Compare commits

..
Author SHA1 Message Date
Mikaël Capelle 6fe9b1d569 Start working on stubs for 2.6.0 (extensions, etc.). 2024-08-11 13:31:30 +02:00
Mikaël Capelle dd80b67a0a Switch module to generate API in documentation. 2024-08-09 10:57:00 +02:00
Mikaël Capelle 8789b59f23 Fix stubs generator for documentation. 2024-08-09 10:29:34 +02:00
Mikaël Capelle 72c652daaa Fix stubs generator. 2024-08-09 10:01:38 +02:00
Mikaël Capelle 80a365f19a Fix CI for 2.5.2. 2024-08-09 10:01:27 +02:00
Mikaël Capelle 1b8d6840e2 Prepare stubs for 2.5.2. 2024-08-01 14:20:18 +02:00
Mikaël Capelle d7c1ecd6f2 Prepare stubs for 2.5.1. 2024-06-02 11:52:58 +02:00
Mikaël Capelle 6a76dda9d7 Update poetry.lock for stubs. 2024-06-02 11:52:58 +02:00
Mikaël Capelle 0c807ad974 Update everything to target Python 3.12. 2024-06-02 11:52:58 +02:00
Mikaël Capelle a3542ca1c4 Update following uibase change for game features. 2024-06-02 11:52:55 +02:00
Mikaël Capelle d6760273a2 Switch to ruff for linting and formatting. 2024-06-02 11:52:13 +02:00
Mikaël Capelle ece93e7cb3 Update for MO2 2.5. 2023-10-04 19:27:07 +02:00
Mikaël Capelle 4fa50f89a4 Fix missing optional annotation in some cases. 2023-09-23 13:21:45 +02:00
Mikaël Capelle 962a3c2c1f Minor cleaning for Python 3.11. 2023-09-23 12:23:18 +02:00
Mikaël Capelle 7c2581eb0c Merge pull request #3 from ModOrganizer2/dev/pypi-trusted-publisher
Switch to PyPi trusted publisher.
2023-09-20 19:41:03 +02:00
Mikaël Capelle 336d80a5c6 Try to switch to PyPi trusted publisher. 2023-09-20 19:38:47 +02:00
Mikaël Capelle a1f5ef3a45 Merge pull request #2 from ModOrganizer2/dev/fix-deploy
Fix deployment of documentation.
2023-09-20 19:07:42 +02:00
Mikaël Capelle be6a6761f7 Fix deployment of documentation. 2023-09-20 19:07:28 +02:00
Mikaël Capelle 52f835dc75 Merge pull request #1 from ModOrganizer2/qt6
Qt6, PyBind11, new linters...
2023-09-19 22:28:39 +02:00
Mikaël Capelle 9ee5222bbc Fix documentation. 2023-09-19 22:27:05 +02:00
Mikaël Capelle 4655e1f3eb Fix typing error on CI. 2023-09-19 21:41:11 +02:00
Mikaël Capelle c4a6e2266d Many fixes and update for MO2 2.5. 2023-09-19 21:30:57 +02:00
Mikaël Capelle 966a84a59a PathLike -> PathLike[str] 2022-05-09 18:58:41 +02:00
Mikaël Capelle 3a5c16af21 Update for latest plugin_python. 2022-05-07 13:59:37 +02:00
Mikaël Capelle 3eb1daa053 Fix for mobase update (types in mobase). 2022-05-06 23:47:50 +02:00
Mikaël Capelle 0eca0f7644 Update documentation for widgets. 2022-05-05 19:13:12 +02:00
Mikaël Capelle 7467a2b11c Debug github action. 2022-05-05 18:27:05 +02:00
Mikaël Capelle eb420fcd79 Fix package generation. 2022-05-05 18:07:43 +02:00
Mikaël Capelle 156b827389 Add mobase.widgets stubs. 2022-05-05 17:52:32 +02:00
Mikaël Capelle 104e8612d8 Update README. 2022-05-05 14:36:45 +02:00
Mikaël Capelle 4f24d363ec Re-organizer code into a proper package. 2022-05-05 13:37:42 +02:00
Mikaël Capelle 2e4fd7c1a8 Update after Iterable -> Sequence for QList. 2022-05-05 13:14:15 +02:00
Mikaël Capelle ee3faa0c87 Update for pybind11. 2022-05-05 12:59:28 +02:00
Mikaël Capelle c5ee7f8a43 Pypi-publish on tag. 2022-04-22 13:17:01 +02:00
Mikaël Capelle 33b7222b13 Fix enabledByDefault(). 2022-04-22 12:19:47 +02:00
Mikaël Capelle e083e0832e Linting. 2022-04-21 22:03:21 +02:00
Mikaël Capelle 478af17c58 Fix PyQt5 -> PyQt6. 2022-04-21 21:40:18 +02:00
Mikaël Capelle 6ca51655aa Fix version in config. 2022-04-21 21:19:37 +02:00
Mikaël Capelle 0ec04f4e9e Fix setup.py 2022-04-21 21:10:14 +02:00
Mikaël Capelle d43d067c84 Update for Qt6. 2022-04-21 21:03:48 +02:00
Mikaël Capelle 06e0fe1cca Update documentation. 2021-02-26 19:25:23 +01:00
Mikaël Capelle c57280578d Update PyQt5-stubs version. 2021-02-26 19:25:15 +01:00
Mikaël Capelle 178b1d111d Fix some argument names in the configuration file. 2021-02-07 20:20:02 +01:00
Mikaël Capelle a5b374f3f3 Bump stubs version to 2.4.0. 2021-02-06 20:05:13 +01:00
Mikaël Capelle 14fa117b2d Update documentation. 2021-02-06 19:57:20 +01:00
Mikaël Capelle 6cab2a555b Add highlighting for VS code settings. 2021-01-18 22:24:36 +01:00
Mikaël Capelle b555debad7 Fix documentation. 2021-01-18 22:22:49 +01:00
Mikaël Capelle 4f9e212b93 Update Github actions for 2.4. 2021-01-18 22:08:11 +01:00
Mikaël Capelle 1388c1113a Add documentation on how to automatically reload plugins. 2021-01-18 22:05:24 +01:00
Mikaël Capelle 15dae1d2bc Update following changes to code base. 2021-01-18 21:57:04 +01:00
Mikaël Capelle 0aa1e2d24f Ignore the widgets submodule (for now). 2021-01-01 19:38:07 +01:00
Mikaël Capelle df29edf5a5 Update configuration files. 2021-01-01 19:37:54 +01:00
Mikaël Capelle 15d43de37e Fix typos. 2020-11-30 12:50:39 +01:00
Mikaël Capelle 7b9c6ab32c Add refresh parameter in waitForApplication. 2020-11-30 12:40:25 +01:00
Mikaël Capelle 318a4acfb1 Update configuration for 2.4.0a4. 2020-11-21 14:18:26 +01:00
Mikaël Capelle 820bc3e0fe Fix duplicate functions detection for static methods. 2020-11-21 14:18:09 +01:00
Mikaël Capelle c980dd024b Discard void arguments when parsing functions. 2020-11-21 14:17:56 +01:00
Mikaël Capelle c7d8442398 Add fix for std::optional parsing. 2020-11-21 14:17:42 +01:00
Mikaël Capelle ae09efbab3 Fix Github actions. 2020-11-21 13:39:26 +01:00
Mikaël Capelle a203ee8215 Add mypy ignore for CI. 2020-11-14 13:49:50 +01:00
Mikaël Capelle 9fa09d1b88 Load module following PEP 489 method. 2020-11-14 13:44:44 +01:00
Mikaël Capelle 4d40644aa5 Update README. 2020-11-14 13:42:18 +01:00
Mikaël Capelle fa0facabe8 Remove unused import. 2020-11-14 13:36:43 +01:00
Mikaël Capelle 02be57db1d Clean code and add CI. 2020-11-14 13:34:51 +01:00
Mikaël Capelle 233c8f51e8 Update GH action. 2020-11-13 20:30:40 +01:00
52 changed files with 27108 additions and 3338 deletions
-34
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@@ -1,34 +0,0 @@
name: CI
on:
push:
branches:
- master
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v1
# Standard drop-in approach that should work for most people.
- uses: ammaraskar/sphinx-action@master
env:
PYTHONPATH: .
with:
pre-build-command: "apt-get update -y && apt-get install -y libgl1-mesa-glx && cp stubs/2.3.0/mobase.pyi docs/mobase.py"
docs-folder: "docs/"
- name: Install SSH Client 🔑
uses: webfactory/ssh-agent@v0.2.0
with:
ssh-private-key: ${{ secrets.DEPLOY_KEY }}
- name: Deploy 🚀
uses: JamesIves/github-pages-deploy-action@3.6.1
with:
SSH: true
REPOSITORY_NAME: ModOrganizer2/python-plugins-doc
BRANCH: master
FOLDER: docs/build/html
+39
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@@ -0,0 +1,39 @@
name: Build Documentation
on:
pull_request:
push:
branches:
- master
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Set up Python
uses: actions/setup-python@v2
with:
python-version: 3.12
- uses: abatilo/actions-poetry@v2
- name: Install
run: poetry install
- name: Install libgl1
run: sudo apt install -y libgl1 libegl1 libglib2.0-0 libxkbcommon0 libdbus-1-3
- name: Copy stubs
run: |
mkdir -p docs/src
cp -r stubs/2.5.2/mobase-stubs docs/src/mobase
- name: Build
run: poetry run sphinx-build -b html docs/source docs/build
env:
PYTHONPATH: docs
- if: ${{ github.event_name == 'push' && github.ref == 'refs/heads/master' }}
name: Deploy Documentation
uses: JamesIves/github-pages-deploy-action@v4
with:
ssh-key: ${{ secrets.DEPLOY_KEY }}
repository-name: ModOrganizer2/python-plugins-doc
branch: master
folder: docs/build
+20
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@@ -0,0 +1,20 @@
name: Check Linting
on: [push, pull_request]
jobs:
checks:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Set up Python
uses: actions/setup-python@v2
with:
python-version: 3.12
- uses: abatilo/actions-poetry@v2
- name: Install
run: |
poetry install
- name: Lint
run: |
poetry run poe lint
-18
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@@ -1,18 +0,0 @@
name: CI
on: [pull_request]
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v1
# Standard drop-in approach that should work for most people.
- uses: ammaraskar/sphinx-action@master
env:
PYTHONPATH: .
with:
pre-build-command: "apt-get update -y && apt-get install -y libgl1-mesa-glx && cp stubs/2.3.0/mobase.pyi docs/mobase.py"
docs-folder: "docs/"
+47 -30
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@@ -1,40 +1,57 @@
# This workflows will upload a Python Package using Twine when a release is created
# For more information see: https://help.github.com/en/actions/language-and-framework-guides/using-python-with-github-actions#publishing-to-package-registries
name: Upload Python Package
name: Publish Python 🐍 distribution 📦 to PyPI and TestPyPI
on:
release:
types: [published]
push:
tags: ["*"]
jobs:
deploy:
build:
name: Build distribution 📦
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Replace string
uses: frabert/replace-string-action@v1.1
id: version
with:
string: ${{ github.ref_name }}
pattern: "v?([0-9][.][0-9][.][0-9]).*"
replace-with: "$1"
- uses: actions/setup-python@v2
with:
python-version: 3.12
- uses: abatilo/actions-poetry@v2
- name: Build
run: |
cd stubs/setup
mkdir mobase-stubs
cp -r ../${{ steps.version.outputs.replaced }}/mobase-stubs/* mobase-stubs/
sed -i 's/__version__ = ".*"/__version__ = "${{ github.ref_name }}"/' mobase-stubs/__init__.pyi
TAG=${{ github.ref_name }}
poetry version ${TAG#v}
poetry build
- name: Store the distribution packages
uses: actions/upload-artifact@v3
with:
name: python-package-distributions
path: stubs/setup/dist/
publish-to-pypi:
name: Publish Python 🐍 distribution 📦 to PyPI
needs:
- build
runs-on: ubuntu-latest
permissions:
id-token: write # IMPORTANT: this permission is mandatory for trusted publishing
steps:
- uses: actions/checkout@v2
- name: Replace string
uses: frabert/replace-string-action@v1.1
id: version
with:
string: ${{ github.event.release.tag_name }}
pattern: "v?([0-9][.][0-9][.][0-9]).*"
replace-with: "$1"
- name: Set up Python
uses: actions/setup-python@v2
with:
python-version: '3.8'
- name: Install dependencies
run: |
python -m pip install --upgrade pip
pip install setuptools wheel twine
- name: Build and publish
env:
TWINE_USERNAME: ${{ secrets.PYPI_USERNAME }}
TWINE_PASSWORD: ${{ secrets.PYPI_PASSWORD }}
run: |
cd stubs/setup
cp ../${{ steps.version.outputs.replaced }}/mobase.pyi mobase-stubs/__init__.pyi
python setup.py sdist bdist_wheel
twine upload dist/*
- name: Download all the dists
uses: actions/download-artifact@v3
with:
name: python-package-distributions
path: dist/
- name: Publish distribution 📦 to PyPI
uses: pypa/gh-action-pypi-publish@release/v1
+2 -1
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@@ -2,9 +2,10 @@
.mypy_cache
__pycache__
.vscode
**/*.egg-info
# The 'bin/' directory:
bin
docs/build
docs/mobase.py
docs/source/api
docs/source/api
+55 -71
View File
@@ -1,6 +1,6 @@
# Mod Organizer 2 - Python stubs generation
This little project can be used to generate python stubs (`.pyi` file) for the MO2 python
This project can be used to generate python stubs (`.pyi` file) for the MO2 python
interface `mobase`.
## Using the stubs
@@ -16,119 +16,103 @@ MO2.
You can install stubs for a specific version of MO2:
```bash
pip install mobase-stubs==2.3.2.*
```
If you want development stubs, you can install them this way:
```bash
# Clone this repository:
git clone https://github.com/ModOrganizer2/pystubs-generation.git
# Install the stubs:
cd pystubs-generation/stubs/setup
pip install .
pip install mobase-stubs==2.5.*
```
Some words of warning:
- The stubs are as correct as possible, but some errors are expected.
- If you see a `InterfaceNotImplemented` class anywhere in the stubs, it means that a proper interface is
currently not available.
- Some classes are said (in the stubs) to inherit `QWidget` or `QObject`. This is true on the C++ side but NOT
on the python side. The inheritance is only added to help with auto-completion since these classes also
override `__getattr__` to dispatch to the underlying `QWidget` or `QObject`. Some things might not work as
expected with these class (e.g., `isintance(myObject, QObject)` will return `False`), which is why a
`_object()` and `_widget()` method is also provided.
- Some classes are said (in the stubs) to inherit `QWidget` or `QObject`. This is true
on the C++ side but NOT on the python side. The inheritance is only added to help with
auto-completion since these classes also override `__getattr__` to dispatch to the
underlying `QWidget` or `QObject`. Some things might not work as expected with these
class (e.g., `isinstance(myObject, QObject)` will return `False`), which is why a
`_object()` and `_widget()` method is also provided.
## Generating the stubs
The stubs are generated using python by parsing the `mobase` module.
You need the version of python that matches your current MO2 installation: e.g., if you have a `python38.dll` in
your MO2 installation path, then you need **python 3.8**.
You need the version of python that matches your current MO2 installation: e.g., if you
have a `python310.dll` in your MO2 installation path, then you need **Python 3.10**.
To generate the stubs, you can run:
```
# Change the output folder to whatever you want:
python main.py -c configs\config-2.3.yml -o stubs\setup\mobase-stubs\__init__.pyi ${MO2_INSTALL_PATH}
```bash
# install the package
poetry install
# change the output folder to whatever you want
mo2-stubs-generator -c configs/config-2.4.yml -o mobase-stubs ${MO2_INSTALL_PATH}
```
Where `${MO2_INSTALL_PATH}` is the path to your MO2 installation (the one containing `ModOrganizer.exe`).
Where `${MO2_INSTALL_PATH}` is the path to your MO2 installation (the one
containing `ModOrganizer.exe`).
The latest stubs are kept under `stubs/setup/mobase-stubs/__init__.pyi`, and when a new version is released,
the stubs are backed-up under `stubs/x.y.z/mobase.pyi`.
The stubs are generated under `stubs/setup/mobase-stubs` by default, you
can change the output file by using the `-o` option.
The stubs under `stubs/setup/mobase-stubs` should not be committed as these are
generated from the version stubs under `stubs/${VERSION}/mobase-stubs`.
A few options are available for `mo2-stubs-generator`:
If you do not specify a `-o` option, output will go to `stdout`, so you should redirect.
Warning and "critical" messages are printed to `stderr`.
A few options are available for `main.py`:
```
usage: Stubs generator for the MO2 python interface [-h] [-o OUTPUT] [-v] [-c CONFIG] INSTALL_DIR
```bash
$ mo2-stubs-generator --help
usage: stubs generator for the MO2 python interface [-h] [-o OUTPUT] [-v] [-c CONFIG] INSTALL_DIR
positional arguments:
INSTALL_DIR installation directory of Mod Organizer 2
optional arguments:
options:
-h, --help show this help message and exit
-o OUTPUT, --output OUTPUT
output file (output to stdout if not specified)
output folder (default stubs/setup/mobase-stubs)
-v, --verbose verbose mode (all logs go to stderr)
-c CONFIG, --config CONFIG
configuration file
```
The stubs generator will try hard to find a valid stubs for all classes and methods of `mobase`.
A lot of information is available through the `-v` options. Without it, only conversions or fixes
considered "strange" will be outputed.
For instance, here is the output with the current `config-2.3.yml` file:
```
WARNING: Replacing IOrganizer::FileInfo with FileInfo.
WARNING: Replacing IOrganizer::FileInfo with FileInfo.
WARNING: Replacing IPluginInstaller::EInstallResult with InstallResult.
WARNING: Replacing IPluginInstaller::EInstallResult with InstallResult.
```
As you can see, only a few types were manually fixed (specified in `config-2.3.yml`).
The stubs generator will try hard to find a valid stubs for all classes
and methods of `mobase`.
A lot of information is available through the `-v` options. Without it,
only conversions or fixes considered "strange" will be shown.
## Configuration file
The configuration file contains information for the stubs that cannot be deduced by `main` (or are too
complex to deduce), and the documentation for everything.
The configuration file contains information for the stubs that cannot be
deduced by `main` (or are too complex to deduce), and the documentation for everything.
## Uploading the stubs to pypi
The upload of the stubs to https://pypi.org/project/mobase-stubs/ has to be done manually. Here
are the steps:
The upload of the stubs to [https://pypi.org/project/mobase-stubs/](https://pypi.org/project/mobase-stubs/)
should be done automatically when a new Github tag is pushed.
1. Check the version of the stubs:
- The version is specified in the configuration file. If you need to modify the stubs of the
current version, you need to add a `.postX` after the version since PyPi does not allow
re-upload of the same release.
2. Generate the stubs using the procedure above. You should generate the stubs under `stubs/setup/mobase-stubs/__init__.pyi`.
3. If necessary, update the dependencies in `setup.py` (`PyQt5-stubs` version and python version).
4. Go to `stubs/setup` and run:
## Extras — Using `mobase` in a Python interpreter
It is possible to start a (i)python interpreter with `mobase` imported by running
```bash
python setup.py sdist bdist_wheel
twine upload dist/*
python -i -m mo2.stubs.generator.loader ${MO2_INSTALL_PATH}
```
You need to set the environment variables `TWINE_USERNAME` and `TWINE_PASSWORD` to appropriate values
before running `twine upload`.
You can also import `mobase` in your code using the following (after installing
this package):
## Extras — Starts a python interpreter with `mobase`
```python
from mo2.stubs.generator import load_mobase
It is possible to start a (i)python interpret with `mobase` imported by running:
mobase = load_mobase(MO2_INSTALL_PATH)
```
python -im generator.loader ${MO2_INSTALL_PATH}
# the above will probably not give you type-completion in your IDE or typing, so
# you can use the following (if the stubs are installed)
load_mobase(MO2_INSTALL_PATH)
import mobase
import mobase.widgets
```
This has no real usage except for MO2 developers since most classes from the `mobase` module cannot be instantiated.
**Note:** Most classes in `mobase` cannot be instantiated, so this is mostly intended
for MO2 developers.
# License
## License
The MIT License (MIT)
@@ -138,4 +122,4 @@ Permission is hereby granted, free of charge, to any person obtaining a copy of
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
See [LICENSE](LICENSE).
See [LICENSE](LICENSE).
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-20
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@@ -1,20 +0,0 @@
# Minimal makefile for Sphinx documentation
#
# You can set these variables from the command line, and also
# from the environment for the first two.
SPHINXOPTS ?=
SPHINXBUILD ?= sphinx-build
SOURCEDIR = source
BUILDDIR = build
# Put it first so that "make" without argument is like "make help".
help:
@$(SPHINXBUILD) -M help "$(SOURCEDIR)" "$(BUILDDIR)" $(SPHINXOPTS) $(O)
.PHONY: help Makefile
# Catch-all target: route all unknown targets to Sphinx using the new
# "make mode" option. $(O) is meant as a shortcut for $(SPHINXOPTS).
%: Makefile
@$(SPHINXBUILD) -M $@ "$(SOURCEDIR)" "$(BUILDDIR)" $(SPHINXOPTS) $(O)
-35
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@@ -1,35 +0,0 @@
@ECHO OFF
pushd %~dp0
REM Command file for Sphinx documentation
if "%SPHINXBUILD%" == "" (
set SPHINXBUILD=sphinx-build
)
set SOURCEDIR=source
set BUILDDIR=build
if "%1" == "" goto help
%SPHINXBUILD% >NUL 2>NUL
if errorlevel 9009 (
echo.
echo.The 'sphinx-build' command was not found. Make sure you have Sphinx
echo.installed, then set the SPHINXBUILD environment variable to point
echo.to the full path of the 'sphinx-build' executable. Alternatively you
echo.may add the Sphinx directory to PATH.
echo.
echo.If you don't have Sphinx installed, grab it from
echo.http://sphinx-doc.org/
exit /b 1
)
%SPHINXBUILD% -M %1 %SOURCEDIR% %BUILDDIR% %SPHINXOPTS% %O%
goto end
:help
%SPHINXBUILD% -M help %SOURCEDIR% %BUILDDIR% %SPHINXOPTS% %O%
:end
popd
-4
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@@ -1,4 +0,0 @@
sphinx-rtd-theme
sphinx-autodoc-typehints
sphinx-automodapi
PyQt5
+7 -11
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@@ -10,21 +10,13 @@
# add these directories to sys.path here. If the directory is relative to the
# documentation root, use os.path.abspath to make it absolute, like shown here.
#
import os
import sys
sys.path.insert(0, os.path.abspath("../../stubs/2.3rc1/"))
# -- Project information -----------------------------------------------------
project = "MO2 Python Plugin API"
copyright = "2020, Holt59"
copyright = "2023, Holt59"
author = "Holt59"
# The full version, including alpha/beta/rc tags
release = "2.3rc1"
# -- General configuration ---------------------------------------------------
@@ -35,8 +27,9 @@ extensions = [
"sphinx.ext.autodoc",
"sphinx_autodoc_typehints",
"sphinx.ext.napoleon",
"autoapi.extension",
# "sphinx.ext.autosummary",
"sphinx_automodapi.automodapi",
# "sphinx_automodapi.automodapi",
]
# Add any paths that contain templates here, relative to this directory.
@@ -47,6 +40,9 @@ templates_path = ["_templates"]
# This pattern also affects html_static_path and html_extra_path.
exclude_patterns = []
autoapi_dirs = ["../src"]
autoapi_member_order = "groupwise"
# -- Options for HTML output -------------------------------------------------
@@ -69,5 +65,5 @@ html_favicon = "mo2.ico"
# Add any paths that contain custom static files (such as style sheets) here,
# relative to this directory. They are copied after the builtin static files,
# so a file named "default.css" will overwrite the builtin "default.css".
html_static_path = ["_static"]
# html_static_path = ["_static"]
html_extra_path = [".nojekyll"]
-1
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@@ -18,7 +18,6 @@ This documentation is dedicated to writting MO2 **Python** plugins.
plugin-types
writing-plugins
faq
mobase
-11
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@@ -1,11 +0,0 @@
``mobase`` API
==============
.. currentmodule:: mobase
.. automodapi:: mobase
:no-inheritance-diagram:
:no-heading:
.. toctree::
:maxdepth: 4
-7
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@@ -1,7 +0,0 @@
mobase
======
.. toctree::
:maxdepth: 4
mobase
+3 -5
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@@ -64,10 +64,8 @@ These plugins (shall eventually) implement all the game specific features and fu
able to add support for further games.
The plugin is also responsible to help MO determine if (and where) the game is installed in the first place.
Since supporting a game properly requires extensions in many places of the UI.
To allow this without creating one huge plugin interface that involves every aspect of MO, game plugins
expose a *feature list*.
The list of possible features can be found in the "game_features" project and each feature can itself be
considered a plugin interface.
To allow this without creating one huge plugin interface that involves every aspect of MO,
game plugins can register only the features they need to MO2 using :meth:`registerFeature<mobase.IGameFeatures.registerFeature>`
As an example for a game feature take BSA invalidation: If the game requires BSA invalidation it will implement
this feature.
@@ -147,4 +145,4 @@ File Mappings
This interface allows plugins to add virtual file (or directory) links to the virtual file system in addition to the
mod files.
Profile-local save games, ini-files and load-orders are all implemented this way in MO2.
Profile-local save games, ini-files and load-orders are all implemented this way in MO2.
+82 -25
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@@ -15,7 +15,7 @@ This guide assumes that:
`Python extension <https://marketplace.visualstudio.com/items?itemName=ms-python.python>`_.
- You have Python installed: https://www.python.org/downloads/.
- It is recommended but not mandatory to use the Python version that is used by MO2.
- You must use the Python version that used by MO2.
You can check the ``pythonXX.dll`` in the MO2 installation folder to find the Python version used by MO2 (``python38.dll`` means Python 3.8).
- You obviously need a valid MO2 installation: https://github.com/modorganizer2/modorganizer/releases
@@ -28,8 +28,8 @@ Preparation
-----------
**Note:** This part is optional but highly recommended if you want a proper environment to work with.
Everything here is written to be as simple as possible but you can of course adapt it to your preferences: use a python virtual
environment, use workspace settings instead of global ones, etc.
Everything here is written to be as simple as possible but you can of course adapt it to your preferences:
use a python virtual environment, use workspace settings instead of global ones, etc.
1. Get the ``mobase`` stubs
...........................
@@ -39,11 +39,14 @@ as ``flake8`` or ``mypy``.
Instead, we provide `stubs <https://stackoverflow.com/questions/59051631/what-is-the-use-of-stub-files-pyi-in-python>`_
which can be used for auto-completion or type-checking.
The stubs for ``mobase`` are available at https://github.com/ModOrganizer2/pystubs-generation/tree/master/stubs.
You want to download the ``mobase.pyi`` file in the folder corresponding to your MO2 version and put it under ``$MO2DIR/plugins/data``.
You can install the stubs for ``mobase`` using ``pip``:
.. code::
pip install mobase-stubs
This will install the stubs for ``mobase`` but also for PyQt5, which is heavily used by MO2.
**Note:** It is possible to put the stubs in a different location, but we are going to use ``$MO2DIR/plugins/data`` for PyQt5,
so we might as well use it for the stubs.
2. Configure Visual Studio Code for ``mobase``
..............................................
@@ -57,32 +60,86 @@ Open ``settings.json`` (Ctrl+Shift+P, then "Open Settings (JSON)"), and add the
"python.linting.enabled": true,
"python.linting.mypyEnabled": true,
"python.linting.flake8Enabled": true,
"python.autoComplete.extraPaths": [
"$MO2DIR\\plugins\\data",
]
3. Configure ``mypy`` to find the ``mobase`` stubs
..................................................
3. [Optional] Configure ``black`` to auto-format your source files
..................................................................
There are multiply way to configure ``mypy``:
This step is optional for your own plugin but recent MO2 plugins use ``black``
to get consistent formatting.
1. You can create a ``mypy.ini`` file somewhere containing:
You can install ``black`` with ``pip``:
.. code-block:: ini
.. code::
[mypy]
mypy_path = $MO2DIR\plugins\data
pip install black flake8-black
And then add the following to ``settings.json`` (with the correct path):
To configure Visual Studio Code to auto-format your code with ``black`` when saving, open ``settings.json``
(Ctrl+Shift+P, then "Open Settings (JSON)"), and add the following entries:
.. code-block:: json-object
"python.linting.mypyArgs": [
"--config-file=path-to-mypy.ini",
]
"editor.formatOnSave": true,
"editor.formatOnPaste": true,
"python.formatting.provider": "black",
2. You can set the ``MYPYPATH`` environment variable to ``$MO2DIR\plugins\data`` (this requires
restarting VS code).
4. [Optional] Automatically reload plugins during development
.............................................................
This section is optional and requires you to already have written a "working"
plugin (a plugin that MO2 can load).
Since MO2 2.4 alpha 6, a new command has been added to ``ModOrganizer.exe`` to
reload plugins during execution.
If your plugin is named "My Plugin", you can use the following command to reload
it while MO2 is running:
.. code::
$MO2DIR\ModOrganizer.exe reload-plugin "My Plugin"
If you are using Visual Studio Code, you can send this command to MO2 automatically
after saving files from your project.
1. Create a "reload plugin" task in Visual Studio Code (Ctrl+Shift+P then
``Tasks: Configure task`` or open ``.vscode/tasks.json``) using the following
snippet (replace the name and directory as needed):
.. code:: javascript
// .vscode/tasks.json
{
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
"version": "2.0.0",
"tasks": [
{
"label": "reload plugin",
"type": "shell",
"command": "$MO2DIR/ModOrganizer.exe",
"args": [
"reload-plugin", "My Plugin"
]
}
]
}
2. Install the `Trigger Task on Save <https://marketplace.visualstudio.com/items?itemName=Gruntfuggly.triggertaskonsave>`_
extension from Visual Studio Code marketplace.
3. Add the following to your Visual Studio Code settings (``.vscode/settings.json``)
.. code:: javascript
// .vscode/settings.json
{
"triggerTaskOnSave.on": true,
"triggerTaskOnSave.tasks": {
"reload plugin": [
"*.py"
]
}
}
Testing the setup
-----------------
@@ -128,8 +185,8 @@ If your setup is valid, here is what you should have.
.. image:: images/check-setup-3.png
If everything is as above, you can delete the test file and move on to writting
If everything is as above, you can delete the test file and move on to writing
your own plugin!
.. |error-window| image:: images/error-window.png
.. |error-window| image:: images/error-window.png
+67 -2
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@@ -226,6 +226,8 @@ These plugins are not as well documented as the ones in the repository above.
plugins and should mostly be investigated if you want to add a game to it.
- `FNIS Tool <https://github.com/ModOrganizer2/modorganizer-fnistool>`_ [``IPluginTool``]:
Plugin to integrate FNIS into MO2.
- `Installer Wizard <https://github.com/ModOrganizer2/modorganizer-installer_wizard>`_ [``IPluginInstaller``]:
Installer for BAIN archives containing wizard scripts.
- `Preview DDS <https://github.com/ModOrganizer2/modorganizer-preview_dds>`_ [``IPluginPreview``]:
Plugin to preview DDS files. Quite complex due to the use
of OpenGL for display.
@@ -243,7 +245,7 @@ These plugins are not as well documented as the ones in the repository above.
Unofficial Plugins
..................
These plugins have been created by developpers for MO2 and are usually distributed on Nexus.
These plugins have been created by developers for MO2 and are usually distributed on Nexus.
- `Merge Plugins Hide <https://github.com/deorder/mo2-plugins>`_ [``IPluginTool``]:
Hide / unhide plugins that were merged using ``Merge Plugins`` or ``zMerge``.
@@ -254,4 +256,67 @@ These plugins have been created by developpers for MO2 and are usually distribut
- `Sync Mod Order <https://github.com/deorder/mo2-plugins>`_ [``IPluginTool``]:
Synchronize mod order from current profile to another while keeping the (enabled/disabled) state intact.
*Feel free to open an issue or a pull-request if you want to add your own plugin to the list.*
*Feel free to open an issue or a pull-request if you want to add your own plugin to the list.*
Internationalization
--------------------
If you plan to distribute your plugin, it is often a good idea to provide translations for it.
Adding translation code
.......................
Mod Organizer uses Qt translation system, so you need to adapt your plugin code to provide
translation strings.
To do this, you need two things:
1. In every class containing strings you need to translate, you must add a ``__tr`` function
that takes a ``str`` input and call `QApplication.translate` on it (see example below).
2. You need to wrap all translatable strings in a call to ``self.__str("My String")`` (see
example below).
.. code:: python
from PyQt5.QtWidgets import QApplication
class MyPlugin(...):
def localizedName(self) -> str:
# Use self.__tr to wrap string you want translatable.
return self.__tr("My Plugin Name")
def __tr(self, txt: str) -> str:
# The first argument must EXACTLY match the class name:
return QApplication.translate("MyPlugin", txt)
Generating Qt translation files
...............................
Once your code is updated, you need to generate the Qt translation file ``.ts``.
You can use ``PyQt5.lupdate_main`` for this:
.. code:: bash
PyQt5.lupdate_main mysourcefile.py -ts mysourcefile.ts
You should generate a single translation file for your whole plugin even if it contains
multiple files by passing all Python file and Qt UI (``.ui``) file to the command above.
Translating
...........
Now that you have the original ``.ts`` file, you need to translate it in order to obtain
translation files for other languages.
To do so, you can use online services such as `Transifex <https://www.transifex.com>`_ or
simply Qt Linguistic tools.
Distributing translations
.........................
Once you have obtained translation files for another language, e.g. French, you need to
compile it into a ``.qm`` file and then ship it.
- If you are using a single Python file plugin ``myplugin.py``, the name of the compiled
translation must be ``myplugin_fr.qm``.
- If you are shipping a module ``mymoduleplugin``, the name of the compiled translation
must be ``mymoduleplugin``.

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