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Update src/CMakeLists.txt for source tree reorg
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@@ -85,7 +85,7 @@ if(ENABLE_MAGICK)
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# define a global var (used in the C++)
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add_definitions( -DUSE_IMAGEMAGICK=1 )
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list(APPEND CMAKE_SWIG_FLAGS "-DUSE_IMAGEMAGICK=1")
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list(APPEND CMAKE_SWIG_FLAGS -DUSE_IMAGEMAGICK=1)
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set(HAVE_IMAGEMAGICK TRUE CACHE BOOL "Building with ImageMagick support" FORCE)
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mark_as_advanced(HAVE_IMAGEMAGICK)
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@@ -98,24 +98,6 @@ find_package(OpenShotAudio 0.2.0 REQUIRED)
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# Include Juce headers (needed for compile)
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include_directories(${LIBOPENSHOT_AUDIO_INCLUDE_DIRS})
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################# BLACKMAGIC DECKLINK ###################
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# Find BlackMagic DeckLinkAPI libraries
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if (ENABLE_BLACKMAGIC)
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find_package(BlackMagic)
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if (BLACKMAGIC_FOUND)
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# Include Blackmagic headers (needed for compile)
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include_directories(${BLACKMAGIC_INCLUDE_DIR})
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# define a global var (used in the C++)
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add_definitions( -DUSE_BLACKMAGIC=1 )
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list(APPEND CMAKE_SWIG_FLAGS "-DUSE_BLACKMAGIC=1")
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endif()
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endif()
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############### PROFILING #################
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#set(PROFILER "/usr/lib/libprofiler.so.0.3.2")
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#set(PROFILER "/usr/lib/libtcmalloc.so.4")
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@@ -207,9 +189,6 @@ set(QT_PLAYER_SOURCES
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Qt/VideoRenderer.cpp
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Qt/VideoRenderWidget.cpp)
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# Get list of MOC'able headers
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file(GLOB_RECURSE OPENSHOT_QT_HEADERS ${CMAKE_SOURCE_DIR}/include/Qt/*.h)
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# Disable RPATH
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set(CMAKE_MACOSX_RPATH 0)
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@@ -221,7 +200,6 @@ target_sources(openshot PRIVATE
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${OPENSHOT_SOURCES}
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${EFFECTS_SOURCES}
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${QT_PLAYER_SOURCES}
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${OPENSHOT_QT_HEADERS}
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)
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# Set SONAME and other library properties
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@@ -230,7 +208,7 @@ set_target_properties(openshot PROPERTIES
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VERSION ${PROJECT_VERSION}
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SOVERSION ${PROJECT_SO_VERSION}
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INSTALL_NAME_DIR "${CMAKE_INSTALL_PREFIX}/lib"
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)
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)
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# Add optional ImageMagic-dependent sources
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if(ImageMagick_FOUND)
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@@ -252,11 +230,11 @@ endif()
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# Location of our includes, both internally and when installed
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target_include_directories(openshot
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PRIVATE
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${CMAKE_SOURCE_DIR}/include
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${CMAKE_BINARY_DIR}/include
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${CMAKE_CURRENT_SOURCE_DIR}
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${CMAKE_CURRENT_BINARY_DIR}
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PUBLIC
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$<BUILD_INTERFACE:${CMAKE_SOURCE_DIR}/include>
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$<BUILD_INTERFACE:${CMAKE_BINARY_DIR}/include>
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>
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$<BUILD_INTERFACE:${CMAKE_CURRENT_BINARY_DIR}>
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$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}/libopenshot>)
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@@ -378,12 +356,26 @@ if (TARGET RESVG::resvg)
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#include_directories(${RESVG_INCLUDE_DIRS})
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target_link_libraries(openshot PUBLIC RESVG::resvg)
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target_compile_definitions(openshot PUBLIC "-DUSE_RESVG=1")
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list(APPEND CMAKE_SWIG_FLAGS "-DUSE_RESVG=1")
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target_compile_definitions(openshot PUBLIC -DUSE_RESVG=1)
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list(APPEND CMAKE_SWIG_FLAGS -DUSE_RESVG=1)
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set(HAVE_RESVG TRUE CACHE BOOL "Building with Resvg support" FORCE)
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mark_as_advanced(HAVE_RESVG)
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endif()
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################# BLACKMAGIC DECKLINK ###################
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# Find BlackMagic DeckLinkAPI libraries
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if (ENABLE_BLACKMAGIC)
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find_package(BlackMagic)
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if (BLACKMAGIC_FOUND)
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# Include Blackmagic headers (needed for compile)
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target_include_directories(openshot PRIVATE ${BLACKMAGIC_INCLUDE_DIR})
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# define a preprocessor macro (used in the C++)
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target_compile_definitions(openshot PUBLIC -DUSE_BLACKMAGIC=1)
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list(APPEND CMAKE_SWIG_FLAGS -DUSE_BLACKMAGIC=1)
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endif()
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endif()
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############### LINK LIBRARY #################
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@@ -405,56 +397,22 @@ if(WIN32)
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target_link_libraries(openshot PUBLIC "imagehlp" "dbghelp" )
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endif()
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############### CLI EXECUTABLES ################
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# Create test executable
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add_executable(openshot-example examples/Example.cpp)
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# Define path to test input files
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set(TEST_MEDIA_PATH "${PROJECT_SOURCE_DIR}/src/examples/")
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if (WIN32)
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string(REPLACE "/" "\\\\" TEST_MEDIA_PATH TEST_MEDIA_PATH)
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endif()
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target_compile_definitions(openshot-example PRIVATE
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-DTEST_MEDIA_PATH="${TEST_MEDIA_PATH}" )
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# Link test executable to the new library
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target_link_libraries(openshot-example openshot)
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add_executable(openshot-html-test examples/ExampleHtml.cpp)
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target_link_libraries(openshot-html-test openshot Qt5::Gui)
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############### PLAYER EXECUTABLE ################
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# Create test executable
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add_executable(openshot-player Qt/demo/main.cpp)
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# Link test executable to the new library
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target_link_libraries(openshot-player openshot)
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############### TEST BLACKMAGIC CAPTURE APP ################
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if (BLACKMAGIC_FOUND)
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# Create test executable
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add_executable(openshot-blackmagic
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examples/ExampleBlackmagic.cpp)
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# Link test executable to the new library
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target_link_libraries(openshot-blackmagic openshot)
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endif()
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############### INCLUDE SWIG BINDINGS ################
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add_subdirectory(bindings)
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############### INSTALL HEADERS & LIBRARY ################
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###
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### INSTALL HEADERS & LIBRARY
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###
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# Install primary library
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install(TARGETS openshot
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ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
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LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
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RUNTIME DESTINATION ${CMAKE_INSTALL_LIBDIR})
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RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
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INCLUDES DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/libopenshot)
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install(DIRECTORY ${CMAKE_SOURCE_DIR}/include/
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install(
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DIRECTORY .
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DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/libopenshot
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FILES_MATCHING PATTERN "*.h")
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FILES_MATCHING PATTERN "*.h"
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)
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############### CPACK PACKAGING ##############
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if(MINGW)
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