknownText_0x5cfb5:
RadioTower1FLuckyNumberManPerfectMatchText:
text "Wow! You have a"
line "perfect match of"
cont "all five numbers!"
@ -269,7 +269,7 @@ UnknownText_0x5cfb5:
line "MASTER BALL!"
done
UnknownText_0x5d023:
RadioTower1FLuckyNumberManOkayMatchText:
text "Hey! You've"
line "matched the last"
cont "three numbers!"
@ -279,7 +279,7 @@ UnknownText_0x5d023:
cont "SHARE!"
done
UnknownText_0x5d076:
RadioTower1FLuckyNumberManWeakMatchText:
text "Ooh, you've"
line "matched the last"
cont "two numbers."
@ -288,12 +288,12 @@ UnknownText_0x5d076:
line "prize, a PP UP."
done
UnknownText_0x5d0c0:
RadioTower1FLuckyNumberManNoneOfYourIDNumbersMatchText:
text "Nope, none of your"
line "ID numbers match."
done
UnknownText_0x5d0e6:
RadioTower1FLuckyNumberManNoRoomForYourPrizeText:
text "You've got no room"
line "for your prize."
@ -301,7 +301,7 @@ UnknownText_0x5d0e6:
line "back right away."
done
UnknownText_0x5d12d:
RadioTower1FRadioCardWomanOfferQuizText:
text "We have a special"
line "quiz campaign on"
cont "right now."
@ -320,7 +320,7 @@ UnknownText_0x5d12d:
line "take the quiz?"
done
UnknownText_0x5d1f2:
RadioTower1FRadioCardWomanQuestion1Text:
text "Question 1:"
para "Is there a #MON"
@ -328,7 +328,7 @@ UnknownText_0x5d1f2:
cont "in the morning?"
done
UnknownText_0x5d231:
RadioTower1FRadioCardWomanQuestion2Text:
text "Correct!"
line "Question 2:"
@ -339,7 +339,7 @@ UnknownText_0x5d231:
line "BERRY at a MART."
done
UnknownText_0x5d282:
RadioTower1FRadioCardWomanQuestion3Text:
text "Bull's-eye!"
line "Question 3:"
@ -347,7 +347,7 @@ UnknownText_0x5d282:
line "the move FLASH?"
done
UnknownText_0x5d2bc:
RadioTower1FRadioCardWomanQuestion4Text:
text "So far so good!"
line "Question 4:"
@ -358,7 +358,7 @@ UnknownText_0x5d2bc:
line "#MON?"
done
UnknownText_0x5d30e:
RadioTower1FRadioCardWomanQuestion5Text:
text "Wow! Right again!"
line "Here's the final"
cont "question:"
@ -370,7 +370,7 @@ UnknownText_0x5d30e:
line "on their reels?"
done
UnknownText_0x5d37b:
RadioTower1FRadioCardWomanYouWinText:
text "Bingo! You got it!"
line "Congratulations!"
@ -378,18 +378,18 @@ UnknownText_0x5d37b:
line "a RADIO CARD!"
done
UnknownText_0x5d3c0:
RadioTower1FPokegearIsARadioText:
text "<PLAYER>'s #GEAR"
line "can now double as"
cont "a radio!"
done
UnknownText_0x5d3e5:
RadioTower1FRadioCardWomanTuneInText:
text "Please tune in to"
line "our radio shows."
done
UnknownText_0x5d409:
RadioTower1FRadioCardWomanWrongAnswerText:
text "Oh, dear."
line "Sorry, but you"
@ -397,7 +397,7 @@ UnknownText_0x5d409:
line "Please try again!"
done
UnknownText_0x5d443:
RadioTower1FRadioCardWomanNotTakingQuizText:
text "Oh. I see. Please"
line "see me if you"
cont "change your mind."

View File

@ -115,20 +115,20 @@ Buena:
readvar VAR_BLUECARDBALANCE
ifequal 30, .BlueCardCapped0
playmusic MUSIC_BUENAS_PASSWORD
writetext UnknownText_0x5de35
writetext RadioTower2FBuenaDoYouKnowPasswordText
special AskRememberPassword
iffalse .ForgotPassword
writetext UnknownText_0x5de84
writetext RadioTower2FBuenaJoinTheShowText
waitbutton
closetext
turnobject RADIOTOWER2F_BUENA, RIGHT
readvar VAR_FACING
ifnotequal RIGHT, .DontNeedToMove
applymovement PLAYER, MovementData_0x5d921
applymovement PLAYER, RadioTower2FPlayerWalksToMicrophoneMovement
.DontNeedToMove:
turnobject PLAYER, RIGHT
opentext
writetext UnknownText_0x5dedd
writetext RadioTower2FBuenaEveryoneSayPasswordText
waitbutton
closetext
turnobject RADIOTOWER2F_BUENA, DOWN
@ -137,7 +137,7 @@ Buena:
closetext
iffalse .WrongAnswer
opentext
writetext UnknownText_0x5dfc1
writetext RadioTower2FBuenaCorrectAnswerText
waitbutton
closetext
readvar VAR_BLUECARDBALANCE
@ -149,7 +149,7 @@ Buena:
pause 20
turnobject RADIOTOWER2F_BUENA, RIGHT
opentext
writetext UnknownText_0x5e054
writetext RadioTower2FBuenaThanksForComingText
waitbutton
closetext
special FadeOutMusic
@ -160,12 +160,12 @@ Buena:
end
.Introduction:
writetext UnknownText_0x5dcf4
writetext RadioTower2FBuenaShowIntroductionText
buttonsound
setevent EVENT_MET_BUENA
verbosegiveitem BLUE_CARD
.TuneIn:
writetext UnknownText_0x5de10
writetext RadioTower2FBuenaTuneInToMyShowText
waitbutton
closetext
checkcellnum PHONE_BUENA
@ -177,7 +177,7 @@ Buena:
end
.ForgotPassword:
writetext UnknownText_0x5df29
writetext RadioTower2FBuenaComeBackAfterListeningText
waitbutton
closetext
turnobject RADIOTOWER2F_BUENA, RIGHT
@ -187,7 +187,7 @@ Buena:
end
.PlayedAlready:
writetext UnknownText_0x5df6c
writetext RadioTower2FBuenaAlreadyPlayedText
waitbutton
closetext
checkcellnum PHONE_BUENA
@ -202,13 +202,13 @@ Buena:
.WrongAnswer:
setflag ENGINE_BUENAS_PASSWORD_2
opentext
writetext UnknownText_0x5e01c
writetext RadioTower2FBuenaDidYouForgetText
waitbutton
closetext
turnobject RADIOTOWER2F_BUENA, RIGHT
pause 20
opentext
writetext UnknownText_0x5e054
writetext RadioTower2FBuenaThanksForComingText
waitbutton
closetext
turnobject RADIOTOWER2F_BUENA, RIGHT
@ -218,13 +218,13 @@ Buena:
end
.MidRocketTakeover:
writetext UnknownText_0x5e0c2
writetext RadioTower2FBuenaPasswordIsHelpText
waitbutton
closetext
end
.NoBlueCard:
writetext UnknownText_0x5e192
writetext RadioTower2FBuenaNoBlueCardText
waitbutton
closetext
checkcellnum PHONE_BUENA
@ -236,7 +236,7 @@ Buena:
end
.BlueCardCapped0:
writetext UnknownText_0x5e0f1
writetext RadioTower2FBuenaCardIsFullText
waitbutton
closetext
checkcellnum PHONE_BUENA
@ -248,7 +248,7 @@ Buena:
end
.TooEarly:
writetext UnknownText_0x5e131
writetext RadioTower2FBuenaTuneInAfterSixText
waitbutton
closetext
checkcellnum PHONE_BUENA
@ -272,21 +272,21 @@ Buena:
setevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER_NO_BLUE_CARD
setevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER
opentext
writetext UnknownText_0x5e1ee
writetext RadioTower2FBuenaOfferPhoneNumberText
sjump .AskForNumber
.OfferedNumberBefore:
opentext
writetext UnknownText_0x5e2bf
writetext RadioTower2FBuenaOfferNumberAgainText
.AskForNumber:
askforphonenumber PHONE_BUENA
ifequal PHONE_CONTACTS_FULL, .PhoneFull
ifequal PHONE_CONTACT_REFUSED, .NumberDeclined
writetext UnknownText_0x5e2f3
writetext RadioTower2FRegisteredBuenasNumberText
playsound SFX_REGISTER_PHONE_NUMBER
waitsfx
buttonsound
writetext UnknownText_0x5e310
writetext RadioTower2FBuenaCallMeText
waitbutton
closetext
turnobject RADIOTOWER2F_BUENA, RIGHT
@ -294,14 +294,14 @@ Buena:
end
.NumberDeclined:
writetext UnknownText_0x5e33c
writetext RadioTower2FBuenaSadRejectedText
waitbutton
closetext
turnobject RADIOTOWER2F_BUENA, RIGHT
end
.PhoneFull:
writetext UnknownText_0x5e35e
writetext RadioTower2FBuenaYourPhoneIsFullText
waitbutton
closetext
turnobject RADIOTOWER2F_BUENA, RIGHT
@ -313,14 +313,14 @@ RadioTowerBuenaPrizeReceptionist:
opentext
checkitem BLUE_CARD
iffalse .NoCard
writetext UnknownText_0x5e392
writetext RadioTower2FBuenaReceptionistPointsForPrizesText
buttonsound
special BuenaPrize
closetext
end
.NoCard:
writetext UnknownText_0x5e3d8
writetext RadioTower2FBuenaReceptionistNoCardText
buttonsound
closetext
end
@ -337,7 +337,7 @@ RadioTower2FPokemonRadioSign:
RadioTower2FBookshelf:
jumpstd magazinebookshelf
MovementData_0x5d921:
RadioTower2FPlayerWalksToMicrophoneMovement:
slow_step DOWN
slow_step RIGHT
step_end
@ -468,7 +468,7 @@ GruntF2AfterBattleText:
line "I won't forget it!"
done
UnknownText_0x5dcf4:
RadioTower2FBuenaShowIntroductionText:
text "BUENA: Hi! I'm"
line "BUENA!"
@ -497,12 +497,12 @@ UnknownText_0x5dcf4:
line "point card!"
done
UnknownText_0x5de10:
RadioTower2FBuenaTuneInToMyShowText:
text "BUENA: Tune in to"
line "my PASSWORD SHOW!"
done
UnknownText_0x5de35:
RadioTower2FBuenaDoYouKnowPasswordText:
text "BUENA: Hi!"
line "Did you tune in to"
cont "my radio show?"
@ -511,7 +511,7 @@ UnknownText_0x5de35:
line "today's password?"
done
UnknownText_0x5de84:
RadioTower2FBuenaJoinTheShowText:
text "BUENA: Oh, wow!"
line "Thank you!"
@ -524,7 +524,7 @@ UnknownText_0x5de84:
line "Join the show."
done
UnknownText_0x5dedd:
RadioTower2FBuenaEveryoneSayPasswordText:
text "BUENA: Everyone"
line "ready?"
@ -535,7 +535,7 @@ UnknownText_0x5dedd:
line "<PLAY_G>!"
done
UnknownText_0x5df29:
RadioTower2FBuenaComeBackAfterListeningText:
text "BUENA: Come back"
line "after you listen"
@ -543,7 +543,7 @@ UnknownText_0x5df29:
line "Catch ya later!"
done
UnknownText_0x5df6c:
RadioTower2FBuenaAlreadyPlayedText:
text "BUENA: Sorry…"
para "You get just one"
@ -553,7 +553,7 @@ UnknownText_0x5df6c:
line "for another try!"
done
UnknownText_0x5dfc1:
RadioTower2FBuenaCorrectAnswerText:
text "BUENA: YIPPEE!"
line "That's right!"
@ -564,7 +564,7 @@ UnknownText_0x5dfc1:
line "point! Congrats!"
done
UnknownText_0x5e01c:
RadioTower2FBuenaDidYouForgetText:
text "BUENA: Aww…"
line "That's not it…"
@ -572,7 +572,7 @@ UnknownText_0x5e01c:
line "password?"
done
UnknownText_0x5e054:
RadioTower2FBuenaThanksForComingText:
text "BUENA: Yup! Our"
line "contestant was"
@ -586,14 +586,14 @@ UnknownText_0x5e054:
line "I'll be waiting!"
done
UnknownText_0x5e0c2:
RadioTower2FBuenaPasswordIsHelpText:
text "BUENA: Huh?"
line "Today's password?"
para "HELP, of course!"
done
UnknownText_0x5e0f1:
RadioTower2FBuenaCardIsFullText:
text "BUENA: Your BLUE"
line "CARD's full."
@ -601,7 +601,7 @@ UnknownText_0x5e0f1:
line "fabulous prize!"
done
UnknownText_0x5e131:
RadioTower2FBuenaTuneInAfterSixText:
text "BUENA: Tune in to"
line "PASSWORD every"
@ -612,7 +612,7 @@ UnknownText_0x5e131:
line "in for a visit!"
done
UnknownText_0x5e192:
RadioTower2FBuenaNoBlueCardText:
text "BUENA: Oh? You"
line "forgot to bring"
cont "your BLUE CARD?"
@ -622,7 +622,7 @@ UnknownText_0x5e192:
cont "don't have it."
done
UnknownText_0x5e1ee:
RadioTower2FBuenaOfferPhoneNumberText:
text "BUENA: Oh! Your"
line "BLUE CARD reached"
@ -643,7 +643,7 @@ UnknownText_0x5e1ee:
line "my phone number?"
done
UnknownText_0x5e2bf:
RadioTower2FBuenaOfferNumberAgainText:
text "BUENA: <PLAY_G>,"
line "do you want to"
@ -651,23 +651,23 @@ UnknownText_0x5e2bf:
line "number?"
done
UnknownText_0x5e2f3:
RadioTower2FRegisteredBuenasNumberText:
text "<PLAYER> registered"
line "BUENA's number."
done
UnknownText_0x5e310:
RadioTower2FBuenaCallMeText:
text "BUENA: I look"
line "forward to hearing"
cont "from you!"
done
UnknownText_0x5e33c:
RadioTower2FBuenaSadRejectedText:
text "BUENA: Aww… It's a"
line "special prize…"
done
UnknownText_0x5e35e:
RadioTower2FBuenaYourPhoneIsFullText:
text "BUENA: <PLAY_G>,"
line "your phone list"
@ -675,7 +675,7 @@ UnknownText_0x5e35e:
line "for me…"
done
UnknownText_0x5e392:
RadioTower2FBuenaReceptionistPointsForPrizesText:
text "You can cash in"
line "your saved points"
@ -683,7 +683,7 @@ UnknownText_0x5e392:
line "of your choice!"
done
UnknownText_0x5e3d8:
RadioTower2FBuenaReceptionistNoCardText:
text "You can't trade in"
line "points without"
cont "your BLUE CARD."

View File

@ -51,30 +51,30 @@ RadioTower3FCooltrainerFScript:
iftrue .NoRockets
checkevent EVENT_USED_THE_CARD_KEY_IN_THE_RADIO_TOWER
iftrue .UsedCardKey
writetext UnknownText_0x5e754
writetext RadioTower3FCooltrainerFPleaseSaveDirectorText
waitbutton
closetext
end
.UsedCardKey:
writetext UnknownText_0x5e7cb
writetext RadioTower3FCooltrainerFIsDirectorSafeText
waitbutton
closetext
end
.NoRockets:
writetext UnknownText_0x5e7e2
writetext RadioTower3FCooltrainerFYoureMyHeroText
buttonsound
verbosegiveitem TM_SUNNY_DAY
iffalse .NoRoom
writetext UnknownText_0x5e821
writetext RadioTower3FCooltrainerFItsSunnyDayText
waitbutton
closetext
setevent EVENT_GOT_SUNNY_DAY_FROM_RADIO_TOWER
end
.GotSunnyDay:
writetext UnknownText_0x5e85c
writetext RadioTower3FCooltrainerFYouWereMarvelousText
waitbutton
.NoRoom:
closetext
@ -189,7 +189,7 @@ RadioTower3FGymGuyText:
cont "clock too!"
done
UnknownText_0x5e754:
RadioTower3FCooltrainerFPleaseSaveDirectorText:
text "The TEAM ROCKET"
line "boss has locked"
cont "himself in."
@ -203,12 +203,12 @@ UnknownText_0x5e754:
para "Please save him!"
done
UnknownText_0x5e7cb:
RadioTower3FCooltrainerFIsDirectorSafeText:
text "Is the DIRECTOR"
line "safe?"
done
UnknownText_0x5e7e2:
RadioTower3FCooltrainerFYoureMyHeroText:
text "Thank you!"
line "You're my hero!"
@ -216,14 +216,14 @@ UnknownText_0x5e7e2:
line "my appreciation."
done
UnknownText_0x5e821:
RadioTower3FCooltrainerFItsSunnyDayText:
text "It's SUNNY DAY."
line "It powers up fire-"
cont "type moves for a"
cont "while."
done
UnknownText_0x5e85c:
RadioTower3FCooltrainerFYouWereMarvelousText:
text "You were simply"
line "marvelous!"
done

View File

@ -52,22 +52,22 @@ Route35NationalParkGate_MapScripts:
return
.LeavingContestEarly:
applymovement PLAYER, MovementData_0x6a2e2
applymovement PLAYER, Route35NationalParkGatePlayerApproachOfficer1Movement
turnobject ROUTE35NATIONALPARKGATE_OFFICER1, RIGHT
opentext
readvar VAR_CONTESTMINUTES
addval 1
getnum STRING_BUFFER_3
writetext UnknownText_0x6a79a
writetext Route35NationalParkGateOfficer1WantToFinishText
yesorno
iffalse .GoBackToContest
writetext UnknownText_0x6a7db
writetext Route35NationalParkGateOfficer1WaitAtNorthGateText
waitbutton
closetext
jumpstd bugcontestresultswarp
.GoBackToContest:
writetext UnknownText_0x6a823
writetext Route35NationalParkGateOfficer1OkGoFinishText
waitbutton
closetext
scall Route35NationalParkGate_EnterContest
@ -88,7 +88,7 @@ Route35OfficerScriptContest:
checkflag ENGINE_DAILY_BUG_CONTEST
iftrue Route35NationalParkGate_ContestIsOver
scall Route35NationalParkGate_GetDayOfWeek
writetext UnknownText_0x6a2eb
writetext Route35NationalParkGateOfficer1AskToParticipateText
yesorno
iffalse Route35NationalParkGate_DeclinedToParticipate
readvar VAR_PARTYCOUNT
@ -98,12 +98,12 @@ Route35OfficerScriptContest:
Route35NationalParkGate_OkayToProceed:
setflag ENGINE_BUG_CONTEST_TIMER
special PlayMapMusic
writetext UnknownText_0x6a39d
writetext Route35NationalParkGateOfficer1GiveParkBallsText
buttonsound
writetext UnknownText_0x6a3c7
writetext Route35NationalParkGatePlayerReceivedParkBallsText
playsound SFX_ITEM
waitsfx
writetext UnknownText_0x6a3e2
writetext Route35NationalParkGateOfficer1ExplainsRulesText
waitbutton
closetext
special GiveParkBalls
@ -118,11 +118,11 @@ Route35NationalParkGate_OkayToProceed:
Route35NationalParkGate_EnterContest:
readvar VAR_FACING
ifequal LEFT, Route35NationalParkGate_FacingLeft
applymovement PLAYER, MovementData_0x6a2e5
applymovement PLAYER, Route35NationalParkGatePlayerGoAroundOfficerAndEnterParkMovement
end
Route35NationalParkGate_FacingLeft:
applymovement PLAYER, MovementData_0x6a2e9
applymovement PLAYER, Route35NationalParkGatePlayerEnterParkMovement
end
Route35NationalParkGate_LeaveTheRestBehind:
@ -134,65 +134,65 @@ Route35NationalParkGate_LeaveTheRestBehind:
Route35NationalParkGate_LessThanFullParty:
special CheckFirstMonIsEgg
ifequal TRUE, Route35NationalParkGate_FirstMonIsEgg
writetext UnknownText_0x6a4c6
writetext Route35NationalParkGateOfficer1AskToUseFirstMonText
yesorno
iffalse Route35NationalParkGate_DeclinedToLeaveMonsBehind
special ContestDropOffMons
iftrue Route35NationalParkGate_FirstMonIsFainted
setevent EVENT_LEFT_MONS_WITH_CONTEST_OFFICER
writetext UnknownText_0x6a537
writetext Route35NationalParkGateOfficer1WellHoldYourMonText
buttonsound
writetext UnknownText_0x6a56b
writetext Route35NationalParkGatePlayersMonLeftWithHelperText
playsound SFX_GOT_SAFARI_BALLS
waitsfx
buttonsound
sjump Route35NationalParkGate_OkayToProceed
Route35NationalParkGate_DeclinedToParticipate:
writetext UnknownText_0x6a5dc
writetext Route35NationalParkGateOfficer1TakePartInFutureText
waitbutton
closetext
end
Route35NationalParkGate_DeclinedToLeaveMonsBehind:
writetext UnknownText_0x6a597
writetext Route35NationalParkGateOfficer1ChooseMonAndComeBackText
waitbutton
closetext
end
Route35NationalParkGate_FirstMonIsFainted:
writetext UnknownText_0x6a608
writetext Route35NationalParkGateOfficer1FirstMonCantBattleText
waitbutton
closetext
end
Route35NationalParkGate_NoRoomInBox:
writetext UnknownText_0x6a67c
writetext Route35NationalParkGateOfficer1MakeRoomText
waitbutton
closetext
end
Route35NationalParkGate_FirstMonIsEgg:
writetext UnknownText_0x6a71f
writetext Route35NationalParkGateOfficer1EggAsFirstMonText
waitbutton
closetext
end
Route35NationalParkGate_ContestIsOver:
writetext UnknownText_0x6a84f
writetext Route35NationalParkGateOfficer1ContestIsOverText
waitbutton
closetext
end
Route35NationalParkGate_NoContestToday:
jumptextfaceplayer UnknownText_0x6a894
jumptextfaceplayer Route35NationalParkGateOfficer1WeHoldContestsText
Route35NationalParkGateOfficerScript:
faceplayer
opentext
checkflag ENGINE_DAILY_BUG_CONTEST
iftrue Route35NationalParkGate_ContestIsOver
writetext UnknownText_0x6a894
writetext Route35NationalParkGateOfficer1WeHoldContestsText
waitbutton
closetext
end
@ -207,22 +207,22 @@ Route35NationalParkGate_GetDayOfWeek:
jumpstd daytotext
end
MovementData_0x6a2e2:
Route35NationalParkGatePlayerApproachOfficer1Movement:
step DOWN
turn_head LEFT
step_end
MovementData_0x6a2e5:
Route35NationalParkGatePlayerGoAroundOfficerAndEnterParkMovement:
step RIGHT
step UP
step UP
step_end
MovementData_0x6a2e9:
Route35NationalParkGatePlayerEnterParkMovement:
step UP
step_end
UnknownText_0x6a2eb:
Route35NationalParkGateOfficer1AskToParticipateText:
text "Today's @"
text_ram wStringBuffer3
text "."
@ -244,18 +244,18 @@ UnknownText_0x6a2eb:
line "give it a try?"
done
UnknownText_0x6a39d:
Route35NationalParkGateOfficer1GiveParkBallsText:
text "Here are the PARK"
line "BALLS for the"
cont "Contest."
done
UnknownText_0x6a3c7:
Route35NationalParkGatePlayerReceivedParkBallsText:
text "<PLAYER> received"
line "20 PARK BALLS."
done
UnknownText_0x6a3e2:
Route35NationalParkGateOfficer1ExplainsRulesText:
text "The person who"
line "gets the strong-"
cont "est bug #MON"
@ -279,7 +279,7 @@ UnknownText_0x6a3e2:
line "find!"
done
UnknownText_0x6a4c6:
Route35NationalParkGateOfficer1AskToUseFirstMonText:
text "Uh-oh…"
para "You have more than"
@ -297,19 +297,19 @@ UnknownText_0x6a4c6:
line "you?"
done
UnknownText_0x6a537:
Route35NationalParkGateOfficer1WellHoldYourMonText:
text "Fine, we'll hold"
line "your other #MON"
cont "while you compete."
done
UnknownText_0x6a56b:
Route35NationalParkGatePlayersMonLeftWithHelperText:
text "<PLAYER>'s #MON"
line "were left with the"
cont "CONTEST HELPER."
done
UnknownText_0x6a597:
Route35NationalParkGateOfficer1ChooseMonAndComeBackText:
text "Please choose the"
line "#MON to be used"
@ -317,13 +317,13 @@ UnknownText_0x6a597:
line "then come see me."
done
UnknownText_0x6a5dc:
Route35NationalParkGateOfficer1TakePartInFutureText:
text "OK. We hope you'll"
line "take part in the"
cont "future."
done
UnknownText_0x6a608:
Route35NationalParkGateOfficer1FirstMonCantBattleText:
text "Uh-oh…"
line "The first #MON"
@ -337,7 +337,7 @@ UnknownText_0x6a608:
line "then come see me."
done
UnknownText_0x6a67c:
Route35NationalParkGateOfficer1MakeRoomText:
text "Uh-oh…"
line "Both your party"
@ -355,7 +355,7 @@ UnknownText_0x6a67c:
line "come see me."
done
UnknownText_0x6a71f:
Route35NationalParkGateOfficer1EggAsFirstMonText:
text "Uh-oh…"
line "You have an EGG as"
@ -369,7 +369,7 @@ UnknownText_0x6a71f:
line "then come see me."
done
UnknownText_0x6a79a:
Route35NationalParkGateOfficer1WantToFinishText:
text "You still have @"
text_ram wStringBuffer3
text_start
@ -379,7 +379,7 @@ UnknownText_0x6a79a:
line "finish now?"
done
UnknownText_0x6a7db:
Route35NationalParkGateOfficer1WaitAtNorthGateText:
text "OK. Please wait at"
line "the North Gate for"
@ -387,13 +387,13 @@ UnknownText_0x6a7db:
line "of the winners."
done
UnknownText_0x6a823:
Route35NationalParkGateOfficer1OkGoFinishText:
text "OK. Please get"
line "back outside and"
cont "finish up."
done
UnknownText_0x6a84f:
Route35NationalParkGateOfficer1ContestIsOverText:
text "Today's Contest is"
line "over. We hope you"
@ -401,7 +401,7 @@ UnknownText_0x6a84f:
line "in the future."
done
UnknownText_0x6a894:
Route35NationalParkGateOfficer1WeHoldContestsText:
text "We hold Contests"
line "regularly in the"

View File

@ -67,10 +67,10 @@ Route36NationalParkGate_MapScripts:
readvar VAR_CONTESTMINUTES
addval 1
getnum STRING_BUFFER_3
writetext UnknownText_0x6b284
writetext Route36NationalParkGateOfficer1WantToFinishText
yesorno
iffalse .GoBackToContest
writetext UnknownText_0x6b2c5
writetext Route36NationalParkGateOfficer1WaitHereForAnnouncementText
waitbutton
closetext
special FadeBlackQuickly
@ -78,13 +78,13 @@ Route36NationalParkGate_MapScripts:
scall .CopyContestants
disappear ROUTE36NATIONALPARKGATE_OFFICER1
appear ROUTE36NATIONALPARKGATE_OFFICER2
applymovement PLAYER, MovementData_0x6add1
applymovement PLAYER, Route36NationalParkGatePlayerWaitWithContestantsMovement
pause 15
special FadeInQuickly
jumpstd bugcontestresults
.GoBackToContest:
writetext UnknownText_0x6b300
writetext Route36NationalParkGateOfficer1OkGoFinishText
waitbutton
closetext
turnobject PLAYER, LEFT
@ -149,7 +149,7 @@ Route36OfficerScriptContest:
checkflag ENGINE_DAILY_BUG_CONTEST
iftrue Route36Officer_ContestHasConcluded
scall Route36ParkGate_DayToText
writetext UnknownText_0x6add5
writetext Route36NationalParkGateOfficer1AskToParticipateText
yesorno
iffalse .DecidedNotToJoinContest
readvar VAR_PARTYCOUNT
@ -159,13 +159,13 @@ Route36OfficerScriptContest:
.ResumeStartingContest:
setflag ENGINE_BUG_CONTEST_TIMER
special PlayMapMusic
writetext UnknownText_0x6ae87
writetext Route36NationalParkGateOfficer1GiveParkBallsText
buttonsound
waitsfx
writetext UnknownText_0x6aeb1
writetext Route36NationalParkGatePlayerReceivedParkBallsText
playsound SFX_ITEM
waitsfx
writetext UnknownText_0x6aecc
writetext Route36NationalParkGateOfficer1ExplainsRulesText
waitbutton
closetext
setflag ENGINE_BUG_CONTEST_TIMER
@ -186,46 +186,46 @@ Route36OfficerScriptContest:
.ContinueLeavingMons:
special CheckFirstMonIsEgg
ifequal TRUE, .FirstMonIsEgg
writetext UnknownText_0x6afb0
writetext Route36NationalParkGateOfficer1AskToUseFirstMonText
yesorno
iffalse .RefusedToLeaveMons
special ContestDropOffMons
iftrue .FirstMonIsFainted
setevent EVENT_LEFT_MONS_WITH_CONTEST_OFFICER
writetext UnknownText_0x6b021
writetext Route36NationalParkGateOfficer1WellHoldYourMonText
buttonsound
writetext UnknownText_0x6b055
writetext Route36NationalParkGatePlayersMonLeftWithHelperText
playsound SFX_GOT_SAFARI_BALLS
waitsfx
buttonsound
sjump .ResumeStartingContest
.DecidedNotToJoinContest:
writetext UnknownText_0x6b0c6
writetext Route36NationalParkGateOfficer1TakePartInFutureText
waitbutton
closetext
end
.RefusedToLeaveMons:
writetext UnknownText_0x6b081
writetext Route36NationalParkGateOfficer1ChooseMonAndComeBackText
waitbutton
closetext
end
.FirstMonIsFainted:
writetext UnknownText_0x6b0f2
writetext Route36NationalParkGateOfficer1FirstMonCantBattleText
waitbutton
closetext
end
.BoxFull:
writetext UnknownText_0x6b166
writetext Route36NationalParkGateOfficer1MakeRoomText
waitbutton
closetext
end
.FirstMonIsEgg:
writetext UnknownText_0x6b209
writetext Route36NationalParkGateOfficer1EggAsFirstMonText
waitbutton
closetext
end
@ -239,13 +239,13 @@ Route36Officer_ContestHasConcluded:
iftrue .GoldBerry
checkevent EVENT_CONTEST_OFFICER_HAS_BERRY
iftrue .Berry
writetext UnknownText_0x6b32b
writetext Route36NationalParkGateOfficer1ContestIsOverText
waitbutton
closetext
end
.Sunstone:
writetext UnknownText_0x6b97f
writetext Route36NationalParkGateOfficer1HeresThePrizeText
buttonsound
verbosegiveitem SUN_STONE
iffalse .BagFull
@ -254,7 +254,7 @@ Route36Officer_ContestHasConcluded:
end
.Everstone:
writetext UnknownText_0x6b97f
writetext Route36NationalParkGateOfficer1HeresThePrizeText
buttonsound
verbosegiveitem EVERSTONE
iffalse .BagFull
@ -263,7 +263,7 @@ Route36Officer_ContestHasConcluded:
end
.GoldBerry:
writetext UnknownText_0x6b97f
writetext Route36NationalParkGateOfficer1HeresThePrizeText
buttonsound
verbosegiveitem GOLD_BERRY
iffalse .BagFull
@ -272,7 +272,7 @@ Route36Officer_ContestHasConcluded:
end
.Berry:
writetext UnknownText_0x6b97f
writetext Route36NationalParkGateOfficer1HeresThePrizeText
buttonsound
verbosegiveitem BERRY
iffalse .BagFull
@ -281,20 +281,20 @@ Route36Officer_ContestHasConcluded:
end
.BagFull:
writetext UnknownText_0x6b910
writetext Route36NationalParkGateOfficer1WellHoldPrizeText
waitbutton
closetext
end
_ContestNotOn:
jumptextfaceplayer UnknownText_0x6b370
jumptextfaceplayer Route36NationalParkGateOfficer1SomeMonOnlySeenInParkText
Route36NationalParkGateOfficerScript:
faceplayer
opentext
checkflag ENGINE_DAILY_BUG_CONTEST
iftrue Route36Officer_ContestHasConcluded
writetext UnknownText_0x6b370
writetext Route36NationalParkGateOfficer1SomeMonOnlySeenInParkText
waitbutton
closetext
end
@ -467,13 +467,13 @@ UnusedBugCatchingContestExplanationSign:
; duplicate of BugCatchingContestExplanationSign in Route35NationalParkGate.asm
jumptext UnusedBugCatchingContestExplanationText
MovementData_0x6add1:
Route36NationalParkGatePlayerWaitWithContestantsMovement:
big_step DOWN
big_step RIGHT
turn_head UP
step_end
UnknownText_0x6add5:
Route36NationalParkGateOfficer1AskToParticipateText:
text "Today's @"
text_ram wStringBuffer3
text "."
@ -495,18 +495,18 @@ UnknownText_0x6add5:
line "give it a try?"
done
UnknownText_0x6ae87:
Route36NationalParkGateOfficer1GiveParkBallsText:
text "Here are the PARK"
line "BALLS for the"
cont "Contest."
done
UnknownText_0x6aeb1:
Route36NationalParkGatePlayerReceivedParkBallsText:
text "<PLAYER> received"
line "20 PARK BALLS."
done
UnknownText_0x6aecc:
Route36NationalParkGateOfficer1ExplainsRulesText:
text "The person who"
line "gets the strong-"
cont "est bug #MON"
@ -530,7 +530,7 @@ UnknownText_0x6aecc:
line "find!"
done
UnknownText_0x6afb0:
Route36NationalParkGateOfficer1AskToUseFirstMonText:
text "Uh-oh…"
para "You have more than"
@ -548,19 +548,19 @@ UnknownText_0x6afb0:
line "you?"
done
UnknownText_0x6b021:
Route36NationalParkGateOfficer1WellHoldYourMonText:
text "Fine, we'll hold"
line "your other #MON"
cont "while you compete."
done
UnknownText_0x6b055:
Route36NationalParkGatePlayersMonLeftWithHelperText:
text "<PLAYER>'s #MON"
line "were left with the"
cont "CONTEST HELPER."
done
UnknownText_0x6b081:
Route36NationalParkGateOfficer1ChooseMonAndComeBackText:
text "Please choose the"
line "#MON to be used"
@ -568,13 +568,13 @@ UnknownText_0x6b081:
line "then come see me."
done
UnknownText_0x6b0c6:
Route36NationalParkGateOfficer1TakePartInFutureText:
text "OK. We hope you'll"
line "take part in the"
cont "future."
done
UnknownText_0x6b0f2:
Route36NationalParkGateOfficer1FirstMonCantBattleText:
text "Uh-oh…"
line "The first #MON"
@ -588,7 +588,7 @@ UnknownText_0x6b0f2:
line "then come see me."
done
UnknownText_0x6b166:
Route36NationalParkGateOfficer1MakeRoomText:
text "Uh-oh…"
line "Both your party"
@ -606,7 +606,7 @@ UnknownText_0x6b166:
line "come see me."
done
UnknownText_0x6b209:
Route36NationalParkGateOfficer1EggAsFirstMonText:
text "Uh-oh…"
line "You have an EGG as"
@ -620,7 +620,7 @@ UnknownText_0x6b209:
line "then come see me."
done
UnknownText_0x6b284:
Route36NationalParkGateOfficer1WantToFinishText:
text "You still have @"
text_ram wStringBuffer3
text_start
@ -630,7 +630,7 @@ UnknownText_0x6b284:
line "finish now?"
done
UnknownText_0x6b2c5:
Route36NationalParkGateOfficer1WaitHereForAnnouncementText:
text "OK. Please wait"
line "here for the"
@ -638,13 +638,13 @@ UnknownText_0x6b2c5:
line "the winners."
done
UnknownText_0x6b300:
Route36NationalParkGateOfficer1OkGoFinishText:
text "OK. Please go back"
line "outside and finish"
cont "up."
done
UnknownText_0x6b32b:
Route36NationalParkGateOfficer1ContestIsOverText:
text "Today's Contest is"
line "over. We hope you"
@ -652,7 +652,7 @@ UnknownText_0x6b32b:
line "in the future."
done
UnknownText_0x6b370:
Route36NationalParkGateOfficer1SomeMonOnlySeenInParkText:
text "Some #MON can"
line "only be seen in"
cont "the PARK."
@ -829,7 +829,7 @@ UnusedBugCatchingContestExplanationText:
line "the contest."
done
UnknownText_0x6b910:
Route36NationalParkGateOfficer1WellHoldPrizeText:
text "Uh-oh… Your PACK"
line "is full."
@ -841,7 +841,7 @@ UnknownText_0x6b910:
line "then come see me."
done
UnknownText_0x6b97f:
Route36NationalParkGateOfficer1HeresThePrizeText:
text "<PLAYER>?"
para "Here's the prize"