pokecrystal-board/constants/audio_constants.asm

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; pitch
; FrequencyTable indexes (see audio/notes.asm)
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const_def
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const __ ; 0
const C_ ; 1
const C# ; 2
const D_ ; 3
const D# ; 4
const E_ ; 5
const F_ ; 6
const F# ; 7
const G_ ; 8
const G# ; 9
const A_ ; a
const A# ; b
const B_ ; c
const CC ; d (used for pitchoffset)
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; channel
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; ChannelPointers indexes (see engine/audio.asm)
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const_def
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const CHAN1 ; 0
const CHAN2 ; 1
const CHAN3 ; 2
const CHAN4 ; 3
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NUM_MUSIC_CHANS EQU const_value
NUM_NOISE_CHANS EQU const_value
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const CHAN5 ; 4
const CHAN6 ; 5
const CHAN7 ; 6
const CHAN8 ; 7
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NUM_CHANNELS EQU const_value
; Flags1
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const_def
const SOUND_CHANNEL_ON ; 0
const SOUND_SUBROUTINE ; 1
const SOUND_LOOPING ; 2
const SOUND_SFX ; 3
const SOUND_NOISE ; 4
const SOUND_REST ; 5
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; Flags2
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const_def
const SOUND_VIBRATO ; 0
const SOUND_PITCH_WHEEL ; 1
const SOUND_DUTY ; 2
const SOUND_UNKN_0B ; 3
const SOUND_CRY_PITCH ; 4
const SOUND_UNKN_0D ; 5
const SOUND_UNKN_0E ; 6
const SOUND_UNKN_0F ; 7
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; Flags3
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const_def
const SOUND_VIBRATO_DIR ; 0
const SOUND_PITCH_WHEEL_DIR ; 1
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; NoteFlags
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const_def
const NOTE_DUTY_OVERRIDE ; 0
const NOTE_FREQ_OVERRIDE ; 1
const NOTE_UNUSED ; 2
const NOTE_UNKN_3 ; 3
const NOTE_NOISE_SAMPLING ; 4
const NOTE_REST ; 5
const NOTE_VIBRATO_OVERRIDE ; 6
; Volume:
VOLUME_SO1_F EQU 3
VOLUME_SO2_F EQU 7
VOLUME_SO1_LEVEL EQU %00000111
VOLUME_SO2_LEVEL EQU %01110000
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MAX_VOLUME EQU $77
; SoundInput:
SOUND_INPUT_CH1_F EQU 0
SOUND_INPUT_CH2_F EQU 1
SOUND_INPUT_CH3_F EQU 2
SOUND_INPUT_CH4_F EQU 3
SOUND_INPUT_GLOBAL_F EQU 7
; Danger:
DANGER_PITCH_F EQU 4
DANGER_ON_F EQU 7
; MusicFade:
MUSIC_FADE_IN_F EQU 7