Add 'None' LoadOrderMechanism which disables managed plugins

- Primary plugins are still marked as loaded
This commit is contained in:
Jeremy Rimpo
2023-09-09 04:37:02 -05:00
parent b99a5115cb
commit d3fec9c230
+2
View File
@@ -23,9 +23,11 @@ namespace mo2::python {
void add_iplugingame_bindings(pybind11::module_ m)
{
py::enum_<IPluginGame::LoadOrderMechanism>(m, "LoadOrderMechanism")
.value("None", IPluginGame::LoadOrderMechanism::None)
.value("FileTime", IPluginGame::LoadOrderMechanism::FileTime)
.value("PluginsTxt", IPluginGame::LoadOrderMechanism::PluginsTxt)
.value("NONE", IPluginGame::LoadOrderMechanism::None)
.value("FILE_TIME", IPluginGame::LoadOrderMechanism::FileTime)
.value("PLUGINS_TXT", IPluginGame::LoadOrderMechanism::PluginsTxt);