pokecrystal-board/maps/AzaleaGym.asm

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AzaleaGym_MapScriptHeader:
.MapTriggers:
db 0
.MapCallbacks:
db 0
BugsyScript:
faceplayer
loadfont
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checkevent EVENT_BEAT_BUGSY
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iftrue .FightDone
writetext BugsyText_INeverLose
closetext
loadmovesprites
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winlosstext BugsyText_ResearchIncomplete, 0
loadtrainer BUGSY, 1
startbattle
returnafterbattle
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setevent EVENT_BEAT_BUGSY
loadfont
writetext Text_ReceivedHiveBadge
playsound SFX_GET_BADGE
waitbutton
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setflag ENGINE_HIVEBADGE
checkcode VAR_BADGES
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scall AzaleaGymTriggerRockets
.FightDone
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checkevent EVENT_GOT_TM49_FURY_CUTTER
iftrue .GotFuryCutter
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setevent EVENT_BEAT_TWINS_AMY_AND_MAY
setevent EVENT_BEAT_BUG_CATCHER_BENNY
setevent EVENT_BEAT_BUG_CATCHER_AL
setevent EVENT_BEAT_BUG_CATCHER_JOSH
writetext BugsyText_HiveBadgeSpeech
keeptextopen
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verbosegiveitem TM_FURY_CUTTER
iffalse .NoRoomForFuryCutter
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setevent EVENT_GOT_TM49_FURY_CUTTER
writetext BugsyText_FuryCutterSpeech
closetext
loadmovesprites
end
.GotFuryCutter:
writetext BugsyText_BugMonsAreDeep
closetext
.NoRoomForFuryCutter:
loadmovesprites
end
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AzaleaGymTriggerRockets:
if_equal 7, .RadioTowerRockets
if_equal 6, .GoldenrodRockets
end
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.GoldenrodRockets
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jumpstd goldenrodrockets
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.RadioTowerRockets
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jumpstd radiotowerrockets
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TrainerTwinsAmyandmay1:
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trainer EVENT_BEAT_TWINS_AMY_AND_MAY, TWINS, AMYANDMAY1, TwinsAmyandmay1SeenText, TwinsAmyandmay1BeatenText, 0, .AfterScript
.AfterScript:
talkaftercancel
loadfont
writetext TwinsAmyandmay1AfterBattleText
closetext
loadmovesprites
end
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TrainerTwinsAmyandmay2:
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trainer EVENT_BEAT_TWINS_AMY_AND_MAY, TWINS, AMYANDMAY2, TwinsAmyandmay2SeenText, TwinsAmyandmay2BeatenText, 0, .AfterScript
.AfterScript:
talkaftercancel
loadfont
writetext TwinsAmyandmay2AfterBattleText
closetext
loadmovesprites
end
TrainerBug_catcherbenny:
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trainer EVENT_BEAT_BUG_CATCHER_BENNY, BUG_CATCHER, BUG_CATCHER_BENNY, Bug_catcherbennySeenText, Bug_catcherbennyBeatenText, 0, .AfterScript
.AfterScript:
talkaftercancel
loadfont
writetext Bug_catcherbennyAfterBattleText
closetext
loadmovesprites
end
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TrainerBug_catcherAl:
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trainer EVENT_BEAT_BUG_CATCHER_AL, BUG_CATCHER, AL, Bug_catcherAlSeenText, Bug_catcherAlBeatenText, 0, .AfterScript
.AfterScript:
talkaftercancel
loadfont
writetext Bug_catcherAlAfterBattleText
closetext
loadmovesprites
end
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TrainerBug_catcherJosh:
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trainer EVENT_BEAT_BUG_CATCHER_JOSH, BUG_CATCHER, JOSH, Bug_catcherJoshSeenText, Bug_catcherJoshBeatenText, 0, .AfterScript
.AfterScript:
talkaftercancel
loadfont
writetext Bug_catcherJoshAfterBattleText
closetext
loadmovesprites
end
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AzaleaGymGuyScript:
faceplayer
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checkevent EVENT_BEAT_BUGSY
iftrue .AzaleaGymGuyWinScript
loadfont
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writetext AzaleaGymGuyText
closetext
loadmovesprites
end
.AzaleaGymGuyWinScript
loadfont
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writetext AzaleaGymGuyWinText
closetext
loadmovesprites
end
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AzaleaGymStatue:
checkflag ENGINE_HIVEBADGE
iftrue .Beaten
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jumpstd gymstatue1
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.Beaten
trainertotext BUGSY, 1, $1
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jumpstd gymstatue2
BugsyText_INeverLose:
text "I'm BUGSY!"
line "I never lose when"
para "it comes to bug"
line "#MON."
para "My research is"
line "going to make me"
para "the authority on"
line "bug #MON!"
para "Let me demonstrate"
line "what I've learned"
cont "from my studies."
done
BugsyText_ResearchIncomplete:
text "Whoa, amazing!"
line "You're an expert"
cont "on #MON!"
para "My research isn't"
line "complete yet."
para "OK, you win. Take"
line "this BADGE."
done
Text_ReceivedHiveBadge:
text "<PLAYER> received"
line "HIVEBADGE."
done
BugsyText_HiveBadgeSpeech:
text "Do you know the"
line "benefits of HIVE-"
cont "BADGE?"
para "If you have it,"
line "#MON up to L30"
para "will obey you,"
line "even traded ones."
para "#MON that know"
line "CUT will be able"
para "to use it outside"
line "of battle too."
para "Here, I also want"
line "you to have this."
done
BugsyText_FuryCutterSpeech:
text "TM49 contains"
line "FURY CUTTER."
para "If you don't miss,"
line "it gets stronger"
cont "every turn."
para "The longer your"
line "battle goes, the"
cont "better it gets."
para "Isn't that great?"
line "I discovered it!"
done
BugsyText_BugMonsAreDeep:
text "Bug #MON are"
line "deep. There are"
para "many mysteries to"
line "be explored."
para "Study your favor-"
line "ites thoroughly."
done
Bug_catcherbennySeenText:
text "Bug #MON evolve"
line "young. So they get"
para "stronger that much"
line "faster."
done
Bug_catcherbennyBeatenText:
text "Just evolving"
line "isn't enough!"
done
Bug_catcherbennyAfterBattleText:
text "#MON become"
line "stronger if they"
cont "evolve. Really!"
done
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Bug_catcherAlSeenText:
text "Bug #MON are"
line "cool and tough!"
para "I'll prove it to"
line "you!"
done
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Bug_catcherAlBeatenText:
text "You proved how"
line "tough you are…"
done
Bug_catcherAlAfterBattleText:
text "They're so cool,"
line "but most girls"
para "don't like bug"
line "#MON."
para "I don't know why…"
done
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Bug_catcherJoshSeenText:
text "You saved all the"
line "SLOWPOKE? Whew,"
cont "you're mighty!"
para "But my grown-up"
line "#MON are pretty"
cont "tough too!"
done
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Bug_catcherJoshBeatenText:
text "Urrgggh!"
done
Bug_catcherJoshAfterBattleText:
text "I guess I should"
line "teach them better"
cont "moves…"
done
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TwinsAmyandmay1SeenText:
text "AMY: Hi! Are you"
line "challenging the"
cont "LEADER? No way!"
done
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TwinsAmyandmay1BeatenText:
text "AMY & MAY: Oh,"
line "double goodness!"
done
TwinsAmyandmay1AfterBattleText:
text "AMY: You're"
line "really strong!"
done
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TwinsAmyandmay2SeenText:
text "MAY: You want to"
line "see the LEADER?"
cont "We come first!"
done
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TwinsAmyandmay2BeatenText:
text "AMY & MAY: Oh,"
line "double goodness!"
done
TwinsAmyandmay2AfterBattleText:
text "MAY: Our bug #-"
line "MON lost! Oh, what"
cont "a shame."
done
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AzaleaGymGuyText:
text "Yo, challenger!"
para "BUGSY's young, but"
line "his knowledge of"
para "bug #MON is for"
line "real."
para "It's going to be"
line "tough without my"
cont "advice."
para "Let's see… Bug"
line "#MON don't like"
cont "fire."
para "Flying-type moves"
line "are super-effec-"
cont "tive too."
done
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AzaleaGymGuyWinText:
text "Well done! That"
line "was a great clash"
para "of talented young"
line "trainers."
para "With people like"
line "you, the future of"
cont "#MON is bright!"
done
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AzaleaGym_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def $f, $4, 5, AZALEA_TOWN
warp_def $f, $5, 5, AZALEA_TOWN
.XYTriggers:
db 0
.Signposts:
db 2
signpost 13, 3, SIGNPOST_READ, AzaleaGymStatue
signpost 13, 6, SIGNPOST_READ, AzaleaGymStatue
.PersonEvents:
db 7
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person_event SPRITE_BUGSY, 7, 5, SPRITEMOVEDATA_03, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, 0, 0, BugsyScript, -1
person_event SPRITE_BUG_CATCHER, 3, 5, SPRITEMOVEDATA_0A, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, 2, 2, TrainerBug_catcherbenny, -1
person_event SPRITE_BUG_CATCHER, 8, 8, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, 2, 3, TrainerBug_catcherAl, -1
person_event SPRITE_BUG_CATCHER, 2, 0, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, 2, 3, TrainerBug_catcherJosh, -1
person_event SPRITE_TWIN, 10, 4, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, 2, 1, TrainerTwinsAmyandmay1, -1
person_event SPRITE_TWIN, 10, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, 2, 1, TrainerTwinsAmyandmay2, -1
person_event SPRITE_GYM_GUY, 13, 7, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, 0, 0, AzaleaGymGuyScript, -1