pokecrystal-board/maps/LancesRoom.asm

364 lines
6.3 KiB
NASM
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LancesRoom_MapScriptHeader:
; trigger count
db 2
; triggers
dw UnknownScript_0x180e39, $0000
dw UnknownScript_0x180e3d, $0000
; callback count
db 1
; callbacks
dbw 1, UnknownScript_0x180e3e
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UnknownScript_0x180e39:
priorityjump UnknownScript_0x180e53
end
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UnknownScript_0x180e3d:
end
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UnknownScript_0x180e3e:
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checkevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED
iffalse UnknownScript_0x180e48
changeblock $4, $16, $34
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UnknownScript_0x180e48:
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checkevent $0312
iffalse UnknownScript_0x180e52
changeblock $4, $0, $b
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UnknownScript_0x180e52:
return
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UnknownScript_0x180e53:
applymovement $0, MovementData_0x180f33
refreshscreen $86
playsound SFX_STRENGTH
earthquake 80
changeblock $4, $16, $34
reloadmappart
loadmovesprites
dotrigger $1
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setevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED
end
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UnknownScript_0x180e6a:
special Functionc48f
applymovement $0, MovementData_0x180f38
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jump LanceScript_0x180e7b
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UnknownScript_0x180e74:
special Functionc48f
applymovement $0, MovementData_0x180f3c
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LanceScript_0x180e7b:
spriteface $2, LEFT
loadfont
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writetext UnknownText_0x180f67
closetext
loadmovesprites
winlosstext UnknownText_0x1810a4, $0000
setlasttalked $2
loadtrainer CHAMPION, LANCE
startbattle
reloadmapmusic
returnafterbattle
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setevent EVENT_BEAT_CHAMPION_LANCE
loadfont
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writetext UnknownText_0x181132
closetext
loadmovesprites
playsound SFX_ENTER_DOOR
changeblock $4, $0, $b
reloadmappart
loadmovesprites
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setevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED
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musicfadeout MUSIC_BEAUTY_ENCOUNTER, $10
pause 30
showemote $0, $2, 15
spriteface $2, DOWN
pause 10
spriteface $0, DOWN
appear $3
applymovement $3, MovementData_0x180f41
loadfont
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writetext UnknownText_0x1811dd
closetext
loadmovesprites
appear $4
applymovement $4, MovementData_0x180f46
follow $3, $4
applymovement $3, MovementData_0x180f49
stopfollow
spriteface $4, UP
spriteface $2, LEFT
loadfont
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writetext UnknownText_0x18121b
closetext
loadmovesprites
applymovement $3, MovementData_0x180f4c
spriteface $0, LEFT
loadfont
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writetext UnknownText_0x18134b
closetext
loadmovesprites
applymovement $2, MovementData_0x180f4f
spriteface $0, UP
loadfont
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writetext UnknownText_0x18137b
closetext
loadmovesprites
follow $2, $0
spriteface $3, UP
spriteface $4, UP
applymovement $2, MovementData_0x180f53
stopfollow
playsound SFX_EXIT_BUILDING
disappear $2
applymovement $0, MovementData_0x180f55
playsound SFX_EXIT_BUILDING
disappear $0
applymovement $3, MovementData_0x180f57
showemote $0, $3, 15
loadfont
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writetext UnknownText_0x1813c5
pause 30
loadmovesprites
applymovement $3, MovementData_0x180f5b
special Function8c084
pause 15
warpfacing $1, GROUP_HALL_OF_FAME, MAP_HALL_OF_FAME, $4, $d
end
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MovementData_0x180f33:
step_up
step_up
step_up
step_up
step_end
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MovementData_0x180f38:
step_up
step_up
turn_head_right
step_end
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MovementData_0x180f3c:
step_up
step_left
step_up
turn_head_right
step_end
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MovementData_0x180f41:
big_step_up
big_step_up
big_step_up
turn_head_down
step_end
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MovementData_0x180f46:
step_up
step_up
step_end
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MovementData_0x180f49:
step_left
turn_head_right
step_end
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MovementData_0x180f4c:
big_step_up
turn_head_right
step_end
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MovementData_0x180f4f:
step_up
step_left
turn_head_down
step_end
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MovementData_0x180f53:
step_up
step_end
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MovementData_0x180f55:
step_up
step_end
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MovementData_0x180f57:
step_up
step_right
turn_head_up
step_end
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MovementData_0x180f5b:
big_step_right
big_step_right
big_step_left
big_step_left
big_step_left
big_step_right
big_step_right
big_step_right
big_step_left
big_step_left
turn_head_up
step_end
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UnknownText_0x180f67:
text "LANCE: I've been"
line "waiting for you."
para "<PLAY_G>!"
para "I knew that you,"
line "with your skills,"
para "would eventually"
line "reach me here."
para "There's no need"
line "for words now."
para "We will battle to"
line "determine who is"
para "the stronger of"
line "the two of us."
para "As the most power-"
line "ful trainer and as"
para "the #MON LEAGUE"
line "CHAMPION…"
para "I, LANCE the drag-"
line "on master, accept"
cont "your challenge!"
done
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UnknownText_0x1810a4:
text "…It's over."
para "But it's an odd"
line "feeling."
para "I'm not angry that"
line "I lost. In fact, I"
cont "feel happy."
para "Happy that I"
line "witnessed the rise"
para "of a great new"
line "CHAMPION!"
done
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UnknownText_0x181132:
text "…Whew."
para "You have become"
line "truly powerful,"
cont "<PLAY_G>."
para "Your #MON have"
line "responded to your"
para "strong and up-"
line "standing nature."
para "As a trainer, you"
line "will continue to"
para "grow strong with"
line "your #MON."
done
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UnknownText_0x1811dd:
text "MARY: Oh, no!"
line "It's all over!"
para "PROF.OAK, if you"
line "weren't so slow…"
done
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UnknownText_0x18121b:
text "PROF.OAK: Ah,"
line "<PLAY_G>!"
para "It's been a long"
line "while."
para "You certainly look"
line "more impressive."
para "Your conquest of"
line "the LEAGUE is just"
cont "fantastic!"
para "Your dedication,"
line "trust and love for"
para "your #MON made"
line "this happen."
para "Your #MON were"
line "outstanding too."
para "Because they be-"
line "lieved in you as a"
para "trainer, they per-"
line "severed."
para "Congratulations,"
line "<PLAY_G>!"
done
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UnknownText_0x18134b:
text "MARY: Let's inter-"
line "view the brand new"
cont "CHAMPION!"
done
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UnknownText_0x18137b:
text "LANCE: This is"
line "getting to be a"
cont "bit too noisy…"
para "<PLAY_G>, could you"
line "come with me?"
done
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UnknownText_0x1813c5:
text "MARY: Oh, wait!"
line "We haven't done"
cont "the interview!"
done
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LancesRoom_MapEventHeader:
; filler
db 0, 0
; warps
db 4
warp_def $17, $4, 3, GROUP_KARENS_ROOM, MAP_KARENS_ROOM
warp_def $17, $5, 4, GROUP_KARENS_ROOM, MAP_KARENS_ROOM
warp_def $1, $4, 1, GROUP_HALL_OF_FAME, MAP_HALL_OF_FAME
warp_def $1, $5, 2, GROUP_HALL_OF_FAME, MAP_HALL_OF_FAME
; xy triggers
db 2
xy_trigger 1, $5, $4, $0, UnknownScript_0x180e6a, $0, $0
xy_trigger 1, $5, $5, $0, UnknownScript_0x180e74, $0, $0
; signposts
db 0
; people-events
db 3
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person_event SPRITE_LANCE, 7, 9, $6, $0, 255, 255, $0, 0, LanceScript_0x180e7b, $ffff
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person_event SPRITE_TEACHER, 11, 8, $7, $0, 255, 255, $a0, 0, ObjectEvent, $075f
person_event SPRITE_OAK, 11, 8, $7, $0, 255, 255, $0, 0, ObjectEvent, $075f