2018-01-26 08:36:00 -08:00
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BattleCommand_Conversion: ; 3707f
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; conversion
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2018-02-03 15:21:53 -08:00
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ld hl, wBattleMonMoves
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ld de, wBattleMonType1
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2018-01-26 08:36:00 -08:00
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ld a, [hBattleTurn]
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and a
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jr z, .got_moves
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2018-02-03 15:21:53 -08:00
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ld hl, wEnemyMonMoves
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ld de, wEnemyMonType1
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2018-01-26 08:36:00 -08:00
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.got_moves
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push de
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ld c, 0
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2018-02-03 15:21:53 -08:00
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ld de, wStringBuffer1
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2018-01-26 08:36:00 -08:00
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.loop
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push hl
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ld b, 0
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add hl, bc
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ld a, [hl]
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pop hl
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and a
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jr z, .okay
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push hl
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push bc
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dec a
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ld hl, Moves + MOVE_TYPE
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call GetMoveAttr
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ld [de], a
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inc de
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pop bc
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pop hl
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inc c
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ld a, c
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cp NUM_MOVES
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jr c, .loop
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.okay
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ld a, $ff
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ld [de], a
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inc de
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ld [de], a
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inc de
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ld [de], a
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pop de
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2018-02-03 15:21:53 -08:00
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ld hl, wStringBuffer1
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2018-01-26 08:36:00 -08:00
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.loop2
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ld a, [hl]
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cp -1
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jr z, .fail
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cp CURSE_T
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jr z, .next
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ld a, [de]
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cp [hl]
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jr z, .next
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inc de
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ld a, [de]
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dec de
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cp [hl]
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jr nz, .done
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.next
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inc hl
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jr .loop2
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.fail
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call AnimateFailedMove
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jp PrintButItFailed
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.done
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.loop3
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call BattleRandom
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maskbits NUM_MOVES
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ld c, a
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ld b, 0
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2018-02-03 15:21:53 -08:00
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ld hl, wStringBuffer1
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2018-01-26 08:36:00 -08:00
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add hl, bc
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ld a, [hl]
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cp -1
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jr z, .loop3
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cp CURSE_T
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jr z, .loop3
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ld a, [de]
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cp [hl]
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jr z, .loop3
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inc de
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ld a, [de]
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dec de
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cp [hl]
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jr z, .loop3
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ld a, [hl]
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ld [de], a
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inc de
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ld [de], a
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ld [wNamedObjectIndexBuffer], a
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farcall GetTypeName
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call AnimateCurrentMove
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ld hl, TransformedTypeText
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jp StdBattleTextBox
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; 3710e
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