Jonathan Thomas
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32f291c4c3
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Fixing unit test building on Mac runner
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2025-06-04 23:46:09 -05:00 |
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Jonathan Thomas
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81a04a12f8
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Add libopenshot unit tests back into Mac builder GitLab CI script
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2025-06-04 23:03:23 -05:00 |
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Jonathan Thomas
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60fbb7fe5e
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Fix incorrect _MSC_VER and replace with _WIN32
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2025-06-04 22:42:34 -05:00 |
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Jonathan Thomas
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38afcea242
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Use aligned memory free for QImage / frame buffer (fix crash on Win32 running unit tests for FFmpegReader)
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2025-06-04 21:29:31 -05:00 |
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Jonathan Thomas
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b2333ab389
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Refactoring aligned malloc to work on Mac, Windows, and Linux (inside FFmpegUtilities.h)
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2025-06-04 20:45:19 -05:00 |
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Jonathan Thomas
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c487aa4389
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Fixing the alignment of our FFmpegReader video buffers to be 32 / AVX2. This increases performance by a factor of 3X.
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2025-06-04 18:37:46 -05:00 |
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Jonathan Thomas
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6e73a23259
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Changing example program to time decoding of test video, forwards and backwards, with time print-outs.
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2025-06-04 17:19:01 -05:00 |
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Jonathan Thomas
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c95fd837b6
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Small improvement to caching sws scale context and reusing AVFrame objects. About 1.5% less CPU calls, and more even memory allocations (less spikey).
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2025-06-04 17:18:23 -05:00 |
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Jonathan Thomas
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9a4dcf252a
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Merge pull request #1013 from OpenShot/caching-improvements
Caching Improvements (Forward & Backwards, Play & Pause)
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2025-06-03 23:20:10 -05:00 |
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Jonathan Thomas
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364fb37565
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Unit tests for new VideoCacheThread, to test all helper methods and ensure our general logic is correct (caching forward and backwards)
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2025-06-03 22:24:34 -05:00 |
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Jonathan Thomas
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6c39b0f8e5
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Another large refactor of our primary cache thread, to split out many functions which we can test in our unit tests.
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2025-06-03 19:36:05 -05:00 |
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Jonathan Thomas
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fd91892fea
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More tweaks to keep the cache window centered on the playhead, so different speeds (- and +) still result in moving cache window.
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2025-06-03 17:49:56 -05:00 |
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Jonathan Thomas
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ec81c1d1cd
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Simplification and another small refactor of Run code (to make it more maintainable)
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2025-06-03 16:46:04 -05:00 |
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Jonathan Thomas
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6d5e55175b
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Huge refactor of VideoCacheThread, to provide better caching, fixing many edge cases that cause our cache to become unsynced with playback. This is still a work-in-progress though..
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2025-06-03 16:23:17 -05:00 |
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Jonathan Thomas
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06ddfc1320
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Add virtual Touch() function to CacheBase, and rename MoveToFront in CacheMemory.cpp and CacheDisk.cpp to Touch.
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2025-06-03 09:24:16 -05:00 |
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Jonathan Thomas
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28aacfd4ef
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Merge pull request #1012 from OpenShot/fix-deinterlace-crash
Fix Deinterlace effect crash (plus CPU improvements for Mask effect)
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2025-06-02 17:33:16 -05:00 |
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Jonathan Thomas
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7f130cb65c
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Improving performance of Mask effect (transitions) using OMP + reducing floating point operations per pixel and caching variables
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2025-06-02 16:09:30 -05:00 |
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Jonathan Thomas
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3e2dc8a3f8
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Fix crash on deinterlace effect, and add in omp performance improvements. Also fixed issue with isOdd being accidentally read-only
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2025-06-02 15:50:53 -05:00 |
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Jonathan Thomas
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3c3572a128
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Merge pull request #1011 from OpenShot/godot-bindings
Experimental: Godot 4.4 Bindings
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2025-06-01 21:01:47 -05:00 |
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Jonathan Thomas
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26e6ef404c
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Adding reuse copyright and licensing info
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2025-05-31 17:56:32 -05:00 |
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Jonathan Thomas
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05c8a5489e
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Reverting FFmpegReader depreciation changes around side data (due to Mac build errors)
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2025-05-31 16:31:18 -05:00 |
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Jonathan Thomas
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d62be06bab
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Including sub-module for godot-cpp, required for the GDExtension (disabled by default)
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2025-05-31 16:03:05 -05:00 |
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Jonathan Thomas
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efedc09cd9
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Initial GDExtension demo code, which can initialize a Timeline and FFmpegReader instance, print Profiles, and send an Image into Godot 4.4/4.5. This is highly experimental, and disabled by default. Requires ENABLE_GODOT=1 to build, and manually copying the gdextension and bindings/godot/*.so file into your Godot project bin. NOTE: This also required a locally compiled version of Godot and Godot-cpp.
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2025-05-31 16:00:10 -05:00 |
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Jonathan Thomas
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ff1b7b6ced
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Removing sstream from Frame and ClipBase (unused)
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2025-05-30 18:08:52 -05:00 |
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Jonathan Thomas
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b2b28e5cc6
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Removing sstream from Profile code, and pretty large refactor to support this effort. All unit tests now passing.
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2025-05-30 17:23:48 -05:00 |
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