pokecrystal-board/maps/Route28FamousSpeechHouse.asm

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const_value set 2
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const ROUTE28FAMOUSSPEECHHOUSE_CELEBRITY
const ROUTE28FAMOUSSPEECHHOUSE_FEAROW
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Route28FamousSpeechHouse_MapScriptHeader:
.MapTriggers:
db 1
; triggers
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dw .Trigger, 0
.MapCallbacks:
db 0
.Trigger:
end
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Celebrity:
faceplayer
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opentext
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checkevent EVENT_GOT_TM47_STEEL_WING
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iftrue .AlreadyGotItem
writetext CelebrityText1
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buttonsound
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verbosegiveitem TM_STEEL_WING
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iffalse .Done
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setevent EVENT_GOT_TM47_STEEL_WING
.Done:
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closetext
end
.AlreadyGotItem:
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writetext CelebrityText2
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waitbutton
closetext
end
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CelebritysFearow:
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opentext
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writetext CelebritysFearowText
cry FEAROW
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waitbutton
closetext
end
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CelebrityHouseBookshelf:
jumpstd magazinebookshelf
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CelebrityText1:
text "Oh, dear."
line "You've found me."
para "Please don't tell"
line "anyone about me."
para "I'll give you this"
line "for keeping my"
cont "secret. Please?"
done
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CelebrityText2:
text "It's tough being a"
line "top celebrity."
para "Everywhere I go,"
line "people chase me."
para "I just want to be"
line "left aloneā€¦"
done
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CelebritysFearowText:
text "FEAROW: Feero!"
done
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Route28FamousSpeechHouse_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def $7, $2, 1, ROUTE_28
warp_def $7, $3, 1, ROUTE_28
.XYTriggers:
db 0
.Signposts:
db 2
signpost 1, 0, SIGNPOST_READ, CelebrityHouseBookshelf
signpost 1, 1, SIGNPOST_READ, CelebrityHouseBookshelf
.PersonEvents:
db 2
person_event SPRITE_COOLTRAINER_F, 3, 2, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, Celebrity, -1
person_event SPRITE_MOLTRES, 5, 6, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, PERSONTYPE_SCRIPT, 0, CelebritysFearow, -1