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libopenshot/src/Qt/VideoPlaybackThread.cpp

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/**
* @file
* @brief Source file for VideoPlaybackThread class
* @author Duzy Chan <code@duzy.info>
* @author Jonathan Thomas <jonathan@openshot.org>
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*
* @section LICENSE
*
* Copyright (c) 2008-2013 OpenShot Studios, LLC
* (http://www.openshotstudios.com). This file is part of
* OpenShot Library (http://www.openshot.org), an open-source project
* dedicated to delivering high quality video editing and animation solutions
* to the world.
*
* OpenShot Library is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenShot Library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "../include/ReaderBase.h"
#include "../include/RendererBase.h"
#include "VideoPlaybackThread.h"
namespace openshot
{
// Constructor
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VideoPlaybackThread::VideoPlaybackThread(RendererBase *rb)
: Thread("video-playback"), renderer(rb)
, render(), reset(false)
{
}
// Destructor
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VideoPlaybackThread::~VideoPlaybackThread()
{
}
// Get the currently playing frame number (if any)
int VideoPlaybackThread::getCurrentFramePosition()
{
if (frame)
return frame->number;
else
return 0;
}
// Start the thread
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void VideoPlaybackThread::run()
{
while (!threadShouldExit()) {
// Make other threads wait on the render event
render.wait();
// Render the frame to the screen
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renderer->paint(frame);
// Signal to other threads that the rendered event has completed
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rendered.signal();
}
}
}