You've already forked pokecrystal-board
mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2025-04-09 05:44:44 -07:00
Organize the engine/ directory, take 3
Renamed `title` to `movies`. Moved some functions from `engine/routines/` to their fitting directories, and cleaned up the base `engine/` directory. Moved `engine/pokemon/tmhm.asm` back to `engine/items/`. Made a new subdirectory: * engine/tilesets: Contains all map-related graphics routines.
This commit is contained in:
21
engine/pokegear/townmap_convertlinebreakcharacters.asm
Normal file
21
engine/pokegear/townmap_convertlinebreakcharacters.asm
Normal file
@@ -0,0 +1,21 @@
|
||||
TownMap_ConvertLineBreakCharacters: ; 1de2c5
|
||||
ld hl, wStringBuffer1
|
||||
.loop
|
||||
ld a, [hl]
|
||||
cp "@"
|
||||
jr z, .end
|
||||
cp "%"
|
||||
jr z, .line_break
|
||||
cp "¯"
|
||||
jr z, .line_break
|
||||
inc hl
|
||||
jr .loop
|
||||
|
||||
.line_break
|
||||
ld [hl], "<LNBRK>"
|
||||
|
||||
.end
|
||||
ld de, wStringBuffer1
|
||||
hlcoord 9, 0
|
||||
call PlaceString
|
||||
ret
|
Reference in New Issue
Block a user