/** * @file * @brief Source file for VideoPlaybackThread class * @author Duzy Chan * @author Jonathan Thomas * * @section LICENSE * * Copyright (c) 2008-2014 OpenShot Studios, LLC * . This file is part of * OpenShot Library (libopenshot), an open-source project dedicated to * delivering high quality video editing and animation solutions to the * world. For more information visit . * * OpenShot Library (libopenshot) is free software: you can redistribute it * and/or modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * OpenShot Library (libopenshot) is distributed in the hope that it will be * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with OpenShot Library. If not, see . * * Also, if your software can interact with users remotely through a computer * network, you should also make sure that it provides a way for users to * get its source. For example, if your program is a web application, its * interface could display a "Source" link that leads users to an archive * of the code. There are many ways you could offer source, and different * solutions will be better for different programs; see section 13 for the * specific requirements. * * You should also get your employer (if you work as a programmer) or school, * if any, to sign a "copyright disclaimer" for the program, if necessary. * For more information on this, and how to apply and follow the GNU AGPL, see * . */ #include "../include/Qt/VideoPlaybackThread.h" namespace openshot { // Constructor VideoPlaybackThread::VideoPlaybackThread(RendererBase *rb) : Thread("video-playback"), renderer(rb) , render(), reset(false) { } // Destructor VideoPlaybackThread::~VideoPlaybackThread() { } // Get the currently playing frame number (if any) int VideoPlaybackThread::getCurrentFramePosition() { if (frame) return frame->number; else return 0; } // Start the thread void VideoPlaybackThread::run() { while (!threadShouldExit()) { // Make other threads wait on the render event render.wait(); // Render the frame to the screen renderer->paint(frame); // Signal to other threads that the rendered event has completed rendered.signal(); } } }