pokecrystal-board/engine/rtc/timeset.asm

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TIMESET_UP_ARROW EQUS "\"♂\"" ; $ef
TIMESET_DOWN_ARROW EQUS "\"♀\"" ; $f5
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InitClock:
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; Ask the player to set the time.
ldh a, [hInMenu]
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push af
ld a, $1
ldh [hInMenu], a
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ld a, $0
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ld [wSpriteUpdatesEnabled], a
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ld a, $10
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ld [wMusicFade], a
ld a, LOW(MUSIC_NONE)
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ld [wMusicFadeID], a
ld a, HIGH(MUSIC_NONE)
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ld [wMusicFadeID + 1], a
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ld c, 8
call DelayFrames
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call RotateFourPalettesLeft
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call ClearTileMap
call ClearSprites
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ld b, SCGB_DIPLOMA
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call GetSGBLayout
xor a
ldh [hBGMapMode], a
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call LoadStandardFont
ld de, TimeSetBackgroundGFX
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ld hl, vTiles2 tile $00
lb bc, BANK(TimeSetBackgroundGFX), 1
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call Request1bpp
ld de, TimeSetUpArrowGFX
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ld hl, vTiles2 tile $01
lb bc, BANK(TimeSetUpArrowGFX), 1
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call Request1bpp
ld de, TimeSetDownArrowGFX
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ld hl, vTiles2 tile $02
lb bc, BANK(TimeSetDownArrowGFX), 1
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call Request1bpp
call .ClearScreen
call WaitBGMap
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call RotateFourPalettesRight
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ld hl, Text_WokeUpOak
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call PrintText
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ld hl, wTimeSetBuffer
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ld bc, 50
xor a
call ByteFill
ld a, 10 ; default hour = 10 AM
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ld [wInitHourBuffer], a
.loop
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ld hl, Text_WhatTimeIsIt
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call PrintText
hlcoord 3, 7
ld b, 2
ld c, 15
call TextBox
hlcoord 11, 7
ld [hl], $1
hlcoord 11, 10
ld [hl], $2
hlcoord 4, 9
call DisplayHourOClock
ld c, 10
call DelayFrames
.SetHourLoop:
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call JoyTextDelay
call SetHour
jr nc, .SetHourLoop
ld a, [wInitHourBuffer]
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ld [wStringBuffer2 + 1], a
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call .ClearScreen
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ld hl, Text_WhatHrs
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call PrintText
call YesNoBox
jr nc, .HourIsSet
call .ClearScreen
jr .loop
.HourIsSet:
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ld hl, Text_HowManyMinutes
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call PrintText
hlcoord 11, 7
lb bc, 2, 7
call TextBox
hlcoord 15, 7
ld [hl], $1
hlcoord 15, 10
ld [hl], $2
hlcoord 12, 9
call DisplayMinutesWithMinString
ld c, 10
call DelayFrames
.SetMinutesLoop:
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call JoyTextDelay
call SetMinutes
jr nc, .SetMinutesLoop
ld a, [wInitMinuteBuffer]
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ld [wStringBuffer2 + 2], a
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call .ClearScreen
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ld hl, Text_WhoaMins
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call PrintText
call YesNoBox
jr nc, .MinutesAreSet
call .ClearScreen
jr .HourIsSet
.MinutesAreSet:
call InitTimeOfDay
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ld hl, OakText_ResponseToSetTime
call PrintText
call WaitPressAorB_BlinkCursor
pop af
ldh [hInMenu], a
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ret
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.ClearScreen:
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xor a
ldh [hBGMapMode], a
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hlcoord 0, 0
ld bc, SCREEN_HEIGHT * SCREEN_WIDTH
xor a
call ByteFill
ld a, $1
ldh [hBGMapMode], a
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ret
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SetHour:
ldh a, [hJoyPressed]
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and A_BUTTON
jr nz, .Confirm
ld hl, hJoyLast
ld a, [hl]
and D_UP
jr nz, .up
ld a, [hl]
and D_DOWN
jr nz, .down
call DelayFrame
and a
ret
.down
ld hl, wInitHourBuffer
ld a, [hl]
and a
jr nz, .DecreaseThroughMidnight
ld a, 23 + 1
.DecreaseThroughMidnight:
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dec a
ld [hl], a
jr .okay
.up
ld hl, wInitHourBuffer
ld a, [hl]
cp 23
jr c, .AdvanceThroughMidnight
ld a, -1
.AdvanceThroughMidnight:
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inc a
ld [hl], a
.okay
hlcoord 4, 9
ld a, " "
ld bc, 15
call ByteFill
hlcoord 4, 9
call DisplayHourOClock
call WaitBGMap
and a
ret
.Confirm:
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scf
ret
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DisplayHourOClock:
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push hl
ld a, [wInitHourBuffer]
ld c, a
ld e, l
ld d, h
call PrintHour
inc hl
ld de, String_oclock
call PlaceString
pop hl
ret
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UnreferencedFunction907f1:
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ld h, d
ld l, e
push hl
call DisplayHourOClock
pop de
inc de
inc de
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ld a, ":"
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ld [de], a
inc de
push de
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ld hl, 3
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add hl, de
ld a, [de]
inc de
ld [hli], a
ld a, [de]
ld [hl], a
pop hl
call DisplayMinutesWithMinString
inc hl
inc hl
inc hl
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ret
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SetMinutes:
ldh a, [hJoyPressed]
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and A_BUTTON
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jr nz, .a_button
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ld hl, hJoyLast
ld a, [hl]
and D_UP
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jr nz, .d_up
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ld a, [hl]
and D_DOWN
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jr nz, .d_down
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call DelayFrame
and a
ret
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.d_down
ld hl, wInitMinuteBuffer
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ld a, [hl]
and a
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jr nz, .decrease
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ld a, 59 + 1
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.decrease
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dec a
ld [hl], a
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jr .finish_dpad
.d_up
ld hl, wInitMinuteBuffer
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ld a, [hl]
cp 59
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jr c, .increase
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ld a, -1
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.increase
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inc a
ld [hl], a
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.finish_dpad
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hlcoord 12, 9
ld a, " "
ld bc, 7
call ByteFill
hlcoord 12, 9
call DisplayMinutesWithMinString
call WaitBGMap
and a
ret
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.a_button
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scf
ret
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DisplayMinutesWithMinString:
ld de, wInitMinuteBuffer
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call PrintTwoDigitNumberRightAlign
inc hl
ld de, String_min
call PlaceString
ret
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PrintTwoDigitNumberRightAlign:
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push hl
ld a, " "
ld [hli], a
ld [hl], a
pop hl
lb bc, PRINTNUM_RIGHTALIGN | 1, 2
call PrintNum
ret
Text_WokeUpOak:
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; Zzz… Hm? Wha…? You woke me up! Will you check the clock for me?
text_far UnknownText_0x1bc29c
text_end
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Text_WhatTimeIsIt:
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; What time is it?
text_far UnknownText_0x1bc2eb
text_end
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String_oclock:
db "o'clock@"
Text_WhatHrs:
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; What?@ @
text_far UnknownText_0x1bc2fd
text_asm
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hlcoord 1, 16
call DisplayHourOClock
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ld hl, .QuestionMark
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ret
.QuestionMark:
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; ?
text_far UnknownText_0x1bc305
text_end
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Text_HowManyMinutes:
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; How many minutes?
text_far UnknownText_0x1bc308
text_end
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String_min:
db "min.@"
Text_WhoaMins:
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; Whoa!@ @
text_far UnknownText_0x1bc31b
text_asm
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hlcoord 7, 14
call DisplayMinutesWithMinString
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ld hl, .QuestionMark
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ret
.QuestionMark:
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; ?
text_far UnknownText_0x1bc323
text_end
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OakText_ResponseToSetTime:
text_asm
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decoord 1, 14
ld a, [wInitHourBuffer]
ld c, a
call PrintHour
ld [hl], ":"
inc hl
ld de, wInitMinuteBuffer
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lb bc, PRINTNUM_LEADINGZEROS | 1, 2
call PrintNum
ld b, h
ld c, l
ld a, [wInitHourBuffer]
cp MORN_HOUR
jr c, .nite
cp DAY_HOUR + 1
jr c, .morn
cp NITE_HOUR
jr c, .day
.nite:
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ld hl, .sodark
ret
.morn:
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ld hl, .overslept
ret
.day:
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ld hl, .yikes
ret
.overslept
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; ! I overslept!
text_far UnknownText_0x1bc326
text_end
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.yikes
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; ! Yikes! I over- slept!
text_far UnknownText_0x1bc336
text_end
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.sodark
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; ! No wonder it's so dark!
text_far UnknownText_0x1bc34f
text_end
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TimeSetBackgroundGFX:
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INCBIN "gfx/new_game/timeset_bg.1bpp"
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TimeSetUpArrowGFX:
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INCBIN "gfx/new_game/up_arrow.1bpp"
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TimeSetDownArrowGFX:
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INCBIN "gfx/new_game/down_arrow.1bpp"
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SetDayOfWeek:
ldh a, [hInMenu]
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push af
ld a, $1
ldh [hInMenu], a
ld de, TimeSetUpArrowGFX
ld hl, vTiles0 tile TIMESET_UP_ARROW
lb bc, BANK(TimeSetUpArrowGFX), 1
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call Request1bpp
ld de, TimeSetDownArrowGFX
ld hl, vTiles0 tile TIMESET_DOWN_ARROW
lb bc, BANK(TimeSetDownArrowGFX), 1
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call Request1bpp
xor a
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ld [wTempDayOfWeek], a
.loop
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hlcoord 0, 12
lb bc, 4, 18
call TextBox
call LoadStandardMenuHeader
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ld hl, .WhatDayIsItText
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call PrintText
hlcoord 9, 3
ld b, 2
ld c, 9
call TextBox
hlcoord 14, 3
ld [hl], TIMESET_UP_ARROW
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hlcoord 14, 6
ld [hl], TIMESET_DOWN_ARROW
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hlcoord 10, 5
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call .PlaceWeekdayString
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call ApplyTilemap
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ld c, 10
call DelayFrames
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.loop2
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call JoyTextDelay
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call .GetJoypadAction
jr nc, .loop2
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call ExitMenu
call UpdateSprites
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ld hl, .ConfirmWeekdayText
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call PrintText
call YesNoBox
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jr c, .loop
ld a, [wTempDayOfWeek]
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ld [wStringBuffer2], a
call InitDayOfWeek
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call LoadStandardFont
pop af
ldh [hInMenu], a
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ret
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.GetJoypadAction:
ldh a, [hJoyPressed]
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and A_BUTTON
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jr z, .not_A
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scf
ret
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.not_A
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ld hl, hJoyLast
ld a, [hl]
and D_UP
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jr nz, .d_up
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ld a, [hl]
and D_DOWN
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jr nz, .d_down
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call DelayFrame
and a
ret
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.d_down
ld hl, wTempDayOfWeek
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ld a, [hl]
and a
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jr nz, .decrease
ld a, SATURDAY + 1
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.decrease
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dec a
ld [hl], a
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jr .finish_dpad
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.d_up
ld hl, wTempDayOfWeek
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ld a, [hl]
cp 6
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jr c, .increase
ld a, SUNDAY - 1
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.increase
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inc a
ld [hl], a
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.finish_dpad
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xor a
ldh [hBGMapMode], a
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hlcoord 10, 4
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ld b, 2
ld c, 9
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call ClearBox
hlcoord 10, 5
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call .PlaceWeekdayString
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call WaitBGMap
and a
ret
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.PlaceWeekdayString:
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push hl
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ld a, [wTempDayOfWeek]
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ld e, a
ld d, 0
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ld hl, .WeekdayStrings
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add hl, de
add hl, de
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ld a, [hli]
ld d, [hl]
ld e, a
pop hl
call PlaceString
ret
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.WeekdayStrings:
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; entries correspond to wCurDay constants (see constants/wram_constants.asm)
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dw .Sunday
dw .Monday
dw .Tuesday
dw .Wednesday
dw .Thursday
dw .Friday
dw .Saturday
dw .Sunday
.Sunday: db " SUNDAY@"
.Monday: db " MONDAY@"
.Tuesday: db " TUESDAY@"
.Wednesday: db "WEDNESDAY@"
.Thursday: db "THURSDAY@"
.Friday: db " FRIDAY@"
.Saturday: db "SATURDAY@"
.WhatDayIsItText:
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; What day is it?
text_far UnknownText_0x1bc369
text_end
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.ConfirmWeekdayText:
text_asm
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hlcoord 1, 14
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call .PlaceWeekdayString
ld hl, .IsIt
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ret
.IsIt:
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; , is it?
text_far UnknownText_0x1bc37a
text_end
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InitialSetDSTFlag:
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ld a, [wDST]
set 7, a
ld [wDST], a
hlcoord 1, 14
lb bc, 3, 18
call ClearBox
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ld hl, .Text
call PlaceHLTextAtBC
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ret
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.Text:
text_asm
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call UpdateTime
ldh a, [hHours]
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ld b, a
ldh a, [hMinutes]
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ld c, a
decoord 1, 14
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farcall PrintHoursMins
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ld hl, .DSTIsThatOK
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ret
.DSTIsThatOK:
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; DST, is that OK?
text_far Text_DSTIsThatOK
text_end
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InitialClearDSTFlag:
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ld a, [wDST]
res 7, a
ld [wDST], a
hlcoord 1, 14
lb bc, 3, 18
call ClearBox
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ld hl, .Text
call PlaceHLTextAtBC
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ret
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.Text:
text_asm
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call UpdateTime
ldh a, [hHours]
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ld b, a
ldh a, [hMinutes]
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ld c, a
decoord 1, 14
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farcall PrintHoursMins
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ld hl, .IsThatOK
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ret
.IsThatOK:
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; , is that OK?
text_far UnknownText_0x1c5ff1
text_end
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DebugDisplayTime:
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hlcoord 1, 14
lb bc, 3, SCREEN_WIDTH - 2
call ClearBox
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ld hl, .Text
call PlaceHLTextAtBC
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ret
.Text:
text_asm
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call UpdateTime
hlcoord 1, 14
ld [hl], "R"
inc hl
ld [hl], "T"
inc hl
ld [hl], " "
inc hl
ld de, hRTCDayLo
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call .PrintTime
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hlcoord 1, 16
ld [hl], "D"
inc hl
ld [hl], "F"
inc hl
ld [hl], " "
inc hl
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ld de, wStartDay
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call .PrintTime
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ld [hl], " "
inc hl
ld a, [wDST]
bit 7, a
jr z, .off
ld [hl], "O"
inc hl
ld [hl], "N"
inc hl
jr .done
.off
ld [hl], "O"
inc hl
ld [hl], "F"
inc hl
ld [hl], "F"
inc hl
.done
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ld hl, .NowOnDebug
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ret
.NowOnDebug:
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text "<PARA>Now on DEBUG…"
prompt
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.PrintTime:
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lb bc, 1, 3
call PrintNum
ld [hl], "."
inc hl
inc de
lb bc, PRINTNUM_LEADINGZEROS | 1, 2
call PrintNum
ld [hl], ":"
inc hl
inc de
lb bc, PRINTNUM_LEADINGZEROS | 1, 2
call PrintNum
ret
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PrintHour:
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ld l, e
ld h, d
push bc
call GetTimeOfDayString
call PlaceString
ld l, c
ld h, b
inc hl
pop bc
call AdjustHourForAMorPM
ld [wDeciramBuffer], a
ld de, wDeciramBuffer
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call PrintTwoDigitNumberRightAlign
ret
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GetTimeOfDayString:
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ld a, c
cp MORN_HOUR
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jr c, .nite
cp DAY_HOUR
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jr c, .morn
cp NITE_HOUR
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jr c, .day
.nite
ld de, .nite_string
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ret
.morn
ld de, .morn_string
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ret
.day
ld de, .day_string
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ret
.nite_string: db "NITE@"
.morn_string: db "MORN@"
.day_string: db "DAY@"
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AdjustHourForAMorPM:
; Convert the hour stored in c (0-23) to a 1-12 value
ld a, c
or a
jr z, .midnight
cp NOON_HOUR
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ret c
ret z
sub NOON_HOUR
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ret
.midnight
ld a, NOON_HOUR
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ret