pokecrystal-board/macros/scripts/gfx_anims.asm

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NASM
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; pic + oam animations
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frame: MACRO
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db \1
x = \2
if _NARG > 2
rept _NARG - 2
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x |= 1 << (\3 + 1)
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shift
endr
endc
db x
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ENDM
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const_def -1, -1
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const endanim_command ; $ff
endanim: MACRO
db endanim_command
ENDM
const dorestart_command ; $fe
dorestart: MACRO
db dorestart_command
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ENDM
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const dowait_command ; $fd
dowait: MACRO
db dowait_command
db \1 ; frames
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ENDM
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const delanim_command ; $fc
delanim: MACRO
; Removes the object from the screen, as opposed to `endanim` which just stops all motion
db delanim_command
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ENDM
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; Used for pic animations
const_def -2, -1
const setrepeat_command ; $fe
setrepeat: MACRO
db setrepeat_command
db \1 ; amount of times to repeat
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ENDM
const dorepeat_command ; $fd
dorepeat: MACRO
db dorepeat_command
db \1 ; command offset to jump to
ENDM