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BattleCommand_Spikes: ; 37683
; spikes
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ld hl, wEnemyScreens
ld a, [hBattleTurn]
and a
jr z, .asm_3768e
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ld hl, wPlayerScreens
.asm_3768e
; Fails if spikes are already down!
bit SCREENS_SPIKES, [hl]
jr nz, .failed
; Nothing else stops it from working.
set SCREENS_SPIKES, [hl]
call AnimateCurrentMove
ld hl, SpikesText
jp StdBattleTextBox
.failed
2015-11-09 16:41:09 -05:00
jp FailSpikes
; 376a0