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Merge pull request #810 from OpenShot/make-cache-less-aggressive
Make Cache Less Aggressive
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@@ -27,7 +27,7 @@ namespace openshot
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VideoCacheThread::VideoCacheThread()
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: Thread("video-cache"), speed(0), last_speed(1), is_playing(false),
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reader(NULL), current_display_frame(1), cached_frame_count(0),
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min_frames_ahead(24), max_frames_ahead(OPEN_MP_NUM_PROCESSORS * 6)
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min_frames_ahead(4), max_frames_ahead(8)
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{
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}
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@@ -80,40 +80,12 @@ namespace openshot
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const auto frame_duration = double_micro_sec(1000000.0 / reader->info.fps.ToDouble());
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int current_speed = speed;
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// Calculate bytes per frame. If we have a reference openshot::Frame, use that instead (the preview
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// window can be smaller, can thus reduce the bytes per frame)
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int64_t bytes_per_frame = (reader->info.height * reader->info.width * 4) +
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(reader->info.sample_rate * reader->info.channels * 4);
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if (last_cached_frame && last_cached_frame->has_image_data && last_cached_frame->has_audio_data) {
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bytes_per_frame = last_cached_frame->GetBytes();
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}
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// Calculate # of frames on Timeline cache (when paused)
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if (reader->GetCache() && reader->GetCache()->GetMaxBytes() > 0) {
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if (speed == 0) {
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// When paused, use 1/2 the cache size (so our cache will be 50% before the play-head, and 50% after it)
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max_frames_ahead = (reader->GetCache()->GetMaxBytes() / bytes_per_frame) / 2;
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if (max_frames_ahead > 300) {
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// Ignore values that are too large, and default to a safer value
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max_frames_ahead = 300;
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}
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} else {
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// When playing back video (speed == 1), keep cache # small
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max_frames_ahead = min_frames_ahead;
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}
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}
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// Calculate increment (based on speed)
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// Support caching in both directions
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int16_t increment = speed;
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if (speed == 0) {
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// When paused, we still want to increment our cache position
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// to fully cache frames while paused
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if (last_speed > 0) {
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increment = 1;
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} else {
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increment = -1;
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}
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std::this_thread::sleep_for(frame_duration / 4);
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continue;
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}
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// Always cache frames from the current display position to our maximum (based on the cache size).
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