pokecrystal-board/Makefile

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Makefile
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PYTHON := python
.SUFFIXES: .asm .tx .o .gbc .png .2bpp .lz
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.PHONY: all clean pngs gfx
.SECONDEXPANSION:
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TEXTFILES := $(shell find ./ -type f -name '*.asm' | grep -v globals.asm)
TEXTQUEUE :=
CRYSTAL_OBJS := wram.o main.o
OBJS := $(CRYSTAL_OBJS)
ROMS := pokecrystal.gbc
PNGS := $(shell find gfx/ -type f -name '*.png')
LZS := $(shell find gfx/ -type f -name '*.lz')
_2BPPS := $(shell find gfx/ -type f -name '*.2bpp')
_1BPPS := $(shell find gfx/ -type f -name '*.1bpp')
# generate a list of dependencies for each object file
$(shell \
$(foreach obj, $(OBJS), \
$(eval OBJ_$(obj:.o=) := \
$(shell $(PYTHON) scan_includes.py $(obj:.o=.asm) | sed s/globals.asm//g)) \
) \
)
all: baserom.gbc globals.asm $(ROMS)
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cmp baserom.gbc pokecrystal.gbc
clean:
rm -f $(ROMS)
rm -f $(OBJS)
rm -f globals.asm globals.tx
@echo 'Removing preprocessed .tx files...'
@rm -f $(TEXTFILES:.asm=.tx)
baserom.gbc:
@echo "Wait! Need baserom.gbc first. Check README and INSTALL for details." && false
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.asm.tx:
$(eval TEXTQUEUE := $(TEXTQUEUE) $<)
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@rm -f $@
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globals.asm: $(TEXTFILES:.asm=.tx)
@echo "Creating globals.asm..."
@touch globals.asm
@echo "Preprocessing .asm to .tx..."
@$(PYTHON) prequeue.py $(TEXTQUEUE) globals.asm
$(OBJS): $$(patsubst %.o,%.tx,$$@) $$(patsubst %.asm,%.tx,$$(OBJ_$$(patsubst %.o,%,$$@)))
rgbasm -o $@ $(@:.o=.tx)
pokecrystal.gbc: $(CRYSTAL_OBJS)
rgblink -n pokecrystal.sym -m pokecrystal.map -o pokecrystal.gbc $^
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rgbfix -Cjv -i BYTE -k 01 -l 0x33 -m 0x10 -p 0 -r 3 -t PM_CRYSTAL $@
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pngs:
$(PYTHON) extras/pokemontools/gfx.py mass-decompress
$(PYTHON) extras/pokemontools/gfx.py dump-pngs
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gfx: $(LZS) $(_2BPPS) $(_1BPPS)
@:
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gfx/pics/%/front.lz: gfx/pics/%/tiles.2bpp gfx/pics/%/front.png
$(PYTHON) extras/pokemontools/gfx.py png-to-lz --front $^
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gfx/pics/%/tiles.2bpp: gfx/pics/%/tiles.png
$(PYTHON) extras/pokemontools/gfx.py png-to-2bpp $<
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gfx/pics/%/back.lz: gfx/pics/%/back.png
$(PYTHON) extras/pokemontools/gfx.py png-to-lz --vert $<
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gfx/trainers/%.lz: gfx/trainers/%.png
$(PYTHON) extras/pokemontools/gfx.py png-to-lz --vert $<
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.png.lz:
$(PYTHON) extras/pokemontools/gfx.py png-to-lz $<
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.png.2bpp:
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$(PYTHON) extras/pokemontools/gfx.py png-to-2bpp $<
.png.1bpp:
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$(PYTHON) extras/pokemontools/gfx.py png-to-1bpp $<
%.2bpp:
@:
%.1bpp:
@: