Add MobileError-related labels

This function is called from a few different places in the mobile code,
including from one special that is only executed when the
BattleTowerRoomMenu special returns with a non-zero code.

Since that special causes a blue "error" screen to appear, that looks
the exact same as the one you'd get when trying to connect from the
mobile trade corner/battle colosseum in a Pokémon Center's top floor,
and this function contains a bunch of japanese strings in a jumptable, I
think it's reasonable to assume it should be called
"DisplayMobileError".
This commit is contained in:
mid-kid
2017-11-26 11:35:13 +01:00
parent 89d6a24644
commit 09d9f2c1ef
6 changed files with 13 additions and 13 deletions

View File

@@ -3003,7 +3003,7 @@ Function17e309: ; 17e309
call ClearScreen
call Function17e349
call Function17d5f6
callba Function17f555
callba DisplayMobileError
call Function17e349
call Function17dcaf
xor a
@@ -4623,7 +4623,7 @@ Function17f524: ; 17f524
jr .asm_17f536
; 17f53d
Function17f53d: ; 17f53d
BattleTowerMobileError: ; 17f53d
call FadeToMenu
xor a
ld [wc303], a
@@ -4632,7 +4632,7 @@ Function17f53d: ; 17f53d
ld a, $1
ld [rSVBK], a
call Function17f555
call DisplayMobileError
pop af
ld [rSVBK], a
@@ -4640,7 +4640,7 @@ Function17f53d: ; 17f53d
ret
; 17f555
Function17f555: ; 17f555
DisplayMobileError: ; 17f555
.loop
call JoyTextDelay
call .RunJumptable