/** * @file * @brief Source file for VideoPlaybackThread class * @author Duzy Chan * @author Jonathan Thomas * * @section LICENSE * * Copyright (c) 2008-2014 OpenShot Studios, LLC * . This file is part of * OpenShot Library (libopenshot), an open-source project dedicated to * delivering high quality video editing and animation solutions to the * world. For more information visit . * * OpenShot Library (libopenshot) is free software: you can redistribute it * and/or modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * OpenShot Library (libopenshot) is distributed in the hope that it will be * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with OpenShot Library. If not, see . * * Also, if your software can interact with users remotely through a computer * network, you should also make sure that it provides a way for users to * get its source. For example, if your program is a web application, its * interface could display a "Source" link that leads users to an archive * of the code. There are many ways you could offer source, and different * solutions will be better for different programs; see section 13 for the * specific requirements. * * You should also get your employer (if you work as a programmer) or school, * if any, to sign a "copyright disclaimer" for the program, if necessary. * For more information on this, and how to apply and follow the GNU AGPL, see * . */ #ifndef OPENSHOT_VIDEO_PLAYBACK_THREAD_H #define OPENSHOT_VIDEO_PLAYBACK_THREAD_H #include "../../include/ReaderBase.h" #include "../../include/RendererBase.h" namespace openshot { using juce::Thread; using juce::WaitableEvent; /** * @brief The video playback class. */ class VideoPlaybackThread : Thread { RendererBase *renderer; std::tr1::shared_ptr frame; WaitableEvent render; WaitableEvent rendered; bool reset; /// Constructor VideoPlaybackThread(RendererBase *rb); /// Destructor ~VideoPlaybackThread(); /// Get the currently playing frame number (if any) int getCurrentFramePosition(); /// Start the thread void run(); /// Parent class of VideoPlaybackThread friend class PlayerPrivate; friend class QtPlayer; }; } #endif // OPENSHOT_VIDEO_PLAYBACK_THREAD_H