pokecrystal-board/maps/BattleTowerOutside.asm

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NASM
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object_const_def
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const BATTLETOWEROUTSIDE_STANDING_YOUNGSTER
const BATTLETOWEROUTSIDE_BEAUTY
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const BATTLETOWEROUTSIDE_SAILOR
const BATTLETOWEROUTSIDE_LASS
BattleTowerOutside_MapScripts:
def_scene_scripts
def_callbacks
callback MAPCALLBACK_TILES, .Callback1
callback MAPCALLBACK_OBJECTS, .Callback2
.Callback1:
endcallback
.Callback2:
clearevent EVENT_BATTLE_TOWER_OUTSIDE_SAILOR
endcallback
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BattleTowerOutsideYoungsterScript:
jumptextfaceplayer BattleTowerOutsideYoungsterText
BattleTowerOutsideBeautyScript:
jumptextfaceplayer BattleTowerOutsideBeautyText
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BattleTowerOutsideSailorScript:
jumptextfaceplayer BattleTowerOutsideSailorText
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BattleTowerOutsideSign:
jumptext BattleTowerOutsideSignText
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BattleTowerOutsideYoungsterText_NotYetOpen:
; unreferenced
text "Wow, the BATTLE"
line "TOWER is huge! My"
para "neck is tired from"
line "looking up at it."
done
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BattleTowerOutsideYoungsterText_Mobile:
; unreferenced
text "Wow, the BATTLE"
line "TOWER is huge!"
para "Since there are a"
line "whole bunch of"
para "trainers inside,"
line "there must also be"
para "a wide variety of"
line "#MON."
done
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BattleTowerOutsideYoungsterText:
text "Wow, the BATTLE"
line "TOWER is huge!"
para "There must be many"
line "kinds of #MON"
cont "in there!"
done
BattleTowerOutsideBeautyText_NotYetOpen:
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; unreferenced
text "What on earth do"
line "they do here?"
para "If the name says"
line "anything, I guess"
para "it must be for"
line "#MON battles."
done
BattleTowerOutsideBeautyText:
text "You can use only"
line "three #MON."
para "It's so hard to"
line "decide which three"
para "should go into"
line "battle…"
done
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BattleTowerOutsideSailorText_Mobile:
; unreferenced
text "Ehehehe…"
line "I sneaked out of"
cont "work to come here."
para "I'm never giving"
line "up until I become"
cont "a LEADER!"
done
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BattleTowerOutsideSailorText:
text "Hehehe, I snuck"
line "out from work."
para "I can't bail out"
line "until I've won!"
para "I have to win it"
line "all. That I must!"
done
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BattleTowerOutsideSignText_NotYetOpen:
; unused; originally shown when the Battle Tower was closed
text "BATTLE TOWER"
done
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BattleTowerOutsideSignText:
text "BATTLE TOWER"
para "Take the Ultimate"
line "Trainer Challenge!"
done
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BattleTowerOutsideText_DoorsClosed:
; unused; originally shown when the Battle Tower was closed
text "The BATTLE TOWER's"
line "doors are closed…"
done
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BattleTowerOutsideText_DoorsOpen:
; unused; originally shown after the Battle Tower opened
text "It's open!"
done
BattleTowerOutside_MapEvents:
db 0, 0 ; filler
def_warp_events
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warp_event 8, 21, ROUTE_40_BATTLE_TOWER_GATE, 3
warp_event 9, 21, ROUTE_40_BATTLE_TOWER_GATE, 4
warp_event 8, 9, BATTLE_TOWER_1F, 1
warp_event 9, 9, BATTLE_TOWER_1F, 2
def_coord_events
def_bg_events
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bg_event 10, 10, BGEVENT_READ, BattleTowerOutsideSign
def_object_events
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object_event 6, 12, SPRITE_STANDING_YOUNGSTER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, BattleTowerOutsideYoungsterScript, -1
object_event 13, 11, SPRITE_BEAUTY, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, BattleTowerOutsideBeautyScript, -1
object_event 12, 18, SPRITE_SAILOR, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BattleTowerOutsideSailorScript, EVENT_BATTLE_TOWER_OUTSIDE_SAILOR
object_event 12, 24, SPRITE_LASS, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, ObjectEvent, -1