pokecrystal-board/maps/BattleTowerOutside.asm

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const_value set 2
const BATTLETOWEROUTSIDE_STANDING_YOUNGSTER
const BATTLETOWEROUTSIDE_BUENA
const BATTLETOWEROUTSIDE_SAILOR
const BATTLETOWEROUTSIDE_LASS
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BattleTowerOutside_MapScriptHeader:
.MapTriggers:
db 0
.MapCallbacks:
db 2
; callbacks
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dbw MAPCALLBACK_TILES, .Callback1
dbw MAPCALLBACK_OBJECTS, .Callback2
.Callback1:
return
.Callback2:
clearevent EVENT_BATTLE_TOWER_OUTSIDE_SAILOR
return
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BattleTowerOutsideYoungsterScript:
jumptextfaceplayer BattleTowerOutsideYoungsterText
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BattleTowerOutsideBuenaScript:
jumptextfaceplayer BattleTowerOutsideBuenaText
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BattleTowerOutsideSailorScript:
jumptextfaceplayer BattleTowerOutsideSailorText
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MapBattleTowerOutsideSignpost0Script:
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jumptext BattleTowerOutsideText_UltimateChallenge
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BattleTowerOutsideUnusedText1:
text "Wow, the BATTLE"
line "TOWER is huge! My"
para "neck is tired from"
line "looking up at it."
done
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BattleTowerOutsideUnusedText2:
text "Wow, the BATTLE"
line "TOWER is huge!"
para "Since there are a"
line "whole bunch of"
para "trainers inside,"
line "there must also be"
para "a wide variety of"
line "#MON."
done
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BattleTowerOutsideYoungsterText:
text "Wow, the BATTLE"
line "TOWER is huge!"
para "There must be many"
line "kinds of #MON"
cont "in there!"
done
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BattleTowerOutsideUnusedText3:
text "What on earth do"
line "they do here?"
para "If the name says"
line "anything, I guess"
para "it must be for"
line "#MON battles."
done
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BattleTowerOutsideBuenaText:
text "You can use only"
line "three #MON."
para "It's so hard to"
line "decide which three"
para "should go into"
line "battle…"
done
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BattleTowerOutsideUnusedText4:
text "Ehehehe…"
line "I sneaked out of"
cont "work to come here."
para "I'm never giving"
line "up until I become"
cont "a LEADER!"
done
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BattleTowerOutsideSailorText:
text "Hehehe, I snuck"
line "out from work."
para "I can't bail out"
line "until I've won!"
para "I have to win it"
line "all. That I must!"
done
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BattleTowerOutsideText_BattleTower:
text "BATTLE TOWER"
done
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BattleTowerOutsideText_UltimateChallenge:
text "BATTLE TOWER"
para "Take the Ultimate"
line "Trainer Challenge!"
done
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BattleTowerOutsideText_DoorsClosed:
text "The BATTLE TOWER's"
line "doors are closed…"
done
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BattleTowerOutsideText_DoorsOpen:
text "It's open!"
done
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BattleTowerOutside_MapEventHeader:
; filler
db 0, 0
.Warps:
db 4
warp_def $15, $8, 3, ROUTE_40_BATTLE_TOWER_GATE
warp_def $15, $9, 4, ROUTE_40_BATTLE_TOWER_GATE
warp_def $9, $8, 1, BATTLE_TOWER_1F
warp_def $9, $9, 2, BATTLE_TOWER_1F
.XYTriggers:
db 0
.Signposts:
db 1
signpost 10, 10, SIGNPOST_READ, MapBattleTowerOutsideSignpost0Script
.PersonEvents:
db 4
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person_event SPRITE_STANDING_YOUNGSTER, 12, 6, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, BattleTowerOutsideYoungsterScript, -1
person_event SPRITE_BUENA, 11, 13, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, BattleTowerOutsideBuenaScript, -1
person_event SPRITE_SAILOR, 18, 12, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, 0, PERSONTYPE_SCRIPT, 0, BattleTowerOutsideSailorScript, EVENT_BATTLE_TOWER_OUTSIDE_SAILOR
person_event SPRITE_LASS, 24, 12, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, ObjectEvent, -1