pokecrystal-board/Makefile

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Makefile
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PYTHON := python
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MD5 := md5sum -c --quiet
.SUFFIXES: .asm .o .gbc .png .2bpp .1bpp .lz .pal .bin .blk .tilemap
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.PHONY: all clean crystal crystal11 pngs
.SECONDEXPANSION:
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poketools := extras/pokemontools
gfx := $(PYTHON) gfx.py
includes := $(PYTHON) $(poketools)/scan_includes.py
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crystal11_obj := \
wram11.o \
main11.o \
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lib/mobile/main.o \
home.o \
audio.o \
maps_crystal.o \
engine/events_crystal.o \
engine/credits_crystal.o \
data/egg_moves_crystal.o \
data/evos_attacks_crystal.o \
data/pokedex/entries_crystal.o \
misc/crystal_misc.o \
text/common_text.o \
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gfx/pics.o
crystal_obj := \
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wram.o \
main.o \
lib/mobile/main.o \
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home.o \
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audio.o \
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maps_crystal.o \
engine/events_crystal.o \
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engine/credits_crystal.o \
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data/egg_moves_crystal.o \
data/evos_attacks_crystal.o \
data/pokedex/entries_crystal.o \
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misc/crystal_misc.o \
text/common_text.o \
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gfx/pics.o
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all_obj := $(crystal_obj) main11.o wram11.o
# object dependencies
$(foreach obj, $(crystal_obj), \
$(eval $(obj:.o=)_dep := $(shell $(includes) $(obj:.o=.asm))) \
)
roms := pokecrystal.gbc
all: $(roms)
crystal: pokecrystal.gbc
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crystal11: pokecrystal11.gbc
clean:
rm -f $(roms) $(all_obj) $(roms:.gbc=.map) $(roms:.gbc=.sym)
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compare: pokecrystal.gbc pokecrystal11.gbc
@$(MD5) roms.md5
%.asm: ;
%11.o: %.asm $$(%_dep)
rgbasm -D CRYSTAL11 -o $@ $<
%.o: %.asm $$(%_dep)
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rgbasm -o $@ $<
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pokecrystal11.gbc: $(crystal11_obj)
rgblink -n $*.sym -m $*.map -o $@ $^
rgbfix -Cjv -i BYTE -k 01 -l 0x33 -m 0x10 -n 1 -p 0 -r 3 -t PM_CRYSTAL $@
pokecrystal.gbc: $(crystal_obj)
rgblink -n $*.sym -m $*.map -o $@ $^
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rgbfix -Cjv -i BYTE -k 01 -l 0x33 -m 0x10 -p 0 -r 3 -t PM_CRYSTAL $@
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pngs:
find . -iname "*.lz" -exec $(gfx) unlz {} +
find . -iname "*.[12]bpp" -exec $(gfx) png {} +
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find . -iname "*.[12]bpp" -exec touch {} \;
find . -iname "*.lz" -exec touch {} \;
%.2bpp: %.png ; $(gfx) 2bpp $<
%.1bpp: %.png ; $(gfx) 1bpp $<
%.lz: % ; $(gfx) lz $<
%.pal: %.2bpp ;
gfx/pics/%/normal.pal gfx/pics/%/bitmask.asm gfx/pics/%/frames.asm: gfx/pics/%/front.2bpp ;
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%.bin: ;
%.blk: ;
%.tilemap: ;
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