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19 Commits
Author SHA1 Message Date
isanae 41249036e5 Merge pull request #1194 from isanae/die-after-dump
Die after dumping
2020-08-13 14:42:19 -04:00
isanae d69289e081 always call the previous terminate handler, which should abort
without it, execution just resumes and dumps are created endlessly
2020-08-13 14:40:35 -04:00
isanae 0adf8a9f1b Merge pull request #1182 from AnyOldName3/dont-speak-ill-of-the-dead
Don't use reference as class member
2020-08-07 22:45:51 -04:00
AnyOldName3 05d03eec68 Don't use reference as class member
This particular QString was only ever constructed from a temporary,
so it was literally never going to work. We only hadn't noticed this
earlier as no one had tried using the mod repository bridge from a
plugin before (which is fairly bad given that three people have
theoretically tested it while working on its Python bindings in the
past).
2020-08-08 00:17:14 +01:00
isanae 592fa73104 Merge pull request #1176 from isanae/2.3.1-fixes
2.3.1 fixes
2020-08-01 11:11:41 -04:00
isanae 64ba6cae1e revert font scaling:
- users report low quality splash screen
 - sticking with qt's default is better in the long run
 - can still use the environment variable

revert network timer:
 - users report error in log every second
 - was a blind fix anyway, can't reliably reproduce it
2020-08-01 11:03:09 -04:00
isanae f71accc1ad bump to 2.3.1 2020-07-31 11:09:20 -04:00
isanae 44332c778d possible fix for "Network access is disabled"
start a timer and change NotAccessible back to UnknownAccessibility
2020-07-31 11:08:32 -04:00
isanae 6a1d57fe0c fixed bad font scaling 2020-07-31 10:01:00 -04:00
isanae 777229f28f added startSafeThread() to get core dumps for threads other than the main thread
added terminate handler
2020-07-31 09:56:19 -04:00
isanae 2eeaa0e31a fixed warning when trying to get the file type of files without extensions 2020-07-31 09:17:22 -04:00
Al 9d3281fd58 Update game-support-request.md 2020-07-29 16:59:32 +02:00
Al 1a468d66db Update game-support-request.md 2020-07-29 16:58:18 +02:00
Al 19fe01b60d Update issue templates 2020-07-29 16:57:31 +02:00
Al b6fac68b32 Update game-support-request.md 2020-07-29 16:53:57 +02:00
Al 50d883079e Update game-support-request.md 2020-07-29 16:53:22 +02:00
Al e379610805 Update game-support-request.md 2020-07-29 16:52:27 +02:00
Al 6dc736ca37 Update game-support-request.md 2020-07-29 16:50:00 +02:00
Al 7791ea0bd5 Create game-support-request.md 2020-07-29 16:47:43 +02:00
2 changed files with 29 additions and 2 deletions
@@ -0,0 +1,27 @@
---
name: Game support Request
about: Request support for a new game
title: Add support for game [GAME NAME]
labels: 'additional games support, Feature Request, area: mo2 game plugins'
assignees: ''
---
**This template is useful to add basic support using https://github.com/ModOrganizer2/modorganizer-basic_games.**
**If you are vaguely familiar with programming you can try following the instructions on that link to get something working yourself. If you have trouble with that please fill in this template.**
**Please provide the following information for the game (remove the optional lines you do not use):**
- **Name:** Name of the game
- **Short name:** Name of the game in Nexus URL (e.g. skyrimse for Skyrim SE).
- **Nexus ID [optional]:** ID of the game on Nexus (you can usually find this in Nexus URL).
- **Executable:** Name of the main executable for the game (relative to the game folder).
- **Launcher [optional]:** Name of the game launcher (relative to the game folder).
- **Data path:** Path to the data folder of the game (relative to the game folder).
- **Documents path:** Path to folder containing INI files, etc., for the game (usually under "My Games", or the game folder itself).
- **Saves directory [optional]:** Path to the folder containing save games (this default to the path above).
- **Save extension [optional]:** Extension of the saves
- **Steam ID [optional]:** ID of the game on Steam (if the game is on Steam).
**Provide additional details regarding the game that could be required for the plugin.**
+2 -2
View File
@@ -3,8 +3,8 @@
// If VS_FF_PRERELEASE is not set, MO labels the build as a release and uses VER_FILEVERSION to determine version number.
// Otherwise, if letters are used in VER_FILEVERSION_STR, uses the full MOBase::VersionInfo parser
// Otherwise, uses the numbers from VER_FILEVERSION and sets the release type as pre-alpha
#define VER_FILEVERSION 2,3,2
#define VER_FILEVERSION_STR "2.3.2\0"
#define VER_FILEVERSION 2,3,1
#define VER_FILEVERSION_STR "2.3.1\0"
VS_VERSION_INFO VERSIONINFO
FILEVERSION VER_FILEVERSION