pokecrystal-board/constants/misc_constants.asm

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NASM
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; Boolean checks
FALSE EQU 0
TRUE EQU 1
; genders
MALE EQU 0
FEMALE EQU 1
; FlagAction arguments (see home/flag.asm)
RESET_FLAG EQU 0
SET_FLAG EQU 1
CHECK_FLAG EQU 2
; GetHPPal return values (see home.asm)
HP_GREEN EQU 0
HP_YELLOW EQU 1
HP_RED EQU 2
; save file corruption check values
SAVE_CHECK_VALUE_1 EQU 99
SAVE_CHECK_VALUE_2 EQU 127
; hMenuReturn
HMENURETURN_SCRIPT EQU %10000000
HMENURETURN_ASM EQU %11111111
; DoPlayerMovement.DoStep arguments (see engine/player_movement.asm)
const_def
const STEP_SLOW ; 0
const STEP_WALK ; 1
const STEP_BIKE ; 2
const STEP_LEDGE ; 3
const STEP_ICE ; 4
const STEP_TURN ; 5
const STEP_BACK_LEDGE ; 6
const STEP_WALK_IN_PLACE ; 7
; time of day boundaries
MORN_HOUR EQU 4 ; 4 AM
DAY_HOUR EQU 10 ; 10 AM
NITE_HOUR EQU 18 ; 6 PM
NOON_HOUR EQU 12 ; 12 PM
MAX_HOUR EQU 24 ; 12 AM
; boxes
MONS_PER_BOX EQU 20
NUM_BOXES EQU 14
; hall of fame
HOF_MON_LENGTH = 1 + 2 + 2 + 1 + (PKMN_NAME_LENGTH +- 1) ; species, id, dvs, level, nick
HOF_LENGTH = 1 + HOF_MON_LENGTH * PARTY_LENGTH + 1 ; win count, party, terminator
NUM_HOF_TEAMS = 30
MAX_LINK_RECORD EQU 9999
; significant money values
START_MONEY EQU 3000
MOM_MONEY EQU 2300
MAX_MONEY EQU 999999
MAX_COINS EQU 9999
; ChangeHappiness arguments (see data/happiness_changes.asm)
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const_value = 1
const HAPPINESS_GAINLEVEL ; 01
const HAPPINESS_USEDITEM ; 02
const HAPPINESS_USEDXITEM ; 03
const HAPPINESS_GYMBATTLE ; 04
const HAPPINESS_LEARNMOVE ; 05
const HAPPINESS_FAINTED ; 06
const HAPPINESS_POISONFAINT ; 07
const HAPPINESS_BEATENBYSTRONGFOE ; 08
const HAPPINESS_YOUNGCUT1 ; 09
const HAPPINESS_YOUNGCUT2 ; 0a
const HAPPINESS_YOUNGCUT3 ; 0b
const HAPPINESS_OLDERCUT1 ; 0c
const HAPPINESS_OLDERCUT2 ; 0d
const HAPPINESS_OLDERCUT3 ; 0e
const HAPPINESS_BITTERPOWDER ; 0f
const HAPPINESS_ENERGYROOT ; 10
const HAPPINESS_REVIVALHERB ; 11
const HAPPINESS_MASSAGE ; 12
const HAPPINESS_GAINLEVELATHOME ; 13
; day-care
MAX_DAY_CARE_EXP EQU $500000