pokecrystal-board/engine/battle/trainer_huds.asm

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BattleStart_TrainerHuds:
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ld a, $e4
ldh [rOBP0], a
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call LoadBallIconGFX
call ShowPlayerMonsRemaining
ld a, [wBattleMode]
dec a
ret z
jp ShowOTTrainerMonsRemaining
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EnemySwitch_TrainerHud:
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ld a, $e4
ldh [rOBP0], a
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call LoadBallIconGFX
jp ShowOTTrainerMonsRemaining
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ShowPlayerMonsRemaining:
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call DrawPlayerPartyIconHUDBorder
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ld hl, wPartyMon1HP
ld de, wPartyCount
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call StageBallTilesData
; ldpixel wPlaceBallsX, 12, 12
ld a, 12 * 8
ld hl, wPlaceBallsX
ld [hli], a
ld [hl], a
ld a, 8
ld [wPlaceBallsDirection], a
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ld hl, wVirtualOAMSprite00
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jp LoadTrainerHudOAM
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ShowOTTrainerMonsRemaining:
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call DrawEnemyHUDBorder
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ld hl, wOTPartyMon1HP
ld de, wOTPartyCount
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call StageBallTilesData
; ldpixel wPlaceBallsX, 9, 4
ld hl, wPlaceBallsX
ld a, 9 * 8
ld [hli], a
ld [hl], 4 * 8
ld a, -8
ld [wPlaceBallsDirection], a
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ld hl, wVirtualOAMSprite00 + PARTY_LENGTH * SPRITEOAMSTRUCT_LENGTH
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jp LoadTrainerHudOAM
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StageBallTilesData:
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ld a, [de]
push af
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ld de, wBuffer1
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ld c, PARTY_LENGTH
ld a, $34 ; empty slot
.loop1
ld [de], a
inc de
dec c
jr nz, .loop1
pop af
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ld de, wBuffer1
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.loop2
push af
call .GetHUDTile
inc de
pop af
dec a
jr nz, .loop2
ret
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.GetHUDTile:
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ld a, [hli]
and a
jr nz, .got_hp
ld a, [hl]
and a
ld b, $33 ; fainted
jr z, .fainted
.got_hp
dec hl
dec hl
dec hl
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ld a, [hl]
and a
ld b, $32 ; statused
jr nz, .load
dec b ; normal
jr .load
.fainted
dec hl
dec hl
dec hl
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.load
ld a, b
ld [de], a
ld bc, PARTYMON_STRUCT_LENGTH + MON_HP - MON_STATUS
add hl, bc
ret
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DrawPlayerHUDBorder:
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ld hl, .tiles
ld de, wTrainerHUDTiles
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ld bc, .tiles_end - .tiles
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call CopyBytes
hlcoord 18, 10
ld de, -1 ; start on right
jr PlaceHUDBorderTiles
.tiles
db $73 ; right side
db $77 ; bottom right
db $6f ; bottom left
db $76 ; bottom side
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.tiles_end
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DrawPlayerPartyIconHUDBorder:
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ld hl, .tiles
ld de, wTrainerHUDTiles
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ld bc, .tiles_end - .tiles
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call CopyBytes
hlcoord 18, 10
ld de, -1 ; start on right
jr PlaceHUDBorderTiles
.tiles
db $73 ; right side
db $5c ; bottom right
db $6f ; bottom left
db $76 ; bottom side
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.tiles_end
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DrawEnemyHUDBorder:
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ld hl, .tiles
ld de, wTrainerHUDTiles
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ld bc, .tiles_end - .tiles
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call CopyBytes
hlcoord 1, 2
ld de, 1 ; start on left
call PlaceHUDBorderTiles
ld a, [wBattleMode]
dec a
ret nz
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ld a, [wTempEnemyMonSpecies]
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dec a
call CheckCaughtMon
ret z
hlcoord 1, 1
ld [hl], $5d
ret
.tiles
db $6d ; left side
db $74 ; bottom left
db $78 ; bottom right
db $76 ; bottom side
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.tiles_end
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PlaceHUDBorderTiles:
ld a, [wTrainerHUDTiles + 0]
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ld [hl], a
ld bc, SCREEN_WIDTH
add hl, bc
ld a, [wTrainerHUDTiles + 1]
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ld [hl], a
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ld b, 8
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.loop
add hl, de
ld a, [wTrainerHUDTiles + 3]
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ld [hl], a
dec b
jr nz, .loop
add hl, de
ld a, [wTrainerHUDTiles + 2]
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ld [hl], a
ret
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LinkBattle_TrainerHuds:
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call LoadBallIconGFX
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ld hl, wPartyMon1HP
ld de, wPartyCount
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call StageBallTilesData
ld hl, wPlaceBallsX
ld a, 10 * 8
ld [hli], a
ld [hl], 8 * 8
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ld a, 8
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ld [wPlaceBallsDirection], a
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ld hl, wVirtualOAMSprite00
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call LoadTrainerHudOAM
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ld hl, wOTPartyMon1HP
ld de, wOTPartyCount
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call StageBallTilesData
ld hl, wPlaceBallsX
ld a, 10 * 8
ld [hli], a
ld [hl], 13 * 8
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ld hl, wVirtualOAMSprite00 + PARTY_LENGTH * SPRITEOAMSTRUCT_LENGTH
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jp LoadTrainerHudOAM
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LoadTrainerHudOAM:
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ld de, wBuffer1
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ld c, PARTY_LENGTH
.loop
ld a, [wPlaceBallsY]
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ld [hli], a ; y
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ld a, [wPlaceBallsX]
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ld [hli], a ; x
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ld a, [de]
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ld [hli], a ; tile id
ld a, PAL_BATTLE_OB_YELLOW
ld [hli], a ; attributes
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ld a, [wPlaceBallsX]
ld b, a
ld a, [wPlaceBallsDirection]
add b
ld [wPlaceBallsX], a
inc de
dec c
jr nz, .loop
ret
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LoadBallIconGFX:
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ld de, .gfx
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ld hl, vTiles0 tile $31
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lb bc, BANK(LoadBallIconGFX), 4
call Get2bpp_2
ret
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.gfx
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INCBIN "gfx/battle/balls.2bpp"
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_ShowLinkBattleParticipants:
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call ClearBGPalettes
call LoadFontsExtra
hlcoord 2, 3
ld b, 9
ld c, 14
call TextBox
hlcoord 4, 5
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ld de, wPlayerName
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call PlaceString
hlcoord 4, 10
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ld de, wOTPlayerName
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call PlaceString
hlcoord 9, 8
ld a, "<BOLD_V>"
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ld [hli], a
ld [hl], "<BOLD_S>"
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farcall LinkBattle_TrainerHuds ; no need to farcall
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ld b, SCGB_DIPLOMA
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call GetSGBLayout
call SetPalettes
ld a, $e4
ldh [rOBP0], a
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ret