pokecrystal-board/data/battle_anims/oam.asm

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MACRO battleanimoam
; vtile offset, data length, data pointer
db \1, \2
dw \3
ENDM
2018-06-24 07:09:41 -07:00
BattleAnimOAMData:
2023-09-24 06:06:19 -07:00
; entries correspond to BATTLE_ANIM_OAMSET_* constants
table_width 4, BattleAnimOAMData
2023-09-24 06:06:19 -07:00
battleanimoam $00, 16, .OAMData_00 ; BATTLE_ANIM_OAMSET_00
battleanimoam $04, 9, .OAMData_01 ; BATTLE_ANIM_OAMSET_01
battleanimoam $08, 4, .OAMData_02 ; BATTLE_ANIM_OAMSET_02
battleanimoam $09, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_03
battleanimoam $0d, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_04
battleanimoam $0f, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_05
battleanimoam $13, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_06
battleanimoam $04, 16, .OAMData_00 ; BATTLE_ANIM_OAMSET_07
battleanimoam $08, 16, .OAMData_00 ; BATTLE_ANIM_OAMSET_08
battleanimoam $08, 16, .OAMData_09 ; BATTLE_ANIM_OAMSET_09
battleanimoam $00, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_0A
battleanimoam $02, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_0B
battleanimoam $06, 2, .OAMData_0c ; BATTLE_ANIM_OAMSET_0C
battleanimoam $07, 2, .OAMData_0c ; BATTLE_ANIM_OAMSET_0D
battleanimoam $02, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_0E
battleanimoam $04, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_0F
battleanimoam $05, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_10
battleanimoam $00, 2, .OAMData_11 ; BATTLE_ANIM_OAMSET_11
battleanimoam $02, 2, .OAMData_11 ; BATTLE_ANIM_OAMSET_12
battleanimoam $00, 4, .OAMData_13 ; BATTLE_ANIM_OAMSET_13
battleanimoam $00, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_14
battleanimoam $01, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_15
battleanimoam $02, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_16
battleanimoam $03, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_17
battleanimoam $00, 4, .OAMData_02 ; BATTLE_ANIM_OAMSET_18
battleanimoam $01, 16, .OAMData_00 ; BATTLE_ANIM_OAMSET_19
battleanimoam $05, 16, .OAMData_00 ; BATTLE_ANIM_OAMSET_1A
battleanimoam $00, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_1B
battleanimoam $05, 12, .OAMData_1c ; BATTLE_ANIM_OAMSET_1C
battleanimoam $02, 4, .OAMData_02 ; BATTLE_ANIM_OAMSET_1D
battleanimoam $06, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_1E
battleanimoam $07, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_1F
battleanimoam $08, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_20
battleanimoam $04, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_21
battleanimoam $09, 22, .OAMData_22 ; BATTLE_ANIM_OAMSET_22
battleanimoam $04, 2, .OAMData_11 ; BATTLE_ANIM_OAMSET_23
battleanimoam $06, 2, .OAMData_11 ; BATTLE_ANIM_OAMSET_24
battleanimoam $0c, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_25
battleanimoam $0a, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_26
battleanimoam $0b, 4, .OAMData_02 ; BATTLE_ANIM_OAMSET_27
battleanimoam $08, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_28
battleanimoam $06, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_29
battleanimoam $00, 5, .OAMData_2a ; BATTLE_ANIM_OAMSET_2A
battleanimoam $03, 6, .OAMData_2b ; BATTLE_ANIM_OAMSET_2B
battleanimoam $00, 7, .OAMData_2c ; BATTLE_ANIM_OAMSET_2C
battleanimoam $03, 8, .OAMData_2d ; BATTLE_ANIM_OAMSET_2D
battleanimoam $00, 9, .OAMData_2e ; BATTLE_ANIM_OAMSET_2E
battleanimoam $00, 4, .OAMData_2f ; BATTLE_ANIM_OAMSET_2F
battleanimoam $02, 4, .OAMData_30 ; BATTLE_ANIM_OAMSET_30
battleanimoam $04, 6, .OAMData_31 ; BATTLE_ANIM_OAMSET_31
battleanimoam $00, 2, .OAMData_32 ; BATTLE_ANIM_OAMSET_32
battleanimoam $00, 7, .OAMData_33 ; BATTLE_ANIM_OAMSET_33
battleanimoam $00, 14, .OAMData_32 ; BATTLE_ANIM_OAMSET_34
battleanimoam $00, 21, .OAMData_33 ; BATTLE_ANIM_OAMSET_35
battleanimoam $00, 2, .OAMData_36 ; BATTLE_ANIM_OAMSET_36
battleanimoam $00, 6, .OAMData_36 ; BATTLE_ANIM_OAMSET_37
battleanimoam $00, 10, .OAMData_36 ; BATTLE_ANIM_OAMSET_38
battleanimoam $00, 14, .OAMData_36 ; BATTLE_ANIM_OAMSET_39
battleanimoam $00, 2, .OAMData_3a ; BATTLE_ANIM_OAMSET_3A
battleanimoam $00, 6, .OAMData_3a ; BATTLE_ANIM_OAMSET_3B
battleanimoam $00, 10, .OAMData_3a ; BATTLE_ANIM_OAMSET_3C
battleanimoam $00, 14, .OAMData_3a ; BATTLE_ANIM_OAMSET_3D
battleanimoam $00, 4, .OAMData_3e ; BATTLE_ANIM_OAMSET_3E
battleanimoam $00, 16, .OAMData_3e ; BATTLE_ANIM_OAMSET_3F
battleanimoam $00, 26, .OAMData_3e ; BATTLE_ANIM_OAMSET_40
battleanimoam $00, 26, .OAMData_41 ; BATTLE_ANIM_OAMSET_41
battleanimoam $0e, 4, .OAMData_42 ; BATTLE_ANIM_OAMSET_42
battleanimoam $0e, 8, .OAMData_42 ; BATTLE_ANIM_OAMSET_43
battleanimoam $0e, 4, .OAMData_44 ; BATTLE_ANIM_OAMSET_44
battleanimoam $0e, 8, .OAMData_44 ; BATTLE_ANIM_OAMSET_45
battleanimoam $0e, 4, .OAMData_46 ; BATTLE_ANIM_OAMSET_46
battleanimoam $0e, 4, .OAMData_47 ; BATTLE_ANIM_OAMSET_47
battleanimoam $00, 6, .OAMData_48 ; BATTLE_ANIM_OAMSET_48
battleanimoam $03, 4, .OAMData_49 ; BATTLE_ANIM_OAMSET_49
battleanimoam $03, 2, .OAMData_4a ; BATTLE_ANIM_OAMSET_4A
battleanimoam $01, 5, .OAMData_0f ; BATTLE_ANIM_OAMSET_4B
battleanimoam $01, 6, .OAMData_4c ; BATTLE_ANIM_OAMSET_4C
battleanimoam $01, 7, .OAMData_4d ; BATTLE_ANIM_OAMSET_4D
battleanimoam $01, 3, .OAMData_4d ; BATTLE_ANIM_OAMSET_4E
battleanimoam $01, 8, .OAMData_4f ; BATTLE_ANIM_OAMSET_4F
battleanimoam $01, 9, .OAMData_50 ; BATTLE_ANIM_OAMSET_50
battleanimoam $01, 10, .OAMData_51 ; BATTLE_ANIM_OAMSET_51
battleanimoam $01, 6, .OAMData_51 ; BATTLE_ANIM_OAMSET_52
battleanimoam $00, 9, .OAMData_01 ; BATTLE_ANIM_OAMSET_53
battleanimoam $04, 4, .OAMData_02 ; BATTLE_ANIM_OAMSET_54
battleanimoam $05, 4, .OAMData_02 ; BATTLE_ANIM_OAMSET_55
battleanimoam $00, 2, .OAMData_56 ; BATTLE_ANIM_OAMSET_56
battleanimoam $02, 2, .OAMData_56 ; BATTLE_ANIM_OAMSET_57
battleanimoam $04, 2, .OAMData_56 ; BATTLE_ANIM_OAMSET_58
battleanimoam $02, 4, .OAMData_59 ; BATTLE_ANIM_OAMSET_59
battleanimoam $02, 4, .OAMData_5a ; BATTLE_ANIM_OAMSET_5A
battleanimoam $02, 2, .OAMData_0c ; BATTLE_ANIM_OAMSET_5B
battleanimoam $04, 2, .OAMData_0c ; BATTLE_ANIM_OAMSET_5C
battleanimoam $06, 4, .OAMData_5d ; BATTLE_ANIM_OAMSET_5D
battleanimoam $08, 2, .OAMData_0c ; BATTLE_ANIM_OAMSET_5E
battleanimoam $09, 2, .OAMData_0c ; BATTLE_ANIM_OAMSET_5F
battleanimoam $05, 2, .OAMData_60 ; BATTLE_ANIM_OAMSET_60
battleanimoam $00, 2, .OAMData_61 ; BATTLE_ANIM_OAMSET_61
battleanimoam $00, 5, .OAMData_61 ; BATTLE_ANIM_OAMSET_62
battleanimoam $00, 9, .OAMData_61 ; BATTLE_ANIM_OAMSET_63
battleanimoam $09, 9, .OAMData_61 ; BATTLE_ANIM_OAMSET_64
battleanimoam $00, 4, .OAMData_65 ; BATTLE_ANIM_OAMSET_65
battleanimoam $00, 7, .OAMData_65 ; BATTLE_ANIM_OAMSET_66
battleanimoam $00, 9, .OAMData_65 ; BATTLE_ANIM_OAMSET_67
battleanimoam $09, 9, .OAMData_65 ; BATTLE_ANIM_OAMSET_68
battleanimoam $04, 1, .OAMData_69 ; BATTLE_ANIM_OAMSET_69
battleanimoam $05, 2, .OAMData_6a ; BATTLE_ANIM_OAMSET_6A
battleanimoam $06, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_6B
battleanimoam $0a, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_6C
battleanimoam $0e, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_6D
battleanimoam $08, 5, .OAMData_6e ; BATTLE_ANIM_OAMSET_6E
battleanimoam $0d, 3, .OAMData_6f ; BATTLE_ANIM_OAMSET_6F
battleanimoam $01, 8, .OAMData_70 ; BATTLE_ANIM_OAMSET_70
battleanimoam $03, 8, .OAMData_70 ; BATTLE_ANIM_OAMSET_71
battleanimoam $05, 8, .OAMData_70 ; BATTLE_ANIM_OAMSET_72
battleanimoam $07, 8, .OAMData_70 ; BATTLE_ANIM_OAMSET_73
battleanimoam $06, 4, .OAMData_02 ; BATTLE_ANIM_OAMSET_74
battleanimoam $07, 4, .OAMData_02 ; BATTLE_ANIM_OAMSET_75
battleanimoam $0a, 2, .OAMData_76 ; BATTLE_ANIM_OAMSET_76
battleanimoam $00, 1, .OAMData_77 ; BATTLE_ANIM_OAMSET_77
battleanimoam $00, 3, .OAMData_78 ; BATTLE_ANIM_OAMSET_78
battleanimoam $00, 6, .OAMData_79 ; BATTLE_ANIM_OAMSET_79
battleanimoam $00, 9, .OAMData_7a ; BATTLE_ANIM_OAMSET_7A
battleanimoam $00, 12, .OAMData_7b ; BATTLE_ANIM_OAMSET_7B
battleanimoam $00, 14, .OAMData_7c ; BATTLE_ANIM_OAMSET_7C
battleanimoam $00, 15, .OAMData_7d ; BATTLE_ANIM_OAMSET_7D
battleanimoam $04, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_7E
battleanimoam $08, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_7F
battleanimoam $0d, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_80
battleanimoam $0e, 4, .OAMData_81 ; BATTLE_ANIM_OAMSET_81
battleanimoam $10, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_82
battleanimoam $11, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_83
battleanimoam $04, 2, .OAMData_6a ; BATTLE_ANIM_OAMSET_84
battleanimoam $05, 2, .OAMData_6a ; BATTLE_ANIM_OAMSET_85
battleanimoam $0a, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_86
battleanimoam $00, 8, .OAMData_87 ; BATTLE_ANIM_OAMSET_87
battleanimoam $00, 12, .OAMData_88 ; BATTLE_ANIM_OAMSET_88
battleanimoam $00, 16, .OAMData_87 ; BATTLE_ANIM_OAMSET_89
battleanimoam $09, 2, .OAMData_8a ; BATTLE_ANIM_OAMSET_8A
battleanimoam $09, 4, .OAMData_8a ; BATTLE_ANIM_OAMSET_8B
battleanimoam $09, 6, .OAMData_8a ; BATTLE_ANIM_OAMSET_8C
battleanimoam $09, 8, .OAMData_8a ; BATTLE_ANIM_OAMSET_8D
battleanimoam $12, 5, .OAMData_8e ; BATTLE_ANIM_OAMSET_8E
battleanimoam $00, 4, .OAMData_8f ; BATTLE_ANIM_OAMSET_8F
battleanimoam $04, 4, .OAMData_8f ; BATTLE_ANIM_OAMSET_90
battleanimoam $08, 4, .OAMData_8f ; BATTLE_ANIM_OAMSET_91
battleanimoam $0c, 4, .OAMData_8f ; BATTLE_ANIM_OAMSET_92
battleanimoam $00, 6, .OAMData_93 ; BATTLE_ANIM_OAMSET_93
battleanimoam $04, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_94
battleanimoam $0a, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_95
battleanimoam $15, 4, .OAMData_30 ; BATTLE_ANIM_OAMSET_96
battleanimoam $04, 4, .OAMData_30 ; BATTLE_ANIM_OAMSET_97
battleanimoam $0c, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_98
battleanimoam $0a, 4, .OAMData_99 ; BATTLE_ANIM_OAMSET_99
battleanimoam $0c, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_9A
battleanimoam $00, 36, .OAMData_9b ; BATTLE_ANIM_OAMSET_9B
battleanimoam $0d, 2, .OAMData_9c ; BATTLE_ANIM_OAMSET_9C
battleanimoam $0d, 4, .OAMData_9c ; BATTLE_ANIM_OAMSET_9D
battleanimoam $0d, 6, .OAMData_9c ; BATTLE_ANIM_OAMSET_9E
battleanimoam $02, 8, .OAMData_9f ; BATTLE_ANIM_OAMSET_9F
battleanimoam $08, 7, .OAMData_a0 ; BATTLE_ANIM_OAMSET_A0
battleanimoam $08, 5, .OAMData_a0 ; BATTLE_ANIM_OAMSET_A1
battleanimoam $08, 3, .OAMData_a0 ; BATTLE_ANIM_OAMSET_A2
battleanimoam $00, 16, .OAMData_1c ; BATTLE_ANIM_OAMSET_A3
battleanimoam $00, 9, .OAMData_a4 ; BATTLE_ANIM_OAMSET_A4
battleanimoam $06, 9, .OAMData_a4 ; BATTLE_ANIM_OAMSET_A5
battleanimoam $0c, 9, .OAMData_a4 ; BATTLE_ANIM_OAMSET_A6
battleanimoam $12, 9, .OAMData_a4 ; BATTLE_ANIM_OAMSET_A7
battleanimoam $18, 9, .OAMData_a4 ; BATTLE_ANIM_OAMSET_A8
battleanimoam $1e, 9, .OAMData_a4 ; BATTLE_ANIM_OAMSET_A9
battleanimoam $24, 9, .OAMData_a4 ; BATTLE_ANIM_OAMSET_AA
battleanimoam $2a, 9, .OAMData_a4 ; BATTLE_ANIM_OAMSET_AB
battleanimoam $03, 4, .OAMData_ac ; BATTLE_ANIM_OAMSET_AC
battleanimoam $12, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_AD
battleanimoam $10, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_AE
battleanimoam $16, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_AF
battleanimoam $17, 4, .OAMData_02 ; BATTLE_ANIM_OAMSET_B0
battleanimoam $18, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_B1
battleanimoam $1c, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_B2
battleanimoam $20, 3, .OAMData_03 ; BATTLE_ANIM_OAMSET_B3
battleanimoam $23, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_B4
battleanimoam $25, 3, .OAMData_03 ; BATTLE_ANIM_OAMSET_B5
battleanimoam $17, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_B6
battleanimoam $0a, 16, .OAMData_00 ; BATTLE_ANIM_OAMSET_B7
battleanimoam $10, 16, .OAMData_1c ; BATTLE_ANIM_OAMSET_B8
battleanimoam $00, 16, .OAMData_1c ; BATTLE_ANIM_OAMSET_B9
battleanimoam $04, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_BA
battleanimoam $08, 2, .OAMData_11 ; BATTLE_ANIM_OAMSET_BB
battleanimoam $20, 6, .OAMData_bc ; BATTLE_ANIM_OAMSET_BC
battleanimoam $08, 1, .OAMData_0f ; BATTLE_ANIM_OAMSET_BD
battleanimoam $04, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_BE
battleanimoam $1a, 4, .OAMData_30 ; BATTLE_ANIM_OAMSET_BF
battleanimoam $16, 9, .OAMData_01 ; BATTLE_ANIM_OAMSET_C0
battleanimoam $10, 16, .OAMData_c1 ; BATTLE_ANIM_OAMSET_C1
battleanimoam $09, 6, .OAMData_c2 ; BATTLE_ANIM_OAMSET_C2
battleanimoam $11, 9, .OAMData_c3 ; BATTLE_ANIM_OAMSET_C3
battleanimoam $0e, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_C4
battleanimoam $0b, 4, .OAMData_30 ; BATTLE_ANIM_OAMSET_C5
battleanimoam $1c, 6, .OAMData_02 ; BATTLE_ANIM_OAMSET_C6
battleanimoam $20, 16, .OAMData_c1 ; BATTLE_ANIM_OAMSET_C7
battleanimoam $05, 6, .OAMData_c8 ; BATTLE_ANIM_OAMSET_C8
battleanimoam $0b, 4, .OAMData_03 ; BATTLE_ANIM_OAMSET_C9
battleanimoam $09, 4, .OAMData_ca ; BATTLE_ANIM_OAMSET_CA
battleanimoam $0b, 4, .OAMData_04 ; BATTLE_ANIM_OAMSET_CB
battleanimoam $11, 13, .OAMData_cc ; BATTLE_ANIM_OAMSET_CC
battleanimoam $00, 9, .OAMData_c3 ; BATTLE_ANIM_OAMSET_CD
battleanimoam $09, 9, .OAMData_c3 ; BATTLE_ANIM_OAMSET_CE
battleanimoam $00, 12, .OAMData_cf ; BATTLE_ANIM_OAMSET_CF
battleanimoam $06, 12, .OAMData_cf ; BATTLE_ANIM_OAMSET_D0
battleanimoam $0c, 12, .OAMData_cf ; BATTLE_ANIM_OAMSET_D1
battleanimoam $12, 12, .OAMData_cf ; BATTLE_ANIM_OAMSET_D2
battleanimoam $00, 13, .OAMData_cc ; BATTLE_ANIM_OAMSET_D3
battleanimoam $00, 7, .OAMData_d4 ; BATTLE_ANIM_OAMSET_D4
battleanimoam $00, 6, .OAMData_d5 ; BATTLE_ANIM_OAMSET_D5
battleanimoam $00, 14, .OAMData_d6 ; BATTLE_ANIM_OAMSET_D6
battleanimoam $00, 12, .OAMData_d7 ; BATTLE_ANIM_OAMSET_D7
assert_table_length NUM_BATTLE_ANIM_OAMSETS
.OAMData_11:
dbsprite -1, -1, 4, 0, $00, $0
dbsprite -1, 0, 4, 0, $01, $0
.OAMData_56:
dbsprite -1, -1, 0, 4, $00, $0
dbsprite 0, -1, 0, 4, $01, $0
.OAMData_03:
dbsprite -1, -1, 0, 0, $00, $0
dbsprite 0, -1, 0, 0, $01, $0
dbsprite -1, 0, 0, 0, $02, $0
dbsprite 0, 0, 0, 0, $03, $0
.OAMData_02:
dbsprite -1, -1, 0, 0, $00, $0
dbsprite 0, -1, 0, 0, $00, X_FLIP
dbsprite -1, 0, 0, 0, $00, Y_FLIP
dbsprite 0, 0, 0, 0, $00, X_FLIP | Y_FLIP
.OAMData_c3:
dbsprite -2, -2, 4, 4, $00, $0
dbsprite -1, -2, 4, 4, $01, $0
dbsprite 0, -2, 4, 4, $02, $0
dbsprite -2, -1, 4, 4, $03, $0
dbsprite -1, -1, 4, 4, $04, $0
dbsprite 0, -1, 4, 4, $05, $0
dbsprite -2, 0, 4, 4, $06, $0
dbsprite -1, 0, 4, 4, $07, $0
dbsprite 0, 0, 4, 4, $08, $0
.OAMData_01:
dbsprite -2, -2, 4, 4, $00, $0
dbsprite -1, -2, 4, 4, $01, $0
dbsprite 0, -2, 4, 4, $00, X_FLIP
dbsprite -2, -1, 4, 4, $02, $0
dbsprite -1, -1, 4, 4, $03, $0
dbsprite 0, -1, 4, 4, $02, X_FLIP | Y_FLIP
dbsprite -2, 0, 4, 4, $00, Y_FLIP
dbsprite -1, 0, 4, 4, $01, X_FLIP | Y_FLIP
dbsprite 0, 0, 4, 4, $00, X_FLIP | Y_FLIP
.OAMData_cf:
dbsprite -2, -2, 4, 0, $00, $0
dbsprite -1, -2, 4, 0, $01, $0
dbsprite 0, -2, 4, 0, $02, $0
dbsprite -2, -1, 4, 0, $03, $0
dbsprite -1, -1, 4, 0, $04, $0
dbsprite 0, -1, 4, 0, $05, $0
dbsprite -2, 0, 4, 0, $05, X_FLIP | Y_FLIP
dbsprite -1, 0, 4, 0, $04, X_FLIP | Y_FLIP
dbsprite 0, 0, 4, 0, $03, X_FLIP | Y_FLIP
dbsprite -2, 1, 4, 0, $02, X_FLIP | Y_FLIP
dbsprite -1, 1, 4, 0, $01, X_FLIP | Y_FLIP
dbsprite 0, 1, 4, 0, $00, X_FLIP | Y_FLIP
.OAMData_1c:
dbsprite -2, -2, 0, 0, $00, $0
dbsprite -1, -2, 0, 0, $01, $0
dbsprite 0, -2, 0, 0, $02, $0
dbsprite 1, -2, 0, 0, $03, $0
dbsprite -2, -1, 0, 0, $04, $0
dbsprite -1, -1, 0, 0, $05, $0
dbsprite 0, -1, 0, 0, $06, $0
dbsprite 1, -1, 0, 0, $07, $0
dbsprite -2, 0, 0, 0, $08, $0
dbsprite -1, 0, 0, 0, $09, $0
dbsprite 0, 0, 0, 0, $0a, $0
dbsprite 1, 0, 0, 0, $0b, $0
dbsprite -2, 1, 0, 0, $0c, $0
dbsprite -1, 1, 0, 0, $0d, $0
dbsprite 0, 1, 0, 0, $0e, $0
dbsprite 1, 1, 0, 0, $0f, $0
.OAMData_00:
dbsprite -2, -2, 0, 0, $00, $0
dbsprite -1, -2, 0, 0, $01, $0
dbsprite -2, -1, 0, 0, $02, $0
dbsprite -1, -1, 0, 0, $03, $0
dbsprite 0, -2, 0, 0, $01, X_FLIP
dbsprite 1, -2, 0, 0, $00, X_FLIP
dbsprite 0, -1, 0, 0, $03, X_FLIP
dbsprite 1, -1, 0, 0, $02, X_FLIP
dbsprite -2, 0, 0, 0, $02, Y_FLIP
dbsprite -1, 0, 0, 0, $03, Y_FLIP
dbsprite -2, 1, 0, 0, $00, Y_FLIP
dbsprite -1, 1, 0, 0, $01, Y_FLIP
dbsprite 0, 0, 0, 0, $03, X_FLIP | Y_FLIP
dbsprite 1, 0, 0, 0, $02, X_FLIP | Y_FLIP
dbsprite 0, 1, 0, 0, $01, X_FLIP | Y_FLIP
dbsprite 1, 1, 0, 0, $00, X_FLIP | Y_FLIP
.OAMData_09:
dbsprite -3, -3, 4, 4, $00, $0
dbsprite -2, -3, 4, 4, $01, $0
dbsprite -3, -2, 4, 4, $02, $0
dbsprite -2, -2, 4, 4, $03, $0
dbsprite 0, -3, 4, 4, $01, X_FLIP
dbsprite 1, -3, 4, 4, $00, X_FLIP
dbsprite 0, -2, 4, 4, $03, X_FLIP
dbsprite 1, -2, 4, 4, $02, X_FLIP
dbsprite -3, 0, 4, 4, $02, Y_FLIP
dbsprite -2, 0, 4, 4, $03, Y_FLIP
dbsprite -3, 1, 4, 4, $00, Y_FLIP
dbsprite -2, 1, 4, 4, $01, Y_FLIP
dbsprite 0, 0, 4, 4, $03, X_FLIP | Y_FLIP
dbsprite 1, 0, 4, 4, $02, X_FLIP | Y_FLIP
dbsprite 0, 1, 4, 4, $01, X_FLIP | Y_FLIP
dbsprite 1, 1, 4, 4, $00, X_FLIP | Y_FLIP
.OAMData_0c:
dbsprite -1, -1, 0, 4, $00, $0
dbsprite 0, -1, 0, 4, $00, X_FLIP
.OAMData_6a:
dbsprite -1, 0, 0, 0, $00, $0
dbsprite 0, 0, 0, 0, $00, X_FLIP
.OAMData_04:
dbsprite -1, -1, 0, 0, $00, $0
dbsprite 0, -1, 0, 0, $00, X_FLIP
dbsprite -1, 0, 0, 0, $01, $0
dbsprite 0, 0, 0, 0, $01, X_FLIP
.OAMData_5d:
dbsprite -1, -1, 0, 0, $00, $0
dbsprite 0, -1, 0, 0, $01, $0
dbsprite -1, 0, 0, 0, $00, Y_FLIP
dbsprite 0, 0, 0, 0, $01, Y_FLIP
.OAMData_13:
dbsprite -1, -1, 0, 2, $02, $0
dbsprite -1, 0, 0, 2, $03, $0
dbsprite 0, -2, 0, 6, $02, $0
dbsprite 0, -1, 0, 6, $03, $0
.OAMData_22:
dbsprite -11, 1, 0, 0, $01, $0
dbsprite -10, 0, 0, 0, $02, $0
dbsprite -9, 0, 0, 0, $03, $0
dbsprite -8, 0, 0, 0, $00, $0
dbsprite -7, 0, 0, 0, $03, $0
dbsprite -6, 0, 0, 0, $00, $0
dbsprite -5, 0, 0, 0, $03, $0
dbsprite -4, 0, 0, 0, $00, $0
dbsprite -3, 0, 0, 0, $03, $0
dbsprite -2, 0, 0, 0, $00, $0
dbsprite -1, 0, 0, 0, $01, $0
dbsprite 0, -1, 0, 0, $02, $0
dbsprite 1, -1, 0, 0, $03, $0
dbsprite 2, -1, 0, 0, $00, $0
dbsprite 3, -1, 0, 0, $03, $0
dbsprite 4, -1, 0, 0, $00, $0
dbsprite 5, -1, 0, 0, $03, $0
dbsprite 6, -1, 0, 0, $00, $0
dbsprite 7, -1, 0, 0, $03, $0
dbsprite 8, -1, 0, 0, $00, $0
dbsprite 9, -1, 0, 0, $01, $0
dbsprite 10, -2, 0, 0, $02, $0
.OAMData_2a:
dbsprite -1, -3, 0, 4, $00, $0
dbsprite 0, -3, 0, 4, $00, X_FLIP
dbsprite -1, -2, 0, 4, $01, $0
dbsprite 0, -2, 0, 4, $01, X_FLIP
dbsprite -1, -1, 4, 4, $02, $0
.OAMData_2b:
dbsprite -1, -4, 0, 4, $00, $0
dbsprite 0, -4, 0, 4, $00, X_FLIP
dbsprite -1, -3, 0, 4, $01, $0
dbsprite 0, -3, 0, 4, $01, X_FLIP
dbsprite -1, -2, 4, 4, $02, $0
dbsprite -1, -1, 4, 4, $02, $0
.OAMData_2c:
dbsprite -1, -5, 0, 4, $00, $0
dbsprite 0, -5, 0, 4, $00, X_FLIP
dbsprite -1, -4, 0, 4, $01, $0
dbsprite 0, -4, 0, 4, $01, X_FLIP
dbsprite -1, -3, 4, 4, $02, $0
dbsprite -1, -2, 4, 4, $02, $0
dbsprite -1, -1, 4, 4, $02, $0
.OAMData_2d:
dbsprite -1, -6, 0, 4, $00, $0
dbsprite 0, -6, 0, 4, $00, X_FLIP
dbsprite -1, -5, 0, 4, $01, $0
dbsprite 0, -5, 0, 4, $01, X_FLIP
dbsprite -1, -4, 4, 4, $02, $0
dbsprite -1, -3, 4, 4, $02, $0
dbsprite -1, -2, 4, 4, $02, $0
dbsprite -1, -1, 4, 4, $02, $0
.OAMData_2e:
dbsprite -1, -7, 0, 4, $00, $0
dbsprite 0, -7, 0, 4, $00, X_FLIP
dbsprite -1, -6, 0, 4, $01, $0
dbsprite 0, -6, 0, 4, $01, X_FLIP
dbsprite -1, -5, 4, 4, $02, $0
dbsprite -1, -4, 4, 4, $02, $0
dbsprite -1, -3, 4, 4, $02, $0
dbsprite -1, -2, 4, 4, $02, $0
dbsprite -1, -1, 4, 4, $02, $0
.OAMData_2f:
dbsprite -1, -1, 0, 0, $00, $0
dbsprite 0, -1, 0, 0, $00, X_FLIP
dbsprite -1, 0, 0, 0, $01, $0
dbsprite 0, 0, 0, 0, $00, X_FLIP | Y_FLIP
.OAMData_30:
dbsprite -1, -1, 0, 0, $00, $0
dbsprite 0, -1, 0, 0, $01, $0
dbsprite -1, 0, 0, 0, $01, X_FLIP | Y_FLIP
dbsprite 0, 0, 0, 0, $00, X_FLIP | Y_FLIP
.OAMData_31:
dbsprite -1, -2, 0, 4, $00, $0
dbsprite 0, -2, 0, 4, $01, $0
dbsprite -1, -1, 0, 4, $02, $0
dbsprite 0, -1, 0, 4, $03, $0
dbsprite -1, 0, 0, 4, $04, $0
dbsprite 0, 0, 0, 4, $05, $0
.OAMData_76:
dbsprite -1, -1, 0, 5, $00, $0
dbsprite 0, -1, 0, 1, $00, $0
.OAMData_32:
dbsprite -2, -1, 4, 0, $00, $0
dbsprite 0, -1, 4, 0, $00, $0
dbsprite -2, -3, 4, 0, $00, $0
dbsprite 0, -3, 4, 0, $00, $0
dbsprite -3, -2, 4, 0, $00, $0
dbsprite -2, -2, 4, 0, $01, $0
dbsprite -1, -2, 4, 0, $00, $0
dbsprite 0, -2, 4, 0, $01, $0
dbsprite 1, -2, 4, 0, $00, $0
dbsprite -4, -1, 4, 0, $00, $0
dbsprite -3, -1, 4, 0, $01, $0
dbsprite -1, -1, 4, 0, $01, $0
dbsprite 1, -1, 4, 0, $01, $0
dbsprite 2, -1, 4, 0, $00, $0
.OAMData_33:
dbsprite -2, -2, 4, 0, $00, $0
dbsprite 0, -2, 4, 0, $00, $0
dbsprite -3, -1, 4, 0, $00, $0
dbsprite -2, -1, 4, 0, $01, $0
dbsprite -1, -1, 4, 0, $00, $0
dbsprite 0, -1, 4, 0, $01, $0
dbsprite 1, -1, 4, 0, $00, $0
dbsprite -2, -4, 4, 0, $00, $0
dbsprite 0, -4, 4, 0, $00, $0
dbsprite -3, -3, 4, 0, $00, $0
dbsprite -2, -3, 4, 0, $01, $0
dbsprite -1, -3, 4, 0, $00, $0
dbsprite 0, -3, 4, 0, $01, $0
dbsprite 1, -3, 4, 0, $00, $0
dbsprite -4, -2, 4, 0, $00, $0
dbsprite -3, -2, 4, 0, $01, $0
dbsprite -1, -2, 4, 0, $01, $0
dbsprite 1, -2, 4, 0, $01, $0
dbsprite 2, -2, 4, 0, $00, $0
dbsprite -4, -1, 4, 0, $01, $0
dbsprite 2, -1, 4, 0, $01, $0
.OAMData_36:
dbsprite -1, -7, 0, 4, $00, $0
dbsprite 0, -7, 0, 4, $01, $0
dbsprite -1, -6, 0, 4, $02, $0
dbsprite 0, -6, 0, 4, $03, $0
dbsprite -1, -5, 0, 4, $04, $0
dbsprite 0, -5, 0, 4, $05, $0
dbsprite -1, -4, 0, 4, $06, $0
dbsprite 0, -4, 0, 4, $07, $0
dbsprite -1, -3, 0, 4, $08, $0
dbsprite 0, -3, 0, 4, $09, $0
dbsprite -1, -2, 0, 4, $0a, $0
dbsprite 0, -2, 0, 4, $0b, $0
dbsprite -1, -1, 0, 4, $0c, $0
dbsprite 0, -1, 0, 4, $0d, $0
.OAMData_3a:
dbsprite -1, -7, 0, 4, $0c, $0
dbsprite 0, -7, 0, 4, $0d, $0
dbsprite -1, -6, 0, 4, $08, $0
dbsprite 0, -6, 0, 4, $09, $0
dbsprite -1, -5, 0, 4, $04, $0
dbsprite 0, -5, 0, 4, $05, $0
dbsprite -1, -4, 0, 4, $00, $0
dbsprite 0, -4, 0, 4, $01, $0
dbsprite -1, -3, 0, 4, $02, $0
dbsprite 0, -3, 0, 4, $03, $0
dbsprite 0, -2, 0, 4, $02, $0
dbsprite 1, -2, 0, 4, $03, $0
dbsprite 0, -1, 0, 4, $0a, $0
dbsprite 1, -1, 0, 4, $0b, $0
.OAMData_3e:
dbsprite -2, 1, 0, 4, $00, Y_FLIP
dbsprite -1, 1, 0, 4, $02, Y_FLIP
dbsprite 0, 1, 0, 4, $02, X_FLIP | Y_FLIP
dbsprite 1, 1, 0, 4, $00, X_FLIP | Y_FLIP
dbsprite -3, -1, 0, 4, $09, X_FLIP
dbsprite -2, -1, 0, 4, $08, X_FLIP
dbsprite -1, -1, 0, 4, $06, $0
dbsprite 0, -1, 0, 4, $07, $0
dbsprite 1, -1, 0, 4, $08, $0
dbsprite 2, -1, 0, 4, $09, $0
dbsprite -3, 0, 0, 4, $01, X_FLIP
dbsprite -2, 0, 0, 4, $00, X_FLIP
dbsprite -1, 0, 0, 4, $0c, $0
dbsprite 0, 0, 0, 4, $0d, $0
dbsprite 1, 0, 0, 4, $00, $0
dbsprite 2, 0, 0, 4, $01, $0
dbsprite -2, -3, 0, 4, $00, $0
dbsprite -1, -3, 0, 4, $02, $0
dbsprite 0, -3, 0, 4, $02, X_FLIP
dbsprite 1, -3, 0, 4, $00, X_FLIP
dbsprite -3, -2, 0, 4, $03, X_FLIP
dbsprite -2, -2, 0, 4, $02, X_FLIP
dbsprite -1, -2, 0, 4, $04, $0
dbsprite 0, -2, 0, 4, $05, $0
dbsprite 1, -2, 0, 4, $02, $0
dbsprite 2, -2, 0, 4, $03, $0
.OAMData_41:
dbsprite -2, -3, 0, 4, $00, $0
dbsprite -1, -3, 0, 4, $02, $0
dbsprite 0, -3, 0, 4, $02, X_FLIP
dbsprite 1, -3, 0, 4, $00, X_FLIP
dbsprite -3, -2, 4, 4, $00, $0
dbsprite -2, -2, 4, 4, $01, $0
dbsprite -1, -2, 0, 4, $05, X_FLIP
dbsprite 0, -2, 0, 4, $04, X_FLIP
dbsprite 0, -2, 4, 4, $01, X_FLIP
dbsprite 1, -2, 4, 4, $00, X_FLIP
dbsprite -3, -1, 4, 4, $02, $0
dbsprite -2, -1, 4, 4, $03, $0
dbsprite -1, -1, 0, 4, $07, X_FLIP
dbsprite 0, -1, 0, 4, $06, X_FLIP
dbsprite 0, -1, 4, 4, $03, X_FLIP
dbsprite 1, -1, 4, 4, $02, X_FLIP
dbsprite -3, 0, 4, 4, $04, $0
dbsprite -2, 0, 4, 4, $05, $0
dbsprite -1, 0, 0, 4, $0d, X_FLIP
dbsprite 0, 0, 0, 4, $0c, X_FLIP
dbsprite 0, 0, 4, 4, $05, X_FLIP
dbsprite 1, 0, 4, 4, $04, X_FLIP
dbsprite -2, 1, 0, 4, $00, Y_FLIP
dbsprite -1, 1, 0, 4, $02, Y_FLIP
dbsprite 0, 1, 0, 4, $02, X_FLIP | Y_FLIP
dbsprite 1, 1, 0, 4, $00, X_FLIP | Y_FLIP
.OAMData_42:
dbsprite -1, -3, 4, 0, $02, $0
dbsprite -1, 2, 4, 0, $02, X_FLIP | Y_FLIP
dbsprite -3, -1, 0, 4, $01, $0
dbsprite 2, -1, 0, 4, $01, X_FLIP | Y_FLIP
dbsprite -1, -4, 4, 0, $02, $0
dbsprite -1, 3, 4, 0, $02, X_FLIP | Y_FLIP
dbsprite -4, -1, 0, 4, $01, $0
dbsprite 3, -1, 0, 4, $01, X_FLIP | Y_FLIP
.OAMData_44:
dbsprite -3, -3, 5, 5, $00, X_FLIP
dbsprite 1, -3, 3, 5, $00, $0
dbsprite -3, 1, 5, 3, $00, X_FLIP | Y_FLIP
dbsprite 1, 1, 3, 3, $00, Y_FLIP
dbsprite -4, -4, 5, 5, $00, X_FLIP
dbsprite 2, -4, 3, 5, $00, $0
dbsprite -4, 2, 5, 3, $00, X_FLIP | Y_FLIP
dbsprite 2, 2, 3, 3, $00, Y_FLIP
.OAMData_46:
dbsprite -1, -3, 4, 4, $02, $0
dbsprite -1, 1, 4, 4, $02, X_FLIP | Y_FLIP
dbsprite -3, -1, 4, 4, $01, $0
dbsprite 1, -1, 4, 4, $01, X_FLIP | Y_FLIP
.OAMData_47:
dbsprite -2, -2, 0, 0, $00, X_FLIP
dbsprite 1, -2, 0, 0, $00, $0
dbsprite -2, 1, 0, 0, $00, X_FLIP | Y_FLIP
dbsprite 1, 1, 0, 0, $00, Y_FLIP
.OAMData_48:
dbsprite -1, -3, 4, 0, $00, $0
dbsprite -1, -2, 2, 0, $00, $0
dbsprite -1, -1, 0, 0, $00, $0
dbsprite -1, 0, 0, 0, $00, $0
dbsprite -1, 1, 2, 0, $00, $0
dbsprite -1, 2, 4, 0, $00, $0
.OAMData_49:
dbsprite -2, -1, 0, 4, $00, X_FLIP
dbsprite -1, -1, 0, 2, $00, X_FLIP
dbsprite 0, -1, 0, 2, $00, $0
dbsprite 1, -1, 0, 4, $00, $0
.OAMData_4a:
dbsprite -1, -1, 0, 4, $00, X_FLIP | Y_FLIP
dbsprite 0, -1, 0, 4, $00, Y_FLIP
.OAMData_0f:
dbsprite -1, -1, 4, 4, $00, $0
dbsprite -2, -1, 4, 4, $01, $0
dbsprite -1, -1, 4, 4, $01, X_FLIP
dbsprite -2, 0, 4, 4, $01, Y_FLIP
dbsprite -1, 0, 4, 4, $01, X_FLIP | Y_FLIP
.OAMData_4c:
dbsprite -1, -1, 4, 4, $00, $0
dbsprite -2, 0, 6, 2, $00, $0
dbsprite -3, 0, 6, 2, $01, $0
dbsprite -2, 0, 6, 2, $01, X_FLIP
dbsprite -3, 1, 6, 2, $01, Y_FLIP
dbsprite -2, 1, 6, 2, $01, X_FLIP | Y_FLIP
.OAMData_4d:
dbsprite -1, -1, 4, 4, $00, $0
dbsprite -2, 0, 6, 2, $00, $0
dbsprite -2, 1, 0, 0, $00, $0
dbsprite -3, 1, 0, 0, $01, $0
dbsprite -2, 1, 0, 0, $01, X_FLIP
dbsprite -3, 2, 0, 0, $01, Y_FLIP
dbsprite -2, 2, 0, 0, $01, X_FLIP | Y_FLIP
.OAMData_4f:
dbsprite -1, -1, 4, 4, $00, $0
dbsprite -2, 0, 6, 2, $00, $0
dbsprite -2, 1, 0, 0, $00, $0
dbsprite -3, 1, 2, 6, $00, $0
dbsprite -4, 1, 2, 6, $01, $0
dbsprite -3, 1, 2, 6, $01, X_FLIP
dbsprite -4, 2, 2, 6, $01, Y_FLIP
dbsprite -3, 2, 2, 6, $01, X_FLIP | Y_FLIP
.OAMData_50:
dbsprite -1, -1, 4, 4, $00, $0
dbsprite -2, 0, 6, 2, $00, $0
dbsprite -2, 1, 0, 0, $00, $0
dbsprite -3, 1, 2, 6, $00, $0
dbsprite -4, 2, 4, 4, $00, $0
dbsprite -5, 2, 4, 4, $01, $0
dbsprite -4, 2, 4, 4, $01, X_FLIP
dbsprite -5, 3, 4, 4, $01, Y_FLIP
dbsprite -4, 3, 4, 4, $01, X_FLIP | Y_FLIP
.OAMData_51:
dbsprite -1, -1, 4, 4, $00, $0
dbsprite -2, 0, 6, 2, $00, $0
dbsprite -2, 1, 0, 0, $00, $0
dbsprite -3, 1, 2, 6, $00, $0
dbsprite -4, 2, 4, 4, $00, $0
dbsprite -5, 3, 6, 2, $00, $0
dbsprite -6, 3, 6, 2, $01, $0
dbsprite -5, 3, 6, 2, $01, X_FLIP
dbsprite -6, 4, 6, 2, $01, Y_FLIP
dbsprite -5, 4, 6, 2, $01, X_FLIP | Y_FLIP
.OAMData_59:
dbsprite -2, -1, 0, 4, $00, $0
dbsprite -1, -1, 0, 4, $01, $0
dbsprite 0, -1, 0, 4, $01, X_FLIP
dbsprite 1, -1, 0, 4, $00, X_FLIP
.OAMData_5a:
dbsprite -2, -1, 0, 4, $02, $0
dbsprite -1, -1, 0, 4, $01, $0
dbsprite 0, -1, 0, 4, $01, X_FLIP
dbsprite 1, -1, 0, 4, $02, X_FLIP
.OAMData_60:
dbsprite -1, -1, 4, 0, $00, $0
.OAMData_69:
dbsprite -1, 0, 4, 0, $00, $0
.OAMData_61:
dbsprite -4, -1, 4, 4, $00, $0
dbsprite -3, -1, 4, 4, $01, $0
dbsprite -2, -1, 4, 4, $02, $0
dbsprite -1, -1, 4, 4, $03, $0
dbsprite 0, -1, 4, 4, $04, $0
dbsprite 1, -1, 4, 4, $05, $0
dbsprite 2, -1, 4, 4, $06, $0
dbsprite 1, -2, 4, 4, $07, $0
dbsprite 2, -2, 4, 4, $08, $0
.OAMData_65:
dbsprite -4, -2, 4, 4, $08, X_FLIP
dbsprite -3, -2, 4, 4, $07, X_FLIP
dbsprite -4, -1, 4, 4, $06, X_FLIP
dbsprite -3, -1, 4, 4, $05, X_FLIP
dbsprite -2, -1, 4, 4, $04, X_FLIP
dbsprite -1, -1, 4, 4, $03, X_FLIP
dbsprite 0, -1, 4, 4, $02, X_FLIP
dbsprite 1, -1, 4, 4, $01, X_FLIP
dbsprite 2, -1, 4, 4, $00, X_FLIP
.OAMData_d4:
dbsprite -4, 0, 4, 0, $00, OBP_NUM
dbsprite -3, 0, 4, 0, $01, OBP_NUM
dbsprite -2, 0, 4, 0, $02, OBP_NUM
dbsprite -1, 0, 4, 0, $03, OBP_NUM
dbsprite 0, 0, 4, 0, $04, OBP_NUM
dbsprite 1, 0, 4, 0, $05, OBP_NUM
dbsprite 2, 0, 4, 0, $06, OBP_NUM
.OAMData_d6:
dbsprite -4, -1, 4, 0, $00, OBP_NUM
dbsprite -4, 0, 4, 0, $01, OBP_NUM
dbsprite -3, -1, 4, 0, $02, OBP_NUM
dbsprite -3, 0, 4, 0, $03, OBP_NUM
dbsprite -2, -1, 4, 0, $04, OBP_NUM
dbsprite -2, 0, 4, 0, $05, OBP_NUM
dbsprite -1, -1, 4, 0, $06, OBP_NUM
dbsprite -1, 0, 4, 0, $07, OBP_NUM
dbsprite 0, -1, 4, 0, $08, OBP_NUM
dbsprite 0, 0, 4, 0, $09, OBP_NUM
dbsprite 1, -1, 4, 0, $0a, OBP_NUM
dbsprite 1, 0, 4, 0, $0b, OBP_NUM
dbsprite 2, -1, 4, 0, $0c, OBP_NUM
dbsprite 2, 0, 4, 0, $0d, OBP_NUM
.OAMData_d5:
dbsprite -3, 0, 0, 0, $00, $1 | OBP_NUM
dbsprite -2, 0, 0, 0, $01, $1 | OBP_NUM
dbsprite -1, 0, 0, 0, $02, $1 | OBP_NUM
dbsprite 0, 0, 0, 0, $03, $1 | OBP_NUM
dbsprite 1, 0, 0, 0, $04, $1 | OBP_NUM
dbsprite 2, 0, 0, 0, $05, $1 | OBP_NUM
.OAMData_d7:
dbsprite -3, 0, 0, 0, $00, $1 | OBP_NUM
dbsprite -3, 1, 0, 0, $01, $1 | OBP_NUM
dbsprite -2, 0, 0, 0, $02, $1 | OBP_NUM
dbsprite -2, 1, 0, 0, $03, $1 | OBP_NUM
dbsprite -1, 0, 0, 0, $04, $1 | OBP_NUM
dbsprite -1, 1, 0, 0, $05, $1 | OBP_NUM
dbsprite 0, 0, 0, 0, $06, $1 | OBP_NUM
dbsprite 0, 1, 0, 0, $07, $1 | OBP_NUM
dbsprite 1, 0, 0, 0, $08, $1 | OBP_NUM
dbsprite 1, 1, 0, 0, $09, $1 | OBP_NUM
dbsprite 2, 0, 0, 0, $0a, $1 | OBP_NUM
dbsprite 2, 1, 0, 0, $0b, $1 | OBP_NUM
.OAMData_6e:
dbsprite 0, -2, 4, 4, $00, $0
dbsprite -2, -1, 4, 4, $01, $0
dbsprite -1, -1, 4, 4, $02, $0
dbsprite 0, -1, 4, 4, $03, $0
dbsprite -2, 0, 4, 4, $04, $0
.OAMData_6f:
dbsprite -2, -1, 4, 4, $00, $0
dbsprite -1, -1, 4, 4, $01, $0
dbsprite 0, -1, 4, 4, $02, $0
.OAMData_77:
dbsprite 1, -4, 4, 4, $01, X_FLIP | Y_FLIP
.OAMData_78:
dbsprite 1, -4, 4, 4, $00, $0
dbsprite 0, -4, 4, 4, $01, X_FLIP | Y_FLIP
dbsprite 1, -3, 4, 4, $01, X_FLIP | Y_FLIP
.OAMData_79:
dbsprite 1, -4, 4, 4, $01, $0
dbsprite 0, -4, 4, 4, $00, $0
dbsprite -1, -4, 4, 4, $01, X_FLIP | Y_FLIP
dbsprite 1, -3, 4, 4, $00, $0
dbsprite 0, -3, 4, 4, $01, X_FLIP | Y_FLIP
dbsprite 1, -2, 4, 4, $01, X_FLIP | Y_FLIP
.OAMData_7a:
dbsprite -2, -4, 4, 4, $01, X_FLIP | Y_FLIP
dbsprite -1, -4, 4, 4, $00, $0
dbsprite 0, -4, 4, 4, $01, $0
dbsprite -1, -3, 4, 4, $01, X_FLIP | Y_FLIP
dbsprite 0, -3, 4, 4, $00, $0
dbsprite 1, -3, 4, 4, $01, $0
dbsprite 0, -2, 4, 4, $01, X_FLIP | Y_FLIP
dbsprite 1, -2, 4, 4, $00, $0
dbsprite 1, -1, 4, 4, $01, X_FLIP | Y_FLIP
.OAMData_7b:
dbsprite -3, -4, 4, 4, $01, X_FLIP | Y_FLIP
dbsprite -2, -4, 4, 4, $00, $0
dbsprite -1, -4, 4, 4, $01, $0
dbsprite -2, -3, 4, 4, $01, X_FLIP | Y_FLIP
dbsprite -1, -3, 4, 4, $00, $0
dbsprite 0, -3, 4, 4, $01, $0
dbsprite -1, -2, 4, 4, $01, X_FLIP | Y_FLIP
dbsprite 0, -2, 4, 4, $00, $0
dbsprite 1, -2, 4, 4, $01, $0
dbsprite 0, -1, 4, 4, $01, X_FLIP | Y_FLIP
dbsprite 1, -1, 4, 4, $00, $0
dbsprite 1, 0, 4, 4, $01, X_FLIP | Y_FLIP
.OAMData_7c:
dbsprite -3, -4, 4, 4, $00, $0
dbsprite -2, -4, 4, 4, $01, $0
dbsprite -3, -3, 4, 4, $01, X_FLIP | Y_FLIP
dbsprite -2, -3, 4, 4, $00, $0
dbsprite -1, -3, 4, 4, $01, $0
dbsprite -2, -2, 4, 4, $01, X_FLIP | Y_FLIP
dbsprite -1, -2, 4, 4, $00, $0
dbsprite 0, -2, 4, 4, $01, $0
dbsprite -1, -1, 4, 4, $01, X_FLIP | Y_FLIP
dbsprite 0, -1, 4, 4, $00, $0
dbsprite 1, -1, 4, 4, $01, $0
dbsprite 0, 0, 4, 4, $01, X_FLIP | Y_FLIP
dbsprite 1, 0, 4, 4, $00, $0
dbsprite 1, 1, 4, 4, $01, X_FLIP | Y_FLIP
.OAMData_7d:
dbsprite -3, -4, 4, 4, $01, $0
dbsprite -3, -3, 4, 4, $00, $0
dbsprite -2, -3, 4, 4, $01, $0
dbsprite -3, -2, 4, 4, $01, X_FLIP | Y_FLIP
dbsprite -2, -2, 4, 4, $00, $0
dbsprite -1, -2, 4, 4, $01, $0
dbsprite -2, -1, 4, 4, $01, X_FLIP | Y_FLIP
dbsprite -1, -1, 4, 4, $00, $0
dbsprite 0, -1, 4, 4, $01, $0
dbsprite -1, 0, 4, 4, $01, X_FLIP | Y_FLIP
dbsprite 0, 0, 4, 4, $00, $0
dbsprite 1, 0, 4, 4, $01, $0
dbsprite 0, 1, 4, 4, $01, X_FLIP | Y_FLIP
dbsprite 1, 1, 4, 4, $00, $0
dbsprite 1, 2, 4, 4, $01, X_FLIP | Y_FLIP
.OAMData_70:
dbsprite -1, -2, 0, 0, $00, $0
dbsprite -1, -1, 0, 0, $01, $0
dbsprite 0, -2, 0, 0, $00, X_FLIP
dbsprite 0, -1, 0, 0, $01, X_FLIP
dbsprite -1, 0, 0, 0, $01, Y_FLIP
dbsprite -1, 1, 0, 0, $00, Y_FLIP
dbsprite 0, 0, 0, 0, $01, X_FLIP | Y_FLIP
dbsprite 0, 1, 0, 0, $00, X_FLIP | Y_FLIP
.OAMData_81:
dbsprite -1, -1, 0, 0, $00, $0
dbsprite 0, -1, 0, 0, $01, $0
dbsprite -1, 0, 0, 0, $01, X_FLIP | Y_FLIP
dbsprite 0, 0, 0, 0, $00, X_FLIP | Y_FLIP
.OAMData_87:
dbsprite -1, -2, 0, 4, $00, $0
dbsprite 0, -2, 0, 4, $01, $0
dbsprite -1, -1, 0, 4, $02, $0
dbsprite 0, -1, 0, 4, $03, $0
dbsprite -1, -1, 0, 4, $00, $0
dbsprite 0, -1, 0, 4, $01, $0
dbsprite -1, 0, 0, 4, $02, $0
dbsprite 0, 0, 0, 4, $03, $0
dbsprite -1, -3, 0, 4, $00, $0
dbsprite 0, -3, 0, 4, $01, $0
dbsprite -1, -2, 0, 4, $02, $0
dbsprite 0, -2, 0, 4, $03, $0
dbsprite -1, 0, 0, 4, $00, $0
dbsprite 0, 0, 0, 4, $01, $0
dbsprite -1, 1, 0, 4, $02, $0
dbsprite 0, 1, 0, 4, $03, $0
.OAMData_88:
dbsprite -1, -2, 0, 0, $00, $0
dbsprite 0, -2, 0, 0, $01, $0
dbsprite -1, -1, 0, 0, $02, $0
dbsprite 0, -1, 0, 0, $03, $0
dbsprite -1, -1, 0, 0, $00, $0
dbsprite 0, -1, 0, 0, $01, $0
dbsprite -1, 0, 0, 0, $02, $0
dbsprite 0, 0, 0, 0, $03, $0
dbsprite -1, 0, 0, 0, $00, $0
dbsprite 0, 0, 0, 0, $01, $0
dbsprite -1, 1, 0, 0, $02, $0
dbsprite 0, 1, 0, 0, $03, $0
.OAMData_8a:
dbsprite -1, -1, 4, 4, $00, $0
dbsprite 0, -1, 4, 0, $00, $0
dbsprite 1, -2, 4, 4, $00, $0
dbsprite 2, -2, 4, 0, $00, $0
dbsprite 3, -3, 4, 4, $00, $0
dbsprite 4, -3, 4, 0, $00, $0
dbsprite 5, -4, 4, 0, $00, $0
dbsprite 6, -5, 4, 4, $00, $0
.OAMData_8e:
dbsprite -1, -3, 4, 4, $00, $0
dbsprite -1, -2, 4, 4, $01, $0
dbsprite -1, -1, 4, 4, $02, $0
dbsprite -1, 0, 4, 4, $01, Y_FLIP
dbsprite -1, 1, 4, 4, $00, Y_FLIP
.OAMData_8f:
dbsprite -2, -1, 0, 4, $00, $0
dbsprite -1, -1, 0, 4, $01, $0
dbsprite 0, -1, 0, 4, $02, $0
dbsprite 1, -1, 0, 4, $03, $0
.OAMData_93:
dbsprite -2, -1, 4, 0, $00, $0
dbsprite -1, -1, 4, 0, $01, $0
dbsprite 0, -1, 4, 0, $02, $0
dbsprite -2, 0, 4, 0, $03, $0
dbsprite -1, 0, 4, 0, $04, $0
dbsprite 0, 0, 4, 0, $05, $0
.OAMData_99:
dbsprite -1, -1, 0, 0, $00, $0
dbsprite 0, -1, 0, 0, $05, $0
dbsprite -1, 0, 0, 0, $01, $0
dbsprite 0, 0, 0, 0, $05, $0
.OAMData_9b:
dbsprite 1, -4, 0, 4, $00, $0
dbsprite 2, -4, 0, 4, $01, $0
dbsprite -1, -3, 0, 4, $02, $0
dbsprite 0, -3, 0, 4, $03, $0
dbsprite 1, -3, 0, 4, $04, $0
dbsprite 2, -3, 0, 4, $05, $0
dbsprite 3, -3, 0, 4, $06, $0
dbsprite -2, -2, 0, 4, $07, $0
dbsprite -1, -2, 0, 4, $08, $0
dbsprite 0, -2, 0, 4, $09, $0
dbsprite 1, -2, 0, 4, $0a, $0
dbsprite 2, -2, 0, 4, $0b, $0
dbsprite 3, -2, 0, 4, $0c, $0
dbsprite 4, -2, 0, 4, $0d, $0
dbsprite -3, -1, 0, 4, $0e, $0
dbsprite -2, -1, 0, 4, $0f, $0
dbsprite -1, -1, 0, 4, $10, $0
dbsprite 0, -1, 0, 4, $11, $0
dbsprite 1, -1, 0, 4, $12, $0
dbsprite 2, -1, 0, 4, $13, $0
dbsprite -5, 0, 0, 4, $14, $0
dbsprite -4, 0, 0, 4, $15, $0
dbsprite -3, 0, 0, 4, $16, $0
dbsprite -2, 0, 0, 4, $17, $0
dbsprite -1, 0, 0, 4, $18, $0
dbsprite 0, 0, 0, 4, $19, $0
dbsprite 1, 0, 0, 4, $1a, $0
dbsprite 2, 0, 0, 4, $1b, $0
dbsprite 3, 0, 0, 4, $1c, $0
dbsprite -5, 1, 0, 4, $1d, $0
dbsprite -4, 1, 0, 4, $1e, $0
dbsprite -2, 1, 0, 4, $1f, $0
dbsprite -1, 1, 0, 4, $20, $0
dbsprite 0, 1, 0, 4, $21, $0
dbsprite 1, 1, 0, 4, $22, $0
dbsprite 0, 2, 0, 4, $23, $0
.OAMData_9c:
dbsprite -1, 0, 0, 4, $02, $0
dbsprite 0, 0, 0, 4, $03, $0
dbsprite -1, -1, 0, 4, $01, $0
dbsprite 0, -1, 0, 4, $01, X_FLIP
dbsprite -1, -2, 0, 4, $00, $0
dbsprite 0, -2, 0, 4, $00, X_FLIP
.OAMData_9f:
dbsprite -2, -1, 0, 0, $00, $0
dbsprite -1, -1, 0, 0, $01, $0
dbsprite 0, -1, 0, 0, $02, $0
dbsprite 1, -1, 0, 0, $03, $0
dbsprite -2, 0, 0, 0, $04, $0
dbsprite -1, 0, 0, 0, $05, $0
dbsprite 0, 0, 0, 0, $06, $0
dbsprite 1, 0, 0, 0, $07, $0
.OAMData_a0:
dbsprite -1, -2, 4, 4, $00, $0
dbsprite -1, -1, 4, 4, $00, $0
dbsprite -1, 0, 4, 4, $00, $0
dbsprite -1, -3, 4, 4, $00, $0
dbsprite -1, 1, 4, 4, $00, $0
dbsprite -1, -4, 4, 4, $00, $0
dbsprite -1, 2, 4, 4, $00, $0
.OAMData_a4:
dbsprite -2, -2, 4, 4, $00, $0
dbsprite -1, -2, 4, 4, $01, $0
dbsprite 0, -2, 4, 4, $02, $0
dbsprite -2, -1, 4, 4, $03, $0
dbsprite -1, -1, 4, 4, $04, $0
dbsprite 0, -1, 4, 4, $05, $0
dbsprite -2, 0, 4, 4, $00, Y_FLIP
dbsprite -1, 0, 4, 4, $01, Y_FLIP
dbsprite 0, 0, 4, 4, $02, Y_FLIP
.OAMData_ac:
dbsprite -2, -1, 0, 4, $00, $0
dbsprite -1, -1, 0, 4, $01, $0
dbsprite 0, -1, 0, 4, $01, X_FLIP
dbsprite 1, -1, 0, 4, $00, X_FLIP
.OAMData_bc:
dbsprite -3, -1, 0, 4, $00, $0
dbsprite -2, -1, 0, 4, $01, $0
dbsprite -1, -1, 0, 4, $02, $0
dbsprite 0, -1, 0, 4, $02, X_FLIP
dbsprite 1, -1, 0, 4, $01, X_FLIP
dbsprite 2, -1, 0, 4, $00, X_FLIP
.OAMData_c1:
dbsprite -2, -2, 0, 0, $00, $0
dbsprite -1, -2, 0, 0, $01, $0
dbsprite 0, -2, 0, 0, $02, $0
dbsprite 1, -2, 0, 0, $00, X_FLIP
dbsprite -2, -1, 0, 0, $03, $0
dbsprite -1, -1, 0, 0, $04, $0
dbsprite 0, -1, 0, 0, $04, X_FLIP
dbsprite 1, -1, 0, 0, $05, $0
dbsprite -2, 0, 0, 0, $05, X_FLIP | Y_FLIP
dbsprite -1, 0, 0, 0, $04, Y_FLIP
dbsprite 0, 0, 0, 0, $04, X_FLIP | Y_FLIP
dbsprite 1, 0, 0, 0, $03, X_FLIP | Y_FLIP
dbsprite -2, 1, 0, 0, $00, Y_FLIP
dbsprite -1, 1, 0, 0, $02, X_FLIP | Y_FLIP
dbsprite 0, 1, 0, 0, $01, X_FLIP | Y_FLIP
dbsprite 1, 1, 0, 0, $00, X_FLIP | Y_FLIP
.OAMData_c2:
dbsprite -2, -1, 0, 0, $00, $0
dbsprite -1, -1, 0, 0, $01, $0
dbsprite 0, -1, 0, 0, $00, X_FLIP | Y_FLIP
dbsprite -1, 0, 0, 0, $00, $0
dbsprite 0, 0, 0, 0, $01, $0
dbsprite 1, 0, 0, 0, $00, X_FLIP | Y_FLIP
.OAMData_c8:
dbsprite 1, -1, 4, 0, $00, $0
dbsprite 2, -1, 4, 0, $01, $0
dbsprite -1, 0, 4, 0, $02, $0
dbsprite 0, 0, 4, 0, $03, $0
dbsprite 1, 0, 4, 0, $04, $0
dbsprite 2, 0, 4, 0, $05, $0
.OAMData_ca:
dbsprite -1, -1, 0, 0, $00, $0
dbsprite 0, -1, 0, 0, $01, X_FLIP | Y_FLIP
dbsprite -1, 0, 0, 0, $01, $0
dbsprite 0, 0, 0, 0, $01, X_FLIP
.OAMData_cc:
dbsprite -13, -2, 4, 0, $00, $0
dbsprite -11, -4, 4, 0, $00, $0
dbsprite -9, -1, 4, 0, $00, $0
dbsprite -7, -5, 4, 0, $00, $0
dbsprite -5, -3, 4, 0, $00, $0
dbsprite -3, -5, 4, 0, $00, $0
dbsprite -1, -3, 4, 0, $00, $0
dbsprite 0, -3, 4, 0, $00, $0
dbsprite 2, -5, 4, 0, $00, $0
dbsprite 4, 0, 4, 0, $00, $0
dbsprite 6, -2, 4, 0, $00, $0
dbsprite 8, -4, 4, 0, $00, $0
dbsprite 10, -2, 4, 0, $00, $0