pokecrystal-board/maps/OlivineLighthouse6F.asm

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4.8 KiB
NASM
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OlivineLighthouse6F_MapScriptHeader:
.MapTriggers:
db 0
.MapCallbacks:
db 0
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JasmineScript_0x60b91:
faceplayer
loadfont
checkitem SECRETPOTION
iftrue UnknownScript_0x60bab
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checkevent EVENT_JASMINE_EXPLAINED_AMPHYS_SICKNESS
iftrue UnknownScript_0x60ba5
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writetext UnknownText_0x60c81
keeptextopen
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setevent EVENT_JASMINE_EXPLAINED_AMPHYS_SICKNESS
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UnknownScript_0x60ba5:
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writetext UnknownText_0x60d64
closetext
loadmovesprites
end
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UnknownScript_0x60bab:
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writetext UnknownText_0x60d99
yesorno
iffalse UnknownScript_0x60c25
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writetext UnknownText_0x60dc3
keeptextopen
takeitem SECRETPOTION, 1
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writetext UnknownText_0x60dea
closetext
loadmovesprites
spriteface $2, RIGHT
pause 15
spriteface $3, LEFT
loadfont
playmusic MUSIC_HEAL
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writetext UnknownText_0x60e44
pause 60
keeptextopen
loadmovesprites
special RestartMapMusic
cry AMPHAROS
special FadeBlackBGMap
pause 10
special FadeInBGMap
loadfont
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writetext UnknownText_0x60f3d
closetext
loadmovesprites
spriteface $3, RIGHT
pause 10
spriteface $3, LEFT
pause 10
spriteface $3, RIGHT
pause 10
spriteface $3, LEFT
pause 10
faceplayer
loadfont
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writetext UnknownText_0x60e6c
closetext
loadmovesprites
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setevent EVENT_JASMINE_RETURNED_TO_GYM
clearevent EVENT_OLIVINE_GYM_JASMINE
checkcode VAR_FACING
if_equal $0, UnknownScript_0x60c17
if_equal $3, UnknownScript_0x60c1e
applymovement $2, MovementData_0x60c68
disappear $2
end
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UnknownScript_0x60c17:
applymovement $2, MovementData_0x60c70
disappear $2
end
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UnknownScript_0x60c1e:
applymovement $2, MovementData_0x60c79
disappear $2
end
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UnknownScript_0x60c25:
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writetext UnknownText_0x60edf
closetext
loadmovesprites
spriteface $2, RIGHT
pause 15
spriteface $3, LEFT
loadfont
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writetext UnknownText_0x60ef1
closetext
loadmovesprites
end
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UnknownScript_0x60c39:
end
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MonsterScript_0x60c3a:
faceplayer
loadfont
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checkevent EVENT_JASMINE_RETURNED_TO_GYM
iftrue UnknownScript_0x60c51
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writetext UnknownText_0x60f03
writebyte AMPHAROS
special Functionfb841
keeptextopen
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writetext UnknownText_0x60f19
closetext
loadmovesprites
end
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UnknownScript_0x60c51:
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writetext UnknownText_0x60f3d
cry AMPHAROS
closetext
loadmovesprites
special FadeBlackBGMap
special FadeInBGMap
special FadeBlackBGMap
special FadeInBGMap
end
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ItemFragment_0x60c66:
db SUPER_POTION, 1
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MovementData_0x60c68:
slow_step_up
slow_step_up
slow_step_right
slow_step_up
slow_step_up
accelerate_last
accelerate_last
step_end
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MovementData_0x60c70:
slow_step_down
slow_step_right
slow_step_right
slow_step_right
slow_step_up
slow_step_right
slow_step_right
slow_step_right
step_end
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MovementData_0x60c79:
slow_step_up
slow_step_up
slow_step_right
slow_step_up
slow_step_up
slow_step_up
accelerate_last
step_end
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UnknownText_0x60c81:
text "JASMINE: … This"
line "#MON always"
para "kept the sea lit"
line "at night."
para "…But it suddenly"
line "got sick… It's"
cont "gasping for air…"
para "…I understand"
line "that there is a"
para "wonderful PHARMACY"
line "in CIANWOOD…"
para "But that's across"
line "the sea…"
para "And I can't leave"
line "AMPHY unattended…"
done
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UnknownText_0x60d64:
text "…May I ask you to"
line "get some medicine"
cont "for me? Please?"
done
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UnknownText_0x60d99:
text "JASMINE: …Will"
line "that medicine cure"
cont "AMPHY?"
done
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UnknownText_0x60dc3:
text "<PLAYER> handed the"
line "SECRETPOTION to"
cont "JASMINE."
done
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UnknownText_0x60dea:
text "JASMINE: …Um,"
line "please don't be"
cont "offended…"
para "…AMPHY will not"
line "take anything from"
cont "anyone but me…"
done
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UnknownText_0x60e44:
text "JASMINE: …"
para "AMPHY, how are you"
line "feeling?"
done
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UnknownText_0x60e6c:
text "JASMINE: …Oh, I'm"
line "so relieved…"
para "This is just so"
line "wonderful…"
para "Thank you so very,"
line "very much."
para "…I will return to"
line "the GYM…"
done
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UnknownText_0x60edf:
text "JASMINE: …I see…"
done
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UnknownText_0x60ef1:
text "…AMPHY, hang on!"
done
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UnknownText_0x60f03:
text "AMPHY: …"
line "…Pa… paloo…"
done
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UnknownText_0x60f19:
text "Its breathing is"
line "terribly labored…"
done
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UnknownText_0x60f3d:
text "AMPHY: Palu!"
line "Palulu!"
done
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OlivineLighthouse6F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 3
warp_def $f, $9, 1, OLIVINE_LIGHTHOUSE_5F
warp_def $5, $10, 6, OLIVINE_LIGHTHOUSE_5F
warp_def $5, $11, 7, OLIVINE_LIGHTHOUSE_5F
.XYTriggers:
db 0
.Signposts:
db 0
.PersonEvents:
db 3
person_event SPRITE_JASMINE, 12, 12, $6, 0, 0, -1, -1, 8 + PAL_OW_RED, 0, 0, JasmineScript_0x60b91, EVENT_OLIVINE_LIGHTHOUSE_JASMINE
person_event SPRITE_MONSTER, 12, 13, $6, 0, 0, -1, -1, 8 + PAL_OW_BROWN, 0, 0, MonsterScript_0x60c3a, -1
person_event SPRITE_POKE_BALL, 8, 7, $1, 0, 0, -1, -1, 0, 1, 0, ItemFragment_0x60c66, EVENT_OLIVINE_LIGHTHOUSE_6F_SUPER_POTION