Adding labels to placeholders (UnknownText, MovementData) in the maps folder (#618)

Adding labels to placeholders (UnknownText, MovementData) in the maps folder

* KurtsHouse.asm
* RadioTower[1/2/3]F.asm
* Route[35/36]NationalParkGate.asm
This commit is contained in:
DeeDeeG
2019-04-13 11:49:42 -04:00
committed by Rangi
parent 9c0ef59cb0
commit 31dc62ec5d
6 changed files with 237 additions and 237 deletions

View File

@@ -3,8 +3,8 @@
const RADIOTOWER1F_LASS
const RADIOTOWER1F_YOUNGSTER
const RADIOTOWER1F_ROCKET
const RADIOTOWER1F_GENTLEMAN
const RADIOTOWER1F_COOLTRAINER_F
const RADIOTOWER1F_LUCKYNUMBERMAN
const RADIOTOWER1F_CARD_WOMAN
RadioTower1F_MapScripts:
db 0 ; scene scripts
@@ -16,13 +16,13 @@ RadioTower1FReceptionistScript:
opentext
checkflag ENGINE_ROCKETS_IN_RADIO_TOWER
iftrue .Rockets
writetext UnknownText_0x5ce77
writetext RadioTower1FReceptionistWelcomeText
waitbutton
closetext
end
.Rockets:
writetext UnknownText_0x5ce81
writetext RadioTower1FReceptionistNoToursText
waitbutton
closetext
end
@@ -30,7 +30,7 @@ RadioTower1FReceptionistScript:
RadioTower1FLuckyNumberManScript:
faceplayer
opentext
writetext UnknownText_0x5ceba
writetext RadioTower1FLuckyNumberManAskToPlayText
buttonsound
special CheckLuckyNumberShowFlag
iffalse .skip
@@ -39,21 +39,21 @@ RadioTower1FLuckyNumberManScript:
special PrintTodaysLuckyNumber
checkflag ENGINE_LUCKY_NUMBER_SHOW
iftrue .GameOver
writetext UnknownText_0x5cf3a
writetext RadioTower1FLuckyNumberManThisWeeksIdIsText
buttonsound
closetext
applymovement RADIOTOWER1F_GENTLEMAN, MovementData_0x5ce71
applymovement RADIOTOWER1F_LUCKYNUMBERMAN, RadioTower1FLuckyNumberManGoToPCMovement
opentext
writetext UnknownText_0x5cf5a
writetext RadioTower1FLuckyNumberManCheckIfMatchText
buttonsound
waitsfx
writetext UnknownText_0x5cf79
writetext RadioTower1FLuckyNumberManDotDotDotText
playsound SFX_DEX_FANFARE_20_49
waitsfx
buttonsound
special CheckForLuckyNumberWinners
closetext
applymovement RADIOTOWER1F_GENTLEMAN, MovementData_0x5ce74
applymovement RADIOTOWER1F_LUCKYNUMBERMAN, RadioTower1FLuckyNumberManReturnToPlayerMovement
opentext
ifequal 1, .FirstPlace
ifequal 2, .SecondPlace
@@ -61,13 +61,13 @@ RadioTower1FLuckyNumberManScript:
sjump .NoPrize
.GameOver:
writetext UnknownText_0x5cf7e
writetext RadioTower1FLuckyNumberManComeAgainText
waitbutton
closetext
end
.FirstPlace:
writetext UnknownText_0x5cfb5
writetext RadioTower1FLuckyNumberManPerfectMatchText
playsound SFX_1ST_PLACE
waitsfx
buttonsound
@@ -78,7 +78,7 @@ RadioTower1FLuckyNumberManScript:
sjump .GameOver
.SecondPlace:
writetext UnknownText_0x5d023
writetext RadioTower1FLuckyNumberManOkayMatchText
playsound SFX_2ND_PLACE
waitsfx
buttonsound
@@ -89,7 +89,7 @@ RadioTower1FLuckyNumberManScript:
sjump .GameOver
.ThirdPlace:
writetext UnknownText_0x5d076
writetext RadioTower1FLuckyNumberManWeakMatchText
playsound SFX_3RD_PLACE
waitsfx
buttonsound
@@ -100,13 +100,13 @@ RadioTower1FLuckyNumberManScript:
sjump .GameOver
.NoPrize:
writetext UnknownText_0x5d0c0
writetext RadioTower1FLuckyNumberManNoneOfYourIDNumbersMatchText
waitbutton
closetext
end
.BagFull:
writetext UnknownText_0x5d0e6
writetext RadioTower1FLuckyNumberManNoRoomForYourPrizeText
waitbutton
closetext
end
@@ -116,43 +116,43 @@ RadioTower1FRadioCardWomanScript:
opentext
checkflag ENGINE_RADIO_CARD
iftrue .GotCard
writetext UnknownText_0x5d12d
writetext RadioTower1FRadioCardWomanOfferQuizText
yesorno
iffalse .NoQuiz
writetext UnknownText_0x5d1f2
writetext RadioTower1FRadioCardWomanQuestion1Text
yesorno
iffalse .WrongAnswer
playsound SFX_ELEVATOR_END
waitsfx
writetext UnknownText_0x5d231
writetext RadioTower1FRadioCardWomanQuestion2Text
yesorno
iffalse .WrongAnswer
playsound SFX_ELEVATOR_END
waitsfx
writetext UnknownText_0x5d282
writetext RadioTower1FRadioCardWomanQuestion3Text
yesorno
iftrue .WrongAnswer
playsound SFX_ELEVATOR_END
waitsfx
writetext UnknownText_0x5d2bc
writetext RadioTower1FRadioCardWomanQuestion4Text
yesorno
iffalse .WrongAnswer
playsound SFX_ELEVATOR_END
waitsfx
writetext UnknownText_0x5d30e
writetext RadioTower1FRadioCardWomanQuestion5Text
yesorno
iftrue .WrongAnswer
playsound SFX_ELEVATOR_END
waitsfx
writetext UnknownText_0x5d37b
writetext RadioTower1FRadioCardWomanYouWinText
buttonsound
getstring STRING_BUFFER_4, .RadioCardText
scall .ReceiveItem
writetext UnknownText_0x5d3c0
writetext RadioTower1FPokegearIsARadioText
buttonsound
setflag ENGINE_RADIO_CARD
.GotCard:
writetext UnknownText_0x5d3e5
writetext RadioTower1FRadioCardWomanTuneInText
waitbutton
closetext
end
@@ -166,13 +166,13 @@ RadioTower1FRadioCardWomanScript:
.WrongAnswer:
playsound SFX_WRONG
writetext UnknownText_0x5d409
writetext RadioTower1FRadioCardWomanWrongAnswerText
waitbutton
closetext
end
.NoQuiz:
writetext UnknownText_0x5d443
writetext RadioTower1FRadioCardWomanNotTakingQuizText
waitbutton
closetext
end
@@ -200,28 +200,28 @@ RadioTower1FDirectory:
RadioTower1FLuckyChannelSign:
jumptext RadioTower1FLuckyChannelSignText
MovementData_0x5ce71:
RadioTower1FLuckyNumberManGoToPCMovement:
step RIGHT
turn_head UP
step_end
MovementData_0x5ce74:
RadioTower1FLuckyNumberManReturnToPlayerMovement:
step LEFT
turn_head UP
step_end
UnknownText_0x5ce77:
RadioTower1FReceptionistWelcomeText:
text "Welcome!"
done
UnknownText_0x5ce81:
RadioTower1FReceptionistNoToursText:
text "Hello. I'm sorry,"
line "but we're not"
cont "offering any tours"
cont "today."
done
UnknownText_0x5ceba:
RadioTower1FLuckyNumberManAskToPlayText:
text "Hi, are you here"
line "for the LUCKY NUM-"
cont "BER SHOW?"
@@ -234,30 +234,30 @@ UnknownText_0x5ceba:
line "you win a prize."
done
UnknownText_0x5cf3a:
RadioTower1FLuckyNumberManThisWeeksIdIsText:
text "This week's ID"
line "number is @"
text_ram wStringBuffer3
text "."
done
UnknownText_0x5cf5a:
RadioTower1FLuckyNumberManCheckIfMatchText:
text "Let's see if you"
line "have a match."
done
UnknownText_0x5cf79:
RadioTower1FLuckyNumberManDotDotDotText:
text "<……>"
line "<……>"
done
UnknownText_0x5cf7e:
RadioTower1FLuckyNumberManComeAgainText:
text "Please come back"
line "next week for the"
cont "next LUCKY NUMBER."
done
UnknownText_0x5cfb5:
RadioTower1FLuckyNumberManPerfectMatchText:
text "Wow! You have a"
line "perfect match of"
cont "all five numbers!"
@@ -269,7 +269,7 @@ UnknownText_0x5cfb5:
line "MASTER BALL!"
done
UnknownText_0x5d023:
RadioTower1FLuckyNumberManOkayMatchText:
text "Hey! You've"
line "matched the last"
cont "three numbers!"
@@ -279,7 +279,7 @@ UnknownText_0x5d023:
cont "SHARE!"
done
UnknownText_0x5d076:
RadioTower1FLuckyNumberManWeakMatchText:
text "Ooh, you've"
line "matched the last"
cont "two numbers."
@@ -288,12 +288,12 @@ UnknownText_0x5d076:
line "prize, a PP UP."
done
UnknownText_0x5d0c0:
RadioTower1FLuckyNumberManNoneOfYourIDNumbersMatchText:
text "Nope, none of your"
line "ID numbers match."
done
UnknownText_0x5d0e6:
RadioTower1FLuckyNumberManNoRoomForYourPrizeText:
text "You've got no room"
line "for your prize."
@@ -301,7 +301,7 @@ UnknownText_0x5d0e6:
line "back right away."
done
UnknownText_0x5d12d:
RadioTower1FRadioCardWomanOfferQuizText:
text "We have a special"
line "quiz campaign on"
cont "right now."
@@ -320,7 +320,7 @@ UnknownText_0x5d12d:
line "take the quiz?"
done
UnknownText_0x5d1f2:
RadioTower1FRadioCardWomanQuestion1Text:
text "Question 1:"
para "Is there a #MON"
@@ -328,7 +328,7 @@ UnknownText_0x5d1f2:
cont "in the morning?"
done
UnknownText_0x5d231:
RadioTower1FRadioCardWomanQuestion2Text:
text "Correct!"
line "Question 2:"
@@ -339,7 +339,7 @@ UnknownText_0x5d231:
line "BERRY at a MART."
done
UnknownText_0x5d282:
RadioTower1FRadioCardWomanQuestion3Text:
text "Bull's-eye!"
line "Question 3:"
@@ -347,7 +347,7 @@ UnknownText_0x5d282:
line "the move FLASH?"
done
UnknownText_0x5d2bc:
RadioTower1FRadioCardWomanQuestion4Text:
text "So far so good!"
line "Question 4:"
@@ -358,7 +358,7 @@ UnknownText_0x5d2bc:
line "#MON?"
done
UnknownText_0x5d30e:
RadioTower1FRadioCardWomanQuestion5Text:
text "Wow! Right again!"
line "Here's the final"
cont "question:"
@@ -370,7 +370,7 @@ UnknownText_0x5d30e:
line "on their reels?"
done
UnknownText_0x5d37b:
RadioTower1FRadioCardWomanYouWinText:
text "Bingo! You got it!"
line "Congratulations!"
@@ -378,18 +378,18 @@ UnknownText_0x5d37b:
line "a RADIO CARD!"
done
UnknownText_0x5d3c0:
RadioTower1FPokegearIsARadioText:
text "<PLAYER>'s #GEAR"
line "can now double as"
cont "a radio!"
done
UnknownText_0x5d3e5:
RadioTower1FRadioCardWomanTuneInText:
text "Please tune in to"
line "our radio shows."
done
UnknownText_0x5d409:
RadioTower1FRadioCardWomanWrongAnswerText:
text "Oh, dear."
line "Sorry, but you"
@@ -397,7 +397,7 @@ UnknownText_0x5d409:
line "Please try again!"
done
UnknownText_0x5d443:
RadioTower1FRadioCardWomanNotTakingQuizText:
text "Oh. I see. Please"
line "see me if you"
cont "change your mind."