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83 lines
2.7 KiB
C++
83 lines
2.7 KiB
C++
/**
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* @file
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* @brief Source file for VideoPlaybackThread class
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* @author Duzy Chan <code@duzy.info>
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* @author Jonathan Thomas <jonathan@openshot.org>
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*
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* @section LICENSE
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*
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* Copyright (c) 2008-2014 OpenShot Studios, LLC
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* <http://www.openshotstudios.com/>. This file is part of
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* OpenShot Library (libopenshot), an open-source project dedicated to
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* delivering high quality video editing and animation solutions to the
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* world. For more information visit <http://www.openshot.org/>.
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*
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* OpenShot Library (libopenshot) is free software: you can redistribute it
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* and/or modify it under the terms of the GNU Affero General Public License
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* as published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* OpenShot Library (libopenshot) is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Also, if your software can interact with users remotely through a computer
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* network, you should also make sure that it provides a way for users to
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* get its source. For example, if your program is a web application, its
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* interface could display a "Source" link that leads users to an archive
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* of the code. There are many ways you could offer source, and different
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* solutions will be better for different programs; see section 13 for the
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* specific requirements.
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*
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* You should also get your employer (if you work as a programmer) or school,
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* if any, to sign a "copyright disclaimer" for the program, if necessary.
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* For more information on this, and how to apply and follow the GNU AGPL, see
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* <http://www.gnu.org/licenses/>.
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*/
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#ifndef OPENSHOT_VIDEO_PLAYBACK_THREAD_H
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#define OPENSHOT_VIDEO_PLAYBACK_THREAD_H
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#include "../../include/ReaderBase.h"
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#include "../../include/RendererBase.h"
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namespace openshot
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{
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using juce::Thread;
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using juce::WaitableEvent;
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/**
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* @brief The video playback class.
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*/
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class VideoPlaybackThread : Thread
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{
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RendererBase *renderer;
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std::tr1::shared_ptr<Frame> frame;
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WaitableEvent render;
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WaitableEvent rendered;
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bool reset;
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/// Constructor
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VideoPlaybackThread(RendererBase *rb);
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/// Destructor
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~VideoPlaybackThread();
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/// Get the currently playing frame number (if any)
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int getCurrentFramePosition();
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/// Start the thread
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void run();
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/// Parent class of VideoPlaybackThread
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friend class PlayerPrivate;
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friend class QtPlayer;
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};
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}
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#endif // OPENSHOT_VIDEO_PLAYBACK_THREAD_H
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