pokecrystal-board/wram.asm

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SECTION "tiles0",VRAM[$8000]
VTiles0:
SECTION "tiles1",VRAM[$8800]
VTiles1:
SECTION "tiles2",VRAM[$9000]
VTiles2:
SECTION "bgmap0",VRAM[$9800]
VBGMap0:
SECTION "bgmap1",VRAM[$9C00]
VBGMap1:
; So far, WRAM banks 0 and 1 are included in this file.
; Any bank 2-7 labels are in constants.asm.
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SECTION "stack",BSS[$c000]
ds 256
Stack: ; c100
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SECTION "audio",BSS[$c100]
MusicPlaying: ; c100
; nonzero if playing
ds 1
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Channels:
Channel1:
Channel1MusicID: ; c101
ds 2
Channel1MusicBank: ; c103
ds 1
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Channel1Flags: ; c104
; 0: on/off
; 1: subroutine
; 2:
; 3:
; 4: noise sampling on/off
; 5:
; 6:
; 7:
ds 1
Channel1Flags2: ; c105
; 0: vibrato on/off
; 1:
; 2: duty cycle on/off
; 3:
; 4:
; 5:
; 6:
; 7:
ds 1
Channel1Flags3: ; c106
; 0: vibrato up/down
; 1:
; 2:
; 3:
; 4:
; 5:
; 6:
; 7:
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ds 1
Channel1MusicAddress: ; c107
ds 2
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Channel1LastMusicAddress: ; c109
ds 2
; could have been meant as a third-level address
; unused? ; c10b
ds 1
; unused? ; c10c
ds 1
Channel1NoteFlags: ; c10d
; 0:
; 1:
; 2:
; 3:
; 4:
; 5: rest
; 6:
; 7:
ds 1
Channel1Condition: ; c10e
; used for conditional jumps
ds 1
Channel1DutyCycle: ; c10f
; uses top 2 bits only
; 0: 12.5%
; 1: 25%
; 2: 50%
; 3: 75%
ds 1
Channel1Intensity: ; c110
; hi: pressure
; lo: velocity
ds 1
Channel1Frequency:
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; 11 bits
Channel1FrequencyLo: ; c111
ds 1
Channel1FrequencyHi: ; c112
ds 1
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Channel1Pitch: ; c113
; 0: rest
; 1: C
; 2: C#
; 3: D
; 4: D#
; 5: E
; 6: F
; 7: F#
; 8: G
; 9: G#
; a: A
; b: A#
; c: B
ds 1
Channel1Octave: ; c114
; 0: highest
; 7: lowest
ds 1
Channel1StartingOctave ; c115
; raises existing octaves by this value
; used for repeating phrases in a higher octave to save space
ds 1
Channel1NoteDuration: ; c116
; number of frames remaining in the current note
ds 1
; c117
ds 1
; c118
ds 1
Channel1LoopCount ; c119
ds 1
Channel1Tempo: ; c11a
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ds 2
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Channel1Tracks: ; c11c
; hi: l
; lo: r
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ds 1
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; c11d
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ds 1
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Channel1VibratoDelayCount: ; c11e
; initialized at the value in VibratoDelay
; decrements each frame
; at 0, vibrato starts
ds 1
Channel1VibratoDelay: ; c11f
; number of frames a note plays until vibrato starts
ds 1
Channel1VibratoExtent: ; c120
; difference in
ds 1
Channel1VibratoRate: ; c121
; counts down from a max of 15 frames
; over which the pitch is alternated
; hi: init frames
; lo: frame count
ds 1
; c122
ds 1
; c123
ds 1
; c124
ds 1
; c125
ds 1
; c126
ds 1
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; c127
ds 1
Channel1CryPitch: ; c128
ds 1
Channel1CryEcho: ; c129
ds 1
ds 4
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Channel1NoteLength: ; c12e
; # frames per 16th note
ds 1
; c12f
ds 1
; c130
ds 1
; c131
ds 1
; c132
ds 1
; end
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Channel2: ; c133
ds 50
Channel3: ; c165
ds 50
Channel4: ; c197
ds 50
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SFXChannels:
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Channel5: ; c1c9
ds 50
Channel6: ; c1fb
ds 50
Channel7: ; c22d
ds 50
Channel8: ; c25f
ds 50
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; c291
ds 1
; c292
ds 1
; c293
ds 1
; c294
ds 1
; c295
ds 1
; c296
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ds 1
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; c297
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ds 1
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CurMusicByte: ; c298
ds 1
CurChannel: ; c299
ds 1
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Volume: ; c29a
; corresponds to $ff24
; Channel control / ON-OFF / Volume (R/W)
; bit 7 - Vin->SO2 ON/OFF
; bit 6-4 - SO2 output level (volume) (# 0-7)
; bit 3 - Vin->SO1 ON/OFF
; bit 2-0 - SO1 output level (volume) (# 0-7)
ds 1
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SoundOutput: ; c29b
; corresponds to $ff25
; bit 4-7: ch1-4 so2 on/off
; bit 0-3: ch1-4 so1 on/off
ds 1
SoundInput: ; c29c
; corresponds to $ff26
; bit 7: global on/off
; bit 0: ch1 on/off
; bit 1: ch2 on/off
; bit 2: ch3 on/off
; bit 3: ch4 on/off
ds 1
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MusicID:
MusicIDLo: ; c29d
ds 1
MusicIDHi: ; c29e
ds 1
MusicBank: ; c29f
ds 1
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NoiseSampleAddress:
NoiseSampleAddressLo: ; c2a0
ds 1
NoiseSampleAddressHi: ; c2a1
ds 1
; noise delay? ; c2a2
ds 1
; c2a3
ds 1
MusicNoiseSampleSet: ; c2a4
ds 1
SFXNoiseSampleSet: ; c2a5
ds 1
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Danger: ; c2a6
; bit 7: on/off
; bit 4: pitch
; bit 0-3: counter
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ds 1
MusicFade: ; c2a7
; fades volume over x frames
; bit 7: fade in/out
; bit 0-5: number of frames for each volume level
; $00 = none (default)
ds 1
MusicFadeCount: ; c2a8
ds 1
MusicFadeID:
MusicFadeIDLo: ; c2a9
ds 1
MusicFadeIDHi: ; c2aa
ds 1
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ds 5
CryPitch: ; c2b0
ds 1
CryEcho: ; c2b1
ds 1
CryLength: ; c2b2
ds 2
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LastVolume: ; c2b4
ds 1
ds 1
SFXPriority: ; c2b6
; if nonzero, turn off music when playing sfx
ds 1
ds 6
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CryTracks: ; c2bd
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; plays only in left or right track depending on what side the monster is on
; both tracks active outside of battle
ds 1
ds 1
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CurSFX: ; c2bf
; id of sfx currently playing
ds 1
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CurMusic: ; c2c0
; id of music currently playing
ds 1
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SECTION "auto",BSS[$c2c7]
InputType: ; c2c7
; 00 normal
; ff auto
ds 1
AutoInputAddress: ; c2c8
ds 2
AutoInputBank: ; c2ca
ds 1
AutoInputLength: ; c2cb
ds 1
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SECTION "linkbattle",BSS[$c2dc]
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InLinkBattle: ; c2dc
; 0 not in link battle
; 1 link battle
; 4 mobile battle
ds 1
SECTION "scriptengine",BSS[$c2dd]
ScriptVar: ; c2dd
ds 1
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SECTION "tiles",BSS[$c2fa]
TileDown: ; c2fa
ds 1
TileUp: ; c2fb
ds 1
TileLeft: ; c2fc
ds 1
TileRight: ; c2fd
ds 1
TilePermissions: ; c2fe
; set if tile behavior prevents
; you from walking in that direction
; bit 3: down
; bit 2: up
; bit 1: left
; bit 0: right
ds 1
SECTION "icons",BSS[$c3b6]
CurIcon: ; c3b6
ds 1
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SECTION "gfx",BSS[$c400]
Sprites: ; c400
; 4 bytes per sprite
; 40 sprites
; struct:
; y in pixels
; x in pixels
; tile id
; attributes:
; bit 7: priority
; bit 6: y flip
; bit 5: x flip
; bit 4: pal # (non-cgb)
; bit 3: vram bank (cgb only)
; bit 2-0: pal # (cgb only)
ds 160
TileMap: ; c4a0
; 20x18 grid of 8x8 tiles
ds 360
SECTION "BattleMons",BSS[$c608]
EnemyMoveStruct:
EnemyMoveAnimation: ; c608
ds 1
EnemyMoveEffect: ; c609
ds 1
EnemyMovePower: ; c60a
ds 1
EnemyMoveType: ; c60b
ds 1
EnemyMoveAccuracy: ; c60c
ds 1
EnemyMovePP: ; c60d
ds 1
EnemyMoveEffectChance: ; c60e
ds 1
PlayerMoveStruct:
PlayerMoveAnimation: ; c60f
ds 1
PlayerMoveEffect: ; c610
ds 1
PlayerMovePower: ; c611
ds 1
PlayerMoveType: ; c612
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ds 1
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PlayerMoveAccuracy: ; c613
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ds 1
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PlayerMovePP: ; c614
ds 1
PlayerMoveEffectChance: ; c615
ds 1
EnemyMonNick: ; c616
ds 11
BattleMonNick: ; c621
ds 11
BattleMonSpecies: ; c62c
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ds 1
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BattleMonItem: ; c62d
ds 1
BattleMonMoves:
BattleMonMove1: ; c62e
ds 1
BattleMonMove2: ; c62f
ds 1
BattleMonMove3: ; c630
ds 1
BattleMonMove4: ; c631
ds 1
BattleMonDVs:
BattleMonAtkDefDV: ; c632
ds 1
BattleMonSpdSpclDV: ; c633
ds 1
BattleMonPP:
BattleMonPPMove1: ; c634
ds 1
BattleMonPPMove2: ; c635
ds 1
BattleMonPPMove3: ; c636
ds 1
BattleMonPPMove4: ; c637
ds 1
BattleMonHappiness: ; c638
ds 1
BattleMonLevel: ; c639
ds 1
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BattleMonStatus: ; c63a
ds 2
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BattleMonHP: ; c63c
ds 2
BattleMonMaxHP: ; c63e
ds 2
BattleMonAtk: ; c640
ds 2
BattleMonDef: ; c642
ds 2
BattleMonSpd: ; c644
ds 2
BattleMonSpclAtk: ; c646
ds 2
BattleMonSpclDef: ; c648
ds 2
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ds 25
CurOTMon: ; c663
ds 1
ds 4
PlayerSubStatus1: ; c668
; bit
; 7 attract
; 6 encore
; 5 endure
; 4 perish song
; 3
; 2 protect
; 1 curse
; 0 nightmare
ds 1
PlayerSubStatus2: ; c669
; unknown
ds 1
PlayerSubStatus3: ; c66a
; bit
; 7 confusion
; 6
; 5
; 4 charged
; 3
; 2
; 1 rollout
; 0 bide
ds 1
PlayerSubStatus4: ; c66b
; bit
; 7 leech seed
; 6
; 5 recharge
; 4 substitute
; 3
; 2
; 1
; 0
ds 1
PlayerSubStatus5: ; c66c
; unknown
ds 1
EnemySubStatus1: ; c66d
; see PlayerSubStatus1
ds 1
EnemySubstatus2: ; c66e
; see PlayerSubStatus2
ds 1
EnemySubStatus3: ; c66f
; see PlayerSubStatus3
ds 1
EnemySubStatus4: ; c670
; see PlayerSubStatus4
ds 1
EnemySubStatus5: ; c671
; see PlayerSubStatus5
ds 1
ds 4
PlayerEncoreCount: ; c676
ds 1
PlayerPerishCount: ; c677
ds 1
ds 5
EnemyEncoreCount: ; c67e
ds 1
EnemyPerishCount: ; c67f
ds 1
ds 2
PlayerDamageTaken: ; c682
ds 2
EnemyDamageTaken: ; c684
ds 2
ds 4
BattleScriptBuffer: ; c68a
ds 40
BattleScriptBufferLocLo: ; c6b2
ds 1
BattleScriptBufferLocHi: ; c6b3
ds 1
ds 25
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PlayerStatLevels: ; c6cc
; 07 neutral
ds 8
EnemyStatLevels: ; c6d4
; 07 neutral
ds 8
EnemyTurnsTaken: ; c6dc
ds 1
PlayerTurnsTaken: ; c6dd
ds 1
ds 5
CurPlayerMove: ; c6e3
ds 1
CurEnemyMove: ; c6e4
ds 1
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LinkBattleRNCount: ; c6e5
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; how far through the prng stream
ds 1
ds 15
DisabledMove: ; c6f5
ds 1
ds 2
; exists so you can't counter on switch
LastEnemyCounterMove: ; c6f8
ds 1
LastPlayerCounterMove: ; c6f9
ds 1
ds 8
PlayerLightScreenCount: ; c702
ds 1
PlayerReflectCount: ; c703
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ds 1
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ds 6
Weather: ; c70a
; 00 normal
; 01 rain
; 02 sun
; 03 sandstorm
; 04 rain stopped
; 05 sunliight faded
; 06 sandstorm subsided
ds 1
WeatherCount: ; c70b
; # turns remaining
ds 1
ds 6
PlayerUsedMoves: ; c712
; add a move that has been used once by the player
; added in order of use
ds 4
ds 5
LastPlayerMove: ; c71b
ds 1
LastEnemyMove: ; c71c
ds 1
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SECTION "overworldmap",BSS[$c800]
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OverworldMap: ; c800
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ds 1300
OverworldMapEnd
ds 12
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SECTION "gfx2",BSS[$cd20]
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BGMapBuffer: ; cd20
ds 40
BGMapPalBuffer: ; cd48
ds 40
BGMapBufferPtrs: ; cd70
; 20 bg map addresses (16x8 tiles)
ds 40
SGBPredef: ; cd98
ds 1
PlayerHPPal: ; cd99
ds 1
EnemyHPPal: ; cd9a
ds 1
ds 62
AttrMap: ; cdd9
; 20x18 grid of palettes for 8x8 tiles
; read horizontally from the top row
; bit 3: vram bank
; bit 0-2: palette id
ds 360
ds 30
MonType: ; cf5f
; 0 partymon
; 1 otpartymon
; 2 boxmon
; 3 ????mon
; 4 wildmon
ds 1
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CurSpecies: ; cf60
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ds 1
ds 33
TileY: ; cf82
ds 1
TileX: ; cf83
ds 1
SECTION "VBlank",BSS[$cfb2]
TextDelayFrames: ; cfb2
ds 1
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VBlankOccurred: ; cfb3
ds 1
ds 8
GameTimerPause: ; cfbc
; bit 0
ds 1
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SECTION "Engine",BSS[$cfc2]
FXAnimID:
FXAnimIDLo: ; cfc2
ds 1
FXAnimIDHi: ; cfc3
ds 1
ds 2
TileAnimationTimer: ; cfc6
ds 1
ds 5
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Options: ; cfcc
; bit 0-2: number of frames to delay when printing text
; fast 1; mid 3; slow 5
; bit 3: ?
; bit 4: no text delay
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; bit 5: stereo off/on
; bit 6: battle style shift/set
; bit 7: battle scene off/on
ds 1
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ds 1
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TextBoxFrame: ; cfce
; bits 0-2: textbox frame 0-7
ds 1
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ds 1
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GBPrinter: ; cfd0
; bit 0-6: brightness
; lightest: $00
; lighter: $20
; normal: $40 (default)
; darker: $60
; darkest: $7F
ds 1
Options2: ; cfd1
; bit 1: menu account off/on
ds 1
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ds 46
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; d000
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ds 2
DefaultFlypoint: ; d002
ds 1
; d003
ds 1
; d004
ds 1
StartFlypoint: ; d005
ds 1
EndFlypoint: ; d006
ds 1
ds 108
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StringBuffer1: ; d073
ds 19
StringBuffer2: ; d086
ds 19
StringBuffer3: ; d099
ds 19
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ds 40
CurBattleMon: ; d0d4
ds 1
CurMoveNum: ; d0d5
ds 1
ds 23
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VramState: ; d0ed
; bit 0: overworld sprite updating on/off
; bit 6: something to do with text
; bit 7: on when surf initiates
; flickers when climbing waterfall
ds 1
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ds 26
CurPartySpecies: ; d108
ds 1
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CurPartyMon: ; d109
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; contains which monster in a party
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; is being dealt with at the moment
; 0-5
ds 1
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ds 55
PartyMenuActionText ; d141
ds 1
ds 1
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CurPartyLevel: ; d143
ds 1
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ds 149
TileSetHeader:
TileSetBank: ; d1d9
ds 1
TileSetAddress: ; d1da
ds 2
TileSetBlocksBank: ; d1dc
ds 1
TileSetBlocksAddress: ; d1dd
ds 2
TileSetCollisionBank: ; d1df
ds 1
TileSetCollisionAddress: ; d1e0
ds 2
TileSetAnim: ; d1e2
; bank 3f
ds 2
; unused ; d1e4
ds 2
TileSetPalettes: ; d1e6
; bank 3f
ds 2
ds 2
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Buffer1:
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MagikarpLength: ; d1ea
2012-11-23 18:19:02 -08:00
ds 1
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Buffer2: ; d1eb
2012-11-23 18:19:02 -08:00
ds 1
SECTION "prng2",BSS[$d1fa]
LinkBattleRNs: ; d1fa
ds 10
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SECTION "BattleMons2",BSS[$d204]
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TempEnemyMonSpecies: ; d204
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ds 1
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TempBattleMonSpecies: ; d205
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ds 1
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EnemyMonSpecies: ; d206
2012-09-11 19:37:03 -07:00
ds 1
EnemyMonItem: ; d207
ds 1
EnemyMonMoves:
EnemyMonMove1: ; d208
ds 1
EnemyMonMove2: ; d209
ds 1
EnemyMonMove3: ; d20a
ds 1
EnemyMonMove4: ; d20b
ds 1
EnemyMonDVs:
EnemyMonAtkDefDV: ; d20c
ds 1
EnemyMonSpdSpclDV: ; d20d
ds 1
EnemyMonPP:
EnemyMonPPMove1: ; d20e
ds 1
EnemyMonPPMove2: ; d20f
ds 1
EnemyMonPPMove3: ; d210
ds 1
EnemyMonPPMove4: ; d211
ds 1
EnemyMonHappiness: ; d212
ds 1
EnemyMonLevel: ; d213
ds 1
EnemyMonStatus: ; d214
ds 2
2012-09-23 09:50:44 -07:00
EnemyMonHP:
EnemyMonHPHi: ; d216
ds 1
EnemyMonHPLo: ; d217
ds 1
EnemyMonMaxHP:
EnemyMonMaxHPHi: ; d218
ds 1
EnemyMonMaxHPLo: ; d219
ds 1
2012-09-11 19:37:03 -07:00
EnemyMonAtk: ; d21a
ds 2
EnemyMonDef: ; d21c
ds 2
EnemyMonSpd: ; d21e
ds 2
EnemyMonSpclAtk: ; d220
ds 2
EnemyMonSpclDef: ; d222
ds 2
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SECTION "Battle",BSS[$d22d]
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IsInBattle: ; d22d
; 0: overworld
; 1: wild battle
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; 2: trainer battle
ds 1
ds 1
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OtherTrainerClass: ; d22f
; class (Youngster, Bug Catcher, etc.) of opposing trainer
; 0 if opponent is a wild Pokémon, not a trainer
ds 1
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BattleType: ; d230
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; $00 normal
; $01
; $02
; $03 dude
; $04 fishing
; $05 roaming
; $06
; $07 shiny
; $08 headbutt/rock smash
; $09
; $0a force Item1
; $0b
; $0c suicune
ds 1
2012-12-14 00:00:10 -08:00
OtherTrainerID: ; d231
; which trainer of the class that you're fighting
; (Joey, Mikey, Albert, etc.)
ds 1
2012-11-23 18:19:02 -08:00
ds 2
UnownLetter: ; d234
ds 1
ds 1
CurBaseStats: ; d236
ds 32
2012-09-16 18:20:04 -07:00
SECTION "TimeOfDay",BSS[$d269]
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TimeOfDay: ; d269
; 0 morn
; 1 day
; 2 nite
; 3 darkness
ds 1
SECTION "OTParty",BSS[$d280]
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OTPartyCount: ; d280
ds 1 ; number of Pokémon in party
OTPartySpecies: ; d281
ds 6 ; species of each Pokémon in party
; d287
ds 1 ; any empty slots including the 7th must be FF
; or the routine will keep going
2012-06-05 20:28:55 -07:00
OTPartyMon1:
OTPartyMon1Species2: ; d288
ds 1
OTPartyMon1Item: ; d289
ds 1
OTPartyMon1Moves: ; d28a
OTPartyMon1Move1: ; d28a
ds 1
OTPartyMon1Move2: ; d28b
ds 1
OTPartyMon1Move3: ; d28c
ds 1
OTPartyMon1Move4: ; d28d
ds 1
OTPartyMon1ID: ; d28e
ds 2
OTPartyMon1Exp: ; d290
ds 3
OTPartyMon1HPExp: ; d293
ds 2
OTPartyMon1AtkExp: ; d295
ds 2
OTPartyMon1DefExp: ; d297
ds 2
OTPartyMon1SpdExp: ; d299
ds 2
OTPartyMon1SpclExp: ; d29b
ds 2
OTPartyMon1DVs: ; d29d
OTPartyMon1AtkDefDV: ; d29d
ds 1
OTPartyMon1SpdSpclDV: ; d29e
ds 1
OTPartyMon1PP: ; d29f
OTPartyMon1PPMove1: ; d29f
ds 1
OTPartyMon1PPMove2: ; d2a0
ds 1
OTPartyMon1PPMove3: ; d2a1
ds 1
OTPartyMon1PPMove4: ; d2a2
ds 1
OTPartyMon1Happiness: ; d2a3
ds 1
OTPartyMon1PokerusStatus: ; d2a4
ds 1
OTPartyMon1CaughtData: ; d2a5
OTPartyMon1CaughtGender: ; d2a5
OTPartyMon1CaughtLocation: ; d2a5
ds 1
OTPartyMon1CaughtTime: ; d2a6
ds 1
OTPartyMon1Level: ; d2a7
ds 1
OTPartyMon1Status: ; d2a8
ds 1
OTPartyMon1Unused: ; d2a9
ds 1
OTPartyMon1CurHP: ; d2aa
ds 2
OTPartyMon1MaxHP: ; d2ac
ds 2
OTPartyMon1Atk: ; d2ae
ds 2
OTPartyMon1Def: ; d2b0
ds 2
OTPartyMon1Spd: ; d2b2
ds 2
OTPartyMon1SpclAtk: ; d2b4
ds 2
OTPartyMon1SpclDef: ; d2b6
ds 2
OTPartyMon2: ; d2b8
ds 48
2012-06-05 20:28:55 -07:00
OTPartyMon3: ; d2e8
ds 48
2012-06-05 20:28:55 -07:00
OTPartyMon4: ; d318
ds 48
2012-06-05 20:28:55 -07:00
OTPartyMon5: ; d348
ds 48
2012-06-05 20:28:55 -07:00
OTPartyMon6: ; d378
ds 48
2012-06-05 20:28:55 -07:00
OTPartyMonOT:
OTPartyMon1OT: ; d3a8
ds 11
OTPartyMon2OT: ; d3b3
ds 11
OTPartyMon3OT: ; d3be
ds 11
OTPartyMon4OT: ; d3c9
ds 11
OTPartyMon5OT: ; d3d4
ds 11
OTPartyMon6OT: ; d3df
ds 11
OTPartyMonNicknames:
OTPartyMon1Nickname: ; d3ea
ds 11
OTPartyMon2Nickname: ; d3f5
ds 11
OTPartyMon3Nickname: ; d400
ds 11
OTPartyMon4Nickname: ; d40b
ds 11
OTPartyMon5Nickname: ; d416
ds 11
OTPartyMon6Nickname: ; d421
ds 11
2012-11-23 18:19:02 -08:00
2013-02-03 21:22:53 -08:00
SECTION "Player",BSS[$d472]
PlayerGender: ; d472
; bit 0:
; 0 male
; 1 female
ds 1
ds 8
2012-12-14 00:00:10 -08:00
PlayerID: ; d47b
2012-07-04 20:42:39 -07:00
ds 2
2012-12-14 00:00:10 -08:00
PlayerName: ; d47d
2012-07-04 20:42:39 -07:00
ds 11
2012-11-23 18:19:02 -08:00
ds 46
; init time set at newgame
StartDay: ; d4b6
ds 1
StartHour: ; d4b7
ds 1
StartMinute: ; d4b8
ds 1
StartSecond: ; d4b9
ds 1
2012-12-14 00:00:10 -08:00
ds 9
GameTimeCap: ; d4c3
ds 1
GameTimeHours: ; d4c4
2012-12-14 00:00:10 -08:00
ds 2
GameTimeMinutes: ; d4c6
ds 1
GameTimeSeconds: ; d4c7
ds 1
GameTimeFrames: ; d4c8
ds 1
ds 2
2012-11-23 18:19:02 -08:00
CurDay: ; d4cb
ds 1
2012-11-23 23:00:26 -08:00
ds 12
2012-11-23 18:19:02 -08:00
2012-12-14 00:00:10 -08:00
PlayerSprite: ; d4d8
2012-09-11 19:37:03 -07:00
ds 1
2012-11-23 18:19:02 -08:00
ds 5
2012-09-23 09:50:44 -07:00
PlayerDirection: ; d4de
; uses bits 2 and 3 / $0c / %00001100
; %00 down
; %01 up
; %10 left
; $11 right
ds 1
2012-09-11 19:37:03 -07:00
SECTION "Status",BSS[$d841]
TimeOfDayPal: ; d841
ds 1
ds 4
; d846
ds 1
ds 1
CurTimeOfDay: ; d848
ds 1
ds 5
2012-09-11 19:37:03 -07:00
Money: ; d84e
ds 3
ds 6
2012-09-22 16:27:57 -07:00
Badges:
JohtoBadges: ; d857
ds 1
KantoBadges: ; d858
ds 1
2012-09-11 19:37:03 -07:00
2012-09-16 18:20:04 -07:00
SECTION "Items",BSS[$d859]
2012-09-11 19:37:03 -07:00
TMsHMs: ; d859
ds 57
NumItems: ; d892
ds 1
Items: ; d893
ds 69
2012-09-16 18:20:04 -07:00
NumKeyItems: ; d8bc
2012-09-11 19:37:03 -07:00
ds 1
2012-09-16 18:20:04 -07:00
KeyItems: ; d8bd
2012-09-11 19:37:03 -07:00
ds 13
NumBalls: ; d8d7
ds 1
Balls: ; d8d8
ds 25
2012-09-23 09:50:44 -07:00
SECTION "overworld",BSS[$d95d]
PlayerState: ; d95d
2012-09-26 12:43:48 -07:00
; $00: normal
; $01: bicycle
; $04: surf
; $08: surf (pikachu)
2012-09-23 09:50:44 -07:00
ds 1
2012-09-11 19:37:03 -07:00
SECTION "scriptram",BSS[$d962]
2012-12-14 00:00:10 -08:00
MooMooBerries: ; d962
ds 1 ; how many berries fed to MooMoo
2012-12-14 00:00:10 -08:00
UndergroundSwitchPositions: ; d963
ds 1 ; which positions the switches are in
2012-12-14 00:00:10 -08:00
FarfetchdPosition: ; d964
ds 1 ; which position the ilex farfetch'd is in
2012-06-05 21:49:44 -07:00
SECTION "Events",BSS[$dad4]
2012-06-05 21:52:42 -07:00
;RoomDecorations: ; dac6
; db 7
2012-06-05 21:49:44 -07:00
HoOhEvent: ; dad4
ds 1
LugiaEvent: ; dad5
ds 1
; TODO
;SuicuneEvent: ; dad8 (tin tower)
;TeamRocketAzaleaTownAttackEvent: ; db51
;SudowoodoEvent: ; db51
;PoliceAtElmsLabEvent: ; db52
;SalesmanMahoganyTownEvent: ; db5c
;RedGyaradosEvent: ; db5c
SECTION "BoxNames",BSS[$db75]
; 8 chars + $50
2012-12-14 00:00:10 -08:00
Box1Name: ; db75
2012-06-05 20:28:55 -07:00
ds 9
2013-02-04 22:20:51 -08:00
Box2Name: ; db7e
2012-06-05 20:28:55 -07:00
ds 9
2013-02-04 22:20:51 -08:00
Box3Name: ; db87
2012-06-05 20:28:55 -07:00
ds 9
2013-02-04 22:20:51 -08:00
Box4Name: ; db90
2012-06-05 20:28:55 -07:00
ds 9
2013-02-04 22:20:51 -08:00
Box5Name: ; db99
2012-06-05 20:28:55 -07:00
ds 9
2013-02-04 22:20:51 -08:00
Box6Name: ; dba2
2012-06-05 20:28:55 -07:00
ds 9
2013-02-04 22:20:51 -08:00
Box7Name: ; dbab
2012-06-05 20:28:55 -07:00
ds 9
2013-02-04 22:20:51 -08:00
Box8Name: ; dbb4
2012-06-05 20:28:55 -07:00
ds 9
2013-02-04 22:20:51 -08:00
Box9Name: ; dbbd
2012-06-05 20:28:55 -07:00
ds 9
2013-02-04 22:20:51 -08:00
Box10Name: ; dbc6
2012-06-05 20:28:55 -07:00
ds 9
2013-02-04 22:20:51 -08:00
Box11Name: ; dbcf
2012-06-05 20:28:55 -07:00
ds 9
2013-02-04 22:20:51 -08:00
Box12Name: ; dbd8
2012-06-05 20:28:55 -07:00
ds 9
2013-02-04 22:20:51 -08:00
Box13Name: ; dbe1
2012-06-05 20:28:55 -07:00
ds 9
2013-02-04 22:20:51 -08:00
Box14Name: ; dbea
2012-06-05 20:28:55 -07:00
ds 9
2013-02-03 21:22:53 -08:00
SECTION "FlypointPermissions", BSS[$dca5]
FlypointPerms: ; dca5
2013-02-03 21:22:53 -08:00
ds 4
SECTION "BackupMapInfo", BSS[$dcad]
; used on maps like second floor pokécenter, which are reused, so we know which
; map to return to
2012-12-14 00:00:10 -08:00
BackupMapGroup: ; dcad
ds 1
2012-12-14 00:00:10 -08:00
BackupMapNumber: ; dcae
ds 1
SECTION "PlayerMapInfo", BSS[$dcb4]
2012-12-14 00:00:10 -08:00
WarpNumber: ; dcb4
ds 1
2012-12-14 00:00:10 -08:00
MapGroup: ; dcb5
ds 1 ; map group of current map
2012-12-14 00:00:10 -08:00
MapNumber: ; dcb6
ds 1 ; map number of current map
2012-12-14 00:00:10 -08:00
YCoord: ; dcb7
ds 1 ; current y coordinate relative to top-left corner of current map
2012-12-14 00:00:10 -08:00
XCoord: ; dcb8
ds 1 ; current x coordinate relative to top-left corner of current map
SECTION "PlayerParty",BSS[$dcd7]
2012-12-14 00:00:10 -08:00
PartyCount: ; dcd7
2012-03-20 21:23:40 -07:00
ds 1 ; number of Pokémon in party
2012-12-14 00:00:10 -08:00
PartySpecies: ; dcd8
2012-03-20 21:23:40 -07:00
ds 6 ; species of each Pokémon in party
2012-12-14 00:00:10 -08:00
; dcde
ds 1 ; any empty slots including the 7th must be FF
; or the routine will keep going
2012-09-16 18:20:04 -07:00
PartyMons:
PartyMon1:
2012-12-14 00:00:10 -08:00
PartyMon1Species: ; dcdf
ds 1
2012-12-14 00:00:10 -08:00
PartyMon1Item: ; dce0
ds 1
2012-09-16 18:20:04 -07:00
2012-12-14 00:00:10 -08:00
PartyMon1Moves: ; dce1
PartyMon1Move1: ; dce1
2012-04-18 21:24:49 -07:00
ds 1
2012-12-14 00:00:10 -08:00
PartyMon1Move2: ; dce2
2012-04-18 21:24:49 -07:00
ds 1
2012-12-14 00:00:10 -08:00
PartyMon1Move3: ; dce3
2012-04-18 21:24:49 -07:00
ds 1
2012-12-14 00:00:10 -08:00
PartyMon1Move4: ; dce4
2012-04-18 21:24:49 -07:00
ds 1
2012-09-16 18:20:04 -07:00
2012-12-14 00:00:10 -08:00
PartyMon1ID: ; dce5
ds 2
2012-12-14 00:00:10 -08:00
PartyMon1Exp: ; dce7
ds 3
2012-12-14 00:00:10 -08:00
PartyMon1HPExp: ; dcea
ds 2
2012-12-14 00:00:10 -08:00
PartyMon1AtkExp: ; dcec
ds 2
2012-12-14 00:00:10 -08:00
PartyMon1DefExp: ; dcee
ds 2
2012-12-14 00:00:10 -08:00
PartyMon1SpdExp: ; dcf0
ds 2
2012-12-14 00:00:10 -08:00
PartyMon1SpclExp: ; dcf2
ds 2
2012-12-14 00:00:10 -08:00
PartyMon1DVs: ; dcf4
; hp = %1000 for each dv
ds 1 ; atk/def
ds 1 ; spd/spc
2012-12-14 00:00:10 -08:00
PartyMon1PP: ; dcf6
ds 4
2012-12-14 00:00:10 -08:00
PartyMon1Happiness: ; dcfa
ds 1
2012-12-14 00:00:10 -08:00
PartyMon1PokerusStatus: ; dcfb
ds 1
2012-12-14 00:00:10 -08:00
PartyMon1CaughtData: ; dcfc
PartyMon1CaughtTime: ; dcfc
PartyMon1CaughtLevel ; dcfc
ds 1
2012-12-14 00:00:10 -08:00
PartyMon1CaughtGender: ; dcfd
PartyMon1CaughtLocation: ; dcfd
ds 1
2012-12-14 00:00:10 -08:00
PartyMon1Level: ; dcfe
ds 1
2012-12-14 00:00:10 -08:00
PartyMon1Status: ; dcff
2012-03-20 21:23:40 -07:00
ds 1
2012-12-14 00:00:10 -08:00
; dd00 unused
ds 1
2012-12-14 00:00:10 -08:00
PartyMon1CurHP: ; dd01
ds 2
2012-12-14 00:00:10 -08:00
PartyMon1MaxHP: ; dd03
ds 2
2012-12-14 00:00:10 -08:00
PartyMon1Atk: ; dd05
ds 2
2012-12-14 00:00:10 -08:00
PartyMon1Def: ; dd07
ds 2
2012-12-14 00:00:10 -08:00
PartyMon1Spd: ; dd09
ds 2
2012-12-14 00:00:10 -08:00
PartyMon1SpclAtk: ; dd0b
ds 2
2012-12-14 00:00:10 -08:00
PartyMon1SpclDef: ; dd0d
ds 2
2012-03-20 21:23:40 -07:00
2012-12-14 00:00:10 -08:00
PartyMon2: ; dd0f
ds 48
2012-12-14 00:00:10 -08:00
PartyMon3: ; dd3f
ds 48
2012-12-14 00:00:10 -08:00
PartyMon4: ; dd6f
ds 48
2012-12-14 00:00:10 -08:00
PartyMon5: ; dd9f
ds 48
2012-12-14 00:00:10 -08:00
PartyMon6: ; ddcf
ds 48
PartyMonOT:
2012-12-14 00:00:10 -08:00
PartyMon1OT: ; ddff
ds 11
2012-12-14 00:00:10 -08:00
PartyMon2OT: ; de0a
ds 11
2012-12-14 00:00:10 -08:00
PartyMon3OT: ; de15
ds 11
2012-12-14 00:00:10 -08:00
PartyMon4OT: ; de20
ds 11
2012-12-14 00:00:10 -08:00
PartyMon5OT: ; de2b
ds 11
2012-12-14 00:00:10 -08:00
PartyMon6OT: ; de36
ds 11
2012-03-20 21:23:40 -07:00
2012-12-14 00:00:10 -08:00
PartyMon1Nickname: ; de41
ds 11
2012-12-14 00:00:10 -08:00
PartyMon2Nickname: ; de4c
ds 11
2012-12-14 00:00:10 -08:00
PartyMon3Nickname: ; de57
ds 11
2012-12-14 00:00:10 -08:00
PartyMon4Nickname: ; de62
ds 11
2012-12-14 00:00:10 -08:00
PartyMon5Nickname: ; de6d
ds 11
2012-12-14 00:00:10 -08:00
PartyMon6Nickname: ; de78
2012-06-05 20:28:55 -07:00
ds 11
2012-10-08 23:40:36 -07:00
2012-11-23 18:19:02 -08:00
SECTION "Pokedex",BSS[$de99]
PokedexSeen: ; de99
ds 32
PokedexCaught: ; deb9
ds 32
UnownDex: ; ded9
ds 26
UnlockedUnowns: ; def3
2012-11-23 18:19:02 -08:00
ds 1
2012-10-08 23:40:36 -07:00
SECTION "Breeding",BSS[$def5]
DaycareMan: ; def5
2012-10-08 23:40:36 -07:00
; bit 7: active
; bit 6: monsters are compatible
; bit 5: egg ready
2012-10-08 23:40:36 -07:00
; bit 0: monster 1 in daycare
ds 1
BreedMon1:
BreedMon1Nick: ; def6
ds 11
BreedMon1OT: ; df01
ds 11
BreedMon1Stats:
Breedmon1Species: ; df0c
ds 1
ds 31
DaycareLady: ; df2c
2012-10-08 23:40:36 -07:00
; bit 7: active
; bit 0: monster 2 in daycare
ds 1
StepsToEgg: ; df2d
ds 1
DittoInDaycare: ; df2e
; z: yes
; nz: no
ds 1
BreedMon2:
BreedMon2Nick: ; df2f
ds 11
BreedMon2OT: ; df3a
ds 11
BreedMon2Stats:
BreedMon1Species: ; df45
ds 1
ds 31
EggNick: ; df65
; EGG@
ds 11
EggOT: ; df70
ds 11
EggStats:
EggSpecies: ; df7b
ds 1
ds 31
2012-11-23 18:19:02 -08:00
SECTION "RoamMons",BSS[$dfcf]
RoamMon1Species: ; dfcf
ds 1
RoamMon1Level: ; dfd0
ds 1
RoamMon1MapGroup: ; dfd1
ds 1
RoamMon1MapNumber: ; dfd2
ds 1
RoamMon1CurHP: ; dfd3
ds 1
RoamMon1DVs: ; dfd4
ds 2
RoamMon2Species: ; dfd6
ds 1
RoamMon2Level: ; dfd7
ds 1
RoamMon2MapGroup: ; dfd8
ds 1
RoamMon2MapNumber: ; dfd9
ds 1
RoamMon2CurHP: ; dfda
ds 1
RoamMon2DVs: ; dfdb
ds 2
RoamMon3Species: ; dfdd
ds 1
RoamMon3Level: ; dfde
ds 1
RoamMon3MapGroup: ; dfdf
ds 1
RoamMon3MapNumber: ; dfe0
ds 1
RoamMon3CurHP: ; dfe1
ds 1
RoamMon3DVs: ; dfe2
2013-01-14 00:40:27 -08:00
ds 2