pokecrystal-board/maps/TinTower3F.asm

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const_value set 2
const TINTOWER3F_POKE_BALL
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TinTower3F_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
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TinTower3FFullHeal:
itemball FULL_HEAL
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TinTower3F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def $e, $a, 1, TIN_TOWER_2F
warp_def $2, $10, 2, TIN_TOWER_4F
.CoordEvents:
db 0
.BGEvents:
db 0
.ObjectEvents:
db 1
object_event SPRITE_POKE_BALL, 14, 3, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TinTower3FFullHeal, EVENT_TIN_TOWER_3F_FULL_HEAL