pokecrystal-board/engine/events/buena.asm

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NASM
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BuenasPassword:
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xor a
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ld [wWhichIndexSet], a
ld hl, .MenuHeader
call CopyMenuHeader
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ld a, [wBuenasPassword]
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ld c, a
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farcall GetBuenasPassword
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ld a, [wMenuBorderLeftCoord]
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add c
add $2
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ld [wMenuBorderRightCoord], a
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call PushWindow
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call DoNthMenu ; menu
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farcall Buena_ExitMenu
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ld b, $0
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ld a, [wMenuSelection]
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ld c, a
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ld a, [wBuenasPassword]
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maskbits NUM_PASSWORDS_PER_CATEGORY
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cp c
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jr nz, .wrong
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ld b, $1
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.wrong
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ld a, b
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ld [wScriptVar], a
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ret
.MenuHeader:
db MENU_BACKUP_TILES ; flags
menu_coords 0, 0, 10, 7
dw .MenuData
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db 1 ; default option
db 0
.MenuData:
db STATICMENU_CURSOR | STATICMENU_DISABLE_B ; flags
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db 0 ; items
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dw .PasswordIndices
dw .PlacePasswordChoices
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.PasswordIndices:
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db NUM_PASSWORDS_PER_CATEGORY
x = 0
rept NUM_PASSWORDS_PER_CATEGORY
db x
x = x + 1
endr
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db -1
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.PlacePasswordChoices:
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push de
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ld a, [wBuenasPassword]
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and $f0
ld c, a
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ld a, [wMenuSelection]
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add c
ld c, a
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farcall GetBuenasPassword
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pop hl
call PlaceString
ret
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BuenaPrize:
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xor a
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ld [wMenuScrollPosition], a
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ld a, $1
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ld [wMenuSelection], a
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call Buena_PlacePrizeMenuBox
call Buena_DisplayBlueCardBalance
ld hl, .BuenaAskWhichPrizeText
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call PrintText
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jr .okay
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.loop
ld hl, .BuenaAskWhichPrizeText
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call BuenaPrintText
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.okay
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call DelayFrame
call UpdateSprites
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call PrintBlueCardBalance
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call Buena_PrizeMenu
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jr z, .done
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ld [wMenuSelectionQuantity], a
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call Buena_getprize
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ld a, [hl]
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ld [wNamedObjectIndexBuffer], a
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call GetItemName
ld hl, .BuenaIsThatRightText
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call BuenaPrintText
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call YesNoBox
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jr c, .loop
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ld a, [wMenuSelectionQuantity]
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call Buena_getprize
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inc hl
ld a, [hld]
ld c, a
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ld a, [wBlueCardBalance]
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cp c
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jr c, .InsufficientBalance
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ld a, [hli]
push hl
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ld [wCurItem], a
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ld a, $1
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ld [wItemQuantityChangeBuffer], a
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ld hl, wNumItems
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call ReceiveItem
pop hl
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jr nc, .BagFull
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ld a, [hl]
ld c, a
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ld a, [wBlueCardBalance]
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sub c
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ld [wBlueCardBalance], a
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call PrintBlueCardBalance
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jr .Purchase
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.InsufficientBalance:
ld hl, .BuenaNotEnoughPointsText
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jr .print
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.BagFull:
ld hl, .BuenaNoRoomText
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jr .print
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.Purchase:
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ld de, SFX_TRANSACTION
call PlaySFX
ld hl, .BuenaHereYouGoText
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.print
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call BuenaPrintText
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jr .loop
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.done
call CloseWindow
call CloseWindow
ld hl, .BuenaComeAgainText
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call PrintText
call JoyWaitAorB
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call PlayClickSFX
ret
.BuenaAskWhichPrizeText:
text_far _BuenaAskWhichPrizeText
text_end
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.BuenaIsThatRightText:
text_far _BuenaIsThatRightText
text_end
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.BuenaHereYouGoText:
text_far _BuenaHereYouGoText
text_end
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.BuenaNotEnoughPointsText:
text_far _BuenaNotEnoughPointsText
text_end
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.BuenaNoRoomText:
text_far _BuenaNoRoomText
text_end
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.BuenaComeAgainText:
text_far _BuenaComeAgainText
text_end
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Buena_DisplayBlueCardBalance:
ld hl, BlueCardBalanceMenuHeader
call LoadMenuHeader
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ret
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PrintBlueCardBalance:
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ld de, wBlueCardBalance
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call .DrawBox
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ret
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.DrawBox:
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push de
xor a
ldh [hBGMapMode], a
ld hl, BlueCardBalanceMenuHeader
call CopyMenuHeader
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call MenuBox
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call UpdateSprites
call MenuBoxCoord2Tile
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ld bc, SCREEN_WIDTH + 1
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add hl, bc
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ld de, .Points_string
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call PlaceString
ld h, b
ld l, c
inc hl
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ld a, " "
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ld [hli], a
ld [hld], a
pop de
lb bc, 1, 2
call PrintNum
ret
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.Points_string:
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db "Points@"
BlueCardBalanceMenuHeader:
db MENU_BACKUP_TILES ; flags
menu_coords 0, 11, 11, 13
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Buena_PlacePrizeMenuBox:
ld hl, .MenuHeader
call LoadMenuHeader
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ret
.MenuHeader
db MENU_BACKUP_TILES ; flags
menu_coords 0, 0, 17, TEXTBOX_Y - 1
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Buena_PrizeMenu:
ld hl, .MenuHeader
call CopyMenuHeader
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ld a, [wMenuSelection]
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ld [wMenuCursorBuffer], a
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xor a
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ld [wWhichIndexSet], a
ldh [hBGMapMode], a
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call InitScrollingMenu
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call UpdateSprites
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call ScrollingMenu
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ld a, [wMenuSelection]
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ld c, a
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ld a, [wMenuCursorY]
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ld [wMenuSelection], a
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ld a, [wMenuJoypad]
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cp $2
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jr z, .cancel
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ld a, c
and a
ret nz
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.cancel
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xor a
ret
.MenuHeader:
db MENU_BACKUP_TILES ; flags
menu_coords 1, 1, 16, 9
dw .MenuData
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db 1 ; default option
db 0
.MenuData:
db SCROLLINGMENU_DISPLAY_ARROWS ; flags
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db 4, 13 ; rows, columns
db SCROLLINGMENU_ITEMS_NORMAL ; item format
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dba .indices
dba .prizeitem
dba .prizepoints
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.indices:
db NUM_BUENA_PRIZES
x = 1
rept NUM_BUENA_PRIZES
db x
x = x + 1
endr
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db -1
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.prizeitem:
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ld a, [wMenuSelection]
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call Buena_getprize
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ld a, [hl]
push de
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ld [wNamedObjectIndexBuffer], a
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call GetItemName
pop hl
call PlaceString
ret
.prizepoints:
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ld a, [wMenuSelection]
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call Buena_getprize
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inc hl
ld a, [hl]
ld c, "0"
add c
ld [de], a
ret
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Buena_getprize:
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dec a
ld hl, BuenaPrizeItems
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ld b, 0
ld c, a
add hl, bc
add hl, bc
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ret
INCLUDE "data/items/buena_prizes.asm"