pokecrystal-board/macros/scripts/text.asm

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NASM
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text EQUS "db \"<START>\"," ; Start writing text.
next EQUS "db \"<NEXT>\"," ; Move a line down.
line EQUS "db \"<LINE>\"," ; Start writing at the bottom line.
page EQUS "db \"@\"," ; Start a new Pokédex page.
para EQUS "db \"<PARA>\"," ; Start a new paragraph.
cont EQUS "db \"<CONT>\"," ; Scroll to the next line.
done EQUS "db \"<DONE>\"" ; End a text box.
prompt EQUS "db \"<PROMPT>\"" ; Prompt the player to end a text box (initiating some other event).
; TextCommands indexes (see home/text.asm)
enum_start $01
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enum TX_RAM ; $01
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text_from_ram: MACRO
db TX_RAM
dw \1
ENDM
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enum TX_BCD ; $02
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text_bcd: macro
db TX_BCD
dw \1
db \2
ENDM
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enum TX_MOVE ; $03
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text_move: macro
db TX_MOVE
dw \1
ENDM
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enum TX_BOX ; $04
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text_box: macro
db TX_BOX
dw \1
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db \2, \3
ENDM
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enum TX_LOW ; $05
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text_low: macro
db TX_LOW
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endm
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enum WAIT_BUTTON ; $06
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text_waitbutton: macro
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db WAIT_BUTTON
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endm
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enum TX_SCROLL ; $07
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text_scroll: macro
db TX_SCROLL
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endm
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enum START_ASM ; $08
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start_asm: macro
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db START_ASM
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endm
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enum TX_NUM ; $09
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deciram: macro
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db TX_NUM
dw \1 ; address
dn \2, \3 ; bytes, digits
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endm
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enum TX_EXIT ; $0a
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interpret_data: macro
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db TX_EXIT
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endm
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enum TX_SOUND_0B ; $0b
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sound_dex_fanfare_50_79: macro
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db TX_SOUND_0B
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endm
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enum TX_DOTS ; $0c
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limited_interpret_data: macro
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db TX_DOTS
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db \1
endm
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enum TX_LINK_WAIT_BUTTON ; $0d
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link_wait_button: macro
db TX_LINK_WAIT_BUTTON
endm
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enum TX_SOUND_0E ; $0e
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sound_dex_fanfare_20_49: macro
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db TX_SOUND_0E
endm
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enum TX_SOUND_0F ; $0f
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sound_item: macro
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db TX_SOUND_0F
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endm
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enum TX_SOUND_10 ; $10
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sound_caught_mon: macro
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db TX_SOUND_10
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endm
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enum TX_SOUND_11 ; $11
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sound_dex_fanfare_80_109: macro
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db TX_SOUND_11
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endm
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enum TX_SOUND_12 ; $12
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sound_fanfare: macro
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db TX_SOUND_12
endm
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enum TX_SOUND_13 ; $13
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sound_slot_machine_start: macro
db TX_SOUND_13
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endm
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enum TX_STRINGBUFFER ; $14
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text_buffer: macro
db TX_STRINGBUFFER
db \1
endm
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enum TX_DAY ; $15
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current_day: macro
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db TX_DAY
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endm
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enum TX_FAR ; $16
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text_jump: MACRO
db TX_FAR
dw \1
db BANK(\1)
ENDM