mirror of
https://github.com/ModOrganizer2/pystubs-generation.git
synced 2026-07-27 14:07:13 -07:00
Update for MO2 2.5.
This commit is contained in:
+55
-8
@@ -1531,17 +1531,36 @@ mobase:
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modsPath:
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returns: The (absolute) path to the mods directory.
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onAboutToRun:
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onAboutToRun.1:
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__doc__: |
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Install a new handler to be called when an application is about to run.
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Multiple handlers can be installed. If any of the handler returns `False`, the application will
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not run.
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Multiple handlers can be installed. If any of the handler returns `False`, the
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application will not run.
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args:
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callback: |
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The function to call when an application is about to run. The parameter is the absolute path
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to the application to run. The function can return False to prevent the application from running.
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returns: True if the handler was installed properly (there are currently no reasons for this to fail).
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The function to call when an application is about to run. The function
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receives the absolute path to the application to run, the working directory
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for the run and a string containing the arguments passed to the executable.
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The function can return False to prevent the application from running.
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returns: |
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True if the handler was installed properly (there are currently no
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reasons for this to fail).
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onAboutToRun.2:
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__doc__: |
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Install a new handler to be called when an application is about to run.
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Multiple handlers can be installed. If any of the handler returns `False`, the
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application will not run.
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args:
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callback: |
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The function to call when an application is about to run. The parameter
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is the absolute path to the application to run. The function can return False
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to prevent the application from running.
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returns: |
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True if the handler was installed properly (there are currently no reasons for
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this to fail).
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onFinishedRun:
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__doc__: Install a new handler to be called when an application has finished running.
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@@ -1549,7 +1568,19 @@ mobase:
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callback: |
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The function to call when an application has finished running. The first parameter is the absolute
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path to the application, and the second parameter is the exit code of the application.
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returns: True if the handler was installed properly (there are currently no reasons for this to fail).
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returns: |
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True if the handler was installed properly (there are currently no reasons for
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this to fail).
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onNextRefresh:
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__doc__: Install a new handler to be called on the next refresh or immediately.
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args:
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callback: Function to call on the next refresh (or immediately).
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immediate_if_possible: |
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If True, immediately run the callback if no refresh is currently running.
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returns: |
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True if the handler was installed properly (there are currently no reasons for
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this to fail).
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onPluginDisabled.1:
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__doc__: Install a new handler to be called when a plugin is disabled.
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@@ -1951,9 +1982,11 @@ mobase:
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See `IPlugin.init()` for more.
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CCPlugins:
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abstract: false
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returns: The current list of active Creation Club plugins.
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DLCPlugins:
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abstract: false
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returns: The list of esp/esm files that are part of known DLCs.
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binaryName:
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@@ -1965,10 +1998,15 @@ mobase:
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documentsDirectory:
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returns: The directory of the documents folder where configuration files and such for this game reside.
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enabledPlugins:
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abstract: false
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returns: A list of plugins enabled by the game but not in a strict load order.
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executableForcedLoads:
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returns: A list of automatically discovered libraries that can be force loaded with executables.
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executables:
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abstract: false
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returns: A list of automatically discovered executables of the game itself and tools surrounding it.
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feature:
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@@ -2004,12 +2042,14 @@ mobase:
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returns: The name of the game (as displayed to the user).
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gameNexusName:
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abstract: false
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returns: The name of the game identifier for Nexus.
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gameShortName:
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returns: The short name of the game.
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gameVariants:
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abstract: false
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__doc__: |
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Retrieve the list of variants for this game.
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@@ -2030,6 +2070,7 @@ mobase:
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returns: An URL for the support page of this game.
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iniFiles:
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abstract: false
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returns: |
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The list of INI files this game uses. The first file in the list should be the
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'main' INI file.
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@@ -2057,6 +2098,7 @@ mobase:
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returns: The list of game saves in the given folder.
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loadOrderMechanism:
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abstract: false
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returns: The load order mechanism used by this game.
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looksValid:
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@@ -2073,6 +2115,7 @@ mobase:
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returns: The Nexus game ID for this game.
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nexusModOrganizerID:
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abstract: false
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__doc__: |
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Retrieve the Nexus mod ID of Mod Organizer for this game.
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@@ -2081,9 +2124,11 @@ mobase:
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returns: The Nexus mod ID of Mod Organizer for this game.
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primaryPlugins:
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abstract: false
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returns: The list of plugins that are part of the game and not considered optional.
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primarySources:
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abstract: false
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__doc__: |
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Retrieve primary alternative 'short' names for this game.
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@@ -2095,11 +2140,11 @@ mobase:
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returns: The directory where save games are stored.
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secondaryDataDirectories:
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abstract: false
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__doc__: |
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Retrieve the list of secondary data directories. Each directories should be
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assigned a unique name that differs from "data" which is the name of the main
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data directory returned by dataDirectory().
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returns: A mapping from unique name to secondary data directories.
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setGamePath:
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@@ -2122,9 +2167,11 @@ mobase:
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variant: The game variant selected by the user.
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sortMechanism:
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abstract: false
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returns: The sort mechanism for this game.
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steamAPPId:
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abstract: false
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__doc__: |
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Retrieve the Steam app ID for this game.
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@@ -2141,19 +2141,43 @@ class IOrganizer:
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The (absolute) path to the mods directory.
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"""
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...
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@overload
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def onAboutToRun(
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self: IOrganizer, callback: Callable[[str, PyQt6.QtCore.QDir, str], bool]
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) -> bool:
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"""
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Install a new handler to be called when an application is about to run.
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Multiple handlers can be installed. If any of the handler returns `False`, the
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application will not run.
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Args:
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callback: The function to call when an application is about to run. The function
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receives the absolute path to the application to run, the working directory
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for the run and a string containing the arguments passed to the executable.
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The function can return False to prevent the application from running.
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Returns:
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True if the handler was installed properly (there are currently no
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reasons for this to fail).
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"""
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...
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@overload
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def onAboutToRun(self: IOrganizer, callback: Callable[[str], bool]) -> bool:
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"""
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Install a new handler to be called when an application is about to run.
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Multiple handlers can be installed. If any of the handler returns `False`, the application will
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not run.
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Multiple handlers can be installed. If any of the handler returns `False`, the
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application will not run.
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Args:
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callback: The function to call when an application is about to run. The parameter is the absolute path
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to the application to run. The function can return False to prevent the application from running.
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callback: The function to call when an application is about to run. The parameter
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is the absolute path to the application to run. The function can return False
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to prevent the application from running.
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Returns:
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True if the handler was installed properly (there are currently no reasons for this to fail).
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True if the handler was installed properly (there are currently no reasons for
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this to fail).
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"""
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...
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def onFinishedRun(self: IOrganizer, callback: Callable[[str, int], None]) -> bool:
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@@ -2165,7 +2189,25 @@ class IOrganizer:
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path to the application, and the second parameter is the exit code of the application.
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Returns:
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True if the handler was installed properly (there are currently no reasons for this to fail).
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True if the handler was installed properly (there are currently no reasons for
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this to fail).
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"""
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...
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def onNextRefresh(
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self: IOrganizer,
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callback: Callable[[], None],
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immediate_if_possible: bool = True,
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) -> bool:
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"""
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Install a new handler to be called on the next refresh or immediately.
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Args:
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callback: Function to call on the next refresh (or immediately).
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immediate_if_possible: If True, immediately run the callback if no refresh is currently running.
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Returns:
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True if the handler was installed properly (there are currently no reasons for
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this to fail).
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"""
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...
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@overload
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@@ -2719,14 +2761,12 @@ class IPluginGame(IPlugin):
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"""
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def __init__(self: IPluginGame) -> None: ...
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@abc.abstractmethod
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def CCPlugins(self: IPluginGame) -> Sequence[str]:
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"""
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Returns:
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The current list of active Creation Club plugins.
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"""
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...
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@abc.abstractmethod
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def DLCPlugins(self: IPluginGame) -> Sequence[str]:
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"""
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Returns:
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@@ -2773,6 +2813,12 @@ class IPluginGame(IPlugin):
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The directory of the documents folder where configuration files and such for this game reside.
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"""
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...
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def enabledPlugins(self: IPluginGame) -> Sequence[str]:
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"""
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Returns:
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A list of plugins enabled by the game but not in a strict load order.
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"""
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...
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@abc.abstractmethod
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def executableForcedLoads(
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self: IPluginGame,
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@@ -2782,7 +2828,6 @@ class IPluginGame(IPlugin):
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A list of automatically discovered libraries that can be force loaded with executables.
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"""
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...
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@abc.abstractmethod
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def executables(self: IPluginGame) -> Sequence[ExecutableInfo]:
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"""
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Returns:
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@@ -2834,7 +2879,6 @@ class IPluginGame(IPlugin):
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The name of the game (as displayed to the user).
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"""
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...
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@abc.abstractmethod
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def gameNexusName(self: IPluginGame) -> str:
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"""
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Returns:
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@@ -2848,7 +2892,6 @@ class IPluginGame(IPlugin):
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The short name of the game.
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"""
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...
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@abc.abstractmethod
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def gameVariants(self: IPluginGame) -> Sequence[str]:
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"""
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Retrieve the list of variants for this game.
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@@ -2883,7 +2926,6 @@ class IPluginGame(IPlugin):
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An URL for the support page of this game.
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"""
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...
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@abc.abstractmethod
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def iniFiles(self: IPluginGame) -> Sequence[str]:
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"""
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Returns:
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@@ -2928,7 +2970,6 @@ class IPluginGame(IPlugin):
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The list of game saves in the given folder.
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"""
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...
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@abc.abstractmethod
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def loadOrderMechanism(self: IPluginGame) -> LoadOrderMechanism:
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"""
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Returns:
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@@ -2958,7 +2999,6 @@ class IPluginGame(IPlugin):
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The Nexus game ID for this game.
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"""
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...
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@abc.abstractmethod
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def nexusModOrganizerID(self: IPluginGame) -> int:
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"""
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Retrieve the Nexus mod ID of Mod Organizer for this game.
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@@ -2970,14 +3010,12 @@ class IPluginGame(IPlugin):
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The Nexus mod ID of Mod Organizer for this game.
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"""
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...
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@abc.abstractmethod
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def primaryPlugins(self: IPluginGame) -> Sequence[str]:
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"""
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Returns:
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The list of plugins that are part of the game and not considered optional.
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"""
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...
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@abc.abstractmethod
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def primarySources(self: IPluginGame) -> Sequence[str]:
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"""
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Retrieve primary alternative 'short' names for this game.
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@@ -2996,7 +3034,6 @@ class IPluginGame(IPlugin):
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The directory where save games are stored.
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"""
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...
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@abc.abstractmethod
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def secondaryDataDirectories(self: IPluginGame) -> Dict[str, PyQt6.QtCore.QDir]:
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"""
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Retrieve the list of secondary data directories. Each directories should be
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@@ -3032,14 +3069,12 @@ class IPluginGame(IPlugin):
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variant: The game variant selected by the user.
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"""
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...
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@abc.abstractmethod
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def sortMechanism(self: IPluginGame) -> SortMechanism:
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"""
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Returns:
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The sort mechanism for this game.
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"""
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...
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@abc.abstractmethod
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def steamAPPId(self: IPluginGame) -> str:
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"""
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Retrieve the Steam app ID for this game.
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