pokecrystal-board/engine
Rangi 32b92ca51c Start improving sprite movement engine (to do: identify bit flags)
Introduce maskbits N[, S]: optionally shift the bitmask
2018-05-23 12:48:14 -04:00
..
battle Start improving sprite movement engine (to do: identify bit flags) 2018-05-23 12:48:14 -04:00
battle_anims Fix some uses of EFFECTIVE 2018-04-05 07:54:20 +02:00
events Constants for PC menu indexes 2018-05-18 22:18:00 -04:00
games Use constants for bit/set/res more 2018-04-05 11:44:02 -04:00
gfx 'rept' is not indented 2018-05-06 12:16:57 -04:00
items Use REGISTERED_* constants 2018-05-20 17:50:53 -04:00
link Merge branch 'master' of https://github.com/pret/pokecrystal 2018-04-04 23:56:40 -04:00
math Fix snake_case filenames 2018-04-04 22:26:07 +02:00
menus Merge branch 'master' of https://github.com/pret/pokecrystal 2018-04-04 23:56:40 -04:00
movie fix label from the wrong bank in the title screen 2018-04-10 22:42:25 -04:00
overworld Fix rest of the givepokeitem/checkpokeitem references 2018-05-06 13:48:04 +02:00
phone fix-various-little-things 2018-05-05 09:19:04 +02:00
pokedex Fix snake_case filenames 2018-04-04 22:26:07 +02:00
pokegear Fix file permissions 2018-04-01 17:05:10 +02:00
pokemon Start improving sprite movement engine (to do: identify bit flags) 2018-05-23 12:48:14 -04:00
printer Fix file permissions 2018-04-01 17:05:10 +02:00
rtc Fix snake_case filenames 2018-04-04 22:26:07 +02:00
tilesets Fix snake_case filenames 2018-04-04 22:26:07 +02:00
predef.asm Organize the engine/ directory, director's cut 2018-03-25 18:24:14 +02:00
smallflag.asm flagpredef.asmsmallflag.asm 2018-03-25 19:14:26 +02:00