diff --git a/src/Qt/VideoCacheThread.cpp b/src/Qt/VideoCacheThread.cpp index 9456f471..fcaa424a 100644 --- a/src/Qt/VideoCacheThread.cpp +++ b/src/Qt/VideoCacheThread.cpp @@ -27,7 +27,7 @@ namespace openshot VideoCacheThread::VideoCacheThread() : Thread("video-cache"), speed(0), last_speed(1), is_playing(false), reader(NULL), current_display_frame(1), cached_frame_count(0), - min_frames_ahead(24), max_frames_ahead(OPEN_MP_NUM_PROCESSORS * 6) + min_frames_ahead(4), max_frames_ahead(8) { } @@ -80,40 +80,12 @@ namespace openshot const auto frame_duration = double_micro_sec(1000000.0 / reader->info.fps.ToDouble()); int current_speed = speed; - // Calculate bytes per frame. If we have a reference openshot::Frame, use that instead (the preview - // window can be smaller, can thus reduce the bytes per frame) - int64_t bytes_per_frame = (reader->info.height * reader->info.width * 4) + - (reader->info.sample_rate * reader->info.channels * 4); - if (last_cached_frame && last_cached_frame->has_image_data && last_cached_frame->has_audio_data) { - bytes_per_frame = last_cached_frame->GetBytes(); - } - - // Calculate # of frames on Timeline cache (when paused) - if (reader->GetCache() && reader->GetCache()->GetMaxBytes() > 0) { - if (speed == 0) { - // When paused, use 1/2 the cache size (so our cache will be 50% before the play-head, and 50% after it) - max_frames_ahead = (reader->GetCache()->GetMaxBytes() / bytes_per_frame) / 2; - if (max_frames_ahead > 300) { - // Ignore values that are too large, and default to a safer value - max_frames_ahead = 300; - } - } else { - // When playing back video (speed == 1), keep cache # small - max_frames_ahead = min_frames_ahead; - } - } - // Calculate increment (based on speed) // Support caching in both directions int16_t increment = speed; if (speed == 0) { - // When paused, we still want to increment our cache position - // to fully cache frames while paused - if (last_speed > 0) { - increment = 1; - } else { - increment = -1; - } + std::this_thread::sleep_for(frame_duration / 4); + continue; } // Always cache frames from the current display position to our maximum (based on the cache size).