pokecrystal-board/home/copy.asm

422 lines
4.9 KiB
NASM
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; Functions to copy data from ROM.
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Get2bpp_2:: ; dc9
ld a, [rLCDC]
bit 7, a
jp z, Copy2bpp
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homecall _Get2bpp
ret
; ddc
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Get1bpp_2:: ; ddc
ld a, [rLCDC]
bit 7, a
jp z, Copy1bpp
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homecall _Get1bpp
ret
; def
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FarCopyBytesDouble_DoubleBankSwitch:: ; def
ld [hBuffer], a
ld a, [hROMBank]
push af
ld a, [hBuffer]
rst Bankswitch
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call FarCopyBytesDouble
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pop af
rst Bankswitch
ret
; dfd
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OldDMATransfer:: ; dfd
dec c
ld a, [hBGMapMode]
push af
xor a
ld [hBGMapMode], a
ld a, [hROMBank]
push af
ld a, b
rst Bankswitch
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.loop
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; load the source and target MSB and LSB
ld a, d
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ld [rHDMA1], a ; source MSB
ld a, e
and $f0
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ld [rHDMA2], a ; source LSB
ld a, h
and $1f
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ld [rHDMA3], a ; target MSB
ld a, l
and $f0
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ld [rHDMA4], a ; target LSB
; stop when c < 8
ld a, c
cp $8
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jr c, .done
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; decrease c by 8
sub $8
ld c, a
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; DMA transfer state
ld a, $f
ld [hDMATransfer], a
call DelayFrame
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; add $100 to hl and de
ld a, l
add LOW($100)
ld l, a
ld a, h
adc HIGH($100)
ld h, a
ld a, e
add LOW($100)
ld e, a
ld a, d
adc HIGH($100)
ld d, a
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jr .loop
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.done
ld a, c
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and $7f ; pretty silly, considering at most bits 0-2 would be set
ld [hDMATransfer], a
call DelayFrame
pop af
rst Bankswitch
pop af
ld [hBGMapMode], a
ret
; e4a
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ReplaceKrisSprite:: ; e4a
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farcall _ReplaceKrisSprite
ret
; e51
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LoadStandardFont:: ; e51
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farcall _LoadStandardFont
ret
; e58
LoadFontsBattleExtra:: ; e58
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farcall _LoadFontsBattleExtra
ret
; e5f
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LoadFontsExtra:: ; e5f
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farcall _LoadFontsExtra1
farcall _LoadFontsExtra2
ret
; e6c
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LoadFontsExtra2:: ; e6c
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farcall _LoadFontsExtra2
ret
; e73
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DecompressRequest2bpp:: ; e73
push de
ld a, BANK(sScratch)
call GetSRAMBank
push bc
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ld de, sScratch
ld a, b
call FarDecompress
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pop bc
pop hl
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ld de, sScratch
call Request2bpp
call CloseSRAM
ret
; e8d
FarCopyBytes:: ; e8d
; copy bc bytes from a:hl to de
ld [hBuffer], a
ld a, [hROMBank]
push af
ld a, [hBuffer]
rst Bankswitch
call CopyBytes
pop af
rst Bankswitch
ret
; 0xe9b
FarCopyBytesDouble:: ; e9b
; Copy bc bytes from a:hl to bc*2 bytes at de,
; doubling each byte in the process.
ld [hBuffer], a
ld a, [hROMBank]
push af
ld a, [hBuffer]
rst Bankswitch
; switcheroo, de <> hl
ld a, h
ld h, d
ld d, a
ld a, l
ld l, e
ld e, a
inc b
inc c
jr .dec
.loop
ld a, [de]
inc de
ld [hli], a
ld [hli], a
.dec
dec c
jr nz, .loop
dec b
jr nz, .loop
pop af
rst Bankswitch
ret
; 0xeba
Request2bpp:: ; eba
; Load 2bpp at b:de to occupy c tiles of hl.
ld a, [hBGMapMode]
push af
xor a
ld [hBGMapMode], a
ld a, [hROMBank]
push af
ld a, b
rst Bankswitch
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ld a, [hTilesPerCycle]
push af
ld a, $8
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ld [hTilesPerCycle], a
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ld a, [wLinkMode]
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cp LINK_MOBILE
jr nz, .NotMobile
ld a, [hMobile]
and a
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jr nz, .NotMobile
ld a, $6
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ld [hTilesPerCycle], a
.NotMobile:
ld a, e
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ld [Requested2bppSource], a
ld a, d
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ld [Requested2bppSource + 1], a
ld a, l
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ld [Requested2bppDest], a
ld a, h
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ld [Requested2bppDest + 1], a
.loop
ld a, c
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ld hl, hTilesPerCycle
cp [hl]
jr nc, .iterate
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ld [Requested2bpp], a
.wait
call DelayFrame
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ld a, [Requested2bpp]
and a
jr nz, .wait
pop af
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ld [hTilesPerCycle], a
pop af
rst Bankswitch
pop af
ld [hBGMapMode], a
ret
.iterate
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ld a, [hTilesPerCycle]
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ld [Requested2bpp], a
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.wait2
call DelayFrame
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ld a, [Requested2bpp]
and a
jr nz, .wait2
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ld a, c
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ld hl, hTilesPerCycle
sub [hl]
ld c, a
jr .loop
; f1e
Request1bpp:: ; f1e
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; Load 1bpp at b:de to occupy c tiles of hl.
ld a, [hBGMapMode]
push af
xor a
ld [hBGMapMode], a
ld a, [hROMBank]
push af
ld a, b
rst Bankswitch
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ld a, [hTilesPerCycle]
push af
ld a, $8
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ld [hTilesPerCycle], a
ld a, [wLinkMode]
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cp LINK_MOBILE
jr nz, .NotMobile
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ld a, [hMobile]
and a
jr nz, .NotMobile
ld a, $6
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ld [hTilesPerCycle], a
.NotMobile:
ld a, e
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ld [Requested1bppSource], a
ld a, d
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ld [Requested1bppSource + 1], a
ld a, l
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ld [Requested1bppDest], a
ld a, h
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ld [Requested1bppDest + 1], a
.loop
ld a, c
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ld hl, hTilesPerCycle
cp [hl]
jr nc, .iterate
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ld [Requested1bpp], a
.wait
call DelayFrame
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ld a, [Requested1bpp]
and a
jr nz, .wait
pop af
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ld [hTilesPerCycle], a
pop af
rst Bankswitch
pop af
ld [hBGMapMode], a
ret
.iterate
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ld a, [hTilesPerCycle]
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ld [Requested1bpp], a
.wait2
call DelayFrame
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ld a, [Requested1bpp]
and a
jr nz, .wait2
ld a, c
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ld hl, hTilesPerCycle
sub [hl]
ld c, a
jr .loop
; f82
Get2bpp:: ; f82
ld a, [rLCDC]
bit 7, a
jp nz, Request2bpp
Copy2bpp:: ; f89
; copy c 2bpp tiles from b:de to hl
push hl
ld h, d
ld l, e
pop de
; bank
ld a, b
; bc = c * $10
push af
swap c
ld a, $f
and c
ld b, a
ld a, $f0
and c
ld c, a
pop af
jp FarCopyBytes
; f9d
Get1bpp:: ; f9d
ld a, [rLCDC]
bit 7, a
jp nz, Request1bpp
Copy1bpp:: ; fa4
; copy c 1bpp tiles from b:de to hl
push de
ld d, h
ld e, l
; bank
ld a, b
; bc = c * $10 / 2
push af
ld h, 0
ld l, c
add hl, hl
add hl, hl
add hl, hl
ld b, h
ld c, l
pop af
pop hl
jp FarCopyBytesDouble
; fb6