pokecrystal-board/maps/EcruteakPokeCenter1F.asm

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EcruteakPokeCenter1F_MapScriptHeader:
; trigger count
db 2
; triggers
dw UnknownScript_0x98e5f, $0000
dw UnknownScript_0x98e63, $0000
; callback count
db 0
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UnknownScript_0x98e5f:
priorityjump UnknownScript_0x98e64
end
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UnknownScript_0x98e63:
end
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UnknownScript_0x98e64:
pause 30
playsound SFX_EXIT_BUILDING
appear $6
waitbutton
applymovement $6, MovementData_0x98ec5
applymovement $0, MovementData_0x98ed4
spriteface $2, UP
pause 10
spriteface $2, DOWN
pause 30
spriteface $2, UP
pause 10
spriteface $2, DOWN
pause 20
spriteface $6, DOWN
pause 10
loadfont
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writetext UnknownText_0x98ed8
keeptextopen
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jump UnknownScript_0x98e95
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UnknownScript_0x98e95:
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writetext UnknownText_0x98f22
closetext
loadmovesprites
spriteface $0, DOWN
applymovement $6, MovementData_0x98ece
playsound SFX_EXIT_BUILDING
disappear $6
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clearevent EVENT_MET_BILL
setflag ENGINE_TIME_CAPSULE
dotrigger $1
waitbutton
end
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NurseScript_0x98eb0:
jumpstd pokecenternurse
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PokefanMScript_0x98eb3:
special Function10630f
iftrue UnknownScript_0x98ebc
jumptextfaceplayer UnknownText_0x99155
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UnknownScript_0x98ebc:
jumptextfaceplayer UnknownText_0x991aa
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CooltrainerFScript_0x98ebf:
jumptextfaceplayer UnknownText_0x99240
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GymGuyScript_0x98ec2:
jumptextfaceplayer UnknownText_0x99286
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MovementData_0x98ec5:
step_up
step_up
step_up
step_up
step_right
step_right
step_right
turn_head_up
step_end
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MovementData_0x98ece:
step_right
step_down
step_down
step_down
step_down
step_end
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MovementData_0x98ed4:
step_up
step_up
step_up
step_end
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UnknownText_0x98ed8:
text "Hi, I'm BILL. And"
line "who are you?"
para "Hmm, <PLAYER>, huh?"
line "You've come at the"
cont "right time."
done
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UnknownText_0x98f22:
text "I just finished"
line "adjustments on my"
cont "TIME CAPSULE."
para "You know that"
line "#MON can be"
cont "traded, right?"
para "My TIME CAPSULE"
line "was developed to"
para "enable trades with"
line "the past."
para "But you can't send"
line "anything that"
para "didn't exist in"
line "the past."
para "If you did, the PC"
line "in the past would"
cont "have a breakdown."
para "So you have to"
line "remove anything"
para "that wasn't around"
line "in the past."
para "Put simply, no"
line "sending new moves"
para "or new #MON in"
line "the TIME CAPSULE."
para "Don't you worry."
line "I'm done with the"
cont "adjustments."
para "Tomorrow, TIME"
line "CAPSULES will be"
para "running at all"
line "#MON CENTERS."
para "I have to hurry on"
line "back to GOLDENROD"
cont "and see my folks."
para "Buh-bye!"
done
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UnknownText_0x99155:
text "The way the KIMONO"
line "GIRLS dance is"
para "marvelous. Just"
line "like the way they"
cont "use their #MON."
done
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UnknownText_0x991aa:
text "You must be hoping"
line "to battle more"
para "people, right?"
line "There's apparently"
para "some place where"
line "trainers gather."
para "Where, you ask?"
para "It's a little past"
line "OLIVINE CITY."
done
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UnknownText_0x99240:
text "MORTY, the GYM"
line "LEADER, is soooo"
cont "cool."
para "His #MON are"
line "really tough too."
done
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UnknownText_0x99286:
text "LAKE OF RAGE…"
para "The appearance of"
line "a GYARADOS swarm…"
para "I smell a conspir-"
line "acy. I know it!"
done
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EcruteakPokeCenter1F_MapEventHeader:
; filler
db 0, 0
; warps
db 3
warp_def $7, $3, 6, GROUP_ECRUTEAK_CITY, MAP_ECRUTEAK_CITY
warp_def $7, $4, 6, GROUP_ECRUTEAK_CITY, MAP_ECRUTEAK_CITY
warp_def $7, $0, 1, GROUP_POKECENTER_2F, MAP_POKECENTER_2F
; xy triggers
db 0
; signposts
db 0
; people-events
db 5
person_event SPRITE_NURSE, 5, 7, UP << 2 | $2, $0, -1, -1, $0, 0, NurseScript_0x98eb0, -1
person_event SPRITE_POKEFAN_M, 10, 11, LEFT << 2 | $2, $0, -1, -1, $0, 0, PokefanMScript_0x98eb3, -1
person_event SPRITE_COOLTRAINER_F, 8, 5, DOWN << 2 | $3, $0, -1, -1, $0, 0, CooltrainerFScript_0x98ebf, -1
person_event SPRITE_GYM_GUY, 5, 11, UP << 2 | $2, $0, -1, -1, (PAL_OW_GREEN << 4) | $80, 0, GymGuyScript_0x98ec2, -1
person_event SPRITE_BILL, 11, 4, LEFT << 2 | $1, $0, -1, -1, $0, 0, ObjectEvent, EVENT_ECRUTEAK_POKE_CENTER_BILL