pokecrystal-board/engine/events/forced_movement.asm

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Script_ForcedMovement::
readvar VAR_FACING
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ifequal DOWN, .down
ifequal UP, .up
ifequal LEFT, .left
ifequal RIGHT, .right
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end
.up
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applymovement PLAYER, .MovementData_up
end
.down
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applymovement PLAYER, .MovementData_down
end
.right
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applymovement PLAYER, .MovementData_right
end
.left
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applymovement PLAYER, .MovementData_left
end
.MovementData_up:
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step_dig 16
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turn_in DOWN
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step_dig 16
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turn_head DOWN
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step_end
.MovementData_down:
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step_dig 16
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turn_in UP
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step_dig 16
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turn_head UP
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step_end
.MovementData_right:
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step_dig 16
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turn_in LEFT
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step_dig 16
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turn_head LEFT
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step_end
.MovementData_left:
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step_dig 16
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turn_in RIGHT
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step_dig 16
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turn_head RIGHT
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step_end