Fixed small issue with unit test

This commit is contained in:
Jonathan Thomas
2014-06-26 14:41:26 -05:00
parent 39a67529fa
commit 4a03074be6

View File

@@ -63,7 +63,7 @@ TEST(FFmpegWriter_Test_Webm)
// Write header
w.WriteHeader();
w.WriteFrame(&r, 1, 24);
w.WriteFrame(&r, 24, 50);
// Write Footer
w.WriteTrailer();
@@ -81,14 +81,14 @@ TEST(FFmpegWriter_Test_Webm)
CHECK_EQUAL(1, r1.info.fps.den);
// Check frame 20
tr1::shared_ptr<Frame> f = r1.GetFrame(20);
tr1::shared_ptr<Frame> f = r1.GetFrame(8);
// Get the image data for row 50
const Magick::PixelPacket* pixels = f->GetPixels(500);
// Check pixel values on scanline 500, pixel 600
CHECK_EQUAL(1028, pixels[600].red);
CHECK_EQUAL(1028, pixels[600].blue);
CHECK_EQUAL(1028, pixels[600].green);
CHECK_EQUAL(2056, pixels[600].red);
CHECK_EQUAL(2056, pixels[600].blue);
CHECK_EQUAL(2056, pixels[600].green);
CHECK_EQUAL(0, pixels[600].opacity);
}