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Organize the engine/ directory, take 3
Renamed `title` to `movies`. Moved some functions from `engine/routines/` to their fitting directories, and cleaned up the base `engine/` directory. Moved `engine/pokemon/tmhm.asm` back to `engine/items/`. Made a new subdirectory: * engine/tilesets: Contains all map-related graphics routines.
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File diff suppressed because it is too large
Load Diff
49
engine/items/tmhm2.asm
Executable file
49
engine/items/tmhm2.asm
Executable file
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CanLearnTMHMMove: ; 11639
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ld a, [wCurPartySpecies]
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ld [wCurSpecies], a
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call GetBaseData
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ld hl, wBaseTMHM
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push hl
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ld a, [wPutativeTMHMMove]
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ld b, a
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ld c, 0
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ld hl, TMHMMoves
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.loop
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ld a, [hli]
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and a
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jr z, .end
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cp b
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jr z, .asm_11659
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inc c
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jr .loop
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.asm_11659
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pop hl
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ld b, CHECK_FLAG
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push de
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ld d, 0
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predef SmallFarFlagAction
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pop de
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ret
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.end
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pop hl
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ld c, 0
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ret
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; 1166a
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GetTMHMMove: ; 1166a
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ld a, [wd265]
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dec a
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ld hl, TMHMMoves
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ld b, 0
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ld c, a
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add hl, bc
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ld a, [hl]
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ld [wd265], a
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ret
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; 1167a
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INCLUDE "data/moves/tmhm_moves.asm"
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