pokecrystal-board/misc/gfx_41.asm

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HDMATransferAttrMapAndTileMapToWRAMBank3:: ; 104000
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ld hl, .Function
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jp CallInSafeGFXMode
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.Function:
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decoord 0, 0, AttrMap
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ld hl, wScratchAttrMap
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call CutAndPasteAttrMap
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decoord 0, 0
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ld hl, wScratchTileMap
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call CutAndPasteTilemap
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ld a, $0
ld [rVBK], a
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ld hl, wScratchTileMap
call HDMATransferToWRAMBank3
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ld a, $1
ld [rVBK], a
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ld hl, wScratchAttrMap
call HDMATransferToWRAMBank3
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ret
; 10402d
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HDMATransferTileMapToWRAMBank3:: ; 10402d
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ld hl, .Function
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jp CallInSafeGFXMode
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.Function:
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decoord 0, 0
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ld hl, wScratchTileMap
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call CutAndPasteTilemap
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ld a, $0
ld [rVBK], a
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ld hl, wScratchTileMap
call HDMATransferToWRAMBank3
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ret
; 104047
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HDMATransferAttrMapToWRAMBank3: ; 104047
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ld hl, .Function
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jp CallInSafeGFXMode
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.Function:
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decoord 0, 0, AttrMap
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ld hl, wScratchAttrMap
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call CutAndPasteAttrMap
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ld a, $1
ld [rVBK], a
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ld hl, wScratchAttrMap
call HDMATransferToWRAMBank3
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ret
; 104061
ReloadMapPart:: ; 104061
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ld hl, .Function
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jp CallInSafeGFXMode
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.Function:
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decoord 0, 0, AttrMap
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ld hl, wScratchAttrMap
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call CutAndPasteAttrMap
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decoord 0, 0
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ld hl, wScratchTileMap
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call CutAndPasteTilemap
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call DelayFrame
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di
ld a, [rVBK]
push af
ld a, $1
ld [rVBK], a
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ld hl, wScratchAttrMap
call HDMATransfer_Wait127Scanlines_toBGMap
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ld a, $0
ld [rVBK], a
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ld hl, wScratchTileMap
call HDMATransfer_Wait127Scanlines_toBGMap
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pop af
ld [rVBK], a
ei
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ret
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Mobile_ReloadMapPart: ; 104099
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ld hl, ReloadMapPart ; useless
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ld hl, .Function
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jp CallInSafeGFXMode
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.Function:
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decoord 0, 0, AttrMap
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ld hl, wScratchAttrMap
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call CutAndPasteAttrMap
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decoord 0, 0
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ld hl, wScratchTileMap
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call CutAndPasteTilemap
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call DelayFrame
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di
ld a, [rVBK]
push af
ld a, $1
ld [rVBK], a
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ld hl, wScratchAttrMap
call HDMATransfer_NoDI
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ld a, $0
ld [rVBK], a
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ld hl, wScratchTileMap
call HDMATransfer_NoDI
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pop af
ld [rVBK], a
ei
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ret
; 1040d4
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; XXX
ld hl, .unreferenced_1040da
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jp CallInSafeGFXMode
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.unreferenced_1040da
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ld a, $1
ld [rVBK], a
ld a, $3
ld [rSVBK], a
ld de, w3_d800
ld a, [hBGMapAddress + 1]
ld [rHDMA1], a
ld a, [hBGMapAddress]
ld [rHDMA2], a
ld a, d
ld [rHDMA3], a
ld a, e
ld [rHDMA4], a
ld a, $23
ld [hDMATransfer], a
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call WaitDMATransfer
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ret
; 1040fb
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; XXX
ld hl, .unreferenced_104101
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jp CallInSafeGFXMode
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.unreferenced_104101
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ld a, $1
ld [rVBK], a
ld a, $3
ld [rSVBK], a
ld hl, w3_d800
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call HDMATransferToWRAMBank3
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ret
; 104110
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OpenAndCloseMenu_HDMATransferTileMapAndAttrMap:: ; 104110
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; OpenText
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ld hl, .Function
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jp CallInSafeGFXMode
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.Function:
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; Transfer AttrMap and Tilemap to BGMap
; Fill vBGAttrs with $00
; Fill vBGTiles with " "
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decoord 0, 0, AttrMap
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ld hl, wScratchAttrMap
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call CutAndPasteAttrMap
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decoord 0, 0
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ld hl, wScratchTileMap
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call CutAndPasteTilemap
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call DelayFrame
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di
ld a, [rVBK]
push af
ld a, $1
ld [rVBK], a
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ld hl, wScratchAttrMap
call HDMATransfer_Wait123Scanlines_toBGMap
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ld a, $0
ld [rVBK], a
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ld hl, wScratchTileMap
call HDMATransfer_Wait123Scanlines_toBGMap
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pop af
ld [rVBK], a
ei
ret
; 104148
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Mobile_OpenAndCloseMenu_HDMATransferTileMapAndAttrMap: ; 104148 (41:4148)
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ld hl, .Function
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jp CallInSafeGFXMode
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.Function:
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; Transfer AttrMap and Tilemap to BGMap
; Fill vBGAttrs with $00
; Fill vBGTiles with $ff
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decoord 0, 0, AttrMap
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ld hl, wScratchAttrMap
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call CutAndPasteAttrMap
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ld c, $ff
decoord 0, 0
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ld hl, wScratchTileMap
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call CutAndPasteMap
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ld a, $1
ld [rVBK], a
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ld hl, wScratchAttrMap
call HDMATransfer_Wait127Scanlines_toBGMap
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ld a, $0
ld [rVBK], a
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ld hl, wScratchTileMap
call HDMATransfer_Wait127Scanlines_toBGMap
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ret
; 104177
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CallInSafeGFXMode: ; 104177
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ld a, [hBGMapMode]
push af
ld a, [hMapAnims]
push af
xor a
ld [hBGMapMode], a
ld [hMapAnims], a
ld a, [rSVBK]
push af
ld a, $6
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ld [rSVBK], a
ld a, [rVBK]
push af
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call ._hl_
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pop af
ld [rVBK], a
pop af
ld [rSVBK], a
pop af
ld [hMapAnims], a
pop af
ld [hBGMapMode], a
ret
; 10419c
._hl_ ; 10419c
jp hl
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; 10419d
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HDMATransferToWRAMBank3: ; 10419d (41:419d)
call _LoadHDMAParameters
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ld a, $23
ld [hDMATransfer], a
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WaitDMATransfer: ; 104a14
.loop
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call DelayFrame
ld a, [hDMATransfer]
and a
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jr nz, .loop
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ret
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HDMATransfer_Wait127Scanlines_toBGMap: ; 1041ad (41:41ad)
; HDMA transfer from hl to [hBGMapAddress]
; hBGMapAddress -> de
; 2 * SCREEN_HEIGHT -> c
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ld a, [hBGMapAddress + 1]
ld d, a
ld a, [hBGMapAddress]
ld e, a
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ld c, 2 * SCREEN_HEIGHT
jr HDMATransfer_Wait127Scanlines
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HDMATransfer_Wait123Scanlines_toBGMap: ; 1041b7 (41:41b7)
; HDMA transfer from hl to [hBGMapAddress]
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; hBGMapAddress -> de
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; 2 * SCREEN_HEIGHT -> c
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; $7b --> b
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ld a, [hBGMapAddress + 1]
ld d, a
ld a, [hBGMapAddress]
ld e, a
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ld c, 2 * SCREEN_HEIGHT
jr HDMATransfer_Wait123Scanlines
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; 1041c1 (41:41c1)
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HDMATransfer_NoDI: ; 1041c1
; HDMA transfer from hl to [hBGMapAddress]
; [hBGMapAddress] --> de
; 2 * SCREEN_HEIGHT --> c
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ld a, [hBGMapAddress + 1]
ld d, a
ld a, [hBGMapAddress]
ld e, a
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ld c, 2 * SCREEN_HEIGHT
; [rHDMA1, rHDMA2] = hl & $fff0
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ld a, h
ld [rHDMA1], a
ld a, l
and $f0
ld [rHDMA2], a
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; [rHDMA3, rHDMA4] = de & $1ff0
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ld a, d
and $1f
ld [rHDMA3], a
ld a, e
and $f0
ld [rHDMA4], a
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; b = c | %10000000
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ld a, c
dec c
or $80
ld b, a
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; d = $7f - c + 1
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ld a, $7f
sub c
ld d, a
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; while [rLY] >= d: pass
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.loop1
ld a, [rLY]
cp d
jr nc, .loop1
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; while not [rSTAT] & 3: pass
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.loop2
ld a, [rSTAT]
and $3
jr z, .loop2
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; load the 5th byte of HDMA
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ld a, b
ld [rHDMA5], a
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; wait until rLY advances (c + 1) times
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ld a, [rLY]
inc c
ld hl, rLY
.loop3
cp [hl]
jr z, .loop3
ld a, [hl]
dec c
jr nz, .loop3
ld hl, rHDMA5
res 7, [hl]
ret
; 104205
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HDMATransfer_Wait123Scanlines:
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ld b, $7b
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jr _continue_HDMATransfer
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HDMATransfer_Wait127Scanlines:
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ld b, $7f
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_continue_HDMATransfer:
; a lot of waiting around for hardware registers
; [rHDMA1, rHDMA2] = hl & $fff0
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ld a, h
ld [rHDMA1], a
ld a, l
and $f0 ; high nybble
ld [rHDMA2], a
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; [rHDMA3, rHDMA4] = de & $1ff0
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ld a, d
and $1f ; lower 5 bits
ld [rHDMA3], a
ld a, e
and $f0 ; high nybble
ld [rHDMA4], a
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; e = c | %10000000
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ld a, c
dec c
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or $80
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ld e, a
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; d = b - c + 1
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ld a, b
sub c
ld d, a
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; while [rLY] >= d: pass
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.ly_loop
ld a, [rLY]
cp d
jr nc, .ly_loop
di
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; while [rSTAT] & 3: pass
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.rstat_loop_1
ld a, [rSTAT]
and $3
jr nz, .rstat_loop_1
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; while not [rSTAT] & 3: pass
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.rstat_loop_2
ld a, [rSTAT]
and $3
jr z, .rstat_loop_2
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; load the 5th byte of HDMA
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ld a, e
ld [rHDMA5], a
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; wait until rLY advances (c + 1) times
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ld a, [rLY]
inc c
ld hl, rLY
.final_ly_loop
cp [hl]
jr z, .final_ly_loop
ld a, [hl]
dec c
jr nz, .final_ly_loop
ld hl, rHDMA5
res 7, [hl]
ei
ret
; 10424e
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_LoadHDMAParameters: ; 10424e (41:424e)
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ld a, h
ld [rHDMA1], a
ld a, l
ld [rHDMA2], a
ld a, [hBGMapAddress + 1]
and $1f
ld [rHDMA3], a
ld a, [hBGMapAddress]
ld [rHDMA4], a
ret
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CutAndPasteTilemap: ; 10425f (41:425f)
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ld c, " "
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jr CutAndPasteMap
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CutAndPasteAttrMap: ; 104263 (41:4263)
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ld c, $0
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CutAndPasteMap: ; 104265 (41:4265)
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; back up the value of c to hMapObjectIndexBuffer
ld a, [hMapObjectIndexBuffer]
push af
ld a, c
ld [hMapObjectIndexBuffer], a
; for each row on the screen
ld c, SCREEN_HEIGHT
.loop1
; for each tile in the row
ld b, SCREEN_WIDTH
.loop2
; copy from de to hl
ld a, [de]
inc de
ld [hli], a
dec b
jr nz, .loop2
; load the original value of c into hl 12 times
ld a, [hMapObjectIndexBuffer]
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ld b, BG_MAP_WIDTH - SCREEN_WIDTH
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.loop3
ld [hli], a
dec b
jr nz, .loop3
dec c
jr nz, .loop1
; restore the original value of hMapObjectIndexBuffer
pop af
ld [hMapObjectIndexBuffer], a
ret
_Get2bpp:: ; 104284
; 2bpp when [rLCDC] & $80
; switch to WRAM bank 6
ld a, [rSVBK]
push af
ld a, $6
ld [rSVBK], a
push bc
push hl
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; Copy c tiles of the 2bpp from b:de to wScratchTileMap
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ld a, b ; bank
ld l, c ; number of tiles
ld h, $0
; multiply by 16 (16 bytes of a 2bpp = 8 x 8 tile)
add hl, hl
add hl, hl
add hl, hl
add hl, hl
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ld b, h
ld c, l
ld h, d ; address
ld l, e
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ld de, wScratchTileMap
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call FarCopyBytes
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pop hl
pop bc
push bc
call DelayFrame
pop bc
ld d, h
ld e, l
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ld hl, wScratchTileMap
call HDMATransfer_Wait127Scanlines
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; restore the previous bank
pop af
ld [rSVBK], a
ret
; 1042b2
_Get1bpp:: ; 1042b2
; 1bpp when [rLCDC] & $80
.loop
ld a, c
cp $10
jp c, .bankswitch
jp z, .bankswitch
push bc
push hl
push de
ld c, $10
call .bankswitch
pop de
ld hl, $80
add hl, de
ld d, h
ld e, l
pop hl
lb bc, 1, 0
add hl, bc
pop bc
ld a, c
sub $10
ld c, a
jr .loop
; 1042d6
.bankswitch ; 1042d6
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ld a, [rSVBK]
push af
ld a, $6
ld [rSVBK], a
push bc
push hl
ld a, b
ld l, c
ld h, $0
add hl, hl ; multiply by 8
add hl, hl ; multiply by 8
add hl, hl ; multiply by 8
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ld c, l
ld b, h
ld h, d
ld l, e
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ld de, wScratchTileMap
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call FarCopyBytesDouble_DoubleBankSwitch
pop hl
pop bc
push bc
call DelayFrame
pop bc
ld d, h
ld e, l
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ld hl, wScratchTileMap
call HDMATransfer_Wait127Scanlines
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pop af
ld [rSVBK], a
ret
; 104303
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HDMATransfer_OnlyTopFourRows: ; 104303
ld hl, .Function
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jp CallInSafeGFXMode
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; 104309
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.Function:
ld hl, wScratchTileMap
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decoord 0, 0
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call .Copy
ld hl, wScratchTileMap + $80
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decoord 0, 0, AttrMap
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call .Copy
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ld a, $1
ld [rVBK], a
ld c, $8
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ld hl, wScratchTileMap + $80
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debgcoord 0, 0, VBGMap1
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call HDMATransfer_Wait127Scanlines
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ld a, $0
ld [rVBK], a
ld c, $8
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ld hl, wScratchTileMap
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debgcoord 0, 0, VBGMap1
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call HDMATransfer_Wait127Scanlines
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ret
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.Copy: ; 10433a (41:433a)
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ld b, 4
.outer_loop
ld c, SCREEN_WIDTH
.inner_loop
ld a, [de]
ld [hli], a
inc de
dec c
jr nz, .inner_loop
ld a, l
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add BG_MAP_WIDTH - SCREEN_WIDTH
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ld l, a
ld a, h
adc $0
ld h, a
dec b
jr nz, .outer_loop
ret
; 104350
ShockEmote: INCBIN "gfx/emotes/shock.2bpp"
QuestionEmote: INCBIN "gfx/emotes/question.2bpp"
HappyEmote: INCBIN "gfx/emotes/happy.2bpp"
SadEmote: INCBIN "gfx/emotes/sad.2bpp"
HeartEmote: INCBIN "gfx/emotes/heart.2bpp"
BoltEmote: INCBIN "gfx/emotes/bolt.2bpp"
SleepEmote: INCBIN "gfx/emotes/sleep.2bpp"
FishEmote: INCBIN "gfx/emotes/fish.2bpp"
JumpShadowGFX: INCBIN "gfx/ow_fx/shadow.2bpp"
FishingRodGFX: INCBIN "gfx/ow_fx/fishing_rod.2bpp"
BoulderDustGFX: INCBIN "gfx/ow_fx/boulder_dust.2bpp"
GrassRustleGFX: INCBIN "gfx/ow_fx/grass_rustle.2bpp"