pokecrystal-board/home/vblank.asm

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; VBlank is the interrupt responsible for updating VRAM.
; In Pokemon Crystal, VBlank has been hijacked to act as the
; main loop. After time-sensitive graphics operations have been
; performed, joypad input and sound functions are executed.
; This prevents the display and audio output from lagging.
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VBlank::
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push af
push bc
push de
push hl
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ldh a, [hVBlank]
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and 7
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ld e, a
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ld d, 0
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ld hl, .VBlanks
add hl, de
add hl, de
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ld a, [hli]
ld h, [hl]
ld l, a
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call _hl_
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call GameTimer
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pop hl
pop de
pop bc
pop af
reti
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.VBlanks:
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dw VBlank0
dw VBlank1
dw VBlank2
dw VBlank3
dw VBlank4
dw VBlank5
dw VBlank6
dw VBlank0 ; just in case
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VBlank0::
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; normal operation
; rng
; scx, scy, wy, wx
; bg map buffer
; palettes
; dma transfer
; bg map
; tiles
; oam
; joypad
; sound
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; inc frame counter
ld hl, hVBlankCounter
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inc [hl]
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ldh a, [hROMBank]
ldh [hROMBankBackup], a
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; enable window back in case LCD interrupt disabled it mid-frame due to hWindowHUDLY
ldh a, [rLCDC]
set rLCDC_WINDOW_ENABLE, a
ldh [rLCDC], a
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ld a, [hWindowHUDLY]
and a
jr z, .next
xor a
ldh [hWY], a
.next
ldh a, [hSCX]
ldh [rSCX], a
ldh a, [hSCY]
ldh [rSCY], a
ldh a, [hWY]
ldh [rWY], a
ldh a, [hWX]
ldh [rWX], a
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; There's only time to call one of these in one vblank.
; Calls are in order of priority.
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call UpdateBGMapBuffer
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jr c, .done
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call UpdatePalsIfCGB
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jr c, .done
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call DMATransfer
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jr c, .done
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call UpdateBGMap
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; These have their own timing checks.
call Serve2bppRequest
call Serve1bppRequest
call AnimateTileset
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.done
ldh a, [hOAMUpdate]
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and a
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jr nz, .done_oam
call hTransferShadowOAM
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.done_oam
; vblank-sensitive operations are done
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xor a
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ldh [hVBlankOccurred], a
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; if hWindowHUDLY is active, enable interrupts so the LCD interrupt can trigger
ldh a, [hWindowHUDLY]
and a
jr z, .next2
; enable lcd stat
ld a, 1 << LCD_STAT
ldh [rIE], a
ei
.next2
; advance random variables
ldh a, [rDIV]
ld b, a
ldh a, [hRandomAdd]
adc b
ldh [hRandomAdd], a
ldh a, [rDIV]
ld b, a
ldh a, [hRandomSub]
sbc b
ldh [hRandomSub], a
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ldh a, [hOverworldDelay]
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and a
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jr z, .ok
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dec a
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ldh [hOverworldDelay], a
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.ok
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ldh a, [hTextDelayFrames]
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and a
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jr z, .ok2
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dec a
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ldh [hTextDelayFrames], a
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.ok2
call UpdateJoypad
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ld a, BANK(_UpdateSound)
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rst Bankswitch
call _UpdateSound
ldh a, [hROMBankBackup]
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rst Bankswitch
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; if hWindowHUDLY is not active, we're done
ldh a, [hWindowHUDLY]
and a
ret z
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; interrupts must be enabled in the cycle that rLY becomes [hWindowHUDLY] to prevent flickering
; wait until [hWindowHUDLY] - [rLY] is NOT between 0 and 2 before disabling interrupts
.wait_loop
ldh a, [rLY]
ld b, a
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ldh a, [hWindowHUDLY]
sub b
cp 2 + 1
jr c, .wait_loop
; restore normal interrupts: enable ints besides joypad and let vblank finish
di
ld a, IE_DEFAULT
ldh [rIE], a
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ret
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VBlank2::
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; sound only
ldh a, [hROMBank]
ldh [hROMBankBackup], a
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ld a, BANK(_UpdateSound)
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rst Bankswitch
call _UpdateSound
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ldh a, [hROMBankBackup]
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rst Bankswitch
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xor a
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ldh [hVBlankOccurred], a
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ret
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VBlank1::
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; scx, scy
; palettes
; bg map
; tiles
; oam
; sound / lcd stat
ldh a, [hROMBank]
ldh [hROMBankBackup], a
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ldh a, [hSCX]
ldh [rSCX], a
ldh a, [hSCY]
ldh [rSCY], a
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call UpdateCGBPals
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jr c, .done
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call UpdateBGMap
call Serve2bppRequest_VBlank
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call hTransferShadowOAM
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.done
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xor a
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ldh [hVBlankOccurred], a
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; get requested ints
ldh a, [rIF]
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ld b, a
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; discard requested ints
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xor a
ldh [rIF], a
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; enable lcd stat
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ld a, 1 << LCD_STAT
ldh [rIE], a
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; rerequest serial int if applicable (still disabled)
; request lcd stat
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ld a, b
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and 1 << SERIAL
or 1 << LCD_STAT
ldh [rIF], a
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ei
ld a, BANK(_UpdateSound)
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rst Bankswitch
call _UpdateSound
ldh a, [hROMBankBackup]
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rst Bankswitch
di
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; get requested ints
ldh a, [rIF]
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ld b, a
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; discard requested ints
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xor a
ldh [rIF], a
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; enable ints besides joypad
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ld a, IE_DEFAULT
ldh [rIE], a
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; rerequest ints
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ld a, b
ldh [rIF], a
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ret
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VBlank3::
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; scx, scy
; palettes
; bg map
; tiles
; oam
; sound / lcd stat
ldh a, [hROMBank]
ldh [hROMBankBackup], a
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ldh a, [hSCX]
ldh [rSCX], a
ldh a, [hSCY]
ldh [rSCY], a
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ldh a, [hCGBPalUpdate]
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and a
call nz, ForceUpdateCGBPals
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jr c, .done
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call UpdateBGMap
call Serve2bppRequest_VBlank
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call hTransferShadowOAM
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.done
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xor a
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ldh [hVBlankOccurred], a
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ldh a, [rIF]
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push af
xor a
ldh [rIF], a
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ld a, 1 << LCD_STAT
ldh [rIE], a
ldh [rIF], a
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ei
ld a, BANK(_UpdateSound)
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rst Bankswitch
call _UpdateSound
ldh a, [hROMBankBackup]
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rst Bankswitch
di
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; request lcdstat
ldh a, [rIF]
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ld b, a
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; and any other ints
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pop af
or b
ld b, a
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; reset ints
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xor a
ldh [rIF], a
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; enable ints besides joypad
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ld a, IE_DEFAULT
ldh [rIE], a
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; request ints
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ld a, b
ldh [rIF], a
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ret
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VBlank4::
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; bg map
; tiles
; oam
; joypad
; serial
; sound
ldh a, [hROMBank]
ldh [hROMBankBackup], a
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call UpdateBGMap
call Serve2bppRequest
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call hTransferShadowOAM
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call UpdateJoypad
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xor a
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ldh [hVBlankOccurred], a
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call AskSerial
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ld a, BANK(_UpdateSound)
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rst Bankswitch
call _UpdateSound
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ldh a, [hROMBankBackup]
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rst Bankswitch
ret
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VBlank5::
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; scx
; palettes
; bg map
; tiles
; joypad
;
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ldh a, [hROMBank]
ldh [hROMBankBackup], a
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ldh a, [hSCX]
ldh [rSCX], a
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call UpdatePalsIfCGB
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jr c, .done
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call UpdateBGMap
call Serve2bppRequest
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.done
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xor a
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ldh [hVBlankOccurred], a
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call UpdateJoypad
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xor a
ldh [rIF], a
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ld a, 1 << LCD_STAT
ldh [rIE], a
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; request lcd stat
ldh [rIF], a
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ei
ld a, BANK(_UpdateSound)
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rst Bankswitch
call _UpdateSound
ldh a, [hROMBankBackup]
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rst Bankswitch
di
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xor a
ldh [rIF], a
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; enable ints besides joypad
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ld a, IE_DEFAULT
ldh [rIE], a
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ret
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VBlank6::
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; palettes
; tiles
; dma transfer
; sound
ldh a, [hROMBank]
ldh [hROMBankBackup], a
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; inc frame counter
ld hl, hVBlankCounter
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inc [hl]
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call UpdateCGBPals
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jr c, .done
call Serve2bppRequest
call Serve1bppRequest
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call DMATransfer
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.done
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xor a
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ldh [hVBlankOccurred], a
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ld a, BANK(_UpdateSound)
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rst Bankswitch
call _UpdateSound
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ldh a, [hROMBankBackup]
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rst Bankswitch
ret