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libopenshot/src/Qt/VideoPlaybackThread.cpp

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/**
* @file
* @brief Source file for VideoPlaybackThread class
* @author Duzy Chan <code@duzy.info>
* @author Jonathan Thomas <jonathan@openshot.org>
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*
* @section LICENSE
*
* Copyright (c) 2008-2014 OpenShot Studios, LLC
* <http://www.openshotstudios.com/>. This file is part of
* OpenShot Library (libopenshot), an open-source project dedicated to
* delivering high quality video editing and animation solutions to the
* world. For more information visit <http://www.openshot.org/>.
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*
* OpenShot Library (libopenshot) is free software: you can redistribute it
* and/or modify it under the terms of the GNU Affero General Public License
* as published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
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*
* OpenShot Library (libopenshot) is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
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*
* You should have received a copy of the GNU Affero General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*
* Also, if your software can interact with users remotely through a computer
* network, you should also make sure that it provides a way for users to
* get its source. For example, if your program is a web application, its
* interface could display a "Source" link that leads users to an archive
* of the code. There are many ways you could offer source, and different
* solutions will be better for different programs; see section 13 for the
* specific requirements.
*
* You should also get your employer (if you work as a programmer) or school,
* if any, to sign a "copyright disclaimer" for the program, if necessary.
* For more information on this, and how to apply and follow the GNU AGPL, see
* <http://www.gnu.org/licenses/>.
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*/
#include "../include/Qt/VideoPlaybackThread.h"
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namespace openshot
{
// Constructor
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VideoPlaybackThread::VideoPlaybackThread(RendererBase *rb)
: Thread("video-playback"), renderer(rb)
, render(), reset(false)
{
}
// Destructor
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VideoPlaybackThread::~VideoPlaybackThread()
{
}
// Get the currently playing frame number (if any)
int VideoPlaybackThread::getCurrentFramePosition()
{
if (frame)
return frame->number;
else
return 0;
}
// Start the thread
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void VideoPlaybackThread::run()
{
while (!threadShouldExit()) {
// Make other threads wait on the render event
render.wait();
// Render the frame to the screen
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renderer->paint(frame);
// Signal to other threads that the rendered event has completed
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rendered.signal();
}
}
}