pokecrystal-board/home/window.asm

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RefreshScreen::
call ClearWindowData
ldh a, [hROMBank]
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push af
ld a, BANK(ReanchorBGMap_NoOAMUpdate) ; aka BANK(LoadFonts_NoOAMUpdate)
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rst Bankswitch
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call ReanchorBGMap_NoOAMUpdate
call _OpenAndCloseMenu_HDMATransferTilemapAndAttrmap
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call LoadFonts_NoOAMUpdate
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pop af
rst Bankswitch
ret
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CloseText::
ldh a, [hOAMUpdate]
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push af
ld a, $1
ldh [hOAMUpdate], a
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call .CloseText
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pop af
ldh [hOAMUpdate], a
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ld hl, wVramState
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res 6, [hl]
ret
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.CloseText:
call ClearWindowData
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xor a
ldh [hBGMapMode], a
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call OverworldTextModeSwitch
call _OpenAndCloseMenu_HDMATransferTilemapAndAttrmap
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xor a
ldh [hBGMapMode], a
call SafeUpdateSprites
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ld a, $90
ldh [hWY], a
call UpdatePlayerSprite
farcall InitMapNameSign
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farcall LoadOverworldFont
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ret
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OpenText::
call ClearWindowData
ldh a, [hROMBank]
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push af
ld a, BANK(ReanchorBGMap_NoOAMUpdate) ; aka BANK(LoadFonts_NoOAMUpdate)
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rst Bankswitch
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call ReanchorBGMap_NoOAMUpdate ; clear bgmap
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call SpeechTextbox
call _OpenAndCloseMenu_HDMATransferTilemapAndAttrmap ; anchor bgmap
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call LoadFonts_NoOAMUpdate ; load font
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pop af
rst Bankswitch
ret
_OpenAndCloseMenu_HDMATransferTilemapAndAttrmap::
ldh a, [hOAMUpdate]
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push af
ld a, $1
ldh [hOAMUpdate], a
farcall OpenAndCloseMenu_HDMATransferTilemapAndAttrmap
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pop af
ldh [hOAMUpdate], a
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ret
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SafeUpdateSprites::
ldh a, [hOAMUpdate]
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push af
ldh a, [hBGMapMode]
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push af
xor a
ldh [hBGMapMode], a
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ld a, $1
ldh [hOAMUpdate], a
call UpdateSprites
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xor a
ldh [hOAMUpdate], a
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call DelayFrame
pop af
ldh [hBGMapMode], a
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pop af
ldh [hOAMUpdate], a
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ret