Files
libopenshot/tests/FFmpegWriter_Tests.cpp
2014-06-26 14:41:26 -05:00

95 lines
3.1 KiB
C++

/**
* @file
* @brief Unit tests for openshot::FFmpegWriter
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @section LICENSE
*
* Copyright (c) 2008-2014 OpenShot Studios, LLC
* <http://www.openshotstudios.com/>. This file is part of
* OpenShot Library (libopenshot), an open-source project dedicated to
* delivering high quality video editing and animation solutions to the
* world. For more information visit <http://www.openshot.org/>.
*
* OpenShot Library (libopenshot) is free software: you can redistribute it
* and/or modify it under the terms of the GNU Affero General Public License
* as published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* OpenShot Library (libopenshot) is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*
* Also, if your software can interact with users remotely through a computer
* network, you should also make sure that it provides a way for users to
* get its source. For example, if your program is a web application, its
* interface could display a "Source" link that leads users to an archive
* of the code. There are many ways you could offer source, and different
* solutions will be better for different programs; see section 13 for the
* specific requirements.
*
* You should also get your employer (if you work as a programmer) or school,
* if any, to sign a "copyright disclaimer" for the program, if necessary.
* For more information on this, and how to apply and follow the GNU AGPL, see
* <http://www.gnu.org/licenses/>.
*/
#include "UnitTest++.h"
#include "../include/OpenShot.h"
using namespace std;
using namespace openshot;
TEST(FFmpegWriter_Test_Webm)
{
// Reader
FFmpegReader r("../../src/examples/sintel_trailer-720p.mp4");
r.Open();
/* WRITER ---------------- */
FFmpegWriter w("output1.webm");
// Set options
w.SetAudioOptions(true, "libvorbis", 44100, 2, 188000);
w.SetVideoOptions(true, "libvpx", Fraction(24,1), 1280, 720, Fraction(1,1), false, false, 30000000);
// Prepare Streams
w.PrepareStreams();
// Write header
w.WriteHeader();
w.WriteFrame(&r, 24, 50);
// Write Footer
w.WriteTrailer();
// Close writer & reader
w.Close();
r.Close();
FFmpegReader r1("output1.webm");
r1.Open();
// Verify various settings on new MP4
CHECK_EQUAL(2, r1.GetFrame(1)->GetAudioChannelsCount());
CHECK_EQUAL(24, r1.info.fps.num);
CHECK_EQUAL(1, r1.info.fps.den);
// Check frame 20
tr1::shared_ptr<Frame> f = r1.GetFrame(8);
// Get the image data for row 50
const Magick::PixelPacket* pixels = f->GetPixels(500);
// Check pixel values on scanline 500, pixel 600
CHECK_EQUAL(2056, pixels[600].red);
CHECK_EQUAL(2056, pixels[600].blue);
CHECK_EQUAL(2056, pixels[600].green);
CHECK_EQUAL(0, pixels[600].opacity);
}