Update src/CMakeLists.txt for source tree reorg

This commit is contained in:
FeRD (Frank Dana)
2020-10-18 07:46:11 -04:00
parent aa40ea29e0
commit 990155ad93

View File

@@ -85,7 +85,7 @@ if(ENABLE_MAGICK)
# define a global var (used in the C++)
add_definitions( -DUSE_IMAGEMAGICK=1 )
list(APPEND CMAKE_SWIG_FLAGS "-DUSE_IMAGEMAGICK=1")
list(APPEND CMAKE_SWIG_FLAGS -DUSE_IMAGEMAGICK=1)
set(HAVE_IMAGEMAGICK TRUE CACHE BOOL "Building with ImageMagick support" FORCE)
mark_as_advanced(HAVE_IMAGEMAGICK)
@@ -98,24 +98,6 @@ find_package(OpenShotAudio 0.2.0 REQUIRED)
# Include Juce headers (needed for compile)
include_directories(${LIBOPENSHOT_AUDIO_INCLUDE_DIRS})
################# BLACKMAGIC DECKLINK ###################
# Find BlackMagic DeckLinkAPI libraries
if (ENABLE_BLACKMAGIC)
find_package(BlackMagic)
if (BLACKMAGIC_FOUND)
# Include Blackmagic headers (needed for compile)
include_directories(${BLACKMAGIC_INCLUDE_DIR})
# define a global var (used in the C++)
add_definitions( -DUSE_BLACKMAGIC=1 )
list(APPEND CMAKE_SWIG_FLAGS "-DUSE_BLACKMAGIC=1")
endif()
endif()
############### PROFILING #################
#set(PROFILER "/usr/lib/libprofiler.so.0.3.2")
#set(PROFILER "/usr/lib/libtcmalloc.so.4")
@@ -207,9 +189,6 @@ set(QT_PLAYER_SOURCES
Qt/VideoRenderer.cpp
Qt/VideoRenderWidget.cpp)
# Get list of MOC'able headers
file(GLOB_RECURSE OPENSHOT_QT_HEADERS ${CMAKE_SOURCE_DIR}/include/Qt/*.h)
# Disable RPATH
set(CMAKE_MACOSX_RPATH 0)
@@ -221,7 +200,6 @@ target_sources(openshot PRIVATE
${OPENSHOT_SOURCES}
${EFFECTS_SOURCES}
${QT_PLAYER_SOURCES}
${OPENSHOT_QT_HEADERS}
)
# Set SONAME and other library properties
@@ -230,7 +208,7 @@ set_target_properties(openshot PROPERTIES
VERSION ${PROJECT_VERSION}
SOVERSION ${PROJECT_SO_VERSION}
INSTALL_NAME_DIR "${CMAKE_INSTALL_PREFIX}/lib"
)
)
# Add optional ImageMagic-dependent sources
if(ImageMagick_FOUND)
@@ -252,11 +230,11 @@ endif()
# Location of our includes, both internally and when installed
target_include_directories(openshot
PRIVATE
${CMAKE_SOURCE_DIR}/include
${CMAKE_BINARY_DIR}/include
${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_CURRENT_BINARY_DIR}
PUBLIC
$<BUILD_INTERFACE:${CMAKE_SOURCE_DIR}/include>
$<BUILD_INTERFACE:${CMAKE_BINARY_DIR}/include>
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>
$<BUILD_INTERFACE:${CMAKE_CURRENT_BINARY_DIR}>
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}/libopenshot>)
@@ -378,12 +356,26 @@ if (TARGET RESVG::resvg)
#include_directories(${RESVG_INCLUDE_DIRS})
target_link_libraries(openshot PUBLIC RESVG::resvg)
target_compile_definitions(openshot PUBLIC "-DUSE_RESVG=1")
list(APPEND CMAKE_SWIG_FLAGS "-DUSE_RESVG=1")
target_compile_definitions(openshot PUBLIC -DUSE_RESVG=1)
list(APPEND CMAKE_SWIG_FLAGS -DUSE_RESVG=1)
set(HAVE_RESVG TRUE CACHE BOOL "Building with Resvg support" FORCE)
mark_as_advanced(HAVE_RESVG)
endif()
################# BLACKMAGIC DECKLINK ###################
# Find BlackMagic DeckLinkAPI libraries
if (ENABLE_BLACKMAGIC)
find_package(BlackMagic)
if (BLACKMAGIC_FOUND)
# Include Blackmagic headers (needed for compile)
target_include_directories(openshot PRIVATE ${BLACKMAGIC_INCLUDE_DIR})
# define a preprocessor macro (used in the C++)
target_compile_definitions(openshot PUBLIC -DUSE_BLACKMAGIC=1)
list(APPEND CMAKE_SWIG_FLAGS -DUSE_BLACKMAGIC=1)
endif()
endif()
############### LINK LIBRARY #################
@@ -405,56 +397,22 @@ if(WIN32)
target_link_libraries(openshot PUBLIC "imagehlp" "dbghelp" )
endif()
############### CLI EXECUTABLES ################
# Create test executable
add_executable(openshot-example examples/Example.cpp)
# Define path to test input files
set(TEST_MEDIA_PATH "${PROJECT_SOURCE_DIR}/src/examples/")
if (WIN32)
string(REPLACE "/" "\\\\" TEST_MEDIA_PATH TEST_MEDIA_PATH)
endif()
target_compile_definitions(openshot-example PRIVATE
-DTEST_MEDIA_PATH="${TEST_MEDIA_PATH}" )
# Link test executable to the new library
target_link_libraries(openshot-example openshot)
add_executable(openshot-html-test examples/ExampleHtml.cpp)
target_link_libraries(openshot-html-test openshot Qt5::Gui)
############### PLAYER EXECUTABLE ################
# Create test executable
add_executable(openshot-player Qt/demo/main.cpp)
# Link test executable to the new library
target_link_libraries(openshot-player openshot)
############### TEST BLACKMAGIC CAPTURE APP ################
if (BLACKMAGIC_FOUND)
# Create test executable
add_executable(openshot-blackmagic
examples/ExampleBlackmagic.cpp)
# Link test executable to the new library
target_link_libraries(openshot-blackmagic openshot)
endif()
############### INCLUDE SWIG BINDINGS ################
add_subdirectory(bindings)
############### INSTALL HEADERS & LIBRARY ################
###
### INSTALL HEADERS & LIBRARY
###
# Install primary library
install(TARGETS openshot
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_LIBDIR})
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
INCLUDES DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/libopenshot)
install(DIRECTORY ${CMAKE_SOURCE_DIR}/include/
install(
DIRECTORY .
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/libopenshot
FILES_MATCHING PATTERN "*.h")
FILES_MATCHING PATTERN "*.h"
)
############### CPACK PACKAGING ##############
if(MINGW)